4670258241
Moved section into its own interface
2022-07-15 17:27:51 -05:00
5c0a248b16
Documented /data
2022-07-10 01:44:45 -05:00
7dd7744edf
Add colorText utility function
2022-07-07 20:40:07 -05:00
8fce6ac23e
Removed v-show
2022-06-26 23:44:08 -05:00
b639d91032
Made several projInfo properties default to empty strings
2022-06-26 19:24:03 -05:00
ab81a140c9
Make all type-only imports explicit
2022-06-26 19:17:22 -05:00
a2b5820906
Implemented PWA
2022-06-26 15:22:22 -05:00
7fe57798bb
Switched from vue-cli-service to vite
...
Should be thoroughly tested still
Also involved removing operator overloads, which weren't good anyways
2022-06-25 22:34:18 -05:00
d123ed3feb
Made resetTime more useful and various setup functions use BaseLayer
2022-05-23 23:34:59 -05:00
90114f6eb3
Fix reset buttons not displaying Req if buyMax is true (but computed)
2022-05-23 22:54:56 -05:00
3118db1402
Fixed offline time amount always showing when offline limit is 0
2022-05-10 21:01:57 -05:00
868a77af29
Saving is now always lz-string. saveEncoding renamed to exportEncoding.
...
exportEncoding only affects exports, and defaults to base64 so it's
obfuscated but doesn't have issues with being pasted in discord
2022-05-10 20:58:13 -05:00
7eaae981d8
Fixed createCollapsibleModifierSections typing
2022-05-01 19:23:52 -05:00
c692578da7
Made createCollapsibleModifierSections utility function
2022-04-30 23:53:53 -05:00
cfe378020a
Added support for reading/loading from different encodings
2022-04-24 16:59:20 -05:00
76c81dc5b5
Fixed createLayerTreeNode not using display option correctly
2022-04-23 23:54:23 -05:00
7f63bf5d79
Made default theme's feature foreground dark rather than light
2022-04-23 23:37:52 -05:00
b161151424
Add tooltip to example layer
2022-04-23 22:23:46 -05:00
f1e5f177bf
Made projEntry default display avoid rendering things rather than hiding them
2022-04-23 22:15:15 -05:00
6e53678991
Moved createModifierSection to modifiers.tsx
2022-04-23 22:14:58 -05:00
f04cb69726
Show pin on pinned tooltips
2022-04-23 22:14:56 -05:00
52864964a2
Fixed independent conversions showing values over 1 when buyMax is false
2022-04-10 23:02:15 -05:00
eb434656b3
Fix Req showing wrong value
2022-04-10 21:53:11 -05:00
98c7cd7724
Added minimumGain to resetButton
2022-04-10 21:16:20 -05:00
42fe66c891
Display Req: instead of Next: when buy max is disabled
2022-04-10 19:33:44 -05:00
6bbd9b990a
Update default layers to use new createLayer signature
2022-04-10 19:26:33 -05:00
64f1b460b0
Added FeatureOptionsFunc to simplify features
2022-04-10 19:26:33 -05:00
Seth Posner
099c19d712
Fix independent gain, add current cost
2022-04-10 15:05:49 -07:00
3682582fc3
Added enablePausing config
2022-03-11 16:58:11 -06:00
e56f34c13c
Converted variables that track time to numbers
2022-03-11 15:33:08 -06:00
7524ed3164
Export more types
2022-03-08 19:40:51 -06:00
a76182c0bd
Hide things from documentation that don't apply
2022-03-08 00:25:08 -06:00
1b765e8b50
Corrected exponential scaling to polynomial
2022-03-05 22:49:35 -06:00
d1cdfd2c9c
Fixed layer tree node options
2022-03-05 16:42:55 -06:00
79dd822b3a
Remove unused parameter from exponential scaling function
2022-03-05 16:06:23 -06:00
49474b1518
Changed path aliasing
2022-03-03 21:39:48 -06:00
4ddfc8e07f
Fix reset buttons activating when held down when canClick is false
2022-03-02 21:09:37 -06:00
9efabf9cf6
Removed redundant Theme properties
2022-03-02 20:30:52 -06:00
b9f28f764f
allowSmall -> defaultShowSmall, allow it to be overrided
2022-03-02 20:28:11 -06:00
48ef321c89
Changed some default values in projInfo
2022-03-02 20:21:24 -06:00
52a9f51510
Renamed modInfo -> projInfo, mod -> projEntry
2022-03-02 20:12:56 -06:00
f0e5442898
Ignore the error about using let instead of const :eye_roll:
...
It's most likely to change once the creator starts working on it
2022-02-27 22:10:42 -06:00
da44b8c4c3
Replaced demo mod with placeholder mod
2022-02-27 18:31:51 -06:00
12438b67b3
Added some logic to reduce redundancies in player data
2022-02-27 18:07:21 -06:00
690b963afd
Created utility function for opening layers as a modal
2022-02-27 17:06:38 -06:00
53d4c40aba
Fixed game over screen graphical issues
2022-02-27 16:55:43 -06:00
c9d3613d64
Make tab family take TabButtonOptions directly instead of TabButton
2022-02-27 16:49:13 -06:00
a81040d6a2
Moved persistence related code to its own file
2022-02-27 16:18:13 -06:00
a8af84f581
Reorganized components
2022-02-27 16:04:56 -06:00
552aca20e4
Added Profectus branding
2022-02-27 14:24:48 -06:00
e2126472b2
Fixed runtime issues with vue
...
