Add support for rendering VueFeatures in boards
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4 changed files with 225 additions and 167 deletions
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@ -1,73 +0,0 @@
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/**
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* @module
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* @hidden
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*/
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import { main } from "data/projEntry";
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import { createCumulativeConversion } from "features/conversion";
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import { jsx } from "features/feature";
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import { createHotkey } from "features/hotkey";
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import { createReset } from "features/reset";
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import MainDisplay from "features/resources/MainDisplay.vue";
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import { createResource } from "features/resources/resource";
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import { addTooltip } from "features/tooltips/tooltip";
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import { createResourceTooltip } from "features/trees/tree";
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import { BaseLayer, createLayer } from "game/layers";
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import type { DecimalSource } from "util/bignum";
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import { render } from "util/vue";
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import { createLayerTreeNode, createResetButton } from "../common";
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const id = "p";
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const layer = createLayer(id, function (this: BaseLayer) {
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const name = "Prestige";
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const color = "#4BDC13";
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const points = createResource<DecimalSource>(0, "prestige points");
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const conversion = createCumulativeConversion(() => ({
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formula: x => x.div(10).sqrt(),
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baseResource: main.points,
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gainResource: points
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}));
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const reset = createReset(() => ({
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thingsToReset: (): Record<string, unknown>[] => [layer]
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}));
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const treeNode = createLayerTreeNode(() => ({
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layerID: id,
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color,
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reset
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}));
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const tooltip = addTooltip(treeNode, {
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display: createResourceTooltip(points),
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pinnable: true
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});
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const resetButton = createResetButton(() => ({
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conversion,
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tree: main.tree,
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treeNode
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}));
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const hotkey = createHotkey(() => ({
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description: "Reset for prestige points",
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key: "p",
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onPress: resetButton.onClick
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}));
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return {
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name,
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color,
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points,
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tooltip,
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display: jsx(() => (
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<>
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<MainDisplay resource={points} color={color} />
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{render(resetButton)}
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</>
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)),
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treeNode,
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hotkey
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};
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});
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export default layer;
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@ -4,6 +4,7 @@ import SVGNode from "features/boards/SVGNode.vue";
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import SquareProgress from "features/boards/SquareProgress.vue";
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import {
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NodePosition,
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makeDraggable,
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placeInAvailableSpace,
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setupActions,
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setupDraggableNode,
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@ -11,24 +12,29 @@ import {
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setupUniqueIds
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} from "features/boards/board";
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import { jsx } from "features/feature";
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import { createResource } from "features/resources/resource";
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import { createUpgrade } from "features/upgrades/upgrade";
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import type { BaseLayer, GenericLayer } from "game/layers";
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import { createLayer } from "game/layers";
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import { persistent } from "game/persistence";
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import { Persistent, persistent } from "game/persistence";
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import type { Player } from "game/player";
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import { createCostRequirement } from "game/requirements";
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import { render } from "util/vue";
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import { ComponentPublicInstance, computed, ref, watch } from "vue";
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import prestige from "./layers/prestige";
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type ANode = NodePosition & { id: number; links: number[]; type: "anode" };
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type BNode = NodePosition & { id: number; links: number[]; type: "bnode" };
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type NodeTypes = ANode | BNode;
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import "./common.css";
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/**
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* @hidden
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*/
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export const main = createLayer("main", function (this: BaseLayer) {
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type ANode = NodePosition & { id: number; links: number[]; type: "anode" };
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type BNode = NodePosition & { id: number; links: number[]; type: "bnode" };
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type CNode = typeof cNode & { position: Persistent<NodePosition> };
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type NodeTypes = ANode | BNode;
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const board = ref<ComponentPublicInstance<typeof Board>>();
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const { select, deselect, selected } = setupSelectable<NodeTypes>();
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const { select, deselect, selected } = setupSelectable<number>();
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const {
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select: selectAction,
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deselect: deselectAction,
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@ -50,10 +56,15 @@ export const main = createLayer("main", function (this: BaseLayer) {
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receivingNodes,
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receivingNode,
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dragDelta
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} = setupDraggableNode<NodeTypes /* | typeof cNode*/>({
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} = setupDraggableNode<number | "cnode">({
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board,
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isDraggable: function (node) {
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return nodes.value.includes(node);
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getPosition(id) {
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return nodesById.value[id] ?? (cNode as CNode).position.value;
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},
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setPosition(id, position) {
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const node = nodesById.value[id] ?? (cNode as CNode).position.value;
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node.x = position.x;
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node.y = position.y;
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}
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});
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@ -64,26 +75,26 @@ export const main = createLayer("main", function (this: BaseLayer) {
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// c node also exists but is a single Upgrade element that cannot be selected, but can be dragged
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// d nodes are a performance test - 1000 simple nodes that have no interactions
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// Make all nodes animate in (decorator? `fadeIn(feature)?)
