thepaperpilot
0afcd1cd3d
Oh man did this end up requiring a *ton* of other work as well. There's still a few typing issues I still can't quite work out, and others I'd like to improve when I have time. In fact, this version doesn't even really work, it has a stack overflow error caused by a tooltip for some reason have a tree inside it, which in turn has another tooltip, etc. There's also 17 errors that I *really* feel like shouldn't be there, but they are, and 113 warnings - mostly using ! to assert that things are non-null. Lots of work left to do, to sum up. The reason I'm committing this now is because I really need to get to work on my game jam, and since it won't use a tree or really many of TMT-X's features, I can get away with using a broken engine :)
42 lines
1.2 KiB
Vue
42 lines
1.2 KiB
Vue
<template>
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<infobox v-if="infobox != undefined" :id="infobox" />
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<main-display />
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<sticky v-if="showPrestigeButton"><prestige-button /></sticky>
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<resource-display />
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<milestones />
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<component v-if="midsection" :is="midsection" />
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<clickables />
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<buyables />
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<upgrades />
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<challenges />
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<achievements />
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</template>
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<script lang="ts">
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import { layers } from "@/game/layers";
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import { coerceComponent, InjectLayerMixin } from "@/util/vue";
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import { Component, defineComponent } from "vue";
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export default defineComponent({
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name: "default-layer-tab",
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mixins: [InjectLayerMixin],
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computed: {
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infobox(): string | undefined {
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return (
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layers[this.layer].infoboxes && Object.keys(layers[this.layer].infoboxes!.data)[0]
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);
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},
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midsection(): Component | string | null {
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if (layers[this.layer].midsection) {
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return coerceComponent(layers[this.layer].midsection!);
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}
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return null;
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},
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showPrestigeButton(): boolean {
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return layers[this.layer].type !== "none";
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}
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}
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});
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</script>
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<style scoped></style>
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