Make layers lazy instantiate
This commit is contained in:
parent
90e49e196f
commit
067ba6ce90
8 changed files with 929 additions and 909 deletions
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@ -118,6 +118,7 @@ export type LayerTreeNode<T extends LayerTreeNodeOptions> = Replace<
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append: ProcessedComputable<boolean>;
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}
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>;
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export type GenericLayerTreeNode = LayerTreeNode<LayerTreeNodeOptions>;
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export function createLayerTreeNode<T extends LayerTreeNodeOptions>(options: T): LayerTreeNode<T> {
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processComputable(options as T, "append");
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@ -1,5 +1,5 @@
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import Tooltip from "@/components/system/Tooltip.vue";
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import { points as mainPoints } from "@/data/mod";
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import { main } from "@/data/mod";
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import { createAchievement } from "@/features/achievement";
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import { createGrid } from "@/features/grid";
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import { createResource } from "@/features/resource";
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@ -8,14 +8,15 @@ import { createLayer } from "@/game/layers";
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import { DecimalSource } from "@/lib/break_eternity";
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import Decimal from "@/util/bignum";
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import { render, renderRow } from "@/util/vue";
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import { points as fPoints } from "./f";
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import f from "./f";
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const layer = createLayer(() => {
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const id = "a";
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const color = "yellow";
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const name = "Achievements";
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const points = createResource<DecimalSource>(0, "achievement power");
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export const treeNode = createTreeNode({
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const treeNode = createTreeNode({
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tooltip: "Achievements",
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onClick() {
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// TODO open this layer as a modal
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@ -48,7 +49,7 @@ const ach3 = createAchievement({
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tooltip:
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"Get a farm point.\n\nReward: The dinosaur is now your friend (you can max Farm Points).",
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shouldEarn: function () {
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return Decimal.gte(fPoints.value, 1);
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return Decimal.gte(f.value.points.value, 1);
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},
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onComplete() {
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console.log("Bork bork bork!");
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@ -86,8 +87,8 @@ const grid = createGrid({
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getDisplay(id) {
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return String(id);
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},
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getCanClick() {
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return Decimal.eq(mainPoints.value, 10);
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getCanClick(): boolean {
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return Decimal.eq(main.value.points.value, 10);
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},
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onClick(id, state) {
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this.cells[id].state = Number(state) + 1;
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@ -101,7 +102,7 @@ const display = (
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</template>
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);
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const layer = createLayer({
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return {
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id,
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color,
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name,
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@ -110,6 +111,7 @@ const layer = createLayer({
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grid,
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treeNode,
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display
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};
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});
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export default layer;
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@ -9,13 +9,13 @@ import Spacer from "@/components/system/Spacer.vue";
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import Sticky from "@/components/system/Sticky.vue";
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import VerticalRule from "@/components/system/VerticalRule.vue";
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import { createLayerTreeNode, createResetButton } from "@/data/common";
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import { points as mainPoints, tree as mainTree } from "@/data/mod";
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import { main } from "@/data/mod";
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import { createBar, Direction } from "@/features/bar";
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import { createBuyable } from "@/features/buyable";
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import { createChallenge } from "@/features/challenge";
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import { createClickable } from "@/features/clickable";
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import { createCumulativeConversion, createExponentialScaling } from "@/features/conversion";
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import { persistent, showIf } from "@/features/feature";
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import { CoercableComponent, persistent, showIf } from "@/features/feature";
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import { createHotkey } from "@/features/hotkey";
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import { createInfobox } from "@/features/infobox";
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import { createMilestone } from "@/features/milestone";
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@ -23,17 +23,16 @@ import { createReset } from "@/features/reset";
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import { addSoftcap, createResource, displayResource, trackBest } from "@/features/resource";
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import { createTab } from "@/features/tab";
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import { createTabButton, createTabFamily } from "@/features/tabFamily";
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import { createTree, createTreeNode } from "@/features/tree";
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import { createTree, createTreeNode, GenericTreeNode, TreeBranch } from "@/features/tree";
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import { createUpgrade } from "@/features/upgrade";
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import { createLayer, getLayer } from "@/game/layers";
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import { DecimalSource } from "@/lib/break_eternity";
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import Decimal, { format, formatWhole } from "@/util/bignum";
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import { render, renderCol, renderRow } from "@/util/vue";
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import { computed } from "vue";
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import { boop, tab as fTab, treeNode as fNode } from "./f";
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const c = getLayer("c");
