Commit graph

33 commits

Author SHA1 Message Date
9f25d7f58f Fix more modal paths 2024-10-17 16:17:32 +00:00
dfb14acc6e Allow null and undefined values in persistent refs 2024-03-29 04:39:56 +00:00
c85bca110b Sync cloud saves every minute 2024-03-05 22:47:29 -06:00
ece7ed2923 Add save conflict resolver 2024-03-05 22:47:27 -06:00
cfba55d2c6 Add galaxy api 2024-03-05 22:47:11 -06:00
7f4d57d3e4 Added incredibly dangerous deleteLowerSaves function to window 2023-02-15 20:36:08 -06:00
f5a25b2c2d Fix NaN detection
Also removes the proxy around player and cleaned up types
2023-02-15 20:21:26 -06:00
8c8f7f7904 Fix typos 2023-02-15 20:13:20 -06:00
9b49aedccb Add eslint rule for strict boolean expressions and fix linting issues 2022-12-20 21:33:23 -06:00
b8e498250b Set modVersion 🤦 2022-12-11 23:44:07 -06:00
8e8c71224a Fix total resources increasing on load 2022-12-07 23:01:38 -06:00
7a1e00b2e8 Fixed offline time not being capped 2022-12-03 12:26:12 -06:00
fe865bff9d Add onLoad event 2022-07-21 19:23:50 -05:00
db304dea43 Cleaned up docs 2022-07-10 01:07:39 -05:00
9828e5ec62 Document all the window augmentations 2022-07-09 22:09:25 -05:00
ab81a140c9 Make all type-only imports explicit 2022-06-26 19:17:22 -05:00
868a77af29 Saving is now always lz-string. saveEncoding renamed to exportEncoding.
exportEncoding only affects exports, and defaults to base64 so it's
obfuscated but doesn't have issues with being pasted in discord
2022-05-10 20:58:13 -05:00
9a40249c00 Fixed error when switching between saves with different layers 2022-05-03 01:35:48 -05:00
cfe378020a Added support for reading/loading from different encodings 2022-04-24 16:59:20 -05:00
e56f34c13c Converted variables that track time to numbers 2022-03-11 15:33:08 -06:00
49474b1518 Changed path aliasing 2022-03-03 21:39:48 -06:00
52a9f51510 Renamed modInfo -> projInfo, mod -> projEntry 2022-03-02 20:12:56 -06:00
e2126472b2 Fixed runtime issues with vue
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00
90e49e196f Fixing more issues 2022-01-24 22:25:34 -06:00
15a460bf42 Fixing building / cleanup 2022-01-24 22:23:30 -06:00
6f781b33fa New layer API WIP 2022-01-13 22:25:47 -06:00
eaf47bb946 Moved properties from player data to new settings and state objects 2021-09-05 18:53:04 -05:00
72e73db048 Fixed things happening on save load 2021-08-28 11:35:25 -05:00
9313748f21 Added develop action 2021-08-26 23:47:53 -05:00
7618ee291a Implemented confirmable actions (plus logs and other related features) 2021-08-22 22:57:59 -05:00
c4db2a51c7 Fixed hardReset not updating the active save file 2021-08-22 02:00:38 -05:00
3163b58ba6 Fixed saves issues 2021-08-20 21:14:08 -05:00
0afcd1cd3d First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.

The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00