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68 lines
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3.7 KiB
Markdown
68 lines
No EOL
3.7 KiB
Markdown
# Challenges
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Useful functions for dealing with Challenges and implementing their effects:
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- inChallenge(layer, id): determine if the player is in a given challenge (or another challenge on the same layer that counts as this one)
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- hasChallenge(layer, id): determine if the player has completed the challenge
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- challengeCompletions(layer, id): determine how many times the player completed the challenge
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- challEffect(layer, id): Returns the current effects of the challenge, if any
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Challenges are stored in the following format:
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```js
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challenges: {
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rows: # of rows
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cols: # of columns
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11: {
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name: "Ouch",
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etc
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}
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etc
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}
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```
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Each challenge should have an id where the first digit is the row and the second digit is the column.
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Individual Challenges can have these features:
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- name: Name of the challenge, can be a string or a function. Can use basic HTML.
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- challengeDescription: A description of what makes the challenge a challenge. *You will need to implement these elsewhere*
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It can also be a function that returns updating text. Can use basic HTML.
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- rewardDescription: A description of the reward's effect. *You will also have to implement the effect where it is applied.*
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It can also be a function that returns updating text. Can use basic HTML.
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- rewardEffect(): **optional**, A function that calculates and returns the current values of any bonuses from the reward.
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Can return a value or an object containing multiple values. Can use basic HTML.
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- rewardDisplay(): **optional**, A function that returns a display of the current effects of the reward with
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formatting. Default behavior is to just display the a number appropriately formatted.
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- goal: A Decimal for the amount of currency required to beat the challenge. By default, the goal is in basic Points.
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The goal can also be a function if its value changes.
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- unlocked(): **optional**, A function returning a bool to determine if the challenge is visible or not. Default is unlocked.
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- onComplete() - **optional**, this function will be called when the challenge is completed when previously incomplete.
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- countsAs: **optional**, If a challenge combines the effects of other challenges in this layer, you can use this.
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An array of challenge ids. The player is effectively in all of those challenges when in the current one.
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By default, challenges use basic Points for the goal. You can change that using these features.
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- currencyDisplayName: **optional**, the name to display for the currency for the goal
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- currencyInternalName: **optional**, the internal name for that currency
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- currencyLayer: **optional**, the internal name of the layer that currency is stored in.
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If it's not in a layer, omit. If it's not stored directly in a layer, instead use the next feature.
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- currencyLocation: **optional**, if your currency is stored in something inside a layer (e.g. a buyable's amount), you can access it this way.
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This is a function returning the object in "player" that contains the value (like player[this.layer].buyables)
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- completionLimit: **optional**, the amount of times you can complete this challenge. Default is 1 completion.
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- style: **Optional**, Applies CSS to this challenge, in the form of an object where the keys are CSS attributes,
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and the values are the values for those attributes (both as strings)
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- layer: **Assigned automagically**. It's the same value as the name of this layer, so you can do player[this.layer].points or similar
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- id: **Assigned automagically**. It's the "key" which the challenge was stored under, for convenient access.
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The challenge in the example's id is 11. |