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import { computed, Ref } from "vue";
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import f from "./f";
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const layer = createLayer(() => {
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const id = "c";
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const color = "#4BDC13";
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const name = "Candies";
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@ -41,7 +40,7 @@ const points = addSoftcap(createResource<DecimalSource>(0, "lollipops"), 1e100,
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const best = trackBest(points);
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const beep = persistent<boolean>(false);
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const thingy = persistent<string>("pointy");
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export const otherThingy = persistent<number>(10);
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const otherThingy = persistent<number>(10);
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const spentOnBuyables = persistent(new Decimal(10));
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const waffleBoost = computed(() => Decimal.pow(points.value, 0.2));
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@ -77,7 +76,7 @@ const lollipopMilestone4 = createMilestone({
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return (
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<div style="display: flex; justify-content: center">
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<Toggle title="beep" v-model={beep} />
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<Toggle title="boop" v-model={boop} />
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<Toggle title="boop" v-model={f.value.boop as Ref<boolean>} />
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</div>
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);
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}
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@ -108,7 +107,7 @@ const funChallenge = createChallenge({
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return showIf(Decimal.gt(best.value, 0));
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},
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goal: 20,
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resource: () => mainPoints,
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resource: main.value.points,
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onComplete() {
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console.log("hiii");
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},
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@ -124,13 +123,13 @@ const funChallenge = createChallenge({
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});
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const funEffect = computed(() => Decimal.add(points.value, 1).tetrate(0.02));
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export const generatorUpgrade = createUpgrade({
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const generatorUpgrade = createUpgrade({
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title: "Generator of Genericness",
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display: "Gain 1 point every second",
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cost: 1,
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resource: points
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});
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export const lollipopMultiplierUpgrade = createUpgrade({
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const lollipopMultiplierUpgrade = createUpgrade({
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display: () =>
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`Point generation is faster based on your unspent Lollipops<br>Currently: ${format(
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lollipopMultiplierEffect.value
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@ -139,22 +138,23 @@ export const lollipopMultiplierUpgrade = createUpgrade({
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resource: points,
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visibility: () => showIf(generatorUpgrade.bought.value)
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});
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export const lollipopMultiplierEffect = computed(() => {
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const lollipopMultiplierEffect = computed(() => {
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let ret = Decimal.add(points.value, 1).pow(0.5);
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if (ret.gte("1e20000000")) ret = ret.sqrt().times("1e10000000");
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return ret;
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});
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export const unlockIlluminatiUpgrade = createUpgrade({
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const unlockIlluminatiUpgrade = createUpgrade({
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visibility() {
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return showIf(lollipopMultiplierUpgrade.bought.value);
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},
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canPurchase() {
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return Decimal.lt(mainPoints.value, 7);
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return Decimal.lt(main.value.points.value, 7);
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},
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onPurchase() {
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mainPoints.value = Decimal.add(mainPoints.value, 7);
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main.value.points.value = Decimal.add(main.value.points.value, 7);
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},
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display: "Only buyable with less than 7 points, and gives you 7 more. Unlocks a secret subtab.",
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display:
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"Only buyable with less than 7 points, and gives you 7 more. Unlocks a secret subtab.",
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style() {
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if (this.bought) {
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return { backgroundColor: "#1111dd" };
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@ -216,7 +216,7 @@ const respecBuyables = createClickable({
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}
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points.value = Decimal.add(points.value, spentOnBuyables.value);
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mainTree.reset(treeNode);
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main.value.tree.reset(treeNode);
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}
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});
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const sellExhancer = createClickable({
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@ -249,10 +249,10 @@ const longBoi = createBar({
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width: 300,
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height: 30,
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progress() {
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return Decimal.add(mainPoints.value, 1).log(10).div(10).toNumber();
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return Decimal.add(main.value.points.value, 1).log(10).div(10).toNumber();
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},
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display() {
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return format(mainPoints.value) + " / 1e10 points";
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return format(main.value.points.value) + " / 1e10 points";
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}
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});
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const tallBoi = createBar({
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@ -264,10 +264,10 @@ const tallBoi = createBar({
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width: 50,
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height: 200,
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progress() {
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return Decimal.div(mainPoints.value, 100);
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return Decimal.div(main.value.points.value, 100);
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},
