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43 lines
No EOL
2.1 KiB
Markdown
43 lines
No EOL
2.1 KiB
Markdown
#Milestones
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Milestones are awarded to the player when they meet a certain goal, and give some benefit. Milestones should be formatted like this:
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```js
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milestones: {
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0: {
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requirementDesc: "123 waffles",
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}
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etc
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}
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```
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You can use hasMilestone(layer, id) to determine if the player has a given milestone
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Milestone features:
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- requirementDesc: A string describing the requirement for unlocking this milestone. Suggestion: Use a "total".
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It can also be a function that returns updating text. Can use basic HTML.
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- effectDesc: A string describing the reward for having the milestone. *You will have to implement the reward elsewhere.*
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It can also be a function that returns updating text. Can use basic HTML.
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- done(): A function returning a boolean to determine if the milestone should be awarded.
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- toggles: *optional*, Creates toggle buttons that appear on the milestone when it is unlocked.
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The toggles can toggle a given boolean value in a layer.
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It is defined as an array of paired items, one pair per toggle. The first is the internal name of the layer
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the value being toggled is stored in, and the second is the internal name of the variable to toggle.
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(e.g. [["b", "auto"], ["g", "auto"])
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**Tip:** Toggles are not de-set if the milestone becomes locked! In this case, you should also check if the player has the milestone.
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- style: **Optional**, Applies CSS to this milestone, in the form of an object where the keys are CSS attributes,
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and the values are the values for those attributes (both as strings)
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- unlocked(): **Optional** A function returning a boolean to determine if the milestone should be shown.
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If absent, it is always shown.
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- layer: **Assigned automagically**. It's the same value as the name of this layer, so you can do player[this.layer].points or similar
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- id: **Assigned automagically**. It's the "key" which the milestone was stored under, for convenient access.
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The milestone in the example's id is 0. |