Added layer features

This commit is contained in:
thepaperpilot 2021-06-11 23:38:16 -05:00
parent e6676d48fc
commit adf7d7a67c
76 changed files with 4568 additions and 801 deletions

805
package-lock.json generated

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@ -10,8 +10,12 @@
"dependencies": {
"core-js": "^3.6.5",
"vue": "^2.6.11",
"vue-fragment": "^1.5.2",
"vue-frag": "^1.1.5",
"vue-reactive-provide": "^0.3.0",
"vue-select": "^3.11.2",
"vue-textarea-autosize": "^1.1.1",
"vue-transition-expand": "^0.1.0",
"vue2-perfect-scrollbar": "^1.5.0",
"vuex": "^3.4.0"
},
"devDependencies": {

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@ -12,6 +12,8 @@ import Tabs from './components/system/Tabs';
import TPS from './components/system/TPS';
import themes from './data/themes';
import { mapState } from 'vuex';
import { player } from './store/proxies';
import './main.css';
export default {
name: 'App',
@ -21,7 +23,7 @@ export default {
computed: {
...mapState([ 'showTPS' ]),
theme() {
return themes[this.$store.state.theme || "default"];
return themes[player.theme].variables;
}
},
methods: {
@ -32,57 +34,7 @@ export default {
};
</script>
<style>
* {
transition-duration: 0.5s;
font-family: "Roboto Mono", monospace;
font-weight: bold;
margin: auto;
text-size-adjust: none;
}
*:focus {
outline: none;
}
body {
overflow: hidden;
min-width: 640px;
transition: none;
text-align: center;
}
html, body, #app {
min-height: 100%;
height: 100%;
}
h1, h2, h3, b, input {
display: inline;
}
a,
button,
.link {
display: block;
color: var(--link);
background: none;
border: none;
cursor: pointer;
text-decoration: none;
}
a:hover,
button:hover,
.link:hover {
text-shadow: 5px 0 10px var(--link),
-3px 0 12px var(--link);
}
ul {
list-style-type: none;
}
<style scoped>
#app {
background-color: var(--background);
color: var(--color);

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@ -0,0 +1,20 @@
.notify.floating,
*:not(.subtabs) > .notify,
*:not(.subtabs) > .notify button {
transform: scale(1.05, 1.05);
border-color: rgba(0, 0, 0, 0.125);
box-shadow: -4px -4px 4px rgba(0, 0, 0, 0.25) inset, 0 0 20px #ff0000;
}
.subtabs > .notify:not(.floating) {
box-shadow: 0px 20px 15px -15px #ff0000;
}
*:not(.subtabs) > .resetNotify:not(.notify),
*:not(.subtabs) > .resetNotify:not(.notify) button {
box-shadow: -4px -4px 4px rgba(0, 0, 0, 0.25) inset, 0 0 8px #ffffff;
}
.subtabs > .resetNotify:not(.notify):not(.floating) {
box-shadow: 0px 10px 8px -10px #ffffff;
}

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@ -0,0 +1,61 @@
<template>
<tooltip v-if="achievement.unlocked" :text="tooltip">
<div :style="style"
:class="{ [layer || tab.layer]: true, feature: true, achievement: true, locked: !achievement.earned,
bought: achievement.earned }">
<component v-if="display" :is="display" />
<branch-node :branches="achievement.branches" :id="id" featureType="achievement" />
</div>
</tooltip>
</template>
<script>
import { layers } from '../../store/layers';
import { coerceComponent } from '../../util/vue';
import './features.css';
export default {
name: 'achievement',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ]
},
computed: {
achievement() {
return layers[this.layer || this.tab.layer].achievements[this.id];
},
style() {
return [
layers[this.layer || this.tab.layer].componentStyles?.achievement,
this.achievement.style,
this.achievement.image && this.achievement.earned ? {
backgroundImage: `url(${this.achievement.image}`
} : null
];
},
display() {
if (this.achievement.display) {
return coerceComponent(this.achievement.display, 'h3');
}
return coerceComponent(this.achievement.name, 'h3');
},
tooltip() {
if (this.achievement.earned) {
return this.achievement.doneTooltip || this.achievement.tooltip || "You did it!";
}
return this.achievement.goalTooltip || this.achievement.tooltip || "LOCKED";
}
}
};
</script>
<style scoped>
.achievement {
height: 90px;
width: 90px;
font-size: 10px;
color: white;
text-shadow: 0 0 2px #000000;
}
</style>

