developed

This commit is contained in:
Nif 2024-03-24 19:50:21 +00:00
parent 7e082cc0e6
commit b3bf4b0ab9
7 changed files with 157 additions and 54 deletions

View file

@ -153,14 +153,34 @@ addLayer("ach", {
tooltip: "Get all row 3 directory upgrades." tooltip: "Get all row 3 directory upgrades."
}, },
63: { 63: {
name: "Wait that's all of them?", name: "Now it gets expensive.",
done() { return player.f.upgrades.map(x => x - 40).filter(x => x >= 0 && x < 9).length == 4 }, done() { return player.f.upgrades.map(x => x - 40).filter(x => x >= 0 && x < 9).length == 4 },
tooltip: "Get all row 4 directory upgrades." tooltip: "Get all row 4 directory upgrades."
}, },
64: { 64: {
name: "I didn't know what else to put here", name: "Extreme.",
done() { return player.i.points.gt(0) }, done() { return player.f.upgrades.map(x => x - 50).filter(x => x >= 0 && x < 9).length == 4 },
tooltip: "Reset for 1 integral.<br>Current endgame." tooltip: "Get all row 5 directory upgrades."
},
65: {
name: "100 times over.",
done() { return player.f.total.gte(100) },
tooltip: "Get 100 Files."
},
71: {
name: "Alright I'm out of ideas.",
done() { return player.f.upgrades.map(x => x - 60).filter(x => x >= 0 && x < 9).length == 2 },
tooltip: "Get all row 6 directory upgrades."
},
72: {
name: "I guess one last achivement?",
done() { return getBuyableAmount('f', 11).gte(5) },
tooltip: "Get 5 <b>The finale of the intro</b> buyables."
},
73: {
name: "And then comes the prestige layer",
done() { return player.points.log(2).gte(128) },
tooltip: "Reach " + format(Decimal.pow(2, 128)) + " points"
}, },
}, },
tabFormat: [ tabFormat: [