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display() {
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return formatWhole(Decimal.div(mainPoints.value, 1).min(100)) + "%";
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return formatWhole(Decimal.div(main.value.points.value, 1).min(100)) + "%";
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}
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});
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const flatBoi = createBar({
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@ -284,13 +284,13 @@ const flatBoi = createBar({
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const conversion = createCumulativeConversion({
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scaling: createExponentialScaling(10, 5, 0.5),
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baseResource: mainPoints,
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baseResource: main.value.points,
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gainResource: points,
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roundUpCost: true
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});
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const reset = createReset({
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thingsToReset: () => [c()]
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thingsToReset: () => [getLayer("c")]
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});
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const hotkeys = [
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@ -312,7 +312,7 @@ const hotkeys = [
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})
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];
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export const treeNode = createLayerTreeNode({
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const treeNode = createLayerTreeNode({
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layerID: id,
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color,
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reset,
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@ -320,7 +320,9 @@ export const treeNode = createLayerTreeNode({
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tooltip() {
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let tooltip = displayResource(points);
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if (Decimal.gt(exhancers.amount.value, 0)) {
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tooltip += `<br><i><br><br><br>${formatWhole(exhancers.amount.value)} Exhancers</i>`;
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tooltip += `<br><i><br><br><br>${formatWhole(
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exhancers.amount.value
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)} Exhancers</i>`;
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}
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return tooltip;
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},
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@ -332,7 +334,7 @@ export const treeNode = createLayerTreeNode({
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const resetButton = createResetButton({
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conversion,
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tree: mainTree,
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tree: main.value.tree,
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treeNode,
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style: {
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color: "#AA66AA"
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@ -340,7 +342,7 @@ const resetButton = createResetButton({
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resetDescription: "Melt your points into "
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});
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export const g = createTreeNode({
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const g = createTreeNode({
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display: "TH",
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color: "#6d3678",
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canClick() {
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@ -358,29 +360,30 @@ export const g = createTreeNode({
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return "";
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}
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});
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export const h = createTreeNode({
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const h = createTreeNode({
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id: "h",
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tooltip() {
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return `Restore your points to ${format(otherThingy.value)}`;
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},
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canClick() {
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return Decimal.lt(mainPoints.value, otherThingy.value);
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return Decimal.lt(main.value.points.value, otherThingy.value);
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},
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onClick() {
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mainPoints.value = otherThingy.value;
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main.value.points.value = otherThingy.value;
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}
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});
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export const spook = createTreeNode({});
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const spook = createTreeNode({});
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const tree = createTree({
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nodes() {
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nodes(): GenericTreeNode[][] {
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return [
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[fNode, treeNode],
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[f.value.treeNode, treeNode],
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[g, spook, h]
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];
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},
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branches: () => [
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branches(): TreeBranch[] {
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return [
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{
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startNode: fNode,
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startNode: f.value.treeNode,
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endNode: treeNode,
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style: {
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strokeWidth: "25px",
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@ -390,7 +393,8 @@ const tree = createTree({
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},
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{ startNode: treeNode, endNode: g },
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{ startNode: g, endNode: h }
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]
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];
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}
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});
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const illuminatiTabs = createTabFamily({
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@ -405,7 +409,7 @@ const illuminatiTabs = createTabFamily({
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display: "first"
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}),
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second: createTabButton({
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tab: () => fTab,
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tab: f.value.display as CoercableComponent,
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display: "second"
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})
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},
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@ -442,7 +446,7 @@ const tabs = createTabFamily({
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<div>Name your points!</div>
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<Text v-model={thingy} />
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<Sticky style="color: red; font-size: 32px; font-family: Comic Sans MS;">
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I have {displayResource(mainPoints)}!
