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The-Modding-Tree/changelog.md
2020-10-07 18:41:03 -04:00

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#The Modding Tree changelog:

##v1.3.3: - 10/7/20

  • Fix for the "order of operations" issue in temp.

##v1.3.1: - 10/7/20

  • Added custom CSS and tooltips for Layer Nodes.
  • Added custom CSS for upgrades, buyables, milestones, and challenges, both individually and layer-wide.
  • You can now use HTML in most display text!
  • You can now make milestones unlockable and not display immediately.
  • Fixed importing saves, and issue with upgrades not appearing, and probably more.
  • Optional "name" layer feature, used in confirmation messages.

##v1.3: Tabception... ception! - 10/7/20

  • Added subtabs! And also a Micro-tab component to let you make smaller subtab-esque areas anywhere.
  • Added a "custom" prestige formula type, and a number of features to support it.
  • Added points/sec display (can be disabled).
  • Added h-line, v-line and image-display components, plus components for individual upgrades, challenges, and milestones.
  • Added upgEffect, buyableEffect, and challEffect functions.
  • Added "hide completed challenges" setting.
  • Moved old changelogs to a separate place.
  • Fixed hasMilestone and incr_order.
  • Static layers now show the currency amount needed for the next one if you can buy max.

##v1.2.4 - 10/4/20

  • Layers are now highlighted if you can buy an upgrade, and a new feature, shouldNotify, lets you make it highlight other ways.
  • Fixed bugs with hasUpg, hasChall, hasMilestone, and inChallenge.
  • Changed the sample code to use the above functions for convenience.

##v1.2.3 - 10/3/20

  • Added a row component, which displays a list of objects in a row.
  • Added a column component, which displays a list of objects in a column (useful within a row).
  • Changed blanks to have a customizable width and height.

#v1.2: This Changes Everything! - 10/3/20

  • Many layer features can now be static values or functions. (This made some formats change, which will break old things)
  • You can now use the "this" keyword, to make code easier to transfer when making new layers.
  • Also added "this.layer", which is the current layer's name, and works on existing subfeatures (e.g. individual upgrades) as well! Subfeatures also have "this.id".
  • Fixed a big save issue. If you use a unique mod id, your save will never conflict with other mods.
  • Added a configurable offline time limit in modinfo at the top of index.html. (default 1 hour)
  • Added a few minor features, and updated the docs with new information.

##v1.1.1

  • You can define hotkeys directly from layer config.

#v1.1: Enhanced Edition

  • Added "Buyables", which can function like Space Buildings or Enhancers.
  • Custom CSS can now be used on any component! Make the third argument an object with CSS parameters.
  • Lots of minor good things.

#v1.0:

  • First release.