View file

@ -18,7 +18,11 @@ addLayer("f", {
baseResource: "super progress points", // Name of resource prestige is based on baseResource: "super progress points", // Name of resource prestige is based on
baseAmount() {return player.sp.points}, // Get the current amount of baseResource baseAmount() {return player.sp.points}, // Get the current amount of baseResource
type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
exponent: 1.3, // Prestige currency exponent exponent() {
let exp = 1.3
if (hasUpgrade(this.layer, 52)) exp **= 0.9
return exp
}, // Prestige currency exponent
base() { base() {
let base = 1.3 let base = 1.3
if (hasUpgrade(this.layer, 41)) base **= 0.95 if (hasUpgrade(this.layer, 41)) base **= 0.95
@ -28,7 +32,7 @@ addLayer("f", {
let tlyr = tmp[this.layer] let tlyr = tmp[this.layer]
let plyr = player[this.layer] let plyr = player[this.layer]
let amount = tlyr.baseAmount.div(tlyr.requires).log(tlyr.base).pow(Decimal.div(1, tlyr.exponent)).add(1) let amount = tlyr.baseAmount.div(tlyr.requires).log(tlyr.base).pow(Decimal.div(1, tlyr.exponent)).add(1)
.sub(plyr.points.mul(2).add(plyr.total).div(3)).floor().max(0) .sub(plyr.points.mul(2).add(plyr.total).div(3)).sqrt().floor().max(0)
if (isNaN(amount)) return new Decimal(0) if (isNaN(amount)) return new Decimal(0)
if (!canMax && amount.gte(1)) return new Decimal(1) if (!canMax && amount.gte(1)) return new Decimal(1)
return amount return amount
@ -37,8 +41,8 @@ addLayer("f", {
let tlyr = tmp[this.layer] let tlyr = tmp[this.layer]
let plyr = player[this.layer] let plyr = player[this.layer]
if (!canMax) return plyr.points.mul(2).add(plyr.total).div(3).pow(tlyr.exponent).pow_base(tlyr.base).mul(tlyr.requires) if (!canMax) return plyr.points.mul(2).add(plyr.total).div(3).pow(tlyr.exponent).pow_base(tlyr.base).mul(tlyr.requires)
return tlyr.getResetGain.add(1).add(plyr.points).mul(2).add(plyr.total).div(3).pow(tlyr.exponent).pow_base(tlyr.base) return tlyr.getResetGain.pow(2).add(plyr.points).mul(2).add(plyr.total).div(3).pow(tlyr.exponent)
.mul(tlyr.requires) .pow_base(tlyr.base).mul(tlyr.requires)
}, },
canReset() { canReset() {
return tmp[this.layer].getResetGain.gte(1) return tmp[this.layer].getResetGain.gte(1)
@ -65,26 +69,25 @@ addLayer("f", {
milestones: { milestones: {
0: { 0: {
requirementDescription: "1 total File.", requirementDescription: "1 total File.",
effectDescription() { effectDescription: "Triple PP and SPP gen.",
return "Total levels and super levels boost point gen.<br>Effect: x"
+ format(getTotalLevel().add(getTotalSuperLevel()).add(7).log(3)) + "."
},
done() { return player.f.total.gte(1) } done() { return player.f.total.gte(1) }
}, },
1: { 1: {
requirementDescription: "2 total Files.", requirementDescription: "2 total Files.",
effectDescription: "Triple PP and SPP gen.", effectDescription() {
return "Total levels and super levels boost point gen.<br>Effect: x"
+ format(getTotalLevel().add(getTotalSuperLevel()).add(7).log(2)) + "."
},
done() { return player.f.total.gte(2) } done() { return player.f.total.gte(2) }
}, },
2: {
requirementDescription: "3 total Files.",
effectDescription: "SPP no longer resets PP.",
done() { return player.f.total.gte(3) },
toggles: [["sp", "resetsPP"]]
},
3: { 3: {
requirementDescription: "4 total Files.", requirementDescription: "3 total Files.",
effectDescription: "Halve PP req.", effectDescription: "Halve PP req.",
done() { return player.f.total.gte(3) }
},
2: {
requirementDescription: "4 total Files.",
effectDescription: "SPP no longer resets PP.",
done() { return player.f.total.gte(4) } done() { return player.f.total.gte(4) }
}, },
4: { 4: {
@ -121,16 +124,16 @@ addLayer("f", {
}, },
10: { 10: {
requirementDescription: "25 total Files.", requirementDescription: "25 total Files.",
effectDescription() { effectDescription: "Autobuy both SPP buyables.",
return "Total super levels boost second softcap.<br>Effect: ^"
