Add modal to take a mental health break
This commit is contained in:
parent
b98f6db1c4
commit
329b859fd6
19 changed files with 145 additions and 30 deletions
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@ -6,6 +6,7 @@
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<Nav v-if="useHeader" />
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<Game />
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<TPS v-if="unref(showTPS)" />
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<AddictionWarning />
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<GameOverScreen />
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<NaNScreen />
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<CloudSaveResolver />
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@ -17,15 +18,16 @@
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<script setup lang="tsx">
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import "@fontsource/roboto-mono";
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import Error from "components/Error.vue";
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import CloudSaveResolver from "components/saves/CloudSaveResolver.vue";
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import AddictionWarning from "components/modals/AddictionWarning.vue";
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import CloudSaveResolver from "components/modals/CloudSaveResolver.vue";
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import GameOverScreen from "components/modals/GameOverScreen.vue";
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import NaNScreen from "components/modals/NaNScreen.vue";
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import { jsx } from "features/feature";
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import state from "game/state";
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import { coerceComponent, render } from "util/vue";
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import type { CSSProperties } from "vue";
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import { computed, toRef, unref } from "vue";
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import Game from "./components/Game.vue";
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import GameOverScreen from "./components/GameOverScreen.vue";
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import NaNScreen from "./components/NaNScreen.vue";
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import Nav from "./components/Nav.vue";
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import TPS from "./components/TPS.vue";
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import projInfo from "./data/projInfo.json";
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@ -103,9 +103,9 @@ import { Direction } from "util/common";
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import { galaxy, syncedSaves } from "util/galaxy";
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import type { ComponentPublicInstance } from "vue";
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import { computed, ref } from "vue";
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import Info from "./Info.vue";
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import Options from "./Options.vue";
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import SavesManager from "./saves/SavesManager.vue";
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import Info from "./modals/Info.vue";
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import Options from "./modals/Options.vue";
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import SavesManager from "./modals/SavesManager.vue";
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const info = ref<ComponentPublicInstance<typeof Info> | null>(null);
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const savesManager = ref<ComponentPublicInstance<typeof SavesManager> | null>(null);
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83
src/components/modals/AddictionWarning.vue
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83
src/components/modals/AddictionWarning.vue
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@ -0,0 +1,83 @@
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<template>
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<Modal v-model="isOpen" v-bind="$attrs">
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<template v-slot:header>
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<div class="vga-modal-header">
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<h2>Kindly consider taking a break.</h2>
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</div>
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</template>
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<template v-slot:body>
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<p>
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You've been actively enjoying this game for awhile recently - and it's great that
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you've been having a good time! That said, there are dangers to games like these that you should be aware of:
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</p>
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<p>
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While incremental games can be fun and even healthy in certain contexts, they can
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exacerbate video game addiction even more than other genres. If you feel like
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playing incremental games is taking priority over other things in your life, or
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manipulating your sleep schedule, it may be prudent to seek help.
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</p>
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<p>
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<h4>Resources:</h4>
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<span>
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<a style="display: inline" href="https://www.samhsa.gov/" target="_blank">
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SAMHSA
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</a>
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(<a style="display: inline" href="tel:1-800-662-4357">1-800-662-HELP</a>)
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</span>
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<br />
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<a href="https://www.reddit.com/r/StopGaming/">r/StopGaming</a>
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</p>
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</template>
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<template v-slot:footer>
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<div class="vga-footer">
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<button @click="neverShow" class="button">Never show this again</button>
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<button @click="isOpen = false" class="button">Close</button>
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</div>
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</template>
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</Modal>
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<SavesManager ref="savesManager" />
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</template>
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<script setup lang="ts">
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import projInfo from "data/projInfo.json";
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import settings from "game/settings";
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import state from "game/state";
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import { ref, watchEffect } from "vue";
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import Modal from "./Modal.vue";
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const isOpen = ref(false);
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watchEffect(() => {
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if (
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projInfo.disableHealthWarning === false &&
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settings.showHealthWarning &&
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state.mouseActivity.filter(i => i).length > 6
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) {
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isOpen.value = true;
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}
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});
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function neverShow() {
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settings.showHealthWarning = false;
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isOpen.value = false;
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}
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</script>
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<style scoped>
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.vga-modal-header {
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padding-top: 10px;
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margin-left: 10px;
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}
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.vga-footer {
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display: flex;
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justify-content: flex-end;
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}
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.vga-footer button {
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margin: 0 10px;
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}
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p {
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margin-bottom: 10px;
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}
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</style>
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@ -74,13 +74,13 @@
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</template>
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<script setup lang="ts">
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import Modal from "components/Modal.vue";
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import { stringifySave } from "game/player";
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import settings from "game/settings";
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import LZString from "lz-string";
