generated from incremental-social/The-Modding-Tree
Currently not working.
This commit is contained in:
parent
f1ac34d2a7
commit
006062ceb1
5 changed files with 105 additions and 31 deletions
59
js/files.js
Normal file
59
js/files.js
Normal file
|
@ -0,0 +1,59 @@
|
|||
addLayer("f", {
|
||||
name: "files", // This is optional, only used in a few places, If absent it just uses the layer id.
|
||||
symbol: "🗎", // This appears on the layer's node. Default is the id with the first letter capitalized
|
||||
position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
|
||||
startData() { return {
|
||||
unlocked: false,
|
||||
points: new Decimal(0),
|
||||
total: new Decimal(0)
|
||||
}},
|
||||
color: "#7f1bae",
|
||||
requires: new Decimal(20000), // Can be a function that takes requirement increases into account
|
||||
resource: "files", // Name of prestige currency
|
||||
baseResource: "progress points", // Name of resource prestige is based on
|
||||
baseAmount() {return player.p.points}, // Get the current amount of baseResource
|
||||
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
|
||||
exponent: 0.2, // Prestige currency exponent
|
||||
gainMult() { // Calculate the multiplier for main currency from bonuses
|
||||
return new Decimal(1)
|
||||
},
|
||||
gainExp() { // Calculate the exponent on main currency from bonuses
|
||||
return new Decimal(1)
|
||||
},
|
||||
row: 1, // Row the layer is in on the tree (0 is the first row)
|
||||
displayRow: 0,
|
||||
hotkeys: [
|
||||
{key: "f", description: "F: Reset for files", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
|
||||
],
|
||||
milestones: {
|
||||
0: {
|
||||
requirementDescription: "1 total File.",
|
||||
effectDescription() {
|
||||
return "Total levels boost point gen.<br>Effect: x" + getTotalLevel().add(1).log(5).add(1) + "."
|
||||
},
|
||||
done() { return player.f.total.gte(1) }
|
||||
},
|
||||
1: {
|
||||
requirementDescription: "2 total Files.",
|
||||
effectDescription: "Triple point gen.",
|
||||
done() { return player.f.total.gte(2) }
|
||||
},
|
||||
2: {
|
||||
requirementDescription: "3 total Files.",
|
||||
effectDescription: "Multiply PP requirement by 0.9x.",
|
||||
done() { return player.f.total.gte(3) }
|
||||
},
|
||||
3: {
|
||||
requirementDescription: "4 total Files.",
|
||||
effectDescription: "Square point gen. if over 1/s.",
|
||||
done() { return player.f.total.gte(4) }
|
||||
},
|
||||
4: {
|
||||
requirementDescription: "5 total Files.",
|
||||
effectDescription: "Total ranks boost point gen.<br>Effect: ^" + getTotalRank().div(2).add(1) + ".",
|
||||
done() { return player.f.total.gte(5) }
|
||||
},
|
||||
},
|
||||
layerShown(){ return player.p.points.gte(15000) || player[this.layer].unlocked },
|
||||
branches: ['p']
|
||||
})
|
39
js/levels.js
39
js/levels.js
|
@ -5,66 +5,67 @@ function inverseCumulativeExponential(base, levels) {
|
|||
return Decimal.sub(base, 1).mul(levels).add(1).log(base)
|
||||
}
|
||||
|
||||
function getAlphaLevel(points = player.p.points) {
|
||||
function getAlphaLevel(points = null) {
|
||||
if (points === null && player === null) return new Decimal(0)
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
return inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1))).floor()
|
||||
}
|
||||
function getAlphaCost(points = player.p.points) {
|
||||
function getAlphaCost(points = null) {
|
||||
return cumulativeExponential(1.1, getAlphaLevel(points)).pow(buyableEffect('p', 13))
|
||||
}
|
||||
function getAlphaEffect(points = player.p.points) {
|
||||
function getAlphaEffect(points = null) {
|
||||
return getAlphaLevel(points).mul(getAlphaRankEffect(points).add(1/20))
|
||||
}
|
||||
function getBetaLevel(points = player.p.points) {
|
||||
function getBetaLevel(points = null) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
return inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5)).floor()
|
||||
}
|
||||
function getBetaCost(points = player.p.points) {
|
||||
function getBetaCost(points = null) {
