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The-Modding-Tree/docs/achievements.md
2020-10-14 21:43:16 -04:00

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#Achievements
Achievements are awarded to the player when they meet a certain goal, and give some benefit.
Currently, they are pretty basic, but additional features will be added later to help.
You can make global achievements by putting them in a side layer (make its row "side" instead of a number)
Useful functions for dealing with achievements and implementing their effects:
- hasAchievement(layer, id): determine if the player has the Achievement
- achievementEffect(layer, id): Returns the current effects of the achievement, if any
Achievements should be formatted like this:
```js
achievements: {
rows: # of rows
cols: # of columns
11: {
name: "Blah",
more features
}
etc
}
```
Each achievement should have an id where the first digit is the row and the second digit is the column.
Individual achievement can have these features:
- name: **optional**, displayed at the top of the achievement. The only visible text.
It can also be a function that returns updating text. Can use basic HTML.
- done(): A function returning a boolean to determine if the achievement should be awarded.
- goalTooltip: Appears when the achievement is hovered over and locked. This is to display the goal (or a hint).
It can also be a function that returns updating text. Can use basic HTML.
- doneTooltip: Appears when the achievement is hovered over and completed. This can display what the player achieved (the goal),
and the rewards, if any. It can also be a function that returns updating text. Can use basic HTML.
- effect(): **optional**, A function that calculates and returns the current values of any bonuses from the achievement.
Can return a value or an object containing multiple values.
- unlocked(): **optional**, A function returning a bool to determine if the achievement is visible or not. Default is unlocked.
- onComplete() - **optional**, this function will be called when the achievement is completed.
- style: **Optional**, Applies CSS to this achievement, in the form of an object where the keys are CSS attributes,
and the values are the values for those attributes (both as strings)
- layer: **Assigned automagically**. It's the same value as the name of this layer, so you can do player[this.layer].points or similar
- id: **Assigned automagically**. It's the "key" which the achievement was stored under, for convenient access.
The achievement in the example's id is 11.