Fixes
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3772f65919
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3671a072a1
7 changed files with 19 additions and 11 deletions
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@ -44,7 +44,7 @@
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</div>
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<br>
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<div>Time Played: {{ timePlayed }}</div>
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<div v-if="hotkeys.length > 0">
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<div v-if="hotkeys">
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<br>
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<h4>Hotkeys</h4>
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<div v-for="key in hotkeys" :key="key.key">
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@ -75,8 +75,12 @@ export default {
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return formatTime(this.$store.state.timePlayed);
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},
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hotkeys() {
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// TODO check layer is unlocked and hotkey is unlocked
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return hotkeys.filter(hotkey => hotkey || true);
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return Object.keys(hotkeys).reduce((acc, curr) => {
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if (hotkeys[curr].unlocked !== false) {
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acc[curr] = hotkeys[curr];
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}
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return acc;
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}, {});
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}
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}
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};
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@ -40,7 +40,7 @@ export default {
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if (this.nodes != undefined) {
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return this.nodes;
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}
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return Object.keys(layers).reduce((acc, curr) => {
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const rows = Object.keys(layers).reduce((acc, curr) => {
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if (!(layers[curr].displayRow in acc)) {
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acc[layers[curr].displayRow] = [];
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}
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@ -51,6 +51,10 @@ export default {
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}
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return acc;
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}, []);
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return Object.keys(rows).reduce((acc, curr) => {
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acc[curr] = rows[curr].filter(layer => layer);
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return acc;
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}, []);
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}
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},
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methods: {
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@ -56,8 +56,8 @@ export default {
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},
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masterButtonDisplay() {return (getClickableState(this.layer, 11) == "Borkened...") ? "Fix the clickable!" : "Does nothing"}, // Text on Respec button, optional
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11: {
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titleDisplay: "Clicky clicky!", // Optional, displayed at the top in a larger font
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descriptionDisplay() { // Everything else displayed in the buyable button after the title
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title: "Clicky clicky!", // Optional, displayed at the top in a larger font
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display() { // Everything else displayed in the buyable button after the title
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let data = getClickableState(this.layer, this.id)
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return "Current state:<br>" + data
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},
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@ -6,7 +6,7 @@ import { resetLayer } from '../../util/layers';
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export default {
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id: "i",
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position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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position: 2, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: false,
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points: new Decimal(0),
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@ -31,7 +31,6 @@ export default {
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canReset(){return player.p.buyables[21].gte(layers.i.requires)},
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prestigeButtonDisplay(){return "Reset everything for +"+format(layers.i.resetGain)+" Infinity.<br>You need "+format(layers.i.requires)+" pointy points to reset."},
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row: 1, // Row the layer is in on the tree (0 is the first row)
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displayRow: 3,
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hotkeys: [
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{key: "i", description: "I: Infinity", press(){if (layers.i.canReset) resetLayer(this.layer)}},
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],
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@ -6,7 +6,7 @@ import { resetLayer } from '../../util/layers';
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export default {
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id: "p",
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position: 0,
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position: 2,
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startData() { return {
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unlocked: true,
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points: new Decimal(0),
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@ -46,7 +46,6 @@ export default {
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return new Decimal(1)
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},
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row: 0, // Row the layer is in on the tree (0 is the first row)
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displayRow: 2,
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hotkeys: [
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{key: "p", description: "P: Reset for prestige points", press(){if (layers.p.canReset) resetLayer(this.layer)}},
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],
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@ -28,6 +28,7 @@ const h = {
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branches: ["g", () => ({ target: 'flatBoi', featureType: 'bar', endOffset: { x: -50 + 100 * layers.c.bars.flatBoi.progress.toNumber() } })],
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tooltip() {return "Restore your points to {{ player.c.otherThingy }}"},
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row: "side",
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position: 3,
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canClick() {return player.points.lt(player.c.otherThingy)},
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click() {player.points = new Decimal(player.c.otherThingy)}
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};
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@ -72,6 +72,7 @@ export function resetLayerData(layer, keep = []) {
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}
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export function resetRow(row, ignore) {
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console.log(row, ignore);
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Object.values(layers).filter(layer => layer.row === row && layer.layer !== ignore).forEach(layer => layer.hardReset());
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}
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@ -277,7 +278,7 @@ export const defaultLayerProperties = {
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player.points = new Decimal(0);
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for (let row = this.row; row >= 0; row--) {
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for (let row = this.row - 1; row >= 0; row--) {
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resetRow(row, this.layer);
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}
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resetRow('side', this.layer);
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