generated from incremental-social/The-Modding-Tree
Filesystem
Yay more stuff!
This commit is contained in:
parent
dd5a98dcfa
commit
2835855ba5
5 changed files with 171 additions and 34 deletions
138
js/files.js
138
js/files.js
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@ -8,20 +8,27 @@ addLayer("f", {
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total: new Decimal(0)
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}},
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color: "#7f1bae",
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requires: new Decimal(5000), // Can be a function that takes requirement increases into account
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requires() {
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let req = new Decimal(5000)
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if (hasUpgrade('f', 32)) { req = req.mul(0.75) }
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "files", // Name of prestige currency
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baseResource: "progress points", // Name of resource prestige is based on
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baseAmount() {return player.p.points}, // Get the current amount of baseResource
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type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.7, // Prestige currency exponent
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exponent: 1, // Prestige currency exponent
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base: 1.2,
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gainMult() { // Calculate the multiplier for main currency from bonuses
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return new Decimal(1)
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return new Decimal(1)
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},
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canBuyMax() {
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return hasMilestone(this.layer, 6)
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},
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row: 1, // Row the layer is in on the tree (0 is the first row)
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displayRow: 0,
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hotkeys: [
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{key: "f", description: "F: Reset for files", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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@ -40,22 +47,135 @@ addLayer("f", {
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},
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2: {
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requirementDescription: "3 total Files.",
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effectDescription: "Multiply PP requirement by 0.9x.",
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effectDescription: "Multiply PP requirement by 0.5x.",
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done() { return player.f.total.gte(3) }
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},
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3: {
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requirementDescription: "4 total Files.",
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effectDescription: "Square point gen. if over 1/s.",
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effectDescription: "Square point gen.",
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done() { return player.f.total.gte(4) }
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},
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4: {
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requirementDescription: "5 total Files.",
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effectDescription() {
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return "Total ranks boost point gen.<br>Effect: ^" + getTotalRank().div(2).add(1) + "."
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},
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effectDescription: "Unlock the Directory.",
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done() { return player.f.total.gte(5) }
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},
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5: {
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requirementDescription: "7 total Files.",
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effectDescription() {
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return "Total Files boost point gen.<br>Effect: x" + player[this.layer].total.div(2).add(1) + "."
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},
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done() { return player.f.total.gte(7) }
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},
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6: {
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requirementDescription: "10 total Files.",
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effectDescription: "You can buy max files.",
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done() { return player.f.total.gte(10) }
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},
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},
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upgrades: {
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11: {
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description: "Total rank boosts point gen.",
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effect() { return getTotalRank().add(2) },
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effectDisplay() { return "^" + this.effect() + "." },
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cost: 1
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},
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21: {
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description: "Start with 2 free <b>Rebased</b> levels.",
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cost: 3,
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unlocked() { return hasUpgrade(this.layer, 11) },
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branches: [11]
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},
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22: {
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description: "Start with 2 free <b>Shorter bars</b> levels.",
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cost: 3,
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unlocked() { return hasUpgrade(this.layer, 11) },
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branches: [11]
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},
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31: {
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description: "Make Gamma effect use total level as well.",
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cost: 5,
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unlocked() { return hasUpgrade(this.layer, 21) },
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branches: [21]
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},
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32: {
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description: "Multiply base File cost by 0.75.",
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cost: 6,
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unlocked() { return hasUpgrade(this.layer, 21) || hasUpgrade(this.layer, 22) },
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branches: [21, 22]
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},
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33: {
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description: "Multiply base PP cost by 0.75.",
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cost: 5,
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unlocked() { return hasUpgrade(this.layer, 22) },
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branches: [22]
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},
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42: {
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description: "Files divide PP cost.",
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cost: 8,
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unlocked() { return hasUpgrade(this.layer, 32) || hasUpgrade(this.layer, 33) },
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effect() { return player[this.layer].points.add(3).log(2).add(1) },
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effectDisplay() { return "/" + this.effect() + "." },
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branches: [32, 33]
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},
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43: {
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description: "Gain 5% of your PP gain every second.",
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cost: 8,
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unlocked() { return hasUpgrade(this.layer, 33) },
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branches: [33]
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}
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},
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clickables: {
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21: {
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display() { return "Reset directory" },
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onClick() {
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if (confirm("Are you sure you want to respec?")) {
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for (let i of player[this.layer].upgrades) {
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player[this.layer].points = player[this.layer].points.add(tmp[this.layer].upgrades[i].cost)
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}
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player[this.layer].upgrades = []
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}
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},
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canClick() { return true },
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style: {
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width: "60px",
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minHeight: "60px"
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}
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}
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},
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layerShown(){ return player.p.points.gte(4000) || player[this.layer].unlocked },
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branches: ['p']
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branches: ['p'],
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tabFormat: {
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filestones: {
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content: [
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"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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"blank",
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"blank",
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["row", [
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["milestones", [0, 2, 4, 6]],
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["milestones", [1, 3, 5]]
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]]
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]
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},
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directory: {
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content: [
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"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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"blank",
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"blank",
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["clickable", 21],
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"blank",
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["upgrade-tree", [
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[11],
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[21, 22],
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[31, 32, 33],
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[42, 43]
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]]
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],
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unlocked() { return hasMilestone('f', 4) }