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const nodes = persistent<NodeTypes[]>([{ id: 0, x: 0, y: 0, links: [], type: "anode" }]);
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const nodes = persistent<(ANode | BNode)[]>([{ id: 0, x: 0, y: 0, links: [], type: "anode" }]);
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const nodesById = computed<Record<string, NodeTypes>>(() =>
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nodes.value.reduce((acc, curr) => ({ ...acc, [curr.id]: curr }), {})
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);
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function mouseDownNode(e: MouseEvent | TouchEvent, node: NodeTypes) {
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if (nodeBeingDragged.value == null) {
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startDrag(e, node);
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startDrag(e, node.id);
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}
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deselect();
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}
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function mouseUpNode(e: MouseEvent | TouchEvent, node: NodeTypes) {
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if (!hasDragged.value) {
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endDrag();
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select(node);
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if (typeof node.id === "number") {
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select(node.id);
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}
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e.stopPropagation();
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}
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}
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function getTranslateString(node: NodePosition, overrideSelected?: boolean) {
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const isSelected = overrideSelected == null ? selected.value === node : overrideSelected;
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const isDragging = !isSelected && nodeBeingDragged.value === node;
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function getTranslateString(node: NodePosition, isDragging: boolean) {
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let x = node.x;
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let y = node.y;
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if (isDragging) {
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@ -95,13 +106,13 @@ export const main = createLayer("main", function (this: BaseLayer) {
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function getRotateString(rotation: number) {
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return ` rotate(${rotation}deg) `;
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}
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function getScaleString(node: NodePosition, overrideSelected?: boolean) {
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const isSelected = overrideSelected == null ? selected.value === node : overrideSelected;
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function getScaleString(nodeOrBool: NodeTypes | boolean) {
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const isSelected =
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typeof nodeOrBool === "boolean" ? nodeOrBool : selected.value === nodeOrBool.id;
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return isSelected ? " scale(1.2)" : "";
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}
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function getOpacityString(node: NodePosition, overrideSelected?: boolean) {
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const isSelected = overrideSelected == null ? selected.value === node : overrideSelected;
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const isDragging = !isSelected && nodeBeingDragged.value === node;
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function getOpacityString(node: NodeTypes) {
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const isDragging = selected.value !== node.id && nodeBeingDragged.value === node.id;
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if (isDragging) {
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return "; opacity: 0.5;";
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}
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@ -111,16 +122,19 @@ export const main = createLayer("main", function (this: BaseLayer) {
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const renderANode = function (node: ANode) {
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return (
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<SVGNode
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style={`transform: ${getTranslateString(node)}${getOpacityString(node)}`}
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style={`transform: ${getTranslateString(
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node,
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selected.value === node.id && nodeBeingDragged.value === node.id
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)}${getOpacityString(node)}`}
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onMouseDown={e => mouseDownNode(e, node)}
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onMouseUp={e => mouseUpNode(e, node)}
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>
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<g style={`transform: ${getScaleString(node)}; transition-duration: 0s`}>
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{receivingNodes.value.includes(node) && (
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<g style={`transform: ${getScaleString(node)}`}>
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{receivingNodes.value.includes(node.id) && (
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<circle
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r="58"
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fill="var(--background)"
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stroke={receivingNode.value === node ? "#0F0" : "#0F03"}
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stroke={receivingNode.value === node.id ? "#0F0" : "#0F03"}
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stroke-width="2"
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/>
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)}
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@ -132,7 +146,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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stroke-width="4"
