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The-Modding-Tree/2.0-format-changes.md

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# 2.0 format changes
- Temp format is changed from temp.something[layer] to temp[layer]. something, for consistency
- Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.)
- effectDisplay in Challenges and Upgrades no longer takes an argument, and neither does effect for Buyables
- Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase).
- Generation of Points now happens in the main game loop (not in a layer update function), enabled by canGenPoints in game.js.
- Changed fullLayerReset to layerDataReset, which takes an array of names of values to keep
In addition, many names were changed, mostly expanding abbreviations:
All instances of:
chall -> challenge
unl -> unlocked
upg -> upgrade (besides CSS)
amt -> amount
desc -> description
resCeil -> roundUpCost
order -> unlockOrder
incr_order -> increaseUnlockOrder
Challenges:
desc -> challengeDescription
reward -> rewardDescription
effect -> rewardEffect
effectDisplay -> rewardDisplay
active -> challengeActive