Commit graph

9 commits

Author SHA1 Message Date
8e8c71224a Fix total resources increasing on load 2022-12-07 23:01:38 -06:00
4207677944 Fix save data object redundancy
Note: Requires the use of noPersist quite a bit, but the console will tell you when you missed a spot
Also required breaking up events.ts due to cyclical dependencies
2022-12-06 00:22:32 -06:00
6f781b33fa New layer API WIP 2022-01-13 22:25:47 -06:00
2eeb96a66f Added unthrottled setting 2021-09-05 19:13:56 -05:00
eaf47bb946 Moved properties from player data to new settings and state objects 2021-09-05 18:53:04 -05:00
72e73db048 Fixed things happening on save load 2021-08-28 11:35:25 -05:00
11df9853d0 Implemented selecting nodes and running immediate actions 2021-08-22 01:50:03 -05:00
0ced1d7cd7 Added update() method to nodes 2021-08-20 22:07:34 -05:00
0afcd1cd3d First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.

The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00