+ format(getTotalSuperLevel().pow(1/10).add(1).log(10).add(1).log(10).add(1)) + "."
},
done() { return player.f.total.gte(25) } done() { return player.f.total.gte(25) }
}, },
11: { 11: {
requirementDescription: "35 total Files.", requirementDescription: "50 total Files.",
effectDescription: "Autobuy both SPP buyables.", effectDescription() {
done() { return player.f.total.gte(35) } return "Total super levels boost second softcap.<br>Effect: ^"
+ format(getTotalSuperLevel().pow(1/10).add(1).log(10).add(1)) + "."
},
done() { return player.f.total.gte(50) }
}, },
}, },
upgrades: { upgrades: {
@ -190,10 +193,10 @@ addLayer("f", {
branches: [32] branches: [32]
}, },
43: { 43: {
description: "Files divide PP cost.", description: "Total Files divide PP cost.",
cost: 9, cost: 9,
canAfford() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) }, canAfford() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) },
effect() { return player[this.layer].points.add(3).log(2).add(1) }, effect() { return player[this.layer].total.add(3).log(2).add(1) },
effectDisplay() { return "/" + format(this.effect()) + "." }, effectDisplay() { return "/" + format(this.effect()) + "." },
branches: [32, 33] branches: [32, 33]
}, },
@ -202,6 +205,64 @@ addLayer("f", {
cost: 8, cost: 8,
canAfford() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) }, canAfford() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) },
branches: [[23, 2], 33] branches: [[23, 2], 33]
},
51: {
description: "Multiply all rank effects by 2.",
cost: 15,
canAfford() { return hasUpgrade(this.layer, 41) && hasUpgrade(this.layer, 43) },
branches: [41, [43, 2]]
},
52: {
description: "Raise File cost exponent ^0.8.",
cost: 13,
canAfford() { return hasUpgrade(this.layer, 42) },
branches: [42]
},
53: {
description: "Total files boost point gen.",
cost: 14,
canAfford() { return hasUpgrade(this.layer, 43) },
effect() { return player[this.layer].points.log(10).add(1) },
effectDisplay() { return "^" + format(this.effect()) + "." },
branches: [43]
},
54: {
description: "Halve base SPP cost.",
cost: 13,
canAfford() { return hasUpgrade(this.layer, 43) },
branches: [43]
},
61: {
description: "Decrease the second softcap's log base.",
cost: 20,
canAfford() { return hasUpgrade(this.layer, 51) && hasUpgrade(this.layer, 52) },
branches: [51, 52]
},
62: {
description: "Gain 20% of your SPP gain per second.",
cost: 20,
canAfford() { return hasUpgrade(this.layer, 53) && hasUpgrade(this.layer, 44) },
branches: [53, [44, 2]]
}
},
buyables: {
11: {
title: "The finale of the intro",
effect() { return Decimal.pow(1.5, getBuyableAmount(this.layer, this.id)) },
cost() { return Decimal.mul(getBuyableAmount(this.layer, this.id), 10) },
display() {
return "Increase point gen.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
+ ".<br>Effect: x" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " Files."
},
canAfford() {
return Decimal.gte(player[this.layer].points, this.cost())
&& hasUpgrade(this.layer, 61) && hasUpgrade(this.layer, 62)
},
buy() {
addBuyables(this.layer, this.id, 1)
player[this.layer].points = player[this.layer].points.sub(this.cost())
}
} }
}, },
clickables: { clickables: {
@ -212,6 +273,7 @@ addLayer("f", {
if (player[this.layer].upgrades == 0) player.ach.has55 = true if (player[this.layer].upgrades == 0) player.ach.has55 = true
player[this.layer].points = player[this.layer].total player[this.layer].points = player[this.layer].total
player[this.layer].upgrades = [] player[this.layer].upgrades = []
player[this.layer].buyables[11] = new Decimal(0)
doReset('f', true) doReset('f', true)
} }
}, },
@ -251,8 +313,11 @@ addLayer("f", {
[11], [11],
[21, 22, 23], [21, 22, 23],
[31, 32, 33], [31, 32, 33],
[41, 42, 43, 44] [41, 42, 43, 44],
]] [51, 52, 53, 54],
[61, 62]
]],
"buyables"
], ],
unlocked() { return hasMilestone('f', 4) } unlocked() { return hasMilestone('f', 4) }
}, },

