Profectus-Demo/src/data/mod.tsx
thepaperpilot e2126472b2 Fixed runtime issues with vue
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00

118 lines
4.4 KiB
TypeScript

import Modal from "@/components/system/Modal.vue";
import Spacer from "@/components/system/Spacer.vue";
import { jsx } from "@/features/feature";
import { createResource, trackBest, trackOOMPS, trackTotal } from "@/features/resource";
import { branchedResetPropagation, createTree, GenericTree } from "@/features/tree";
import { globalBus } from "@/game/events";
import { createLayer, GenericLayer } from "@/game/layers";
import player, { PlayerData } from "@/game/player";
import { DecimalSource } from "@/lib/break_eternity";
import Decimal, { format, formatTime } from "@/util/bignum";
import { render } from "@/util/vue";
import { computed, ref, toRaw } from "vue";
import a from "./layers/aca/a";
import c from "./layers/aca/c";
import f from "./layers/aca/f";
export const main = createLayer(() => {
const points = createResource<DecimalSource>(10);
const best = trackBest(points);
const total = trackTotal(points);
const showAchievements = ref(false);
const pointGain = computed(() => {
if (!c.generatorUpgrade.bought.value) return new Decimal(0);
let gain = new Decimal(3.19);
if (c.lollipopMultiplierUpgrade.bought.value)
gain = gain.times(c.lollipopMultiplierEffect.value);
return gain;
});
globalBus.on("update", diff => {
points.value = Decimal.add(points.value, Decimal.times(pointGain.value, diff));
});
const oomps = trackOOMPS(points, pointGain);
// Note: Casting as generic tree to avoid recursive type definitions
const tree = createTree(() => ({
nodes: [[c.treeNode], [f.treeNode, c.spook]],
leftSideNodes: [a.treeNode, c.h],
branches: [
{
startNode: f.treeNode,
endNode: c.treeNode,
stroke: "blue",
"stroke-width": "25px",
style: {
filter: "blur(5px)"
}
},
{ startNode: c.treeNode, endNode: c.g }
],
onReset() {
points.value = toRaw(this.resettingNode.value) === toRaw(c.treeNode) ? 0 : 10;
best.value = points.value;
total.value = points.value;
},
resetPropagation: branchedResetPropagation
})) as GenericTree;
// Note: layers don't _need_ a reference to everything,
// but I'd recommend it over trying to remember what does and doesn't need to be included.
// Officially all you need are anything with persistency or that you want to access elsewhere
return {
id: "main",
name: "Tree",
links: tree.links,
display: jsx(() => (
<>
<div v-show={player.devSpeed === 0}>Game Paused</div>
<div v-show={player.devSpeed && player.devSpeed !== 1}>
Dev Speed: {format(player.devSpeed || 0)}x
</div>
<div v-show={player.offlineTime != undefined}>
Offline Time: {formatTime(player.offlineTime || 0)}
</div>
<div>
<span v-show={Decimal.lt(points.value, "1e1000")}>You have </span>
<h2>{format(points.value)}</h2>
<span v-show={Decimal.lt(points.value, "1e1e6")}> points</span>
</div>
<div v-show={Decimal.gt(pointGain.value, 0)}>({oomps.value})</div>
<Spacer />
<button onClick={() => (showAchievements.value = true)}>open achievements</button>
<Modal
modelValue={showAchievements.value}
onUpdate:modelValue={value => (showAchievements.value = value)}
v-slots={{
header: () => <h2>Achievements</h2>,
body: a.display
}}
/>
{render(tree)}
</>
)),
points,
best,
total,
oomps,
tree,
showAchievements
};
});
export const getInitialLayers = (
/* eslint-disable-next-line @typescript-eslint/no-unused-vars */
player: Partial<PlayerData>
): Array<GenericLayer> => [main, f, c, a];
export const hasWon = computed(() => {
return false;
});
/* eslint-disable @typescript-eslint/no-unused-vars */
export function fixOldSave(
oldVersion: string | undefined,
player: Partial<PlayerData>
// eslint-disable-next-line @typescript-eslint/no-empty-function
): void {}
/* eslint-enable @typescript-eslint/no-unused-vars */