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/>
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</g>
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{selected.value === node && selectedAction.value === 0 && (
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{selected.value === node.id && selectedAction.value === 0 && (
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<text y="140" fill="var(--foreground)" class="node-text">
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Spawn B Node
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</text>
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@ -144,8 +158,8 @@ export const main = createLayer("main", function (this: BaseLayer) {
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);
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};
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const aActions = setupActions({
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node: selected,
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shouldShowActions: () => selected.value?.type === "anode",
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node: () => nodesById.value[selected.value ?? ""],
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shouldShowActions: node => node.type === "anode",
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actions(node) {
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return [
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p => (
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@ -153,10 +167,10 @@ export const main = createLayer("main", function (this: BaseLayer) {
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style={`transform: ${getTranslateString(
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p,
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selectedAction.value === 0
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)}${getScaleString(p, selectedAction.value === 0)}`}
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)}${getScaleString(selectedAction.value === 0)}`}
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onClick={() => {
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if (selectedAction.value === 0) {
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spawnBNode(node);
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spawnBNode(node as ANode);
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} else {
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selectAction(0);
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}
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const renderBNode = function (node: BNode) {
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return (
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<SVGNode
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style={`transform: ${getTranslateString(node)}${getOpacityString(node)}`}
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style={`transform: ${getTranslateString(
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node,
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selected.value === node.id && nodeBeingDragged.value === node.id
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)}${getOpacityString(node)}`}
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onMouseDown={e => mouseDownNode(e, node)}
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onMouseUp={e => mouseUpNode(e, node)}
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>
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<g
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style={`transform: ${getScaleString(node)}${getRotateString(
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45
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)}; transition-duration: 0s`}
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>
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{receivingNodes.value.includes(node) && (
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<g style={`transform: ${getScaleString(node)}${getRotateString(45)}`}>
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{receivingNodes.value.includes(node.id) && (
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<rect
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width={50 * sqrtTwo + 16}
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height={50 * sqrtTwo + 16}
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@ -193,7 +206,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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(-50 * sqrtTwo + 16) / 2
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})`}
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fill="var(--background)"
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stroke={receivingNode.value === node ? "#0F0" : "#0F03"}
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stroke={receivingNode.value === node.id ? "#0F0" : "#0F03"}
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stroke-width="2"
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/>
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)}
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@ -213,7 +226,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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stroke-width="4"
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/>
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</g>
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{selected.value === node && selectedAction.value === 0 && (
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{selected.value === node.id && selectedAction.value === 0 && (
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<text y="140" fill="var(--foreground)" class="node-text">
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Spawn A Node
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</text>
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@ -225,8 +238,8 @@ export const main = createLayer("main", function (this: BaseLayer) {
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);
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};
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const bActions = setupActions({
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node: selected,
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shouldShowActions: () => selected.value?.type === "bnode",
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node: () => nodesById.value[selected.value ?? ""],
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shouldShowActions: node => node.type === "bnode",
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actions(node) {
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return [
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p => (
