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The-Modding-Tree/changelog.md
2020-10-14 23:09:30 -04:00

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The Modding Tree changelog:

v2.0 10/14/20

  • Added progress bars, which are highly customizable and can be horizontal or vertical!

  • Added "side layers", displayed smaller and off to the side, and don't get reset by default. They can be used for global achievements and statistics. Speaking of which...

  • Added achievements!

  • Added clickables, a more generalized variant of buyables.

  • Almost every value in layer data can be either a function or a constant value!

  • Added support for multiple completions of challenges.

  • Added "none" prestige type, which removes the need for any other prestige-related features.

  • The points display and other gui elements stay at the top of the screen when the tree scrolls.

  • Added getter/setter functions for the amounts and effects of most Big Features

  • Moved modInfo to game.js, added a spot in modInfo for a Discord link, changelog link. Also added a separate mod version from the TMT version in VERSION.

  • Tree structure is based on layer data, no index.html editing is needed.

  • Tmp does not need to be manually updated.

  • You don't have to have the same amount of upgrades in every row (and challs and buyables)

  • "unlocked" is optional for all Big Components (defaults to true).

  • All displays will update correctly.

  • Changelog is no longer in index.html at all.

  • Generation of Points now happens in the main game loop

  • Changed the reset functions to make keeping things easier

  • Renamed many things to increase readability (see something or other for a list)

  • Improved documentation based on feedback

    For a full list of changes to the format and functionality of existing things, click here.

v1.3.5

  • Completely automated convertToDecimal, now you never have to worry about it again.
  • Branches can be defined without a color id. But they can also use hex values for color ids!
  • Created a tutorial for getting started with TMT and Github.
  • Page title is now automatically taken from mod name.

v1.3.4: 10/8/20

  • Added "midsection" feature to add things to a tab's layout while still keeping the standard layout.
  • Fix for being able to buy more buyables than you should.

v1.3.3: - 10/7/20

  • Fix for the "order of operations" issue in temp.

v1.3.1: - 10/7/20

  • Added custom CSS and tooltips for Layer Nodes.
  • Added custom CSS for upgrades, buyables, milestones, and challenges, both individually and layer-wide.
  • You can now use HTML in most display text!
  • You can now make milestones unlockable and not display immediately.
  • Fixed importing saves, and issue with upgrades not appearing, and probably more.
  • Optional "name" layer feature, used in confirmation messages.

v1.3: Tabception... ception! - 10/7/20

  • Added subtabs! And also a Micro-tab component to let you make smaller subtab-esque areas anywhere.
  • Added a "custom" prestige formula type, and a number of features to support it.
  • Added points/sec display (can be disabled).
  • Added h-line, v-line and image-display components, plus components for individual upgrades, challenges, and milestones.
  • Added upgEffect, buyableEffect, and challEffect functions.
  • Added "hide completed challenges" setting.
  • Moved old changelogs to a separate place.
  • Fixed hasMilestone and incr_order.
  • Static layers now show the currency amount needed for the next one if you can buy max.

v1.2.4 - 10/4/20

  • Layers are now highlighted if you can buy an upgrade, and a new feature, shouldNotify, lets you make it highlight other ways.
  • Fixed bugs with hasUpg, hasChall, hasMilestone, and inChallenge.
  • Changed the sample code to use the above functions for convenience.

v1.2.3 - 10/3/20

  • Added a row component, which displays a list of objects in a row.
  • Added a column component, which displays a list of objects in a column (useful within a row).
  • Changed blanks to have a customizable width and height.

v1.2: This Changes Everything! - 10/3/20

  • Many layer features can now be static values or functions. (This made some formats change, which will break old things)
  • You can now use the "this" keyword, to make code easier to transfer when making new layers.
  • Also added "this.layer", which is the current layer's name, and works on existing subfeatures (e.g. individual upgrades) as well! Subfeatures also have "this.id".
  • Fixed a big save issue. If you use a unique mod id, your save will never conflict with other mods.
  • Added a configurable offline time limit in modinfo at the top of index.html. (default 1 hour)
  • Added a few minor features, and updated the docs with new information.

v1.1.1

  • You can define hotkeys directly from layer config.

v1.1: Enhanced Edition

  • Added "Buyables", which can function like Space Buildings or Enhancers.
  • Custom CSS can now be used on any component! Make the third argument an object with CSS parameters.
  • Lots of minor good things.

v1.0:

  • First release.