generated from incremental-social/The-Modding-Tree
developed
This commit is contained in:
parent
7e082cc0e6
commit
b3bf4b0ab9
7 changed files with 157 additions and 54 deletions
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@ -153,14 +153,34 @@ addLayer("ach", {
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tooltip: "Get all row 3 directory upgrades."
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},
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63: {
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name: "Wait that's all of them?",
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name: "Now it gets expensive.",
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done() { return player.f.upgrades.map(x => x - 40).filter(x => x >= 0 && x < 9).length == 4 },
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tooltip: "Get all row 4 directory upgrades."
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},
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64: {
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name: "I didn't know what else to put here",
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done() { return player.i.points.gt(0) },
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tooltip: "Reset for 1 integral.<br>Current endgame."
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name: "Extreme.",
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done() { return player.f.upgrades.map(x => x - 50).filter(x => x >= 0 && x < 9).length == 4 },
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tooltip: "Get all row 5 directory upgrades."
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},
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65: {
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name: "100 times over.",
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done() { return player.f.total.gte(100) },
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tooltip: "Get 100 Files."
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},
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71: {
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name: "Alright I'm out of ideas.",
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done() { return player.f.upgrades.map(x => x - 60).filter(x => x >= 0 && x < 9).length == 2 },
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tooltip: "Get all row 6 directory upgrades."
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},
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72: {
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name: "I guess one last achivement?",
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done() { return getBuyableAmount('f', 11).gte(5) },
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tooltip: "Get 5 <b>The finale of the intro</b> buyables."
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},
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73: {
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name: "And then comes the prestige layer",
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done() { return player.points.log(2).gte(128) },
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tooltip: "Reach " + format(Decimal.pow(2, 128)) + " points"
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},
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},
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tabFormat: [
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119
js/data/files.js
119
js/data/files.js
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@ -18,7 +18,11 @@ addLayer("f", {
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baseResource: "super progress points", // Name of resource prestige is based on
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baseAmount() {return player.sp.points}, // Get the current amount of baseResource
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type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 1.3, // Prestige currency exponent
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exponent() {
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let exp = 1.3
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if (hasUpgrade(this.layer, 52)) exp **= 0.9
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return exp
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}, // Prestige currency exponent
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base() {
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let base = 1.3
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if (hasUpgrade(this.layer, 41)) base **= 0.95
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@ -28,7 +32,7 @@ addLayer("f", {
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let tlyr = tmp[this.layer]
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let plyr = player[this.layer]
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let amount = tlyr.baseAmount.div(tlyr.requires).log(tlyr.base).pow(Decimal.div(1, tlyr.exponent)).add(1)
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.sub(plyr.points.mul(2).add(plyr.total).div(3)).floor().max(0)
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.sub(plyr.points.mul(2).add(plyr.total).div(3)).sqrt().floor().max(0)
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if (isNaN(amount)) return new Decimal(0)
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if (!canMax && amount.gte(1)) return new Decimal(1)
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return amount
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@ -37,8 +41,8 @@ addLayer("f", {
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let tlyr = tmp[this.layer]
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let plyr = player[this.layer]
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if (!canMax) return plyr.points.mul(2).add(plyr.total).div(3).pow(tlyr.exponent).pow_base(tlyr.base).mul(tlyr.requires)
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return tlyr.getResetGain.add(1).add(plyr.points).mul(2).add(plyr.total).div(3).pow(tlyr.exponent).pow_base(tlyr.base)
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.mul(tlyr.requires)
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return tlyr.getResetGain.pow(2).add(plyr.points).mul(2).add(plyr.total).div(3).pow(tlyr.exponent)
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.pow_base(tlyr.base).mul(tlyr.requires)
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},
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canReset() {
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return tmp[this.layer].getResetGain.gte(1)
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@ -65,26 +69,25 @@ addLayer("f", {
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milestones: {
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0: {
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requirementDescription: "1 total File.",
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effectDescription() {
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return "Total levels and super levels boost point gen.<br>Effect: x"
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+ format(getTotalLevel().add(getTotalSuperLevel()).add(7).log(3)) + "."
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},
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effectDescription: "Triple PP and SPP gen.",
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done() { return player.f.total.gte(1) }
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},
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1: {
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requirementDescription: "2 total Files.",
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effectDescription: "Triple PP and SPP gen.",
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effectDescription() {
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return "Total levels and super levels boost point gen.<br>Effect: x"
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+ format(getTotalLevel().add(getTotalSuperLevel()).add(7).log(2)) + "."
