generated from incremental-social/The-Modding-Tree
225 lines
8.2 KiB
JavaScript
225 lines
8.2 KiB
JavaScript
addLayer("f", {
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name: "files", // This is optional, only used in a few places, If absent it just uses the layer id.
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symbol: "🗎", // This appears on the layer's node. Default is the id with the first letter capitalized
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position: 2, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: false,
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points: new Decimal(0),
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total: new Decimal(0)
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}},
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color: "#7f1bae",
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requires() {
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let req = new Decimal(5000)
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if (hasUpgrade(this.layer, 32)) { req = req.mul(0.75) }
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if (hasMilestone(this.layer, 7)) { req = req.mul(0.8) }
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "files", // Name of prestige currency
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baseResource: "super progress points", // Name of resource prestige is based on
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baseAmount() {return player.sp.points}, // Get the current amount of baseResource
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type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 1.5, // Prestige currency exponent
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base() {
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let base = 1.5
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if (hasUpgrade(this.layer, 41)) base **= 0.95
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return base
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},
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gainMult() { // Calculate the multiplier for main currency from bonuses
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return new Decimal(1)
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return new Decimal(1)
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},
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canBuyMax() {
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return hasMilestone(this.layer, 6)
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},
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row: 2, // Row the layer is in on the tree (0 is the first row)
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displayRow: 0,
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hotkeys: [
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{key: "f", description: "F: Reset for files", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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milestones: {
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0: {
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requirementDescription: "1 total File.",
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effectDescription() {
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return "Total levels boost point gen.<br>Effect: x" + format(getTotalLevel().add(1).log(5).add(1)) + "."
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},
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done() { return player.f.total.gte(1) }
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},
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1: {
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requirementDescription: "2 total Files.",
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effectDescription: "Triple PP and SPP gen.",
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done() { return player.f.total.gte(2) }
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},
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2: {
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requirementDescription: "3 total Files.",
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effectDescription: "Multiply PP requirement by 0.5x.",
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done() { return player.f.total.gte(3) }
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},
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3: {
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requirementDescription: "4 total Files.",
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effectDescription: "Square point gen.",
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done() { return player.f.total.gte(4) }
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},
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4: {
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requirementDescription: "5 total Files.",
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effectDescription: "Unlock the Directory.",
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done() { return player.f.total.gte(5) }
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},
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5: {
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requirementDescription: "7 total Files.",
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effectDescription() {
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return "Total Files boost point gen.<br>Effect: x" + format(player[this.layer].total.div(2).add(1)) + "."
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},
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done() { return player.f.total.gte(7) }
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},
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6: {
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requirementDescription: "10 total Files.",
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effectDescription: "You can buy max files.",
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done() { return player.f.total.gte(10) }
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},
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7: {
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requirementDescription: "15 total Files.",
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effectDescription: "Multiply file cost by x0.8.",
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done() { return player.f.total.gte(15) }
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},
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8: {
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requirementDescription: "20 total Files.",
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effectDescription: "Autobuy all PP buyables.",
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done() { return player.f.total.gte(20) }
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},
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9: {
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requirementDescription: "30 total Files.",
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effectDescription: "You can now get fractional levels.",
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done() { return player.f.total.gte(30) }
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},
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},
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upgrades: {
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11: {
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description: "Total rank boosts point gen.",
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effect() { return getTotalRank().add(2) },
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effectDisplay() { return "^" + format(this.effect()) + "." },
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cost: 1,
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canAfford() { return hasMilestone(this.layer, 4) },
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},
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21: {
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description: "Start with 2 free <b>Rebased</b> levels.",
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cost: 3,
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canAfford() { return hasUpgrade(this.layer, 11) },
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branches: [11]
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},
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22: {
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description: "Start with 2 free <b>Shorter bars</b> levels.",
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cost: 3,
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canAfford() { return hasUpgrade(this.layer, 11) },
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branches: [11]
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},
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23: {
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description: "Gain 10% of your PP gain every second.",
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cost: 4,
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canAfford() { return hasUpgrade(this.layer, 11) },
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branches: [11]
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},
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31: {
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description: "Make Gamma effect use total level as well.",
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cost: 5,
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canAfford() { return hasUpgrade(this.layer, 21) },
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branches: [21]
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},
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32: {
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description: "Multiply base File cost by 0.75.",
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cost: 6,
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canAfford() { return hasUpgrade(this.layer, 21) && hasUpgrade(this.layer, 22) },
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branches: [21, 22]
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},
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33: {
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description: "Multiply base PP cost by 0.75.",
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cost: 5,
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canAfford() { return hasUpgrade(this.layer, 22) },
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branches: [22]
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},
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41: {
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description: "Raise Beta, Delta, Zeta effects ^1.1.",
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cost: 8,
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canAfford() { return hasUpgrade(this.layer, 31) },
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branches: [31]
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},
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42: {
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description: "Raise File cost base ^0.95.",
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cost: 8,
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canAfford() { return hasUpgrade(this.layer, 32) },
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branches: [32]
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},
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43: {
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description: "Files divide PP cost.",
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cost: 9,
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canAfford() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) },
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effect() { return player[this.layer].points.add(3).log(2).add(1) },
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effectDisplay() { return "/" + format(this.effect()) + "." },
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branches: [32, 33]
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},
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44: {
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description: "Gain another 15% of your PP gain every second.",
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cost: 8,
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canAfford() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) },
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branches: [[23, 2], 33]
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}
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},
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clickables: {
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21: {
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display() { return "Reset directory" },
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onClick() {
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if (confirm("Are you sure you want to respec? This will cause a File reset.")) {
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if (player[this.layer].upgrades == 0) {
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player.ach.has55 = true
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}
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for (let i of player[this.layer].upgrades) {
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player[this.layer].points = player[this.layer].points.add(tmp[this.layer].upgrades[i].cost)
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}
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player[this.layer].upgrades = []
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doReset('f', true)
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}
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},
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canClick() { return true },
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style: {
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width: "60px",
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minHeight: "60px"
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}
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}
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},
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layerShown(){ return player.p.points.gte(4000) || player[this.layer].unlocked },
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branches: ['p'],
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tabFormat: {
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filestones: {
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content: [
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"main-display",
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"prestige-button",
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"resource-display",
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"blank",
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"blank",
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["row", [
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["milestones", [0, 2, 4, 6, 8]],
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["milestones", [1, 3, 5, 7, 9]]
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]]
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]
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},
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directory: {
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content: [
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"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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"blank",
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"blank",
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["clickable", 21],
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"blank",
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["upgrade-tree", [
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[11],
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[21, 22, 23],
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[31, 32, 33],
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[41, 42, 43, 44]
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]]
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],
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unlocked() { return hasMilestone('f', 4) }
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},
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}
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})
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