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I have {displayResource(main.value.points)}!
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</Sticky>
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<hr />
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{renderCol(lollipopMilestones)}
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@ -555,7 +559,7 @@ const tabs = createTabFamily({
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}
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});
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const layer = createLayer({
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return {
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id,
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color,
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name,
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@ -600,6 +604,7 @@ const layer = createLayer({
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resetButton,
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minWidth: 800,
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display: render(tabs)
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};
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});
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export default layer;
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@ -1,6 +1,6 @@
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import MainDisplay from "@/components/features/MainDisplay.vue";
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import { createLayerTreeNode, createResetButton } from "@/data/common";
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import { points as mainPoints, tree as mainTree } from "@/data/mod";
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import { main } from "@/data/mod";
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import { createClickable } from "@/features/clickable";
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import { createExponentialScaling, createIndependentConversion } from "@/features/conversion";
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import { persistent } from "@/features/feature";
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@ -10,15 +10,14 @@ import { createResource, displayResource } from "@/features/resource";
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import { createLayer, getLayer } from "@/game/layers";
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import Decimal, { DecimalSource, formatWhole } from "@/util/bignum";
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import { render } from "@/util/vue";
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import { otherThingy } from "./c";
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const f = getLayer("f");
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import c from "./c";
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const layer = createLayer(() => {
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const id = "f";
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const color = "#FE0102";
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const name = "Farms";
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export const points = createResource<DecimalSource>(0, "farm points");
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export const boop = persistent<boolean>(false);
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const points = createResource<DecimalSource>(0, "farm points");
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const boop = persistent<boolean>(false);
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const coolInfo = createInfobox({
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title: "Lore",
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@ -90,17 +89,17 @@ const resetClickable = createClickable({
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});
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const reset = createReset({
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thingsToReset: () => [f()]
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thingsToReset: () => [getLayer("f")]
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});
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const conversion = createIndependentConversion({
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scaling: createExponentialScaling(10, 3, 0.5),
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baseResource: mainPoints,
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baseResource: main.value.points,
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gainResource: points,
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modifyGainAmount: gain => Decimal.times(gain, otherThingy.value)
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modifyGainAmount: gain => Decimal.times(gain, c.value.otherThingy.value)
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});
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export const treeNode = createLayerTreeNode({
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const treeNode = createLayerTreeNode({
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layerID: id,
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color,
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reset,
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@ -109,33 +108,33 @@ export const treeNode = createLayerTreeNode({
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return `${displayResource(points)} ${points.displayName}`;
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}
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return `This weird farmer dinosaur will only see you if you have at least 10 points. You only have ${displayResource(
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mainPoints
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main.value.points
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)}`;
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},