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@ -0,0 +1,37 @@
<template>
<div v-if="filteredAchievements" class="table">
<div v-frag v-if="filteredAchievements.rows && filteredAchievements.cols">
<div v-for="row in filteredAchievements.rows" class="row" :key="row">
<div v-for="col in filteredAchievements.cols" :key="col">
<achievement v-if="filteredAchievements[row * 10 + col] !== undefined" class="align" :id="row * 10 + col" />
</div>
</div>
</div>
<div v-frag v-else>
<achievement v-for="(achievement, id) in filteredAchievements" :key="id" :id="id" />
</div>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { getFiltered } from '../../util/vue';
import './table.css';
export default {
name: 'achievements',
inject: [ 'tab' ],
props: {
layer: String,
achievements: Array
},
computed: {
filteredAchievements() {
return getFiltered(layers[this.layer || this.tab.layer].achievements, this.achievements);
}
}
};
</script>
<style scoped>
</style>

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@ -0,0 +1,130 @@
<template>
<div v-if="bar.unlocked" :style="style" class="bar">
<div class="overlayTextContainer border" :style="borderStyle">
<component class="overlayText" :style="textStyle" :is="display" />
</div>
<div class="border" :style="backgroundStyle">
<div class="fill" :style="fillStyle" />
</div>
<branch-node :branches="bar.branches" :id="id" featureType="bar" />
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { UP, DOWN, LEFT, RIGHT, DEFAULT, coerceComponent } from '../../util/vue';
import Decimal from '../../util/bignum';
export default {
name: 'bar',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ]
},
computed: {
bar() {
return layers[this.layer || this.tab.layer].bars[this.id];
},
progress() {
let progress = this.bar.progress instanceof Decimal ? this.bar.progress.toNumber() : this.bar.progress;
return (1 - Math.min(Math.max(progress, 0), 1)) * 100;
},
style() {
return [
{ 'width': this.bar.width + "px", 'height': this.bar.height + "px" },
layers[this.layer || this.tab.layer].componentStyles?.bar,
this.bar.style
];
},
borderStyle() {
return [
{ 'width': this.bar.width + "px", 'height': this.bar.height + "px" },
this.bar.borderStyle
];
},
textStyle() {
return [
this.bar.style,
this.bar.textStyle
];
},
backgroundStyle() {
return [
{ 'width': this.bar.width + "px", 'height': this.bar.height + "px" },
this.bar.style,
this.bar.baseStyle,
this.bar.borderStyle
];
},
fillStyle() {
const fillStyle = { 'width': (this.bar.width + 0.5) + "px", 'height': (this.bar.height + 0.5) + "px" };
switch (this.bar.direction) {
case UP:
fillStyle['clip-path'] = `inset(${this.progress}% 0% 0% 0%)`;
fillStyle.width = this.bar.width + 1 + 'px';
break;
case DOWN:
fillStyle['clip-path'] = `inset(0% 0% ${this.progress}% 0%)`;
fillStyle.width = this.bar.width + 1 + 'px';
break;
case RIGHT:
fillStyle['clip-path'] = `inset(0% ${this.progress}% 0% 0%)`;
break;
case LEFT:
fillStyle['clip-path'] = `inset(0% 0% 0% ${this.progress} + '%)`;
break;
case DEFAULT:
fillStyle['clip-path'] = 'inset(0% 50% 0% 0%)';
break;
}
return [
fillStyle,
this.bar.style,
this.bar.fillStyle
];
},
display() {
return coerceComponent(this.bar.display);
}
}
};
</script>
<style scoped>
.bar {
position: relative;
display: table;
}
.overlayTextContainer {
position: absolute;
border-radius: 10px;
vertical-align: middle;
display: flex;
justify-content: center;
z-index: 3;
}
.overlayText {
z-index: 6;
}
.border {
border: 2px solid;
border-radius: 10px;
border-color: var(--color);
overflow: hidden;
-webkit-mask-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAIAAACQd1PeAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAA5JREFUeNpiYGBgAAgwAAAEAAGbA+oJAAAAAElFTkSuQmCC);
margin: 0;
}
.fill {
position: absolute;
background-color: var(--color);
overflow: hidden;
margin-left: -0.5px;
transition-duration: 0.2s;
z-index: 2;
}
</style>

