Profectus-Demo/src/components/features/Subtab.vue
thepaperpilot 0afcd1cd3d First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.

The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00

32 lines
802 B
Vue

<template>
<LayerProvider :layer="layer" :index="tab.index">
<component :is="display" />
</LayerProvider>
</template>
<script lang="ts">
import { layers } from "@/game/layers";
import { coerceComponent, InjectLayerMixin } from "@/util/vue";
import { Component, defineComponent } from "vue";
export default defineComponent({
name: "subtab",
mixins: [InjectLayerMixin],
props: {
id: {
type: [Number, String],
required: true
}
},
computed: {
display(): Component | string | undefined {
return (
layers[this.layer].subtabs![this.id].display &&
coerceComponent(layers[this.layer].subtabs![this.id].display!)
);
}
}
});
</script>
<style scoped></style>