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@ -234,10 +247,10 @@ export const main = createLayer("main", function (this: BaseLayer) {
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style={`transform: ${getTranslateString(
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p,
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selectedAction.value === 0
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)}${getScaleString(p, selectedAction.value === 0)}`}
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)}${getScaleString(selectedAction.value === 0)}`}
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onClick={() => {
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if (selectedAction.value === 0) {
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spawnANode(node);
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spawnANode(node as BNode);
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} else {
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selectAction(0);
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}
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@ -253,7 +266,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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},
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distance: 100
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});
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function spawnANode(parent: NodeTypes) {
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function spawnANode(parent: ANode | BNode) {
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const node: ANode = {
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x: parent.x,
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y: parent.y,
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@ -264,7 +277,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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placeInAvailableSpace(node, nodes.value);
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nodes.value.push(node);
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}
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function spawnBNode(parent: NodeTypes) {
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function spawnBNode(parent: ANode | BNode) {
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const node: BNode = {
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x: parent.x,
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y: parent.y,
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@ -276,14 +289,29 @@ export const main = createLayer("main", function (this: BaseLayer) {
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nodes.value.push(node);
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}
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// const cNode = createUpgrade(() => ({
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// requirements: createCostRequirement(() => ({ cost: 10, resource: points })),
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// style: {
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// x: "100px",
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// y: "100px"
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// }
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// }));
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// makeDraggable(cNode); // TODO make decorator
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const points = createResource(10);
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const cNode = createUpgrade(() => ({
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display: "<h1>C</h1>",
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// Purposefully not using noPersist
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requirements: createCostRequirement(() => ({ cost: 10, resource: points })),
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style: {
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x: "100px",
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y: "100px"
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}
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}));
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makeDraggable(cNode, {
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id: "cnode",
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endDrag,
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startDrag,
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hasDragged,
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nodeBeingDragged,
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dragDelta,
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onMouseUp() {
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if (!hasDragged.value) {
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cNode.purchase();
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}
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}
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});
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// const dNodes;
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@ -302,22 +330,22 @@ export const main = createLayer("main", function (this: BaseLayer) {
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stroke="white"
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stroke-width={4}
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x1={
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nodeBeingDragged.value === link.from
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nodeBeingDragged.value === link.from.id
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? dragDelta.value.x + link.from.x
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: link.from.x
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}
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y1={
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nodeBeingDragged.value === link.from
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nodeBeingDragged.value === link.from.id
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? dragDelta.value.y + link.from.y
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: link.from.y
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}
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x2={
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nodeBeingDragged.value === link.to
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nodeBeingDragged.value === link.to.id
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? dragDelta.value.x + link.to.x
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: link.to.x
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}
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y2={