|
||||
return cumulativeExponential(1.25, getBetaLevel(points)).mul(5).pow(buyableEffect('p', 13))
|
||||
}
|
||||
function getBetaEffect(points = player.p.points) {
|
||||
function getBetaEffect(points = null) {
|
||||
return getBetaLevel(points).mul(getBetaRankEffect(points).add(1/20)).add(1)
|
||||
}
|
||||
function getGammaLevel(points = player.p.points) {
|
||||
function getGammaLevel(points = null) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
return inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15)).floor()
|
||||
}
|
||||
function getGammaCost(points = player.p.points) {
|
||||
function getGammaCost(points = null) {
|
||||
return cumulativeExponential(1.5, getGammaLevel(points)).mul(15).pow(buyableEffect('p', 13))
|
||||
}
|
||||
function getGammaEffect(points = player.p.points) {
|
||||
return Decimal.add(player.p.points, 1).log(Decimal.pow(50, buyableEffect('p', 12))).add(1).pow(
|
||||
function getGammaEffect(points = null) {
|
||||
return Decimal.add(null, 1).log(Decimal.pow(50, buyableEffect('p', 12))).add(1).pow(
|
||||
getGammaLevel(points).mul(getGammaRankEffect(points).add(1/10))
|
||||
)
|
||||
}
|
||||
function getDeltaLevel(points = player.p.points) {
|
||||
function getDeltaLevel(points = null) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
return inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30)).floor()
|
||||
}
|
||||
function getDeltaCost(points = player.p.points) {
|
||||
function getDeltaCost(points = null) {
|
||||
return cumulativeExponential(2, getDeltaLevel(points)).mul(30).pow(buyableEffect('p', 13))
|
||||
}
|
||||
function getDeltaEffect(points = player.p.points) {
|
||||
function getDeltaEffect(points = null) {
|
||||
return getDeltaLevel(points).mul(getDeltaRankEffect(points).add(1/5)).add(1)
|
||||
}
|
||||
function getEpsilonLevel(points = player.p.points) {
|
||||
function getEpsilonLevel(points = null) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
return inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50)).floor()
|
||||
}
|
||||
function getEpsilonCost(points = player.p.points) {
|
||||
function getEpsilonCost(points = null) {
|
||||
return cumulativeExponential(2.5, getEpsilonLevel(points)).mul(50).pow(buyableEffect('p', 13))
|
||||
}
|
||||
function getEpsilonEffect(points = player.p.points) {
|
||||
function getEpsilonEffect(points = null) {
|
||||
return getEpsilonLevel(points).mul(getEpsilonRankEffect(points).add(1/10)).add(1)
|
||||
}
|
||||
function getZetaLevel(points = player.p.points) {
|
||||
function getZetaLevel(points = null) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
return inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80)).floor()
|
||||
}
|
||||
function getZetaCost(points = player.p.points) {
|
||||
function getZetaCost(points = null) {
|
||||
return cumulativeExponential(3, getZetaLevel(points)).mul(80).pow(buyableEffect('p', 13))
|
||||
}
|
||||
function getZetaEffect(points = player.p.points) {
|
||||
function getZetaEffect(points = null) {
|
||||
return getZetaLevel(points).mul(getZetaRankEffect().add(1/3)).add(1)
|
||||
}
|
||||
|
||||
|
|
29
js/mod.js
29
js/mod.js
|
@ -3,7 +3,7 @@ let modInfo = {
|
|||
id: "nif/pbic",
|
||||
author: "Nif",
|
||||
pointsName: "points",
|
||||
modFiles: ["ranks.js", "levels.js", "progress.js", "tree.js"],
|
||||
modFiles: ["ranks.js", "levels.js", "progress.js", "files.js", "tree.js"],
|
||||
|
||||
discordName: "",
|
||||
discordLink: "",
|
||||
|
@ -23,7 +23,9 @@ let changelog = `<h1>Changelog:</h1><br><br>
|
|||
- Added bars Alpha to Zeta.<br>
|
||||
- Added Ranks.<br>
|
||||
- Added Buyables.<br>
|
||||
- Endgame: 500 Progress Points.<br>`
|
||||
- Added Files.<br>
|
||||
- Added 5 File milestones.<br>
|
||||
- Endgame: 6 Files.<br>`
|
||||
|
||||
let winText = `Download 100% complete.<br><br>You won! Congratulations!<br>Beyond this point may be unbalanced / incomplete, proceed with caution!`
|
||||
|
||||
|
@ -43,14 +45,21 @@ function canGenPoints(){
|
|||
// Calculate points/sec!