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},
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}
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})
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@ -33,9 +33,8 @@ function getGammaCost(points = player.p.points) {
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return cumulativeExponential(1.5, getGammaLevel(points)).mul(15).pow(buyableEffect('p', 13))
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}
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function getGammaEffect(points = player.p.points) {
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return Decimal.add(player.p.points, 1).log(Decimal.pow(50, buyableEffect('p', 12))).add(1).pow(
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getGammaLevel(points).mul(getGammaRankEffect(points).add(1/10))
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)
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return Decimal.add(points, 1).add(hasUpgrade('f', 31) ? getTotalLevel() : 0).log(Decimal.pow(50, buyableEffect('p', 12)))
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.add(1).pow(getGammaLevel(points).mul(getGammaRankEffect(points).add(1/10)))
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}
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function getDeltaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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26
js/mod.js
26
js/mod.js
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@ -13,19 +13,13 @@ let modInfo = {
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// Set your version in num and name
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let VERSION = {
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num: "1",
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num: "1.0",
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name: "The first release.",
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}
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let changelog = `<h1>Changelog:</h1><br><br>
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<h3>v1</h3><br>
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- Added progress points.<br>
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- Added bars Alpha to Zeta.<br>
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- Added Ranks.<br>
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- Added Buyables.<br>
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- Added Files.<br>
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- Added 5 File milestones.<br>
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- Endgame: 6 Files.<br>`
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<h3>v1.0</h3><br>
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- I've given up trying to log all of the changes I'm making.`
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let winText = `Download 100% complete.<br><br>You won! Congratulations!<br>Beyond this point may be unbalanced / incomplete, proceed with caution!`
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@ -54,12 +48,14 @@ function getPointGen() {
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gain = gain.mul(getZetaEffect())
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if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(1).log(5).add(1))
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if (hasMilestone('f', 1)) gain = gain.mul(3)
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if (hasMilestone('f', 3) && gain.gte(1)) gain = gain.pow(2)
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// exponentiative
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gain = gain.pow(getEpsilonEffect())
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if (hasMilestone('f', 4)) gain = gain.pow(getTotalRank().div(2).add(1))
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if (gain.gte(1)) {
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gain = gain.pow(getEpsilonEffect())
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if (hasMilestone('f', 3)) gain = gain.pow(2)
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if (hasUpgrade('f', 11)) gain = gain.pow(upgradeEffect('f', 11))
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}
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// softcaps
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gain = softcap(gain, 1000, d => d.add(1).log(2))
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gain = softcap(gain, 1000, d => d.add(1).log(1.1))
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return gain
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}
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@ -69,6 +65,10 @@ function addedPlayerData() { return {
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// Display extra things at the top of the page
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var displayThings = [
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"All exponentiative upgrades to point gen. only take affect above 1/s.",
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function() {
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return getPointGen().gte(1000) ? "Your points per second are being logarithmically softcapped over 1000/s" : ""
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}
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]
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// Determines when the game "ends"
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@ -9,7 +9,9 @@ addLayer("p", {
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color: "#0c6949",
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requires() {
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let req = new Decimal(1)
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if (hasMilestone('f', 2)) { req = req.mul(0.9) }
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if (hasMilestone('f', 2)) { req = req.mul(0.5) }
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if (hasUpgrade('f', 33)) { req = req.mul(0.75) }
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if (hasUpgrade('f', 42)) { req = req.div(upgradeEffect('f', 42)) }
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "progress points", // Name of prestige currency
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@ -27,6 +29,10 @@ addLayer("p", {
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hotkeys: [
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{key: "p", description: "P: Reset for progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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passiveGeneration() {
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if (hasUpgrade('f', 43)) return 0.05
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return 0
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},
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bars: {
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alpha: {
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direction: RIGHT,
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@ -186,7 +192,9 @@ addLayer("p", {
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},
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12: {
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title: "Rebased",
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effect() { return Decimal.pow(0.95, getBuyableAmount(this.layer, this.id)) },
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effect() { return Decimal.add(
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getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0
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).pow_base(0.95) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) },
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display() {
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return "Decrease Gamma effect base.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
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@ -198,7 +206,9 @@ addLayer("p", {
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},
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13: {
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title: "Shorter bars",
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effect() { return Decimal.pow(0.98, getBuyableAmount(this.layer, this.id)) },
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effect() { return Decimal.add(
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getBuyableAmount(this.layer, this.id), hasUpgrade('f', 22) ? 2 : 0
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).pow_base(0.98) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.6).mul(10).add(100) },
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display() {
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return "Decrease all level costs.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
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@ -209,11 +219,19 @@ addLayer("p", {
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buy() { addBuyables(this.layer, this.id, 1) }
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}
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},
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clickables: {
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11: {
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display() { return "Hold to gain PP" },
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canClick() { return true },
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onClick() { if (canReset(this.layer)) doReset(this.layer) },
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onHold() { if (canReset(this.layer)) doReset(this.layer) }
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}
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},
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tabFormat: {
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levels: {
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content: [
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"main-display",
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"prestige-button",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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["raw-html", () => "You have " + getTotalLevel() + " levels."],
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["raw-html", () => "You have " + getTotalRank() + " ranks."],
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@ -230,7 +248,7 @@ addLayer("p", {
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ranks: {
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content: [
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"main-display",
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"prestige-button",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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["raw-html", () => "You have " + getTotalLevel() + " levels."],
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["raw-html", () => "You have " + getTotalRank() + " ranks."],
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@ -248,7 +266,7 @@ addLayer("p", {
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buyables: {
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content: [
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"main-display",
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"prestige-button",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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["raw-html", () => "You have " + getTotalLevel() + " levels."],
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["raw-html", () => "You have " + getTotalRank() + " ranks."],
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@ -412,7 +412,7 @@ function gridRun(layer, func, data, id) {
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}
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// Small functions
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function softcap(number, after, method) {
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if (Decimal.lt(number, after)) { return new Decimal(number) }
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else { return method(Decimal.sub(number, after)).add(after) }
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function softcap(number, after, method, delta = new Decimal(0)) {
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if (Decimal.add(number, delta).lt(after)) { return new Decimal(number) }
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else { return method(Decimal.add(number, delta).sub(after)).add(after).sub(delta) }
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}
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