Fixed issues until it fully worked on Galaxy proper
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1 changed files with 23 additions and 13 deletions
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@ -53,9 +53,10 @@ function onLoggedInChanged(g: GalaxyApi) {
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g.getSaveList()
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.then(list => {
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const saves = syncSaves(list);
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syncedSaves.value = saves.map(s => s.content.id);
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// If our current save has under 2 minutes of playtime, load the cloud save with the most recent time.
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if (player.timePlayed < 120 && saves.length > 0) {
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if (player.timePlayed < 120 * 1000 && saves.length > 0) {
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const longestSave = saves.reduce((acc, curr) =>
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acc.content.time < curr.content.time ? curr : acc
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);
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@ -64,7 +65,7 @@ function onLoggedInChanged(g: GalaxyApi) {
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})
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.catch(console.error);
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setInterval(sync, 60000);
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setInterval(sync, 60 * 1000);
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}
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function syncSaves(
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@ -83,7 +84,11 @@ function syncSaves(
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.map(slot => {
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const { label, content } = list[slot as unknown as number];
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try {
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return { slot: parseInt(slot), label, content: JSON.parse(content) };
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return {
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slot: parseInt(slot),
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label,
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content: JSON.parse(decodeSave(content) ?? "")
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};
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} catch (e) {
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return null;
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}
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@ -127,7 +132,7 @@ function syncSaves(
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const timeDiff = Math.abs(localSave.time - cloudSave.content.time);
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// If their last played time and total time played are both within 2 minutes, just use the newer save (very unlikely to be coincidence)
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// Otherwise, ask the player
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if (timePlayedDiff < 120 && timeDiff < 120) {
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if (timePlayedDiff < 120 * 1000 && timeDiff < 120 * 1000) {
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if (localSave.time < cloudSave.content.time) {
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save(setupInitialStore(cloudSave.content));
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if (settings.active === localSaveId) {
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@ -138,9 +143,9 @@ function syncSaves(
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?.save(
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cloudSave.slot,
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LZString.compressToUTF16(
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stringifySave(setupInitialStore(cloudSave.content))
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stringifySave(setupInitialStore(localSave))
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),
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cloudSave.label
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localSave.name ?? cloudSave.label
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)
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.catch(console.error);
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// Update cloud save content for the return value
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@ -162,13 +167,18 @@ function syncSaves(
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});
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savesToUpload.forEach(id => {
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const localSave = decodeSave(localStorage.getItem(id) ?? "");
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if (localSave != null && availableSlots.size > 0) {
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const parsedLocalSave = JSON.parse(localSave);
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const slot = parseInt(Object.keys(availableSlots)[0]);
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galaxy.value?.save(slot, localSave, parsedLocalSave.name).catch(console.error);
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try {
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if (availableSlots.size > 0) {
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const localSave = localStorage.getItem(id) ?? "";
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const parsedLocalSave = JSON.parse(decodeSave(localSave) ?? "");
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const slot = availableSlots.values().next().value;
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galaxy.value
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?.save(slot, localSave, parsedLocalSave.name)
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.then(() => syncedSaves.value.push(parsedLocalSave.id))
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.catch(console.error);
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availableSlots.delete(slot);
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}
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} catch (e) {}
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});
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return saves;
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