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The-Modding-Tree/2.0-format-changes.md

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2.0 format changes

  • Temp format is changed from temp.something[layer] to temp[layer]. something, for consistency
  • Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.)
  • effectDisplay in Challenges and Upgrades no longer takes an argument, and neither does effect for Buyables
  • Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase).
  • Generation of Points now happens in the main game loop (not in a layer update function), enabled by canGenPoints in game.js.
  • Changed fullLayerReset to layerDataReset, which takes an array of names of values to keep

In addition, many names were changed, mostly expanding abbreviations:

All instances of: chall -> challenge unl -> unlocked upg -> upgrade (besides CSS) amt -> amount desc -> description resCeil -> roundUpCost order -> unlockOrder incr_order -> increaseUnlockOrder

Challenges: desc -> challengeDescription reward -> rewardDescription effect -> rewardEffect effectDisplay -> rewardDisplay active -> challengeActive