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This commit is contained in:
Nif 2024-03-09 13:28:55 +00:00
parent f1ac34d2a7
commit 006062ceb1
5 changed files with 105 additions and 31 deletions

59
js/files.js Normal file
View file

@ -0,0 +1,59 @@
addLayer("f", {
name: "files", // This is optional, only used in a few places, If absent it just uses the layer id.
symbol: "🗎", // This appears on the layer's node. Default is the id with the first letter capitalized
position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
startData() { return {
unlocked: false,
points: new Decimal(0),
total: new Decimal(0)
}},
color: "#7f1bae",
requires: new Decimal(20000), // Can be a function that takes requirement increases into account
resource: "files", // Name of prestige currency
baseResource: "progress points", // Name of resource prestige is based on
baseAmount() {return player.p.points}, // Get the current amount of baseResource
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
exponent: 0.2, // Prestige currency exponent
gainMult() { // Calculate the multiplier for main currency from bonuses
return new Decimal(1)
},
gainExp() { // Calculate the exponent on main currency from bonuses
return new Decimal(1)
},
row: 1, // Row the layer is in on the tree (0 is the first row)
displayRow: 0,
hotkeys: [
{key: "f", description: "F: Reset for files", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
],
milestones: {
0: {
requirementDescription: "1 total File.",
effectDescription() {
return "Total levels boost point gen.<br>Effect: x" + getTotalLevel().add(1).log(5).add(1) + "."
},
done() { return player.f.total.gte(1) }
},
1: {
requirementDescription: "2 total Files.",
effectDescription: "Triple point gen.",
done() { return player.f.total.gte(2) }
},
2: {
requirementDescription: "3 total Files.",
effectDescription: "Multiply PP requirement by 0.9x.",
done() { return player.f.total.gte(3) }
},
3: {
requirementDescription: "4 total Files.",
effectDescription: "Square point gen. if over 1/s.",
done() { return player.f.total.gte(4) }
},
4: {
requirementDescription: "5 total Files.",
effectDescription: "Total ranks boost point gen.<br>Effect: ^" + getTotalRank().div(2).add(1) + ".",
done() { return player.f.total.gte(5) }
},
},
layerShown(){ return player.p.points.gte(15000) || player[this.layer].unlocked },
branches: ['p']
})

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@ -5,66 +5,67 @@ function inverseCumulativeExponential(base, levels) {
return Decimal.sub(base, 1).mul(levels).add(1).log(base)
}
function getAlphaLevel(points = player.p.points) {
function getAlphaLevel(points = null) {
if (points === null && player === null) return new Decimal(0)
if (Decimal.eq(points, 0)) return new Decimal(0)
return inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1))).floor()
}
function getAlphaCost(points = player.p.points) {
function getAlphaCost(points = null) {
return cumulativeExponential(1.1, getAlphaLevel(points)).pow(buyableEffect('p', 13))
}
function getAlphaEffect(points = player.p.points) {
function getAlphaEffect(points = null) {
return getAlphaLevel(points).mul(getAlphaRankEffect(points).add(1/20))
}
function getBetaLevel(points = player.p.points) {
function getBetaLevel(points = null) {
if (Decimal.eq(points, 0)) return new Decimal(0)
return inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5)).floor()
}
function getBetaCost(points = player.p.points) {
function getBetaCost(points = null) {
return cumulativeExponential(1.25, getBetaLevel(points)).mul(5).pow(buyableEffect('p', 13))
}
function getBetaEffect(points = player.p.points) {
function getBetaEffect(points = null) {
return getBetaLevel(points).mul(getBetaRankEffect(points).add(1/20)).add(1)
}
function getGammaLevel(points = player.p.points) {
function getGammaLevel(points = null) {
if (Decimal.eq(points, 0)) return new Decimal(0)
return inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15)).floor()
}
function getGammaCost(points = player.p.points) {
function getGammaCost(points = null) {
return cumulativeExponential(1.5, getGammaLevel(points)).mul(15).pow(buyableEffect('p', 13))
}
function getGammaEffect(points = player.p.points) {
return Decimal.add(player.p.points, 1).log(Decimal.pow(50, buyableEffect('p', 12))).add(1).pow(
function getGammaEffect(points = null) {
return Decimal.add(null, 1).log(Decimal.pow(50, buyableEffect('p', 12))).add(1).pow(
getGammaLevel(points).mul(getGammaRankEffect(points).add(1/10))
)
}
function getDeltaLevel(points = player.p.points) {
function getDeltaLevel(points = null) {
if (Decimal.eq(points, 0)) return new Decimal(0)
return inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30)).floor()
}
function getDeltaCost(points = player.p.points) {
function getDeltaCost(points = null) {
return cumulativeExponential(2, getDeltaLevel(points)).mul(30).pow(buyableEffect('p', 13))
}
function getDeltaEffect(points = player.p.points) {
function getDeltaEffect(points = null) {
return getDeltaLevel(points).mul(getDeltaRankEffect(points).add(1/5)).add(1)
}
function getEpsilonLevel(points = player.p.points) {
function getEpsilonLevel(points = null) {
if (Decimal.eq(points, 0)) return new Decimal(0)
return inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50)).floor()
}
function getEpsilonCost(points = player.p.points) {
function getEpsilonCost(points = null) {
return cumulativeExponential(2.5, getEpsilonLevel(points)).mul(50).pow(buyableEffect('p', 13))
}
function getEpsilonEffect(points = player.p.points) {
function getEpsilonEffect(points = null) {
return getEpsilonLevel(points).mul(getEpsilonRankEffect(points).add(1/10)).add(1)
}
function getZetaLevel(points = player.p.points) {
function getZetaLevel(points = null) {
if (Decimal.eq(points, 0)) return new Decimal(0)
return inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80)).floor()
}
function getZetaCost(points = player.p.points) {
function getZetaCost(points = null) {
return cumulativeExponential(3, getZetaLevel(points)).mul(80).pow(buyableEffect('p', 13))
}
function getZetaEffect(points = player.p.points) {
function getZetaEffect(points = null) {
return getZetaLevel(points).mul(getZetaRankEffect().add(1/3)).add(1)
}