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},
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done() { return player.f.total.gte(2) }
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},
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2: {
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requirementDescription: "3 total Files.",
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effectDescription: "SPP no longer resets PP.",
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done() { return player.f.total.gte(3) },
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toggles: [["sp", "resetsPP"]]
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},
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3: {
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requirementDescription: "4 total Files.",
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requirementDescription: "3 total Files.",
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effectDescription: "Halve PP req.",
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done() { return player.f.total.gte(3) }
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},
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2: {
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requirementDescription: "4 total Files.",
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effectDescription: "SPP no longer resets PP.",
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done() { return player.f.total.gte(4) }
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},
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4: {
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@ -121,16 +124,16 @@ addLayer("f", {
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},
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10: {
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requirementDescription: "25 total Files.",
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effectDescription() {
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return "Total super levels boost second softcap.<br>Effect: ^"
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+ format(getTotalSuperLevel().pow(1/10).add(1).log(10).add(1).log(10).add(1)) + "."
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},
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effectDescription: "Autobuy both SPP buyables.",
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done() { return player.f.total.gte(25) }
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},
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11: {
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requirementDescription: "35 total Files.",
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effectDescription: "Autobuy both SPP buyables.",
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done() { return player.f.total.gte(35) }
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requirementDescription: "50 total Files.",
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effectDescription() {
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return "Total super levels boost second softcap.<br>Effect: ^"
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+ format(getTotalSuperLevel().pow(1/10).add(1).log(10).add(1)) + "."
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},
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done() { return player.f.total.gte(50) }
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},
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},
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upgrades: {
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@ -190,10 +193,10 @@ addLayer("f", {
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branches: [32]
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},
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43: {
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description: "Files divide PP cost.",
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description: "Total Files divide PP cost.",
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cost: 9,
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canAfford() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) },
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effect() { return player[this.layer].points.add(3).log(2).add(1) },
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effect() { return player[this.layer].total.add(3).log(2).add(1) },
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effectDisplay() { return "/" + format(this.effect()) + "." },
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branches: [32, 33]
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},
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@ -202,6 +205,64 @@ addLayer("f", {
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cost: 8,
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canAfford() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) },
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branches: [[23, 2], 33]
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},
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51: {
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description: "Multiply all rank effects by 2.",
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cost: 15,
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canAfford() { return hasUpgrade(this.layer, 41) && hasUpgrade(this.layer, 43) },
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branches: [41, [43, 2]]
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},
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52: {
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description: "Raise File cost exponent ^0.8.",
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cost: 13,
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canAfford() { return hasUpgrade(this.layer, 42) },
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branches: [42]
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},
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53: {
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description: "Total files boost point gen.",
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cost: 14,
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canAfford() { return hasUpgrade(this.layer, 43) },
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effect() { return player[this.layer].points.log(10).add(1) },
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effectDisplay() { return "^" + format(this.effect()) + "." },
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branches: [43]
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},
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54: {
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description: "Halve base SPP cost.",
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cost: 13,
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canAfford() { return hasUpgrade(this.layer, 43) },
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branches: [43]
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},
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61: {
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description: "Decrease the second softcap's log base.",
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cost: 20,
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canAfford() { return hasUpgrade(this.layer, 51) && hasUpgrade(this.layer, 52) },
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branches: [51, 52]
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},
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62: {
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description: "Gain 20% of your SPP gain per second.",
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cost: 20,
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canAfford() { return hasUpgrade(this.layer, 53) && hasUpgrade(this.layer, 44) },
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branches: [53, [44, 2]]
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}
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},
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buyables: {
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11: {
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title: "The finale of the intro",
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effect() { return Decimal.pow(1.5, getBuyableAmount(this.layer, this.id)) },
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cost() { return Decimal.mul(getBuyableAmount(this.layer, this.id), 10) },
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display() {
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return "Increase point gen.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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+ ".<br>Effect: x" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
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+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " Files."
