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28 lines
1.2 KiB
Markdown
28 lines
1.2 KiB
Markdown
# 2.0 format changes
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- Temp format is changed from temp.something[layer] to temp[layer]. something, for consistency
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- Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.)
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- effectDisplay in Challenges and Upgrades no longer takes an argument, and neither does effect for Buyables
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- Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase).
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- Generation of Points now happens in the main game loop (not in a layer update function), enabled by canGenPoints in game.js.
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- Changed fullLayerReset to resetLayerData, which takes an array of names of values to keep
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In addition, many names were changed, mostly expanding abbreviations:
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All instances of:
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chall -> challenge
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unl -> unlocked
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upg -> upgrade (besides CSS)
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amt -> amount
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desc -> description
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resCeil -> roundUpCost
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order -> unlockOrderS
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incr_order -> increaseUnlockOrder
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Challenges:
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desc -> challengeDescription
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reward -> rewardDescription
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effect -> rewardEffect
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effectDisplay -> rewardDisplay
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active -> challengeActive
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