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canClick() {
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return Decimal.gte(mainPoints.value, 10);
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return Decimal.gte(main.value.points.value, 10);
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}
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});
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const resetButton = createResetButton({
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conversion,
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tree: mainTree,
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tree: main.value.tree,
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treeNode,
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display() {
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if (this.conversion.buyMax) {
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return (
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<span>
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Hi! I'm a <u>weird dinosaur</u> and I'll give you{" "}
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<b>{formatWhole(this.conversion.currentGain.value)}</b> Farm Points in exchange
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for all of your points and lollipops! (You'll get another one at{" "}
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<b>{formatWhole(this.conversion.currentGain.value)}</b> Farm Points in
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exchange for all of your points and lollipops! (You'll get another one at{" "}
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{formatWhole(this.conversion.nextAt.value)} points)
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</span>
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);
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} else {
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return (
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<span>
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Hi! I'm a <u>weird dinosaur</u> and I'll give you a Farm Point in exchange for
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all of your points and lollipops! (At least{" "}
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Hi! I'm a <u>weird dinosaur</u> and I'll give you a Farm Point in exchange
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for all of your points and lollipops! (At least{" "}
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{formatWhole(this.conversion.nextAt.value)} points)
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</span>
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);
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@ -143,7 +142,7 @@ const resetButton = createResetButton({
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}
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});
|
||||
|
||||
export const tab = (): JSX.Element => (
|
||||
const tab = (): JSX.Element => (
|
||||
<template>
|
||||
{render(coolInfo)}
|
||||
<MainDisplay resource={points} color={color} />
|
||||
|
@ -158,7 +157,7 @@ export const tab = (): JSX.Element => (
|
|||
</template>
|
||||
);
|
||||
|
||||
const layer = createLayer({
|
||||
return {
|
||||
id,
|
||||
color,
|
||||
name,
|
||||
|
@ -173,6 +172,7 @@ const layer = createLayer({
|
|||
treeNode,
|
||||
resetButton,
|
||||
display: tab
|
||||
};
|
||||
});
|
||||
|
||||
export default layer;
|
||||
|
|
|
@ -10,23 +10,21 @@ import Decimal, { format, formatSmall, formatTime } from "@/util/bignum";
|
|||
import { render } from "@/util/vue";
|
||||
import { computed, ref } from "vue";
|
||||
import a from "./layers/aca/a";
|
||||
import c, {
|
||||
generatorUpgrade,
|
||||
lollipopMultiplierEffect,
|
||||
lollipopMultiplierUpgrade
|
||||
} from "./layers/aca/c";
|
||||
import c from "./layers/aca/c";
|
||||
import f from "./layers/aca/f";
|
||||
|
||||
export const points = createResource<DecimalSource>(0);
|
||||
export const main = createLayer(() => {
|
||||
const points = createResource<DecimalSource>(0);
|
||||
const best = trackBest(points);
|
||||
const total = trackTotal(points);
|
||||
const oomps = trackOOMPS(points);
|
||||
const showModal = ref(false);
|
||||
|
||||
const pointGain = computed(() => {
|
||||
if (!generatorUpgrade.bought) return new Decimal(0);
|
||||
if (!c.value.generatorUpgrade.bought) return new Decimal(0);
|
||||
let gain = new Decimal(3.19);
|
||||
if (lollipopMultiplierUpgrade.bought) gain = gain.times(lollipopMultiplierEffect.value);
|
||||
if (c.value.lollipopMultiplierUpgrade.bought)
|
||||
gain = gain.times(c.value.lollipopMultiplierEffect.value);
|
||||
return gain;
|
||||
});
|
||||
globalBus.on("update", diff => {
|
||||
|
@ -34,26 +32,27 @@ globalBus.on("update", diff => {
|
|||
});
|
||||
|
||||
// Note: Casting as generic tree to avoid recursive type definitions
|
||||
export const tree = createTree({
|
||||
nodes: () => [[c.treeNode], [f.treeNode, c.spook]],
|
||||
leftSideNodes: [a.treeNode, c.h],
|
||||
const tree = createTree({
|
||||
nodes: [[c.value.treeNode], [f.value.treeNode, c.value.spook]],
|
||||
leftSideNodes: [a.value.treeNode, c.value.h],
|
||||
branches: [
|
||||
{
|
||||
startNode: f.treeNode,
|
||||
endNode: c.treeNode,
|
||||
startNode: f.value.treeNode,
|
||||
endNode: c.value.treeNode,
|
||||
stroke: "blue",
|
||||
"stroke-width": "25px",
|
||||
style: {
|
||||
filter: "blur(5px)"
|
||||
}
|
||||
},
|
||||
{ startNode: c.treeNode, endNode: c.g }
|
||||
{ startNode: c.value.treeNode, endNode: c.value.g }
|
||||
]
|
||||
}) as GenericTree;
|
||||
|
||||
// Note: layers don't _need_ a reference to everything, but I'd recommend it over trying to remember
|
||||
// what does and doesn't need to be included. Officially all you need are anything with persistency
|
||||
export const main = createLayer({
|
||||
// Note: layers don't _need_ a reference to everything,
|
||||
// but I'd recommend it over trying to remember what does and doesn't need to be included.