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import { conflictingSaves, galaxy } from "util/galaxy";
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import { getUniqueID, save, setupInitialStore } from "util/save";
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import { ComponentPublicInstance, computed, ref, unref, watch } from "vue";
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import Modal from "./Modal.vue";
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import Save from "./Save.vue";
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const isOpen = ref(false);
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@ -37,14 +37,14 @@
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</template>
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<script setup lang="ts">
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import Modal from "components/Modal.vue";
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import { hasWon } from "data/projEntry";
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import projInfo from "data/projInfo.json";
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import player from "game/player";
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import { formatTime } from "util/bignum";
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import { loadSave, newSave } from "util/save";
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import { computed, toRef } from "vue";
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import Toggle from "./fields/Toggle.vue";
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import Toggle from "../fields/Toggle.vue";
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import Modal from "./Modal.vue";
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const { title, logo, discordName, discordLink, versionNumber, versionTitle } = projInfo;
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@ -60,7 +60,6 @@
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</template>
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<script setup lang="tsx">
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import Modal from "components/Modal.vue";
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import type Changelog from "data/Changelog.vue";
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import projInfo from "data/projInfo.json";
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import { jsx } from "features/feature";
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@ -69,6 +68,7 @@ import { infoComponents } from "game/settings";
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import { formatTime } from "util/bignum";
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import { coerceComponent, render } from "util/vue";
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import { computed, ref, toRefs, unref } from "vue";
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import Modal from "./Modal.vue";
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const { title, logo, author, discordName, discordLink, versionNumber, versionTitle } = projInfo;
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@ -42,7 +42,7 @@
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<script setup lang="ts">
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import type { FeatureNode } from "game/layers";
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import { computed, ref, toRefs, unref } from "vue";
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import Context from "./Context.vue";
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import Context from "../Context.vue";
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const _props = defineProps<{
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modelValue: boolean;
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</template>
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<script setup lang="ts">
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import Modal from "components/Modal.vue";
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import projInfo from "data/projInfo.json";
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import player from "game/player";
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import state from "game/state";
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import Decimal, { format } from "util/bignum";
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import type { ComponentPublicInstance } from "vue";
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import { computed, ref, toRef, watch } from "vue";
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import Toggle from "./fields/Toggle.vue";
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import SavesManager from "./saves/SavesManager.vue";
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import Toggle from "../fields/Toggle.vue";
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import Modal from "./Modal.vue";
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import SavesManager from "./SavesManager.vue";
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const { discordName, discordLink } = projInfo;
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const autosave = ref(true);
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@ -14,6 +14,7 @@
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<Toggle :title="unthrottledTitle" v-model="unthrottled" />
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<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
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<Toggle :title="offlineProdTitle" v-model="offlineProd" />
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<Toggle :title="showHealthWarningTitle" v-model="showHealthWarning" v-if="!projInfo.disableHealthWarning" />
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<Toggle :title="autosaveTitle" v-model="autosave" />
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<FeedbackButton v-if="!autosave" class="button save-button" @click="save()">Manually save</FeedbackButton>
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</div>
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</template>
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<script setup lang="tsx">
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import Modal from "components/Modal.vue";
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import projInfo from "data/projInfo.json";
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import { save } from "util/save";
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import rawThemes from "data/themes";
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import { jsx } from "features/feature";
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import Tooltip from "features/tooltips/Tooltip.vue";
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import player from "game/player";
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import settings, { settingFields } from "game/settings";
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import { camelToTitle, Direction } from "util/common";
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import { save } from "util/save";
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import { coerceComponent, render } from "util/vue";
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import { computed, ref, toRefs } from "vue";
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import Select from "./fields/Select.vue";
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import Toggle from "./fields/Toggle.vue";
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import FeedbackButton from "./fields/FeedbackButton.vue";
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import FeedbackButton from "../fields/FeedbackButton.vue";
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import Select from "../fields/Select.vue";
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import Toggle from "../fields/Toggle.vue";
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import Modal from "./Modal.vue";
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const isOpen = ref(false);
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const currentTab = ref("behaviour");
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return coerceComponent(jsx(() => (<>{settingFields.map(render)}</>)));
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});
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const { showTPS, theme, unthrottled, alignUnits } = toRefs(settings);
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const { showTPS, theme, unthrottled, alignUnits, showHealthWarning } = toRefs(settings);
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const { autosave, offlineProd } = toRefs(player);
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const isPaused = computed({
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get() {
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));
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const offlineProdTitle = jsx(() => (
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<span class="option-title">
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Offline Production<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
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Offline production<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
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<desc>Simulate production that occurs while the game is closed.</desc>
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</span>
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));
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const showHealthWarningTitle = jsx(() => (
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<span class="option-title">
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Show videogame addiction warning
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<desc>Show a helpful warning after playing for a long time about video game addiction and encouraging you to take a break.</desc>
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</span>
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));
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const autosaveTitle = jsx(() => (
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<span class="option-title">
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Autosave<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
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</template>
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<script setup lang="ts">