View file

@ -7,7 +7,7 @@ addLayer("i", {
points: new Decimal(0) points: new Decimal(0)
}}, }},
color: "#a62222", color: "#a62222",
requires: Decimal.pow(2, 127), // Can be a function that takes requirement increases into account requires: Decimal.pow(2, 127.9), // Can be a function that takes requirement increases into account
resource: "integrals", // Name of prestige currency resource: "integrals", // Name of prestige currency
baseResource: "points", // Name of resource prestige is based on baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource baseAmount() {return player.points}, // Get the current amount of baseResource

View file

@ -9,7 +9,7 @@ addLayer("p", {
color: "#0c6949", color: "#0c6949",
requires() { requires() {
let req = new Decimal(1) let req = new Decimal(1)
if (hasMilestone('f', 3)) { req = req.mul(0.5) } if (hasMilestone('f', 2)) { req = req.mul(0.5) }
if (hasUpgrade('f', 33)) { req = req.mul(0.75) } if (hasUpgrade('f', 33)) { req = req.mul(0.75) }
if (hasUpgrade('f', 43)) { req = req.div(upgradeEffect('f', 43)) } if (hasUpgrade('f', 43)) { req = req.div(upgradeEffect('f', 43)) }
return req return req
@ -23,7 +23,7 @@ addLayer("p", {
let mult = new Decimal(1) let mult = new Decimal(1)
mult = mult.mul(buyableEffect(this.layer, 11)) mult = mult.mul(buyableEffect(this.layer, 11))
mult = mult.mul(getThetaEffect()) mult = mult.mul(getThetaEffect())
if (hasMilestone('f', 1)) mult = mult.mul(3) if (hasMilestone('f', 0)) mult = mult.mul(3)
return mult return mult
}, },
gainExp() { // Calculate the exponent on main currency from bonuses gainExp() { // Calculate the exponent on main currency from bonuses
@ -32,7 +32,7 @@ addLayer("p", {
doReset(resettingLayer) { doReset(resettingLayer) {
if (layers[resettingLayer].row <= this.row) return; if (layers[resettingLayer].row <= this.row) return;
let keep = [] let keep = []
if (hasMilestone('f', 2) && resettingLayer == 'sp' && player.sp.resetsPP) keep.push("points") if (hasMilestone('f', 3) && resettingLayer == 'sp') keep.push("points")
layerDataReset(this.layer, keep) layerDataReset(this.layer, keep)
}, },
row: 0, // Row the layer is in on the tree (0 is the first row) row: 0, // Row the layer is in on the tree (0 is the first row)
@ -212,7 +212,7 @@ addLayer("p", {
effect() { return Decimal.add(getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0).pow_base(0.95) }, effect() { return Decimal.add(getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0).pow_base(0.95) },
cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) },
display() { display() {
return "Decrease Gamma effect base.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id)) return "Decrease Gamma effect log base.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
+ ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: " + ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total levels." + format(this.cost(getBuyableAmount(this.layer, this.id))) + " total levels."
}, },

View file

@ -6,7 +6,7 @@ function getAlphaRankCost(points = player.p.points) {
return getAlphaRank(points).add(1).mul(20) return getAlphaRank(points).add(1).mul(20)
} }
function getAlphaRankEffect(points = player.p.points) { function getAlphaRankEffect(points = player.p.points) {
return getAlphaRank(points).div(25) return getAlphaRank(points).div(25).mul(hasUpgrade('f', 51) + 1)
} }
function getBetaRank(points = player.p.points) { function getBetaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
@ -16,7 +16,7 @@ function getBetaRankCost(points = player.p.points) {
return getBetaRank(points).add(1).mul(15) return getBetaRank(points).add(1).mul(15)
} }
function getBetaRankEffect(points = player.p.points) { function getBetaRankEffect(points = player.p.points) {
return getBetaRank(points).div(100).mul(3) return getBetaRank(points).div(100).mul(3).mul(hasUpgrade('f', 51) + 1)
} }
function getGammaRank(points = player.p.points) { function getGammaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
@ -26,7 +26,7 @@ function getGammaRankCost(points = player.p.points) {
return getGammaRank(points).add(1).mul(12) return getGammaRank(points).add(1).mul(12)
} }
function getGammaRankEffect(points = player.p.points) { function getGammaRankEffect(points = player.p.points) {
return getGammaRank(points).div(15) return getGammaRank(points).div(15).mul(hasUpgrade('f', 51) + 1)
} }
function getDeltaRank(points = player.p.points) { function getDeltaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
@ -36,7 +36,7 @@ function getDeltaRankCost(points = player.p.points) {
return getDeltaRank(points).add(1).mul(10) return getDeltaRank(points).add(1).mul(10)
} }
function getDeltaRankEffect(points = player.p.points) { function getDeltaRankEffect(points = player.p.points) {
return getDeltaRank(points).div(20) return getDeltaRank(points).div(20).mul(hasUpgrade('f', 51) + 1)
} }
function getEpsilonRank(points = player.p.points) { function getEpsilonRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
@ -46,7 +46,7 @@ function getEpsilonRankCost(points = player.p.points) {
return getEpsilonRank(points).add(1).mul(8) return getEpsilonRank(points).add(1).mul(8)
} }
function getEpsilonRankEffect(points = player.p.points) { function getEpsilonRankEffect(points = player.p.points) {
return getEpsilonRank(points).div(10) return getEpsilonRank(points).div(10).mul(hasUpgrade('f', 51) + 1)
} }
function getZetaRank(points = player.p.points) { function getZetaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
@ -56,7 +56,7 @@ function getZetaRankCost(points = player.p.points) {
return getZetaRank(points).add(1).mul(7) return getZetaRank(points).add(1).mul(7)
} }
function getZetaRankEffect(points = player.p.points) { function getZetaRankEffect(points = player.p.points) {
return getZetaRank(points).div(5) return getZetaRank(points).div(5).mul(hasUpgrade('f', 51) + 1)
} }
function getTotalRank() { function getTotalRank() {