View file

@ -3,7 +3,7 @@ let modInfo = {
id: "nif/pbic",
author: "Nif",
pointsName: "points",
modFiles: ["ranks.js", "levels.js", "progress.js", "tree.js"],
modFiles: ["ranks.js", "levels.js", "progress.js", "files.js", "tree.js"],
discordName: "",
discordLink: "",
@ -23,7 +23,9 @@ let changelog = `<h1>Changelog:</h1><br><br>
- Added bars Alpha to Zeta.<br>
- Added Ranks.<br>
- Added Buyables.<br>
- Endgame: 500 Progress Points.<br>`
- Added Files.<br>
- Added 5 File milestones.<br>
- Endgame: 6 Files.<br>`
let winText = `Download 100% complete.<br><br>You won! Congratulations!<br>Beyond this point may be unbalanced / incomplete, proceed with caution!`
@ -43,14 +45,21 @@ function canGenPoints(){
// Calculate points/sec!
function getPointGen() {
if(!canGenPoints()) return new Decimal(0)
// additive
let gain = getAlphaEffect()
.mul(getBetaEffect())
.mul(getGammaEffect())
.mul(getDeltaEffect())
.mul(getZetaEffect())
.pow(getEpsilonEffect())
gain = softcap(gain, 1000, d => d.add(1).log(1.2).add(1))
// multiplicative
gain = gain.mul(getBetaEffect())
gain = gain.mul(getGammaEffect())
gain = gain.mul(getDeltaEffect())
gain = gain.mul(getZetaEffect())
if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(1).log(5).add(1))
if (hasMilestone('f', 1)) gain = gain.mul(3)
if (hasMilestone('f', 3) && gain.gte(1)) gain = gain.pow(2)
// exponentiative
gain = gain.pow(getEpsilonEffect())
if (hasMilestone('f', 4)) gain = gain.pow(getTotalRank().div(2).add(1))
// softcaps
gain = softcap(gain, 1000, d => d.add(1).log(2))
return gain
}
@ -64,7 +73,7 @@ var displayThings = [
// Determines when the game "ends"
function isEndgame() {
return getTotalRank().gte(25)
return player.f.points.gte(6)
}

View file

@ -7,7 +7,11 @@ addLayer("p", {
points: new Decimal(0)
}},
color: "#0c6949",
requires: new Decimal(1), // Can be a function that takes requirement increases into account
requires() {
let req = new Decimal(1)
if (hasMilestone('f', 2)) { req = req.mul(0.9) }
return req
}, // Can be a function that takes requirement increases into account
resource: "progress points", // Name of prestige currency
baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource

View file

@ -50,7 +50,7 @@ function getEpsilonRankEffect(points = player.p.points) {
}
function getZetaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
return getZetaLevel(points).div(8).floor()
return getZetaLevel(points).div(7).floor()
}
function getZetaRankCost(points = player.p.points) {
return getZetaRank(points).add(1).mul(7)
@ -58,6 +58,7 @@ function getZetaRankCost(points = player.p.points) {
function getZetaRankEffect(points = player.p.points) {
return getZetaRank(points).div(5)
}
function getTotalRank() {
return getAlphaRank().add(getBetaRank()).add(getGammaRank()).add(getDeltaRank()).add(getEpsilonRank()).add(getZetaRank())
}