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import Modal from "components/Modal.vue";
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import projInfo from "data/projInfo.json";
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import type { Player } from "game/player";
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import player, { stringifySave } from "game/player";
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import settings from "game/settings";
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import LZString from "lz-string";
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import { galaxy, syncedSaves } from "util/galaxy";
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import {
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clearCachedSave,
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clearCachedSaves,
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import Draggable from "vuedraggable";
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import Select from "../fields/Select.vue";
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import Text from "../fields/Text.vue";
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import Modal from "./Modal.vue";
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import Save from "./Save.vue";
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import { galaxy, syncedSaves } from "util/galaxy";
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export type LoadablePlayerData = Omit<Partial<Player>, "id"> & { id: string; error?: unknown };
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.presets .vue-select[aria-expanded="true"] vue-dropdown {
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visibility: hidden;
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}
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</style>
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</style>
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</template>
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<script setup lang="ts">
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import Modal from "components/Modal.vue";
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import Modal from "components/modals/Modal.vue";
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import { ref } from "vue";
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const isOpen = ref(false);
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"type": "string",
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"enum": ["base64", "lz", "plain"],
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"description": "The encoding to use when exporting to the clipboard. Plain-text is fast to generate but is easiest for the player to manipulate and cheat with. Base 64 is slightly slower and the string will be longer but will offer a small barrier to people trying to cheat. LZ-String is the slowest method, but produces the smallest strings and still offers a small barrier to those trying to cheat. Some sharing platforms like pastebin may automatically delete base64 encoded text, and some sites might not support all the characters used in lz-string exports."
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},
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"disableHealthWarning": {
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"type": "boolean",
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"description": "Whether or not to disable the health warning that appears to the player after excessive playtime (activity during 6 of the last 8 hours). If left enabled, the player will still be able to individually turn off the health warning in settings or by clicking \"Do not show again\" in the warning itself."
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}
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}
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}
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"maxTickLength": 3600,
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"offlineLimit": 1,
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"enablePausing": true,
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"exportEncoding": "base64"
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"exportEncoding": "base64",
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"disableHealthWarning": false
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}
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import { createNanoEvents } from "nanoevents";
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import type { App } from "vue";
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import type { GenericLayer } from "./layers";
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import state from "./state";
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/** All types of events able to be sent or emitted from the global event bus. */
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export interface GlobalEvents {
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// JSDom doesn't add document.fonts, and Object.defineProperty doesn't seem to work on document
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document.fonts.onloadingdone = () => globalBus.emit("fontsLoaded");
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}
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document.onmousemove = function () {
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state.mouseActivity[state.mouseActivity.length - 1] = true;
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};
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intervalID = setInterval(update, 50);
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}
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}
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setInterval(() => {
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state.mouseActivity = [...state.mouseActivity.slice(-7), false];
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}, 1000 * 60 * 60);
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import Modal from "components/Modal.vue";
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import Modal from "components/modals/Modal.vue";
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import type {
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CoercableComponent,
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JSXFunction,
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@ -20,6 +20,8 @@ export interface Settings {
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unthrottled: boolean;
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/** Whether to align modifiers to the unit. */
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alignUnits: boolean;
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/** Whether or not to show a video game health warning after playing excessively. */
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showHealthWarning: boolean;
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}
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const state = reactive<Partial<Settings>>({
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showTPS: true,
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theme: Themes.Nordic,
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unthrottled: false,
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alignUnits: false
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alignUnits: false,
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showHealthWarning: true
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});
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watch(
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export default window.settings = state as Settings;
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/** A function that erases all player settings, including all saves. */
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export const hardResetSettings = (window.hardResetSettings = () => {
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const settings = {
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// Only partial because of any properties that are only added during the loadSettings event.
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const settings: Partial<Settings> = {
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active: "",
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saves: [],
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showTPS: true,
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theme: Themes.Nordic,
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alignUnits: false
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unthrottled: false,
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alignUnits: false,
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showHealthWarning: true
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};
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globalBus.emit("loadSettings", settings);
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Object.assign(state, settings);
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@ -6,6 +6,8 @@ import type { Persistent } from "./persistence";
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export interface Transient {
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/** A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS. */
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lastTenTicks: number[];
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/** A list of bools represnting which of the last few hours had mouse activity. */
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mouseActivity: boolean[];
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/** Whether or not a NaN value has been detected and undealt with. */
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hasNaN: boolean;
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/** The location within the player save data object of the NaN value. */
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/** The global transient state object. */
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export default window.state = shallowReactive<Transient>({
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lastTenTicks: [],
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mouseActivity: [false],
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hasNaN: false,
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NaNPath: [],
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errors: reactive([])
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