Commit graph

553 commits

Author SHA1 Message Date
fdfccefb67 Removed social resource and added make bed action
plus some stuff I forgot to add in the last commit
2021-08-26 22:24:56 -05:00
f516a3a092 Implemented force sleep and rest actions 2021-08-26 22:01:56 -05:00
116e6a47ec Added nordic theme 2021-08-26 18:15:05 -05:00
0e4cf7ebbc Moved links into resources objects 2021-08-26 00:57:33 -05:00
7890c1c298 Made resource colors non-transparent 2021-08-26 00:52:23 -05:00
b1d2bab36f Fixed labels not fading out properly 2021-08-26 00:44:38 -05:00
5c23976ec7 Changed "assign" color to white 2021-08-26 00:29:27 -05:00
1709fe3079 Fixed grow animation not working on nodes disappearing 2021-08-26 00:28:03 -05:00
af57840dc6 Added animation to nodes appearing/disappearing 2021-08-26 00:13:42 -05:00
ae0fbd09eb Refactored actions and added Bed node 2021-08-26 00:04:51 -05:00
1ee8d2a41c Fixed issue with registering things out of order 2021-08-25 08:41:49 -05:00
e642b0e420 Some refactoring of resources 2021-08-25 00:04:40 -05:00
e90aac51f2 save before loading new save 2021-08-24 19:48:07 -05:00
d2e0ab29f2 Various mobile fixes 2021-08-24 19:19:55 -05:00
a7009e416e Implemented pinning resource amounts 2021-08-24 08:18:55 -05:00
b41e44e87e Implemented links between resource nodes 2021-08-24 02:54:42 -05:00
4312b7ac75 Fixed various node and action selection issues 2021-08-24 01:23:25 -05:00
e52b3751c9 Improved look of log 2021-08-24 00:40:36 -05:00
8a38ecf928 Added amount displays to resource and item nodes 2021-08-23 23:56:21 -05:00
dc912ef54d Fixed typing issues with selected node 2021-08-23 23:55:43 -05:00
040fcfdf5f Fixed formatTime 2021-08-23 23:54:49 -05:00
bb54904464 Fixed mobile not being able to click actions 2021-08-22 23:16:14 -05:00
7618ee291a Implemented confirmable actions (plus logs and other related features) 2021-08-22 22:57:59 -05:00
c4db2a51c7 Fixed hardReset not updating the active save file 2021-08-22 02:00:38 -05:00
11df9853d0 Implemented selecting nodes and running immediate actions 2021-08-22 01:50:03 -05:00
35b3226995 Updated action node type 2021-08-20 23:53:59 -05:00
0dc1af27b5 Fixed nodes always being draggable 2021-08-20 23:53:40 -05:00
0e139785a5 Fixed a couple type errors 2021-08-20 23:45:57 -05:00
4e7dfe8cbf Removed tooltip field from board node type 2021-08-20 23:33:54 -05:00
b43f3003b5 Added diamond shaped nodes 2021-08-20 23:21:29 -05:00
0ced1d7cd7 Added update() method to nodes 2021-08-20 22:07:34 -05:00
fbe4f7883f Fixed starting nodes returning on refresh after being removed 2021-08-20 21:42:11 -05:00
3163b58ba6 Fixed saves issues 2021-08-20 21:14:08 -05:00
00ddf767da Added replit support 2021-08-20 21:13:31 -05:00
02443bbb0c Implemented dropping nodes into each other
Also improved node z-ordering and other related things
2021-08-20 00:47:56 -05:00
0dcf417a31 Implemented most of the basic features for new Board component 2021-08-19 00:26:43 -05:00
f3b934337f Added board with basic time resource node 2021-08-19 00:26:34 -05:00
d47ce3525d Implemented most of the basic features for new Board component 2021-08-19 00:25:49 -05:00
fbd01497e7 cleaned up setupFeatures 2021-08-18 00:18:52 -05:00
c8651adb6b cleaned up setupFeatures 2021-08-18 00:18:23 -05:00
d30cc8688f Made setupFeatures use more accurate types 2021-08-17 22:31:02 -05:00
6e1536930e Made setupFeatures use more accurate types 2021-08-17 22:30:49 -05:00
269b40b821 Added type predicate to setDefault 2021-08-17 18:39:19 -05:00
78ca3713a1 Added type predicate to setDefault 2021-08-17 18:39:11 -05:00
8fff8f2835 setup basic mod info 2021-08-17 08:06:30 -05:00
0afcd1cd3d First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.

The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
c4a3a0de4d Added scss support 2021-07-31 18:35:58 -05:00
0c2203688b Fixed scrolling issues with tabs 2021-07-25 23:04:51 -05:00
5676260809 Fixed visual issues with minimize button 2021-07-24 18:03:09 -05:00
a1860099ed Fixed loading error 2021-07-24 18:02:56 -05:00