|
||||
function getPointGen() {
|
||||
if(!canGenPoints()) return new Decimal(0)
|
||||
|
||||
// additive
|
||||
let gain = getAlphaEffect()
|
||||
.mul(getBetaEffect())
|
||||
.mul(getGammaEffect())
|
||||
.mul(getDeltaEffect())
|
||||
.mul(getZetaEffect())
|
||||
.pow(getEpsilonEffect())
|
||||
gain = softcap(gain, 1000, d => d.add(1).log(1.2).add(1))
|
||||
// multiplicative
|
||||
gain = gain.mul(getBetaEffect())
|
||||
gain = gain.mul(getGammaEffect())
|
||||
gain = gain.mul(getDeltaEffect())
|
||||
gain = gain.mul(getZetaEffect())
|
||||
if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(1).log(5).add(1))
|
||||
if (hasMilestone('f', 1)) gain = gain.mul(3)
|
||||
if (hasMilestone('f', 3) && gain.gte(1)) gain = gain.pow(2)
|
||||
// exponentiative
|
||||
gain = gain.pow(getEpsilonEffect())
|
||||
if (hasMilestone('f', 4)) gain = gain.pow(getTotalRank().div(2).add(1))
|
||||
// softcaps
|
||||
gain = softcap(gain, 1000, d => d.add(1).log(2))
|
||||
return gain
|
||||
}
|
||||
|
||||
|
@ -64,7 +73,7 @@ var displayThings = [
|
|||
|
||||
// Determines when the game "ends"
|
||||
function isEndgame() {
|
||||
return getTotalRank().gte(25)
|
||||
return player.f.points.gte(6)
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -7,7 +7,11 @@ addLayer("p", {
|
|||
points: new Decimal(0)
|
||||
}},
|
||||
color: "#0c6949",
|
||||
requires: new Decimal(1), // Can be a function that takes requirement increases into account
|
||||
requires() {
|
||||
let req = new Decimal(1)
|
||||
if (hasMilestone('f', 2)) { req = req.mul(0.9) }
|
||||
return req
|
||||
}, // Can be a function that takes requirement increases into account
|
||||
resource: "progress points", // Name of prestige currency
|
||||
baseResource: "points", // Name of resource prestige is based on
|
||||
baseAmount() {return player.points}, // Get the current amount of baseResource
|
||||
|
|
|
@ -50,7 +50,7 @@ function getEpsilonRankEffect(points = player.p.points) {
|
|||
}
|
||||
function getZetaRank(points = player.p.points) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
return getZetaLevel(points).div(8).floor()
|
||||
return getZetaLevel(points).div(7).floor()
|
||||
}
|
||||
function getZetaRankCost(points = player.p.points) {
|
||||
return getZetaRank(points).add(1).mul(7)
|
||||
|
@ -58,6 +58,7 @@ function getZetaRankCost(points = player.p.points) {
|
|||
function getZetaRankEffect(points = player.p.points) {
|
||||
return getZetaRank(points).div(5)
|
||||
}
|
||||
|
||||
function getTotalRank() {
|
||||
return getAlphaRank().add(getBetaRank()).add(getGammaRank()).add(getDeltaRank()).add(getEpsilonRank()).add(getZetaRank())
|
||||
}
|
Loading…
Reference in a new issue