forked from profectus/Profectus
Renamed modInfo -> projInfo, mod -> projEntry
This commit is contained in:
parent
f352c7d316
commit
52a9f51510
15 changed files with 42 additions and 42 deletions
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@ -16,7 +16,7 @@ import GameOverScreen from "./components/GameOverScreen.vue";
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import NaNScreen from "./components/NaNScreen.vue";
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import Nav from "./components/Nav.vue";
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import TPS from "./components/TPS.vue";
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import modInfo from "./data/modInfo.json";
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import projInfo from "./data/projInfo.json";
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import themes from "./data/themes";
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import settings from "./game/settings";
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import "./main.css";
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@ -25,7 +25,7 @@ function updateMouse(/* event */) {
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// TODO use event to update mouse position for particles
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}
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const useHeader = modInfo.useHeader;
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const useHeader = projInfo.useHeader;
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const theme = computed(() => themes[settings.theme].variables);
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const showTPS = toRef(settings, "showTPS");
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</script>
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@ -17,7 +17,7 @@
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</template>
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<script setup lang="ts">
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import modInfo from "@/data/modInfo.json";
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import projInfo from "@/data/projInfo.json";
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import { GenericLayer, layers } from "@/game/layers";
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import player from "@/game/player";
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import { computed, toRef } from "vue";
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@ -26,7 +26,7 @@ import Nav from "./Nav.vue";
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const tabs = toRef(player, "tabs");
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const layerKeys = computed(() => Object.keys(layers));
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const useHeader = modInfo.useHeader;
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const useHeader = projInfo.useHeader;
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function gatherLayerProps(layer: GenericLayer) {
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const { display, minimized, minWidth, name, color, style, classes, links, minimizable } = layer;
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@ -38,15 +38,15 @@
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<script setup lang="ts">
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import Modal from "@/components/Modal.vue";
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import { hasWon } from "@/data/mod";
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import modInfo from "@/data/modInfo.json";
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import { hasWon } from "@/data/projEntry";
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import projInfo from "@/data/projInfo.json";
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import player from "@/game/player";
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import { formatTime } from "@/util/bignum";
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import { loadSave, newSave } from "@/util/save";
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import { computed, toRef } from "vue";
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import Toggle from "./fields/Toggle.vue";
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const { title, logo, discordName, discordLink, versionNumber, versionTitle } = modInfo;
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const { title, logo, discordName, discordLink, versionNumber, versionTitle } = projInfo;
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const timePlayed = computed(() => formatTime(player.timePlayed));
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const isOpen = computed(() => hasWon.value && !player.keepGoing);
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@ -50,12 +50,12 @@
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<script setup lang="ts">
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import Modal from "@/components/Modal.vue";
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import type Changelog from "@/data/Changelog.vue";
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import modInfo from "@/data/modInfo.json";
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import projInfo from "@/data/projInfo.json";
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import player from "@/game/player";
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import { formatTime } from "@/util/bignum";
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import { computed, ref, toRefs, unref } from "vue";
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const { title, logo, author, discordName, discordLink, versionNumber, versionTitle } = modInfo;
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const { title, logo, author, discordName, discordLink, versionNumber, versionTitle } = projInfo;
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const _props = defineProps<{ changelog: typeof Changelog | null }>();
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const props = toRefs(_props);
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@ -22,7 +22,7 @@
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<script lang="ts">
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import Links from "@/components/links/Links.vue";
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import modInfo from "@/data/modInfo.json";
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import projInfo from "@/data/projInfo.json";
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import { CoercableComponent, StyleValue } from "@/features/feature";
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import { Link } from "@/features/links";
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import { PersistentRef } from "@/game/persistence";
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@ -68,7 +68,7 @@ export default defineComponent({
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const component = computeComponent(display);
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const showGoBack = computed(
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() => modInfo.allowGoBack && index.value > 0 && !minimized.value
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() => projInfo.allowGoBack && index.value > 0 && !minimized.value
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);
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function goBack() {
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@ -44,7 +44,7 @@
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<script setup lang="ts">
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import Modal from "@/components/Modal.vue";
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import modInfo from "@/data/modInfo.json";
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import projInfo from "@/data/projInfo.json";
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import player from "@/game/player";
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import state from "@/game/state";
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import Decimal, { DecimalSource, format } from "@/util/bignum";
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@ -52,7 +52,7 @@ import { ComponentPublicInstance, computed, ref, toRef } from "vue";
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import Toggle from "./fields/Toggle.vue";
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import SavesManager from "./SavesManager.vue";
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const { discordName, discordLink } = modInfo;
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const { discordName, discordLink } = projInfo;
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const autosave = toRef(player, "autosave");