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00
067ba6ce90
Make layers lazy instantiate
2022-01-27 22:47:26 -06:00
90e49e196f
Fixing more issues
2022-01-24 22:25:34 -06:00
15a460bf42
Fixing building / cleanup
2022-01-24 22:23:30 -06:00
6f781b33fa
New layer API WIP
2022-01-13 22:25:47 -06:00
34487cb3da
Hide tabs list when there's only a single tab
2021-09-19 12:04:55 -05:00
7c0f93b7ad
Renamed grid data -> state
2021-09-19 10:40:18 -05:00
eaf47bb946
Moved properties from player data to new settings and state objects
2021-09-05 18:53:04 -05:00
9e2cc02dce
Added badges to changelog
2021-09-04 22:02:13 -05:00
1571171239
Added changelog
2021-09-04 21:42:48 -05:00
9a01a2931b
Fixed issue with demo layer working incorrectly
2021-09-04 20:59:02 -05:00
d7b6df5b4f
Performance improvements :)
2021-09-04 20:19:59 -05:00
4869f042a9
Fixed issues with input fields in Saves Manager
2021-09-04 17:15:48 -05:00
bb7db73eba
Improved themes
2021-09-04 16:51:41 -05:00
6b501dd240
Merge branch 'side-project'
2021-09-04 13:51:06 -05:00
d56aa82297
Fix various issues from typescript update
2021-09-04 00:37:45 -05:00
a63a4084cb
Fixed errors caused by lack of .layers in player object
2021-08-30 23:14:22 -05:00
72e73db048
Fixed things happening on save load
2021-08-28 11:35:25 -05:00
97fe313558
Implemented chapter 2
2021-08-28 11:20:17 -05:00
2e06e8e4ea
Polish
2021-08-28 11:20:12 -05:00
856809cade
Implemented hunger mechanic
2021-08-28 07:42:38 -05:00
6b5c94d62e
Added warning notifications when resources deplete
2021-08-27 00:22:26 -05:00
029cd534b1
Added notifications to actions
2021-08-27 00:18:34 -05:00
9313748f21
Added develop action
2021-08-26 23:47:53 -05:00
fdfccefb67
Removed social resource and added make bed action
...
plus some stuff I forgot to add in the last commit
2021-08-26 22:24:56 -05:00
f516a3a092
Implemented force sleep and rest actions
2021-08-26 22:01:56 -05:00
116e6a47ec
Added nordic theme
2021-08-26 18:15:05 -05:00
0e4cf7ebbc
Moved links into resources objects
2021-08-26 00:57:33 -05:00
7890c1c298
Made resource colors non-transparent
2021-08-26 00:52:23 -05:00
5c23976ec7
Changed "assign" color to white
2021-08-26 00:29:27 -05:00
ae0fbd09eb
Refactored actions and added Bed node
2021-08-26 00:04:51 -05:00
1ee8d2a41c
Fixed issue with registering things out of order
2021-08-25 08:41:49 -05:00
e642b0e420
Some refactoring of resources
2021-08-25 00:04:40 -05:00
d2e0ab29f2
Various mobile fixes
2021-08-24 19:19:55 -05:00
a7009e416e
Implemented pinning resource amounts
2021-08-24 08:18:55 -05:00
b41e44e87e
Implemented links between resource nodes
2021-08-24 02:54:42 -05:00
e52b3751c9
Improved look of log
2021-08-24 00:40:36 -05:00
8a38ecf928
Added amount displays to resource and item nodes
2021-08-23 23:56:21 -05:00
7618ee291a
Implemented confirmable actions (plus logs and other related features)
2021-08-22 22:57:59 -05:00
11df9853d0
Implemented selecting nodes and running immediate actions
2021-08-22 01:50:03 -05:00
35b3226995
Updated action node type
2021-08-20 23:53:59 -05:00
b43f3003b5
Added diamond shaped nodes
2021-08-20 23:21:29 -05:00
02443bbb0c
Implemented dropping nodes into each other
...
Also improved node z-ordering and other related things
2021-08-20 00:47:56 -05:00
f3b934337f
Added board with basic time resource node
2021-08-19 00:26:34 -05:00
8fff8f2835
setup basic mod info
2021-08-17 08:06:30 -05:00
0afcd1cd3d
First pass at typescript support
...
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
8fe91e88c9
Vue 3 Migration
2021-07-24 17:08:52 -05:00
1017735fdf
Added pause game toggle to options and NaN screen
2021-07-02 09:03:04 -05:00
3671a072a1
Fixes
2021-07-02 08:16:29 -05:00
3772f65919
Used 2 layers tree to test mechanics
2021-07-02 04:50:44 -05:00