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nodeBeingDragged.value === link.to
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nodeBeingDragged.value === link.to.id
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? dragDelta.value.y + link.to.y
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: link.to.y
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}
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@ -328,22 +356,30 @@ export const main = createLayer("main", function (this: BaseLayer) {
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const nextId = setupUniqueIds(() => nodes.value);
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function filterNodes(n: NodeTypes) {
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function filterNodes(n: number | "cnode") {
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return n !== nodeBeingDragged.value && n !== selected.value;
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}
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function renderNode(node: NodeTypes | undefined) {
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if (node == undefined) {
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function renderNodeById(id: number | "cnode" | undefined) {
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if (id == null) {
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return undefined;
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} else if (node.type === "anode") {
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}
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return renderNode(nodesById.value[id] ?? cNode);
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}
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function renderNode(node: NodeTypes | typeof cNode) {
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if (node.type === "anode") {
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return renderANode(node);
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} else if (node.type === "bnode") {
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return renderBNode(node);
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} else {
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return render(node);
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}
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}
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return {
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name: "Tree",
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color: "var(--accent1)",
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display: jsx(() => (
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<>
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<Board
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|
@ -354,18 +390,20 @@ export const main = createLayer("main", function (this: BaseLayer) {
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ref={board}
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>
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<SVGNode>{links()}</SVGNode>
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{nodes.value.filter(filterNodes).map(renderNode)}
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{nodes.value.filter(n => filterNodes(n.id)).map(renderNode)}
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{filterNodes("cnode") && render(cNode)}
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<SVGNode>
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{aActions()}
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{bActions()}
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</SVGNode>
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{renderNode(selected.value)}
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{renderNode(nodeBeingDragged.value)}
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{renderNodeById(selected.value)}
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{renderNodeById(nodeBeingDragged.value)}
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</Board>
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</>
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)),
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boardNodes: nodes
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// cNode
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boardNodes: nodes,
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||||
cNode,
|
||||
selected: persistent(selected)
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -376,7 +414,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
|
|||
export const getInitialLayers = (
|
||||
/* eslint-disable-next-line @typescript-eslint/no-unused-vars */
|
||||
player: Partial<Player>
|
||||
): Array<GenericLayer> => [main, prestige];
|
||||
): Array<GenericLayer> => [main];
|
||||
|
||||
/**
|
||||
* A computed ref whose value is true whenever the game is over.
|
||||
|
|
37
src/features/boards/Draggable.vue
Normal file
37
src/features/boards/Draggable.vue
Normal file
|
@ -0,0 +1,37 @@
|
|||
<template>
|
||||
<div
|
||||
:style="`transform: translate(calc(${unref(position).x}px - 50%), ${unref(position).y}px);`"
|
||||
@mousedown="e => mouseDown(e)"
|
||||
@touchstart.passive="e => mouseDown(e)"
|
||||
@mouseup="e => mouseUp(e)"
|
||||
@touchend.passive="e => mouseUp(e)"
|
||||
>
|
||||
<component v-if="comp" :is="comp" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="tsx">
|
||||
import { jsx } from "features/feature";
|
||||
import { VueFeature, coerceComponent, renderJSX } from "util/vue";
|
||||
import { Ref, shallowRef, unref } from "vue";
|
||||
import { NodePosition } from "./board";
|
||||
unref;
|
||||
|
||||
const props = defineProps<{
|
||||
element: VueFeature;
|
||||
mouseDown: (e: MouseEvent | TouchEvent) => void;
|
||||
mouseUp: (e: MouseEvent | TouchEvent) => void;
|
||||
position: Ref<NodePosition>;
|
||||
}>();
|
||||
|
||||
const comp = shallowRef(coerceComponent(jsx(() => renderJSX(props.element))));
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
div {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 50%;
|
||||
transition-duration: 0s;
|
||||
}
|
||||
</style>
|
|
@ -1,12 +1,15 @@
|
|||
import Board from "features/boards/Board.vue";
|
||||
import { jsx } from "features/feature";
|
||||
import Draggable from "features/boards/Draggable.vue";
|
||||
import { Component, GatherProps, GenericComponent, jsx } from "features/feature";
|
||||
import { globalBus } from "game/events";
|
||||
import { Persistent, persistent } from "game/persistence";
|
||||
import type { PanZoom } from "panzoom";
|
||||
import { Direction, isFunction } from "util/common";
|
||||
import type { Computable, ProcessedComputable } from "util/computed";
|
||||
import { convertComputable } from "util/computed";
