forked from profectus/Profectus
Fixed exporting the currently active save not using exportEncoding
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01ade0984c
commit
55c4476edf
1 changed files with 15 additions and 14 deletions
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@ -59,7 +59,7 @@
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<script setup lang="ts">
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import projInfo from "data/projInfo.json";
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import Modal from "components/Modal.vue";
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import player, { PlayerData } from "game/player";
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import player, { PlayerData, stringifySave } from "game/player";
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import settings from "game/settings";
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import { getUniqueID, loadSave, save, newSave } from "util/save";
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import { ComponentPublicInstance, computed, nextTick, ref, shallowReactive, watch } from "vue";
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@ -68,6 +68,7 @@ import Text from "./fields/Text.vue";
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import Save from "./Save.vue";
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import Draggable from "vuedraggable";
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import LZString from "lz-string";
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import { ProxyState } from "util/proxies";
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export type LoadablePlayerData = Omit<Partial<PlayerData>, "id"> & { id: string; error?: unknown };
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@ -189,9 +190,10 @@ const saves = computed(() =>
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function exportSave(id: string) {
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let saveToExport;
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if (player.id === id) {
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saveToExport = save();
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saveToExport = stringifySave(player[ProxyState]);
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} else {
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saveToExport = JSON.stringify(saves.value[id]);
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}
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switch (projInfo.exportEncoding) {
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default:
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console.warn(`Unknown save encoding: ${projInfo.exportEncoding}. Defaulting to lz`);
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@ -204,7 +206,6 @@ function exportSave(id: string) {
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case "plain":
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break;
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}
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}
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// Put on clipboard. Using the clipboard API asks for permissions and stuff
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const el = document.createElement("textarea");
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