Added support for non-fullscreen particles
This also drastically improves positioning effects based on elements
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8d0489c8e1
commit
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2 changed files with 176 additions and 41 deletions
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@ -1,11 +1,19 @@
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onMounted,
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<template>
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<Particles
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id="particles"
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:id="id"
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:class="{
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'not-fullscreen': !fullscreen
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}"
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:style="{
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zIndex
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}"
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ref="particles"
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:particlesInit="particlesInit"
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:particlesLoaded="particlesLoaded"
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:options="{
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fpsLimit: 60,
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fullScreen: { zIndex: 1 },
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fullScreen: { enable: fullscreen, zIndex },
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particles: {
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number: {
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value: 0
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@ -15,40 +23,105 @@
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autoPlay: false
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}
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}"
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v-bind="$attrs"
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/>
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<div ref="resizeListener" class="resize-listener" />
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</template>
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<script lang="tsx">
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import { loadFull } from "tsparticles";
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import { Engine } from "tsparticles-engine";
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import { Engine, Container } from "tsparticles-engine";
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import { Emitters } from "tsparticles-plugin-emitters/Emitters";
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import { defineComponent, nextTick, ref } from "vue";
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import { EmitterContainer } from "tsparticles-plugin-emitters/EmitterContainer";
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import { defineComponent, inject, nextTick, onMounted, PropType, ref } from "vue";
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import { ParticlesComponent } from "particles.vue3";
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import { NodesInjectionKey } from "game/layers";
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// TODO get typing support on the Particles component
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export default defineComponent({
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emits: ["init"],
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props: {
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zIndex: {
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type: Number,
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required: true
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},
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fullscreen: {
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type: Boolean,
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required: true
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},
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onInit: {
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type: Function as PropType<(container: EmitterContainer & Container) => void>,
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required: true
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},
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id: {
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type: String,
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required: true
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},
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onContainerResized: Function as PropType<(rect: DOMRect) => void>
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},
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components: { Particles: ParticlesComponent },
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setup(props, { emit }) {
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setup(props) {
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const particles = ref<null | { particles: { container: Emitters } }>(null);
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async function particlesInit(engine: Engine) {
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await loadFull(engine);
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finishInit(engine);
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}
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function finishInit(engine: Engine) {
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if (engine.domArray.length) {
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emit("init", engine.domItem(0));
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} else {
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nextTick(() => finishInit(engine));
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function particlesLoaded(container: EmitterContainer & Container) {
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props.onInit(container);
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}
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const resizeObserver = new ResizeObserver(updateBounds);
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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const nodes = inject(NodesInjectionKey)!;
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const resizeListener = ref<Element | null>(null);
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onMounted(() => {
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// ResizeListener exists because ResizeObserver's don't work when told to observe an SVG element
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const resListener = resizeListener.value;
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if (resListener != null) {
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resizeObserver.observe(resListener);
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}
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updateBounds();
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});
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let isDirty = true;
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function updateBounds() {
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if (isDirty) {
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isDirty = false;
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nextTick(() => {
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if (resizeListener.value != null && props.onContainerResized) {
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// TODO don't overlap with Links.vue
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Object.values(nodes.value).forEach(
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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node => (node!.rect = node?.element.getBoundingClientRect())
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);
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props.onContainerResized(resizeListener.value.getBoundingClientRect());
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}
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isDirty = true;
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});
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}
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}
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return {
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particles,
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particlesInit
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particlesInit,
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particlesLoaded,
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resizeListener
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};
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}
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});
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</script>
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<style scoped>
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.not-fullscreen,
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.resize-listener {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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pointer-events: none;
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}
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</style>
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@ -1,39 +1,101 @@
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import ParticlesComponent from "./Particles.vue";