|
||||
import { VueFeature } from "util/vue";
|
||||
import type { ComponentPublicInstance, Ref } from "vue";
|
||||
import { computed, ref, unref, watchEffect } from "vue";
|
||||
import { computed, nextTick, ref, unref, watchEffect } from "vue";
|
||||
import panZoom from "vue-panzoom";
|
||||
|
||||
globalBus.on("setupVue", app => panZoom.install(app));
|
||||
|
@ -53,20 +56,20 @@ export function setupSelectable<T>() {
|
|||
};
|
||||
}
|
||||
|
||||
export function setupDraggableNode<T extends NodePosition, S extends NodePosition = T>(options: {
|
||||
export function setupDraggableNode<T>(options: {
|
||||
board: Ref<ComponentPublicInstance<typeof Board> | undefined>;
|
||||
receivingNodes?: NodeComputable<T, S[]>;
|
||||
dropAreaRadius?: NodeComputable<S, number>;
|
||||
isDraggable?: NodeComputable<T, boolean>;
|
||||
onDrop?: (acceptingNode: S, draggingNode: T) => void;
|
||||
getPosition: (node: T) => NodePosition;
|
||||
setPosition: (node: T, position: NodePosition) => void;
|
||||
receivingNodes?: NodeComputable<T, T[]>;
|
||||
dropAreaRadius?: NodeComputable<T, number>;
|
||||
onDrop?: (acceptingNode: T, draggingNode: T) => void;
|
||||
}) {
|
||||
const nodeBeingDragged = ref<T>();
|
||||
const receivingNode = ref<S>();
|
||||
const receivingNode = ref<T>();
|
||||
const hasDragged = ref(false);
|
||||
const mousePosition = ref<NodePosition>();
|
||||
const lastMousePosition = ref({ x: 0, y: 0 });
|
||||
const dragDelta = ref({ x: 0, y: 0 });
|
||||
const isDraggable = options.isDraggable ?? true;
|
||||
const receivingNodes = computed(() =>
|
||||
nodeBeingDragged.value == null
|
||||
? []
|
||||
|
@ -75,31 +78,26 @@ export function setupDraggableNode<T extends NodePosition, S extends NodePositio
|
|||
);
|
||||
const dropAreaRadius = options.dropAreaRadius ?? 50;
|
||||
|
||||
watchEffect(() => {
|
||||
if (nodeBeingDragged.value != null && !unwrapNodeRef(isDraggable, nodeBeingDragged.value)) {
|
||||
result.endDrag();
|
||||
}
|
||||
});
|
||||
|
||||
watchEffect(() => {
|
||||
const node = nodeBeingDragged.value;
|
||||
if (node == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const originalPosition = options.getPosition(node);
|
||||
const position = {
|
||||
x: node.x + dragDelta.value.x,
|
||||
y: node.y + dragDelta.value.y
|
||||
x: originalPosition.x + dragDelta.value.x,
|
||||
y: originalPosition.y + dragDelta.value.y
|
||||
};
|
||||
let smallestDistance = Number.MAX_VALUE;
|
||||
|
||||
receivingNode.value = unref(receivingNodes).reduce((smallest: S | undefined, curr: S) => {
|
||||
if ((curr as S | T) === node) {
|
||||
receivingNode.value = unref(receivingNodes).reduce((smallest: T | undefined, curr: T) => {
|
||||
if ((curr as T) === node) {
|
||||
return smallest;
|
||||
}
|
||||
|
||||
const distanceSquared =
|
||||
Math.pow(position.x - curr.x, 2) + Math.pow(position.y - curr.y, 2);
|
||||
const { x, y } = options.getPosition(curr);
|
||||
const distanceSquared = Math.pow(position.x - x, 2) + Math.pow(position.y - y, 2);
|
||||
const size = unwrapNodeRef(dropAreaRadius, curr);
|
||||
if (distanceSquared > smallestDistance || distanceSquared > size * size) {
|
||||
return smallest;
|
||||
|
@ -118,7 +116,7 @@ export function setupDraggableNode<T extends NodePosition, S extends NodePositio
|
|||
lastMousePosition,
|
||||
dragDelta,
|
||||
receivingNodes,
|
||||
startDrag: function (e: MouseEvent | TouchEvent, node?: T) {
|
||||
startDrag: function (e: MouseEvent | TouchEvent, node: T) {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
|
||||
|
@ -141,17 +139,17 @@ export function setupDraggableNode<T extends NodePosition, S extends NodePositio
|
|||
dragDelta.value = { x: 0, y: 0 };
|
||||
hasDragged.value = false;
|
||||
|
||||
if (node != null && unwrapNodeRef(isDraggable, node)) {
|
||||
nodeBeingDragged.value = node;
|
||||
}
|
||||
},
|
||||
endDrag: function () {
|
||||
if (nodeBeingDragged.value == null) {
|
||||
return;
|
||||
}
|
||||
if (receivingNode.value == null) {
|
||||
nodeBeingDragged.value.x += Math.round(dragDelta.value.x / 25) * 25;
|
||||
nodeBeingDragged.value.y += Math.round(dragDelta.value.y / 25) * 25;
|
||||
const { x, y } = options.getPosition(nodeBeingDragged.value);
|
||||
const newX = x + Math.round(dragDelta.value.x / 25) * 25;
|
||||
const newY = y + Math.round(dragDelta.value.y / 25) * 25;
|
||||
options.setPosition(nodeBeingDragged.value, { x: newX, y: newY });
|
||||
}
|
||||
|
||||
if (receivingNode.value != null) {
|
||||
|
@ -210,6 +208,64 @@ export function setupDraggableNode<T extends NodePosition, S extends NodePositio
|
|||
return result;
|
||||
}
|
||||
|
||||
export function makeDraggable<T extends VueFeature, S>(
|
||||
element: T,
|
||||
options: {
|
||||
id: S;
|
||||
nodeBeingDragged: Ref<S | undefined>;
|
||||
hasDragged: Ref<boolean>;
|
||||
dragDelta: Ref<NodePosition>;
|
||||
startDrag: (e: MouseEvent | TouchEvent, id: S) => void;
|
||||
endDrag: VoidFunction;
|
||||
onMouseDown?: (e: MouseEvent | TouchEvent) => boolean | void;
|
||||
onMouseUp?: (e: MouseEvent | TouchEvent) => boolean | void;
|
||||
initialPosition?: NodePosition;
|
||||
}
|
||||
): asserts element is T & { position: Persistent<NodePosition> } {
|
||||
const position = persistent(options.initialPosition ?? { x: 0, y: 0 });
|
||||
(element as T & { position: Persistent<NodePosition> }).position = position;
|
||||
const computedPosition = computed(() => {
|
||||
if (options.nodeBeingDragged.value === options.id) {
|
||||
return {
|
||||
x: position.value.x + options.dragDelta.value.x,
|
||||
y: position.value.y + options.dragDelta.value.y
|
||||
};
|
||||
}
|
||||
return position.value;
|
||||
});
|
||||
|
||||
function handleMouseDown(e: MouseEvent | TouchEvent) {
|
||||
if (options.onMouseDown?.(e) === false) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (options.nodeBeingDragged.value == null) {
|
||||
options.startDrag(e, options.id);
|
||||
}
|
||||
}
|
||||
|
||||
function handleMouseUp(e: MouseEvent | TouchEvent) {
|
||||
options.onMouseUp?.(e);
|
||||
}
|
||||
|
||||
nextTick(() => {
|
||||
const elementComponent = element[Component];
|
||||
const elementGatherProps = element[GatherProps].bind(element);
|
||||
element[Component] = Draggable as GenericComponent;
|
||||
element[GatherProps] = function gatherTooltipProps(this: typeof options) {
|
||||
return {
|
||||
element: {
|
||||
[Component]: elementComponent,
|
||||
[GatherProps]: elementGatherProps
|
||||
},
|
||||
mouseDown: handleMouseDown,
|
||||
mouseUp: handleMouseUp,
|
||||
position: computedPosition
|
||||
};
|
||||
}.bind(options);
|
||||
});
|
||||
}
|
||||
|
||||
export function setupActions<T extends NodePosition>(options: {
|
||||
node: Computable<T | undefined>;
|
||||
shouldShowActions?: NodeComputable<T, boolean>;
|
||||
|
|
Loading…
Reference in a new issue