View file

@ -4,11 +4,14 @@ addLayer("sp", {
position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
startData() { return { startData() { return {
unlocked: false, unlocked: false,
points: new Decimal(0), points: new Decimal(0)
resetsPP: true
}}, }},
color: "#107f76", color: "#107f76",
requires: 5000, // Can be a function that takes requirement increases into account requires() {
let req = new Decimal(5000)
if (hasUpgrade('f', 54)) req = req.div(2)
return req
}, // Can be a function that takes requirement increases into account
resource: "super progress points", // Name of prestige currency resource: "super progress points", // Name of prestige currency
baseResource: "points", // Name of resource prestige is based on baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource baseAmount() {return player.points}, // Get the current amount of baseResource
@ -16,7 +19,7 @@ addLayer("sp", {
exponent: 0.35, // Prestige currency exponent exponent: 0.35, // Prestige currency exponent
gainMult() { // Calculate the multiplier for main currency from bonuses gainMult() { // Calculate the multiplier for main currency from bonuses
let mult = new Decimal(1) let mult = new Decimal(1)
if (hasMilestone('f', 1)) mult = mult.mul(3) if (hasMilestone('f', 0)) mult = mult.mul(3)
return mult return mult
}, },
gainExp() { // Calculate the exponent on main currency from bonuses gainExp() { // Calculate the exponent on main currency from bonuses
@ -27,11 +30,16 @@ addLayer("sp", {
hotkeys: [ hotkeys: [
{key: "s", description: "S: Reset for super progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}}, {key: "s", description: "S: Reset for super progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
], ],
passiveGeneration() {
let gain = 0
if (hasUpgrade('f', 62)) gain += 0.2
return gain
},
onPrestige(gain) { onPrestige(gain) {
if (player.p.points.eq(0)) { player.ach.has45 = true } if (player.p.points.eq(0)) { player.ach.has45 = true }
}, },
automate() { automate() {
if (hasMilestone('f', 11)) { if (hasMilestone('f', 10)) {
Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() }) Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
} }
}, },

