Added develop action

This commit is contained in:
thepaperpilot 2021-08-26 23:47:53 -05:00
parent fdfccefb67
commit 9313748f21
4 changed files with 63 additions and 11 deletions

View file

@ -160,7 +160,56 @@ type Action = {
enabled?: boolean | (() => boolean);
};
const developSteps = [
"Spring break just started, and I've got no real obligations! Time to start working on a new project! Just gotta keep it scoped small enough this time so I can actually finish before school starts back up.",
"Created a new repo! I even added a README and LICENSE!",
"I created an index.html file, and a main.css and main.js",
"Thought about what the game should actually be about. Robots?",
`Actually had a better idea: <span style="font-style: italic">Ninjas</span>!`,
"Ok Ok that was a bit ridiculous. I'm pretty sure I'm actually going to create a game about... game development! It's a perfect and original idea!",
"Hmm, what if it involved starting in a garage then growing to become a AAA studio?",
"Or, what if it was more abstract. It could use different development-related features in a sort of tree structure, and the numbers get increasingly absurd!",
`No, that won't work. What if it got <span style="font-style: italic">too</span> ridiculous? Or got really boring towards the end? What would the end game even be? Probably something silly, that's what`,
`It could be self-documenting. A game about its own development process? Or maybe its narrated, and following the path of a developer over time. That could be something <a href="https://store.steampowered.com/app/303210/The_Beginners_Guide/">really special</href>.`,
"Maybe meta games are passé these days. How about I start with some first person shooter",
"You know what? I'll figure it out as I go along. Let's start with stuff any game would need",
"Made an options screen!",
"Made a credits screen! It's just me lol",
"Added a new option to the options screen! That's adding real value to the game!",
"Made a fancy title screen, minus the title itself!",
"I changed around some of the colors in the credits screen. Am I procrastinating?",
"Thought hard about a core mechanic. Decided it'd be better to just pick a theme that sounds cool and assume the mechanics will follow",
"Trying to come up with a theme, but I keep thinking of pokémon, and I'm pretty sure Nintendo will sue me if I make a fangame",
"Screw it I'm making pong",
"Added a paddle that you can control with the mouse!",
"Added a ball that bounces off the paddle",
"Added an enemy paddle - it doesn't move yet",
"Made the enemy paddle just move up and down in a loop",
"Added a number at the top that goes up every time your paddle hits the ball",
"Made the enemy paddle and ball move faster over time",
"Made the enemy paddle move in the direction of the ball",
`Thought of what to add next. I can't <span style="font-style: italic">just</span> make pong!`
];
const actions = {
develop: {
icon: "code",
tooltip: "Develop",
events: [
{
event() {
const description = developSteps[player.devStep as number];
(player.devStep as number)++;
return { description };
},
weight: 1
}
],
baseChanges: [
{ resource: "time", amount: -60 * 60 },
{ resource: "energy", amount: -5 }
]
},
reddit: {
icon: "reddit",
tooltip: "Browse Reddit",
@ -368,9 +417,9 @@ type ActionNode = {
};
const actionNodes = {
web: {
actions: ["reddit"],
display: "Web"
pc: {
actions: ["develop", "reddit"],
display: "PC"
},
bed: {
actions: ["sleep", "rest", "makeBed"],
@ -447,7 +496,7 @@ const resourceNodeType = {
if (change != null) {
let text = Decimal.gt(change.amount, 0) ? "+" : "";
if (resource.name === "time") {
text += formatTime(change.amount);
text += formatTime(Decimal.div(change.amount, focusMult.value));
} else if (Decimal.eq(resource.maxAmount, 100)) {
text += formatWhole(change.amount) + "%";
} else {
@ -548,12 +597,14 @@ function performAction(id: string, action: Action, node: BoardNode) {
if (change.assign) {
resources[change.resource].amount = change.amount;
} else if (change.resource === "time") {
// Time isn't affected by focus multiplier
resources.time.amount = Decimal.add(resources.time.amount, change.amount);
resources.time.amount = Decimal.add(
resources.time.amount,
Decimal.div(change.amount, focusMult.value)
);
} else {
resources[change.resource].amount = Decimal.add(
resources[change.resource].amount,
Decimal.times(change.amount, focusMult.value)
change.amount
);
}
}
@ -763,7 +814,7 @@ export default {
position: { x: -150, y: 150 },
type: "action",
data: {
actionType: "web",
actionType: "pc",
log: []
} as ActionNodeData
},

View file

@ -13,7 +13,8 @@ export function getStartingData(): Record<string, unknown> {
return {
points: new Decimal(10),
day: new Decimal(1),
lastDayBedMade: new Decimal(0)
lastDayBedMade: new Decimal(0),
devStep: 0
};
}

View file

@ -22,7 +22,7 @@ const state = reactive<PlayerData>({
showTPS: true,
msDisplay: MilestoneDisplay.All,
hideChallenges: false,
theme: Themes.Paper,
theme: Themes.Nordic,
subtabs: {},
minimized: {},
modID: "",

View file

@ -25,7 +25,7 @@ export function getInitialStore(playerData: Partial<PlayerData> = {}): PlayerDat
showTPS: true,
msDisplay: MilestoneDisplay.All,
hideChallenges: false,
theme: Themes.Paper,
theme: Themes.Nordic,
subtabs: {},
minimized: {},
modID: modInfo.id,