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},
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canAfford() {
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return Decimal.gte(player[this.layer].points, this.cost())
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&& hasUpgrade(this.layer, 61) && hasUpgrade(this.layer, 62)
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},
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buy() {
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addBuyables(this.layer, this.id, 1)
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player[this.layer].points = player[this.layer].points.sub(this.cost())
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}
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}
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},
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clickables: {
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@ -212,6 +273,7 @@ addLayer("f", {
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if (player[this.layer].upgrades == 0) player.ach.has55 = true
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player[this.layer].points = player[this.layer].total
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player[this.layer].upgrades = []
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player[this.layer].buyables[11] = new Decimal(0)
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doReset('f', true)
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}
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},
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@ -251,8 +313,11 @@ addLayer("f", {
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[11],
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[21, 22, 23],
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[31, 32, 33],
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[41, 42, 43, 44]
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]]
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[41, 42, 43, 44],
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[51, 52, 53, 54],
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[61, 62]
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]],
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"buyables"
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],
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unlocked() { return hasMilestone('f', 4) }
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},
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@ -7,7 +7,7 @@ addLayer("i", {
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points: new Decimal(0)
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}},
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color: "#a62222",
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requires: Decimal.pow(2, 127), // Can be a function that takes requirement increases into account
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requires: Decimal.pow(2, 127.9), // Can be a function that takes requirement increases into account
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resource: "integrals", // Name of prestige currency
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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@ -9,7 +9,7 @@ addLayer("p", {
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color: "#0c6949",
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requires() {
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let req = new Decimal(1)
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if (hasMilestone('f', 3)) { req = req.mul(0.5) }
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if (hasMilestone('f', 2)) { req = req.mul(0.5) }
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if (hasUpgrade('f', 33)) { req = req.mul(0.75) }
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if (hasUpgrade('f', 43)) { req = req.div(upgradeEffect('f', 43)) }
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return req
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@ -23,7 +23,7 @@ addLayer("p", {
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let mult = new Decimal(1)
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mult = mult.mul(buyableEffect(this.layer, 11))
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mult = mult.mul(getThetaEffect())
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if (hasMilestone('f', 1)) mult = mult.mul(3)
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if (hasMilestone('f', 0)) mult = mult.mul(3)
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return mult
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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@ -32,7 +32,7 @@ addLayer("p", {
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doReset(resettingLayer) {
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if (layers[resettingLayer].row <= this.row) return;
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let keep = []
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if (hasMilestone('f', 2) && resettingLayer == 'sp' && player.sp.resetsPP) keep.push("points")
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if (hasMilestone('f', 3) && resettingLayer == 'sp') keep.push("points")
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layerDataReset(this.layer, keep)
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},
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row: 0, // Row the layer is in on the tree (0 is the first row)
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@ -212,7 +212,7 @@ addLayer("p", {
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effect() { return Decimal.add(getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0).pow_base(0.95) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) },
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display() {
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return "Decrease Gamma effect base.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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return "Decrease Gamma effect log base.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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+ ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
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+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total levels."
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},
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@ -6,7 +6,7 @@ function getAlphaRankCost(points = player.p.points) {
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return getAlphaRank(points).add(1).mul(20)
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}
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function getAlphaRankEffect(points = player.p.points) {
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return getAlphaRank(points).div(25)
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return getAlphaRank(points).div(25).mul(hasUpgrade('f', 51) + 1)
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}
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function getBetaRank(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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@ -16,7 +16,7 @@ function getBetaRankCost(points = player.p.points) {
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return getBetaRank(points).add(1).mul(15)
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}
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function getBetaRankEffect(points = player.p.points) {
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return getBetaRank(points).div(100).mul(3)
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return getBetaRank(points).div(100).mul(3).mul(hasUpgrade('f', 51) + 1)
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}
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function getGammaRank(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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@ -26,7 +26,7 @@ function getGammaRankCost(points = player.p.points) {
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return getGammaRank(points).add(1).mul(12)
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}
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function getGammaRankEffect(points = player.p.points) {
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return getGammaRank(points).div(15)
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return getGammaRank(points).div(15).mul(hasUpgrade('f', 51) + 1)
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}
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function getDeltaRank(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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@ -36,7 +36,7 @@ function getDeltaRankCost(points = player.p.points) {
