Profectus-Demo/src/components/system/DefaultLayerTab.vue
thepaperpilot 0afcd1cd3d First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.

The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00

42 lines
1.2 KiB
Vue

<template>
<infobox v-if="infobox != undefined" :id="infobox" />
<main-display />
<sticky v-if="showPrestigeButton"><prestige-button /></sticky>
<resource-display />
<milestones />
<component v-if="midsection" :is="midsection" />
<clickables />
<buyables />
<upgrades />
<challenges />
<achievements />
</template>
<script lang="ts">
import { layers } from "@/game/layers";
import { coerceComponent, InjectLayerMixin } from "@/util/vue";
import { Component, defineComponent } from "vue";
export default defineComponent({
name: "default-layer-tab",
mixins: [InjectLayerMixin],
computed: {
infobox(): string | undefined {
return (
layers[this.layer].infoboxes && Object.keys(layers[this.layer].infoboxes!.data)[0]
);
},
midsection(): Component | string | null {
if (layers[this.layer].midsection) {
return coerceComponent(layers[this.layer].midsection!);
}
return null;
},
showPrestigeButton(): boolean {
return layers[this.layer].type !== "none";
}
}
});
</script>
<style scoped></style>