|
||||
// Officially all you need are anything with persistency or that you want to access elsewhere
|
||||
return {
|
||||
id: "main",
|
||||
name: "Tree",
|
||||
links: tree.links,
|
||||
|
@ -95,12 +94,13 @@ export const main = createLayer({
|
|||
total,
|
||||
oomps,
|
||||
tree
|
||||
};
|
||||
});
|
||||
|
||||
export const getInitialLayers = (
|
||||
/* eslint-disable-next-line @typescript-eslint/no-unused-vars */
|
||||
player: Partial<PlayerData>
|
||||
): Array<GenericLayer> => [main, f, c, a];
|
||||
): Array<GenericLayer> => [main.value, f.value, c.value, a.value];
|
||||
|
||||
export const hasWon = computed(() => {
|
||||
return false;
|
||||
|
|
|
@ -37,7 +37,7 @@ type BuyableDisplay =
|
|||
export interface BuyableOptions {
|
||||
visibility?: Computable<Visibility>;
|
||||
cost?: Computable<DecimalSource>;
|
||||
resource?: Computable<Resource>;
|
||||
resource?: Resource;
|
||||
canPurchase?: Computable<boolean>;
|
||||
purchaseLimit?: Computable<DecimalSource>;
|
||||
classes?: Computable<Record<string, boolean>>;
|
||||
|
|
|
@ -34,7 +34,7 @@ export interface ChallengeOptions {
|
|||
canComplete?: Computable<boolean | DecimalSource>;
|
||||
completionLimit?: Computable<DecimalSource>;
|
||||
mark?: Computable<boolean | string>;
|
||||
resource?: Computable<Resource>;
|
||||
resource?: Resource;
|
||||
goal?: Computable<DecimalSource>;
|
||||
classes?: Computable<Record<string, boolean>>;
|
||||
style?: Computable<StyleValue>;
|
||||
|
@ -72,7 +72,6 @@ export type Challenge<T extends ChallengeOptions> = Replace<
|
|||
canComplete: GetComputableTypeWithDefault<T["canComplete"], Ref<boolean>>;
|
||||
completionLimit: GetComputableTypeWithDefault<T["completionLimit"], 1>;
|
||||
mark: GetComputableTypeWithDefault<T["mark"], Ref<boolean>>;
|
||||
resource: GetComputableType<T["resource"]>;
|
||||
goal: GetComputableType<T["goal"]>;
|
||||
classes: GetComputableType<T["classes"]>;
|
||||
style: GetComputableType<T["style"]>;
|
||||
|
@ -160,7 +159,7 @@ export function createChallenge<T extends ChallengeOptions>(
|
|||
if (!proxy.active.value || proxy.resource == null || proxy.goal == null) {
|
||||
return false;
|
||||
}
|
||||
return Decimal.gte(unref<Resource>(proxy.resource).value, unref(proxy.goal));
|
||||
return Decimal.gte(proxy.resource.value, unref(proxy.goal));
|
||||
});
|
||||
}
|
||||
if (challenge.mark == null) {
|
||||
|
@ -174,7 +173,6 @@ export function createChallenge<T extends ChallengeOptions>(
|
|||
processComputable(challenge as T, "completionLimit");
|
||||
setDefault(challenge, "completionLimit", 1);
|
||||
processComputable(challenge as T, "mark");
|
||||
processComputable(challenge as T, "resource");
|
||||
processComputable(challenge as T, "goal");
|
||||
processComputable(challenge as T, "classes");
|
||||
processComputable(challenge as T, "style");
|
||||
|
|
|
@ -17,6 +17,7 @@ import {
|
|||
} from "@/util/computed";
|
||||
import { createProxy } from "@/util/proxies";
|
||||