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return getDeltaRank(points).add(1).mul(10)
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}
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function getDeltaRankEffect(points = player.p.points) {
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return getDeltaRank(points).div(20)
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return getDeltaRank(points).div(20).mul(hasUpgrade('f', 51) + 1)
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}
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function getEpsilonRank(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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@ -46,7 +46,7 @@ function getEpsilonRankCost(points = player.p.points) {
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return getEpsilonRank(points).add(1).mul(8)
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}
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function getEpsilonRankEffect(points = player.p.points) {
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return getEpsilonRank(points).div(10)
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return getEpsilonRank(points).div(10).mul(hasUpgrade('f', 51) + 1)
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}
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function getZetaRank(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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@ -56,7 +56,7 @@ function getZetaRankCost(points = player.p.points) {
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return getZetaRank(points).add(1).mul(7)
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}
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function getZetaRankEffect(points = player.p.points) {
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return getZetaRank(points).div(5)
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return getZetaRank(points).div(5).mul(hasUpgrade('f', 51) + 1)
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}
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function getTotalRank() {
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@ -4,11 +4,14 @@ addLayer("sp", {
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position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: false,
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points: new Decimal(0),
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resetsPP: true
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points: new Decimal(0)
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}},
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color: "#107f76",
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requires: 5000, // Can be a function that takes requirement increases into account
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requires() {
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let req = new Decimal(5000)
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if (hasUpgrade('f', 54)) req = req.div(2)
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "super progress points", // Name of prestige currency
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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@ -16,7 +19,7 @@ addLayer("sp", {
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exponent: 0.35, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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let mult = new Decimal(1)
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if (hasMilestone('f', 1)) mult = mult.mul(3)
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if (hasMilestone('f', 0)) mult = mult.mul(3)
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return mult
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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@ -27,11 +30,16 @@ addLayer("sp", {
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hotkeys: [
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{key: "s", description: "S: Reset for super progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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passiveGeneration() {
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let gain = 0
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if (hasUpgrade('f', 62)) gain += 0.2
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return gain
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},
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onPrestige(gain) {
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if (player.p.points.eq(0)) { player.ach.has45 = true }
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},
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automate() {
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if (hasMilestone('f', 11)) {
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if (hasMilestone('f', 10)) {
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Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
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}
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},
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24
js/mod.js
24
js/mod.js
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@ -13,11 +13,19 @@ let modInfo = {
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// Set your version in num and name
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let VERSION = {
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num: "1.2",
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name: "First Release",
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num: "1.5",
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name: "The great rebalancing",
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}
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|
||||
let changelog = `<h1>Changelog:</h1><br><br>
|
||||
<h3>v1.5</h3><br>
|
||||
- Clarified <b>Debased</b> effect.<br>
|
||||
- Decreased SPP requirement.<br>
|
||||
- Reshuffled some Filestones.<br>
|
||||
- Added a new softcap.<br>
|
||||
- Added more Filestones and Directory upgrades.<br>
|
||||
- Added a Directory buyable.<br>
|
||||
- Slightly decreased Integral cost.<br><br>
|
||||
<h3>v1.2</h3><br>
|
||||
- Added a few missing format() calls.<br>
|
||||
- Added a note for the hardcap.<br>
|
||||
|
@ -64,7 +72,8 @@ function getPointGen() {
|
|||
gain = gain.mul(getZetaEffect())
|
||||
gain = gain.mul(getLambdaEffect())
|
||||
gain = gain.mul(tmp.ach.effect)
|
||||
if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(7).log(3))
|
||||
gain = gain.mul(buyableEffect('f', 11))
|
||||
if (hasMilestone('f', 1)) gain = gain.mul(getTotalLevel().add(7).log(2))
|
||||
if (hasMilestone('f', 6)) gain = gain.mul(player.f.total.div(2).add(1))
|
||||
// exponentiative
|
||||
if (gain.gte(1)) {
|
||||
|
@ -73,12 +82,13 @@ function getPointGen() {
|
|||
gain = gain.pow(buyableEffect('sp', 12))
|
||||
if (hasMilestone('f', 3)) gain = gain.pow(2)
|
||||
if (hasUpgrade('f', 11)) gain = gain.pow(upgradeEffect('f', 11))
|
||||
if (hasUpgrade('f', 53)) gain = gain.pow(upgradeEffect('f', 53))
|
||||
}
|
||||
// softcaps
|
||||
gain = softcap(gain, getKappaEffect().mul(1000), d => d.add(1).log(Math.E).add(1).pow(2).sub(1).div(2))
|
||||
gain = softcap(gain,
|
||||
Decimal.pow(1e6, (hasMilestone('f', 10) ? getTotalSuperLevel().add(1).log(2).add(1).log(2).add(1) : 1)),
|
||||
d => d.add(1).log(1.5).add(1)
|
||||
Decimal.pow(1e6, (hasMilestone('f', 11) ? getTotalSuperLevel().add(1).log(2).add(1).log(2).add(1) : 1)),
|
||||
d => d.add(1).log(3 - hasUpgrade('f', 61)).add(1)
|
||||
)
|
||||
gain = softcap(gain, Decimal.pow(2, 128), _ => new Decimal(0), player.points)
|
||||
return gain
|
||||
|
@ -94,10 +104,10 @@ var displayThings = [
|
|||
() => getPointGen().gte(getKappaEffect().mul(1000)) ? "Your points per second are being logarithmically softcapped over "
|
||||
+ format(getKappaEffect().mul(1000)) + "/s" : "",
|
||||
() => getPointGen().gte(
|
||||
Decimal.pow(1e6, hasMilestone('f', 10) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1).log(10).add(1) : 1)
|
||||
Decimal.pow(1e6, hasMilestone('f', 10) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1) : 1)
|
||||
) ? "Your points per second are being logarithmically softcapped again over "
|
||||
+ format(Decimal.pow(
|
||||
1e6, hasMilestone('f', 10) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1).log(10).add(1) : 1
|
||||
1e6, hasMilestone('f', 11) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1) : 1
|
||||
)) + "/s"
|
||||
: "",
|
||||
() => getPointGen().add(player.points).gte(Decimal.pow(2, 128)) ? "Your points per second are being hardcapped over "
|
||||
|
|
Loading…
Reference in a new issue