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import ParticlesComponent from "features/particles/Particles.vue";
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import { Container } from "tsparticles-engine";
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import { IEmitter } from "tsparticles-plugin-emitters/Options/Interfaces/IEmitter";
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import { EmitterInstance } from "tsparticles-plugin-emitters/EmitterInstance";
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import { EmitterContainer } from "tsparticles-plugin-emitters/EmitterContainer";
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import { Ref, shallowRef } from "vue";
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import { registerGameComponent } from "game/settings";
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import { jsx } from "features/feature";
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import { Component, GatherProps, getUniqueID, Replace, setDefault } from "features/feature";
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import { createLazyProxy } from "util/proxies";
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registerGameComponent(jsx(() => <ParticlesComponent onInit={onInit} />));
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export const ParticlesType = Symbol("Particles");
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const containerRef: Ref<null | EmitterContainer> = shallowRef(null);
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export interface ParticlesOptions {
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fullscreen?: boolean;
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zIndex?: number;
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onContainerResized?: (boundingRect: DOMRect) => void;
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}
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export interface BaseParticles {
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id: string;
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containerRef: Ref<null | (EmitterContainer & Container)>;
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addEmitter: (
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options: IEmitter & { particles: Required<IEmitter>["particles"] }
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) => Promise<EmitterInstance>;
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removeEmitter: (emitter: EmitterInstance) => void;
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type: typeof ParticlesType;
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[Component]: typeof ParticlesComponent;
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[GatherProps]: () => Record<string, unknown>;
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}
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export type Particles<T extends ParticlesOptions> = Replace<
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T & BaseParticles,
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{
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fullscreen: undefined extends T["fullscreen"] ? true : T["fullscreen"];
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zIndex: undefined extends T["zIndex"] ? 1 : T["zIndex"];
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}
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>;
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export type GenericParticles = Replace<
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Particles<ParticlesOptions>,
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{
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fullscreen: boolean;
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zIndex: number;
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}
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>;
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export function createParticles<T extends ParticlesOptions>(
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optionsFunc: () => T & ThisType<Particles<T>>
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): Particles<T> {
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return createLazyProxy(() => {
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const particles: T & Partial<BaseParticles> = optionsFunc();
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particles.id = getUniqueID("particles-");
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particles.type = ParticlesType;
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particles[Component] = ParticlesComponent;
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particles.containerRef = shallowRef(null);
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particles.addEmitter = (
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options: IEmitter & { particles: Required<IEmitter>["particles"] }
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): Promise<EmitterInstance> => {
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const genericParticles = particles as GenericParticles;
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if (genericParticles.containerRef.value) {
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// TODO why does addEmitter require a position parameter
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return Promise.resolve(genericParticles.containerRef.value.addEmitter(options));
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}
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return new Promise<EmitterInstance>(resolve => {
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emittersToAdd.push({ resolve, options });
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});
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};
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particles.removeEmitter = (emitter: EmitterInstance) => {
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// TODO I can't find a proper way to remove an emitter without accessing private functions
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emitter.emitters.removeEmitter(emitter);
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};
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let emittersToAdd: {
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resolve: (value: EmitterInstance | PromiseLike<EmitterInstance>) => void;
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options: IEmitter & { particles: Required<IEmitter>["particles"] };
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}[] = [];
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export function addEmitter(
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options: IEmitter & { particles: Required<IEmitter>["particles"] }
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): Promise<EmitterInstance> {
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if (containerRef.value) {
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// TODO why does addEmitter require a position parameter
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return Promise.resolve(containerRef.value.addEmitter(options));
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}
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return new Promise<EmitterInstance>(resolve => {
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emittersToAdd.push({ resolve, options });
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});
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}
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export function removeEmitter(emitter: EmitterInstance) {
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// TODO I can't find a proper way to remove an emitter without accessing private functions
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emitter.emitters.removeEmitter(emitter);
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}
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function onInit(container: EmitterContainer) {
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containerRef.value = container;
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function onInit(container: EmitterContainer & Container) {
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(particles as GenericParticles).containerRef.value = container;
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emittersToAdd.forEach(({ resolve, options }) => resolve(container.addEmitter(options)));
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emittersToAdd = [];
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}
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setDefault(particles, "fullscreen", true);
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setDefault(particles, "zIndex", 1);
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particles.onContainerResized = particles.onContainerResized?.bind(particles);
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particles[GatherProps] = function (this: GenericParticles) {
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const { id, fullscreen, zIndex, onContainerResized } = this;
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return {
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id,
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fullscreen,
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zIndex,
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onContainerResized,
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onInit
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};
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};
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return particles as unknown as Particles<T>;
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});
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}
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