import { createNanoEvents, Emitter } from "nanoevents";
|
||||
import { customRef, Ref } from "vue";
|
||||
import { globalBus } from "./events";
|
||||
import player from "./player";
|
||||
|
||||
|
@ -81,27 +82,40 @@ export type GenericLayer = Replace<
|
|||
}
|
||||
>;
|
||||
|
||||
export function createLayer<T extends LayerOptions>(options: T): Layer<T> {
|
||||
const layer: T & Partial<BaseLayer> = options;
|
||||
export function createLayer<T extends LayerOptions>(optionsFunc: () => T): Ref<Layer<T>> {
|
||||
let layer: Layer<T> | null = null;
|
||||
|
||||
const emitter = (layer.emitter = createNanoEvents<LayerEvents>());
|
||||
layer.on = emitter.on.bind(emitter);
|
||||
layer.emit = emitter.emit.bind(emitter);
|
||||
return customRef(track => {
|
||||
return {
|
||||
get() {
|
||||
if (layer == undefined) {
|
||||
const partialLayer = optionsFunc() as T & Partial<BaseLayer>;
|
||||
const emitter = (partialLayer.emitter = createNanoEvents<LayerEvents>());
|
||||
partialLayer.on = emitter.on.bind(emitter);
|
||||
partialLayer.emit = emitter.emit.bind(emitter);
|
||||
|
||||
layer.minimized = persistent(false);
|
||||
partialLayer.minimized = persistent(false);
|
||||
|
||||
processComputable(layer as T, "color");
|
||||
processComputable(layer as T, "display");
|
||||
processComputable(layer as T, "name");
|
||||
setDefault(layer, "name", options.id);
|
||||
processComputable(layer as T, "minWidth");
|
||||
setDefault(layer, "minWidth", 600);
|
||||
processComputable(layer as T, "minimizable");
|
||||
setDefault(layer, "minimizable", true);
|
||||
processComputable(layer as T, "links");
|
||||
processComputable(partialLayer as T, "color");
|
||||
processComputable(partialLayer as T, "display");
|
||||
processComputable(partialLayer as T, "name");
|
||||
setDefault(partialLayer, "name", partialLayer.id);
|
||||
processComputable(partialLayer as T, "minWidth");
|
||||
setDefault(partialLayer, "minWidth", 600);
|
||||
processComputable(partialLayer as T, "minimizable");
|
||||
setDefault(partialLayer, "minimizable", true);
|
||||
processComputable(partialLayer as T, "links");
|
||||
|
||||
const proxy = createProxy(layer as unknown as Layer<T>);
|
||||
return proxy;
|
||||
layer = createProxy(partialLayer as unknown as Layer<T>);
|
||||
}
|
||||
track();
|
||||
return layer;
|
||||
},
|
||||
set() {
|
||||
console.error("Layers are read-only!");
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
export function addLayer(
|
||||
|
@ -127,8 +141,8 @@ export function addLayer(
|
|||
globalBus.emit("addLayer", layer, player.layers[layer.id]);
|
||||
}
|
||||
|
||||
export function getLayer<T extends GenericLayer>(layerID: string): () => T {
|
||||
return () => layers[layerID] as T;
|
||||
export function getLayer<T extends GenericLayer>(layerID: string): T {
|
||||
return layers[layerID] as T;
|
||||
}
|
||||
|
||||
export function removeLayer(layer: GenericLayer): void {
|
||||
|
|
Loading…
Reference in a new issue