9a40249c00
Fixed error when switching between saves with different layers
2022-05-03 01:35:48 -05:00
8f7160c725
Add comments for modifiers
2022-05-01 19:23:43 -05:00
665ddff196
Replaced the two Direction enums with a single one
2022-04-30 23:54:14 -05:00
cfe378020a
Added support for reading/loading from different encodings
2022-04-24 16:59:20 -05:00
d988b37e8d
Clean up typing
2022-04-23 22:14:47 -05:00
f76d5deb6e
Tooltips overhaul
2022-04-23 22:14:45 -05:00
c918f1b54b
Add render functions that ensure returned type is always a JSX element
2022-04-23 22:14:29 -05:00
5a59aaf4fc
Persistence rework
...
- Removed makePersistent
- Removed Persistent, renamed PersistentRef to Persistent
- createLazyProxy now takes optional base object
- For use where previously makePersistent would be used
- Added warnings when creating refs outside a layer
- Added warnings when persistent refs aren't included in their layer object
- createLayer now takes id as a parameter rather than an option
2022-04-10 19:26:33 -05:00
af9b2a8d19
Print key and value in lazy proxy's setter error message
2022-04-01 01:08:22 -05:00
3fa7ccf0c1
Added collapsibles
2022-03-27 19:23:20 -05:00
561dd35570
Added events to onClick
2022-03-27 00:47:34 -05:00
563bf76bee
setupHoldToClick calls stop on unmount
2022-03-11 17:01:22 -06:00
e56f34c13c
Converted variables that track time to numbers
2022-03-11 15:33:08 -06:00
7524ed3164
Export more types
2022-03-08 19:40:51 -06:00
49474b1518
Changed path aliasing
2022-03-03 21:39:48 -06:00
b9f28f764f
allowSmall -> defaultShowSmall, allow it to be overrided
2022-03-02 20:28:11 -06:00
52a9f51510
Renamed modInfo -> projInfo, mod -> projEntry
2022-03-02 20:12:56 -06:00
f352c7d316
Cache decimals used for formatting numbers
2022-03-01 23:40:27 -06:00
5beecba267
Have features register settings fields dynamically
2022-02-27 16:41:39 -06:00
a8af84f581
Reorganized components
2022-02-27 16:04:56 -06:00
e2126472b2
Fixed runtime issues with vue
...
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00
90e49e196f
Fixing more issues
2022-01-24 22:25:34 -06:00
15a460bf42
Fixing building / cleanup
2022-01-24 22:23:30 -06:00
6f781b33fa
New layer API WIP
2022-01-13 22:25:47 -06:00
7c0f93b7ad
Renamed grid data -> state
2021-09-19 10:40:18 -05:00
eaf47bb946
Moved properties from player data to new settings and state objects
2021-09-05 18:53:04 -05:00
4869f042a9
Fixed issues with input fields in Saves Manager
2021-09-04 17:15:48 -05:00
6b501dd240
Merge branch 'side-project'
2021-09-04 13:51:06 -05:00
d56aa82297
Fix various issues from typescript update
2021-09-04 00:37:45 -05:00
72e73db048
Fixed things happening on save load
2021-08-28 11:35:25 -05:00
97fe313558
Implemented chapter 2
2021-08-28 11:20:17 -05:00
9313748f21
Added develop action
2021-08-26 23:47:53 -05:00
ae0fbd09eb
Refactored actions and added Bed node
2021-08-26 00:04:51 -05:00
a7009e416e
Implemented pinning resource amounts
2021-08-24 08:18:55 -05:00
dc912ef54d
Fixed typing issues with selected node
2021-08-23 23:55:43 -05:00
040fcfdf5f
Fixed formatTime
2021-08-23 23:54:49 -05:00
7618ee291a
Implemented confirmable actions (plus logs and other related features)
2021-08-22 22:57:59 -05:00
c4db2a51c7
Fixed hardReset not updating the active save file
2021-08-22 02:00:38 -05:00
11df9853d0
Implemented selecting nodes and running immediate actions
2021-08-22 01:50:03 -05:00
3163b58ba6
Fixed saves issues
2021-08-20 21:14:08 -05:00
02443bbb0c
Implemented dropping nodes into each other
...
Also improved node z-ordering and other related things
2021-08-20 00:47:56 -05:00
0dcf417a31
Implemented most of the basic features for new Board component
2021-08-19 00:26:43 -05:00
d47ce3525d
Implemented most of the basic features for new Board component
2021-08-19 00:25:49 -05:00
0afcd1cd3d
First pass at typescript support
...
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
a1860099ed
Fixed loading error
2021-07-24 18:02:56 -05:00
8fe91e88c9
Vue 3 Migration
2021-07-24 17:08:52 -05:00
3671a072a1
Fixes
2021-07-02 08:16:29 -05:00
3772f65919
Used 2 layers tree to test mechanics
2021-07-02 04:50:44 -05:00
e5b031ddb0
onClick, onPress, and onHold => click, press, and hold
2021-06-28 00:20:29 -05:00
9502430280
Implemented hotkeys
2021-06-24 19:13:34 -05:00