thepaperpilot
0afcd1cd3d
Oh man did this end up requiring a *ton* of other work as well. There's still a few typing issues I still can't quite work out, and others I'd like to improve when I have time. In fact, this version doesn't even really work, it has a stack overflow error caused by a tooltip for some reason have a tree inside it, which in turn has another tooltip, etc. There's also 17 errors that I *really* feel like shouldn't be there, but they are, and 113 warnings - mostly using ! to assert that things are non-null. Lots of work left to do, to sum up. The reason I'm committing this now is because I really need to get to work on my game jam, and since it won't use a tree or really many of TMT-X's features, I can get away with using a broken engine :)
32 lines
802 B
Vue
32 lines
802 B
Vue
<template>
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<LayerProvider :layer="layer" :index="tab.index">
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<component :is="display" />
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</LayerProvider>
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</template>
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<script lang="ts">
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import { layers } from "@/game/layers";
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import { coerceComponent, InjectLayerMixin } from "@/util/vue";
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import { Component, defineComponent } from "vue";
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export default defineComponent({
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name: "subtab",
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mixins: [InjectLayerMixin],
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props: {
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id: {
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type: [Number, String],
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required: true
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}
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},
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computed: {
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display(): Component | string | undefined {
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return (
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layers[this.layer].subtabs![this.id].display &&
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coerceComponent(layers[this.layer].subtabs![this.id].display!)
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);
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}
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}
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});
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</script>
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<style scoped></style>
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