Commit graph

12 commits

Author SHA1 Message Date
2d9de00424 Make nested player proxies of arrays as well as objects 2022-05-03 01:35:30 -05:00
e56f34c13c Converted variables that track time to numbers 2022-03-11 15:33:08 -06:00
49474b1518 Changed path aliasing 2022-03-03 21:39:48 -06:00
e2126472b2 Fixed runtime issues with vue
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00
90e49e196f Fixing more issues 2022-01-24 22:25:34 -06:00
15a460bf42 Fixing building / cleanup 2022-01-24 22:23:30 -06:00
6f781b33fa New layer API WIP 2022-01-13 22:25:47 -06:00
eaf47bb946 Moved properties from player data to new settings and state objects 2021-09-05 18:53:04 -05:00
72e73db048 Fixed things happening on save load 2021-08-28 11:35:25 -05:00
9313748f21 Added develop action 2021-08-26 23:47:53 -05:00
02443bbb0c Implemented dropping nodes into each other
Also improved node z-ordering and other related things
2021-08-20 00:47:56 -05:00
0afcd1cd3d First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.

The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00