View file

@ -13,11 +13,19 @@ let modInfo = {
// Set your version in num and name // Set your version in num and name
let VERSION = { let VERSION = {
num: "1.2", num: "1.5",
name: "First Release", name: "The great rebalancing",
} }
let changelog = `<h1>Changelog:</h1><br><br> let changelog = `<h1>Changelog:</h1><br><br>
<h3>v1.5</h3><br>
- Clarified <b>Debased</b> effect.<br>
- Decreased SPP requirement.<br>
- Reshuffled some Filestones.<br>
- Added a new softcap.<br>
- Added more Filestones and Directory upgrades.<br>
- Added a Directory buyable.<br>
- Slightly decreased Integral cost.<br><br>
<h3>v1.2</h3><br> <h3>v1.2</h3><br>
- Added a few missing format() calls.<br> - Added a few missing format() calls.<br>
- Added a note for the hardcap.<br> - Added a note for the hardcap.<br>
@ -64,7 +72,8 @@ function getPointGen() {
gain = gain.mul(getZetaEffect()) gain = gain.mul(getZetaEffect())
gain = gain.mul(getLambdaEffect()) gain = gain.mul(getLambdaEffect())
gain = gain.mul(tmp.ach.effect) gain = gain.mul(tmp.ach.effect)
if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(7).log(3)) gain = gain.mul(buyableEffect('f', 11))
if (hasMilestone('f', 1)) gain = gain.mul(getTotalLevel().add(7).log(2))
if (hasMilestone('f', 6)) gain = gain.mul(player.f.total.div(2).add(1)) if (hasMilestone('f', 6)) gain = gain.mul(player.f.total.div(2).add(1))
// exponentiative // exponentiative
if (gain.gte(1)) { if (gain.gte(1)) {
@ -73,12 +82,13 @@ function getPointGen() {
gain = gain.pow(buyableEffect('sp', 12)) gain = gain.pow(buyableEffect('sp', 12))
if (hasMilestone('f', 3)) gain = gain.pow(2) if (hasMilestone('f', 3)) gain = gain.pow(2)
if (hasUpgrade('f', 11)) gain = gain.pow(upgradeEffect('f', 11)) if (hasUpgrade('f', 11)) gain = gain.pow(upgradeEffect('f', 11))
if (hasUpgrade('f', 53)) gain = gain.pow(upgradeEffect('f', 53))
} }
// softcaps // softcaps
gain = softcap(gain, getKappaEffect().mul(1000), d => d.add(1).log(Math.E).add(1).pow(2).sub(1).div(2)) gain = softcap(gain, getKappaEffect().mul(1000), d => d.add(1).log(Math.E).add(1).pow(2).sub(1).div(2))
gain = softcap(gain, gain = softcap(gain,
Decimal.pow(1e6, (hasMilestone('f', 10) ? getTotalSuperLevel().add(1).log(2).add(1).log(2).add(1) : 1)), Decimal.pow(1e6, (hasMilestone('f', 11) ? getTotalSuperLevel().add(1).log(2).add(1).log(2).add(1) : 1)),
d => d.add(1).log(1.5).add(1) d => d.add(1).log(3 - hasUpgrade('f', 61)).add(1)
) )
gain = softcap(gain, Decimal.pow(2, 128), _ => new Decimal(0), player.points) gain = softcap(gain, Decimal.pow(2, 128), _ => new Decimal(0), player.points)
return gain return gain
@ -94,10 +104,10 @@ var displayThings = [
() => getPointGen().gte(getKappaEffect().mul(1000)) ? "Your points per second are being logarithmically softcapped over " () => getPointGen().gte(getKappaEffect().mul(1000)) ? "Your points per second are being logarithmically softcapped over "
+ format(getKappaEffect().mul(1000)) + "/s" : "", + format(getKappaEffect().mul(1000)) + "/s" : "",
() => getPointGen().gte( () => getPointGen().gte(
Decimal.pow(1e6, hasMilestone('f', 10) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1).log(10).add(1) : 1) Decimal.pow(1e6, hasMilestone('f', 10) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1) : 1)
) ? "Your points per second are being logarithmically softcapped again over " ) ? "Your points per second are being logarithmically softcapped again over "
+ format(Decimal.pow( + format(Decimal.pow(
1e6, hasMilestone('f', 10) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1).log(10).add(1) : 1 1e6, hasMilestone('f', 11) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1) : 1
)) + "/s" )) + "/s"
: "", : "",
() => getPointGen().add(player.points).gte(Decimal.pow(2, 128)) ? "Your points per second are being hardcapped over " () => getPointGen().add(player.points).gte(Decimal.pow(2, 128)) ? "Your points per second are being hardcapped over "