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const hasNaN = toRef(state, "hasNaN");
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const savesManager = ref<ComponentPublicInstance<typeof SavesManager> | null>(null);
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@ -100,7 +100,7 @@
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<script setup lang="ts">
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import Changelog from "@/data/Changelog.vue";
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import modInfo from "@/data/modInfo.json";
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import projInfo from "@/data/projInfo.json";
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import { ComponentPublicInstance, ref } from "vue";
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import Info from "./Info.vue";
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import Options from "./Options.vue";
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@ -114,7 +114,7 @@ const options = ref<ComponentPublicInstance<typeof Options> | null>(null);
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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const changelog = ref<ComponentPublicInstance<any> | null>(null);
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const { useHeader, banner, title, discordName, discordLink, versionNumber } = modInfo;
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const { useHeader, banner, title, discordName, discordLink, versionNumber } = projInfo;
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function openDiscord() {
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window.open(discordLink, "mywindow");
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@ -1,4 +1,4 @@
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import { main } from "@/data/mod";
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import { main } from "@/data/projEntry";
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import { createCumulativeConversion, createExponentialScaling } from "@/features/conversion";
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import { jsx } from "@/features/feature";
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import { createReset } from "@/features/reset";
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@ -1,4 +1,4 @@
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import modInfo from "@/data/modInfo.json";
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import projInfo from "@/data/projInfo.json";
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import Decimal, { DecimalSource } from "@/util/bignum";
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import { createNanoEvents } from "nanoevents";
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import { App, Ref } from "vue";
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@ -51,8 +51,8 @@ function update() {
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// Add offline time if any
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if (player.offlineTime != undefined) {
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if (Decimal.gt(player.offlineTime, modInfo.offlineLimit * 3600)) {
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player.offlineTime = new Decimal(modInfo.offlineLimit * 3600);
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if (Decimal.gt(player.offlineTime, projInfo.offlineLimit * 3600)) {
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player.offlineTime = new Decimal(projInfo.offlineLimit * 3600);
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}
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if (Decimal.gt(player.offlineTime, 0) && player.devSpeed !== 0) {
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const offlineDiff = Decimal.div(player.offlineTime, 10).max(diff);
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@ -67,7 +67,7 @@ function update() {
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}
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// Cap at max tick length
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diff = Decimal.min(diff, modInfo.maxTickLength);
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diff = Decimal.min(diff, projInfo.maxTickLength);
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// Apply dev speed
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if (player.devSpeed != undefined) {
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@ -93,7 +93,7 @@ function update() {
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}
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export async function startGameLoop() {
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hasWon = (await import("@/data/mod")).hasWon;
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hasWon = (await import("@/data/projEntry")).hasWon;
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if (settings.unthrottled) {
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requestAnimationFrame(update);
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} else {
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@ -1,4 +1,4 @@
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import modInfo from "@/data/modInfo.json";
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import projInfo from "@/data/projInfo.json";
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import { Themes } from "@/data/themes";
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import { CoercableComponent } from "@/features/feature";
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import { globalBus } from "@/game/events";
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@ -24,14 +24,14 @@ const state = reactive<Partial<Settings>>({
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watch(
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state,
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state =>
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localStorage.setItem(modInfo.id, btoa(unescape(encodeURIComponent(JSON.stringify(state))))),
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localStorage.setItem(projInfo.id, btoa(unescape(encodeURIComponent(JSON.stringify(state))))),
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{ deep: true }
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);
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export default window.settings = state as Settings;
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export function loadSettings(): void {
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try {
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const item: string | null = localStorage.getItem(modInfo.id);
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const item: string | null = localStorage.getItem(projInfo.id);
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if (item != null && item !== "") {
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const settings = JSON.parse(decodeURIComponent(escape(atob(item))));
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if (typeof settings === "object") {
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@ -1,6 +1,6 @@
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import { App as VueApp, createApp } from "vue";
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import App from "./App.vue";
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import modInfo from "./data/modInfo.json";
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import projInfo from "./data/projInfo.json";
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import { GenericLayer } from "./game/layers";
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import { PlayerData } from "./game/player";
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import { Settings } from "./game/settings";
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@ -28,7 +28,7 @@ declare global {
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toPlaces: (x: DecimalSource, precision: number, maxAccepted: DecimalSource) => string;
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formatSmall: (x: DecimalSource, precision?: number) => string;
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invertOOM: (x: DecimalSource) => Decimal;
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modInfo: typeof modInfo;
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projInfo: typeof projInfo;
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}
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}
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@ -47,9 +47,9 @@ requestAnimationFrame(async () => {
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}));
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globalBus.emit("setupVue", vue);
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vue.mount("#app");
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document.title = modInfo.title;
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document.title = projInfo.title;
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startGameLoop();
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});
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window.modInfo = modInfo;
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window.projInfo = projInfo;
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@ -1,5 +1,5 @@
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import Decimal, { DecimalSource } from "@/lib/break_eternity";
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import modInfo from "@/data/modInfo.json";
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import projInfo from "@/data/projInfo.json";
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export default Decimal;
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@ -13,7 +13,7 @@ export function exponentialFormat(num: DecimalSource, precision: number, mantiss
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e = e.add(1);
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}
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const eString = e.gte(1e9)
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? format(e, Math.max(Math.max(precision, 3), modInfo.defaultDecimalsShown))
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? format(e, Math.max(Math.max(precision, 3), projInfo.defaultDecimalsShown))
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: e.gte(10000)
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? commaFormat(e, 0)
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: e.toStringWithDecimalPlaces(0);
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@ -48,7 +48,7 @@ export function regularFormat(num: DecimalSource, precision: number): string {
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return (0).toFixed(precision);
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}
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if (num.mag < 0.1 && precision !== 0) {
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precision = Math.max(Math.max(precision, 4), modInfo.defaultDecimalsShown);
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precision = Math.max(Math.max(precision, 4), projInfo.defaultDecimalsShown);
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}
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return num.toStringWithDecimalPlaces(precision);
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}
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@ -63,8 +63,8 @@ const nearOne = new Decimal(0.98);
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const thousandth = new Decimal(0.001);
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const zero = new Decimal(0);
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export function format(num: DecimalSource, precision?: number, small?: boolean): string {
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if (precision == null) precision = modInfo.defaultDecimalsShown;
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small = small || modInfo.allowSmall;
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if (precision == null) precision = projInfo.defaultDecimalsShown;
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small = small || projInfo.allowSmall;
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num = new Decimal(num);
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if (isNaN(num.sign) || isNaN(num.layer) || isNaN(num.mag)) {
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return "NaN";
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@ -1,4 +1,4 @@
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import modInfo from "@/data/modInfo.json";
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import projInfo from "@/data/projInfo.json";
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import player, { Player, PlayerData, stringifySave } from "@/game/player";
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import settings, { loadSettings } from "@/game/settings";
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import Decimal from "./bignum";
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@ -7,17 +7,17 @@ import { ProxyState } from "./proxies";
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export function setupInitialStore(player: Partial<PlayerData> = {}): Player {
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return Object.assign(
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{
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id: `${modInfo.id}-0`,
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id: `${projInfo.id}-0`,
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name: "Default Save",
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tabs: modInfo.initialTabs.slice(),
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tabs: projInfo.initialTabs.slice(),
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time: Date.now(),
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autosave: true,
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offlineProd: true,
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offlineTime: new Decimal(0),
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timePlayed: new Decimal(0),
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keepGoing: false,
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modID: modInfo.id,
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modVersion: modInfo.versionNumber,
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modID: projInfo.id,
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modVersion: projInfo.versionNumber,
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layers: {}
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},
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player
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@ -41,7 +41,7 @@ export async function load(): Promise<void> {
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return;
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}
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const player = JSON.parse(decodeURIComponent(escape(atob(save))));
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if (player.modID !== modInfo.id) {
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if (player.modID !== projInfo.id) {
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await loadSave(newSave());
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return;
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}
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@ -67,7 +67,7 @@ export function getUniqueID(): string {
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let id,
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i = 0;
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do {
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id = `${modInfo.id}-${i++}`;
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id = `${projInfo.id}-${i++}`;
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} while (localStorage.getItem(id));
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return id;
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}
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@ -75,7 +75,7 @@ export function getUniqueID(): string {
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export async function loadSave(playerObj: Partial<PlayerData>): Promise<void> {
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console.info("Loading save", playerObj);
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const { layers, removeLayer, addLayer } = await import("@/game/layers");
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const { fixOldSave, getInitialLayers } = await import("@/data/mod");
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const { fixOldSave, getInitialLayers } = await import("@/data/projEntry");
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for (const layer in layers) {
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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@ -92,7 +92,7 @@ export async function loadSave(playerObj: Partial<PlayerData>): Promise<void> {
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);
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}
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playerObj.time = Date.now();
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if (playerObj.modVersion !== modInfo.versionNumber) {
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if (playerObj.modVersion !== projInfo.versionNumber) {
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fixOldSave(playerObj.modVersion, playerObj);
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}
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