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@ -0,0 +1,101 @@
<template>
<div v-if="buyable.unlocked" style="display: grid">
<button :style="style" @click="buyable.buy" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
:class="{ feature: true, [layer || tab.layer]: true, buyable: true, can: buyable.canBuy, locked: !buyable.canAfford, bought }"
@touchend="stop" @touchcancel="stop">
<div v-if="title">
<component :is="title" />
</div>
<component :is="display" style="white-space: pre-line;" />
<mark-node :mark="buyable.mark" />
<branch-node :branches="buyable.branches" :id="id" featureType="buyable" />
</button>
<div v-if="(buyable.sellOne !== undefined && buyable.canSellOne !== false) ||
(buyable.sellAll !== undefined && buyable.canSellAll !== false)" style="width: 100%">
<button @click="buyable.sellAll" v-if="buyable.sellAll !== undefined && buyable.canSellAll !== false"
:class="{ 'buyable-button': true, can: buyable.unlocked, locked: !buyable.unlocked, feature: true }"
:style="{ 'background-color': buyable.canSellAll ? layerColor : '' }">
Sell All
</button>
<button @click="buyable.sellOne" v-if="buyable.sellOne !== undefined && buyable.canSellOne !== false"
:class="{ 'buyable-button': true, can: buyable.unlocked, locked: !buyable.unlocked, feature: true }"
:style="{ 'background-color': buyable.canSellOne ? layerColor : '' }">
Sell All
</button>
</div>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import { coerceComponent } from '../../util/vue';
import './features.css';
export default {
name: 'buyable',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ],
size: [ Number, String ]
},
data() {
return {
interval: false,
time: 0
};
},
computed: {
buyable() {
return layers[this.layer || this.tab.layer].buyables[this.id];
},
bought() {
return player[this.layer || this.tab.layer].buyables[this.id].gte(this.buyable.purchaseLimit);
},
style() {
return [
this.buyable.canBuy ? { 'background-color': layers[this.layer || this.tab.layer].color } : {},
this.size ? { 'height': this.size, 'width': this.size } : {},
layers[this.layer || this.tab.layer].componentStyles?.buyable,
this.buyable.style
];
},
title() {
if (this.buyable.title) {
return coerceComponent(this.buyable.title, 'h2');
}
return null;
},
display() {
return coerceComponent(this.buyable.display, 'div');
},
layerColor() {
return layers[this.layer || this.tab.layer].color;
}
},
methods: {
start() {
if (!this.interval) {
this.interval = setInterval(this.buyable.buy, 250);
}
},
stop() {
clearInterval(this.interval);
this.interval = false;
this.time = 0;
}
}
};
</script>
<style scoped>
.buyable {
height: 200px;
width: 200px;
}
.buyable-button {
width: calc(100% - 10px);
}
</style>

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@ -0,0 +1,73 @@
<template>
<div v-if="filteredBuyables" class="table">
<respec-button v-if="showRespec" style="margin-bottom: 12px;" :confirmRespec="confirmRespec"
@set-confirm-respec="setConfirmRespec" @respec="respec" />
<div v-frag v-if="filteredBuyables.rows && filteredBuyables.cols">
<div v-for="row in filteredBuyables.rows" class="row" :key="row">
<div v-for="col in filteredBuyables.cols" :key="col">
<buyable v-if="filteredBuyables[row * 10 + col] !== undefined" class="align buyable-container" :style="{ height }"
:id="row * 10 + col" :size="height === 'inherit' ? null : height" />
</div>
</div>
</div>
<frament v-else>
<buyable v-for="(buyable, id) in filteredBuyables" :key="id" class="align buyable-container" :style="{ height }"
:id="id" :size="height === 'inherit' ? null : height" />
</frament>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import { getFiltered } from '../../util/vue';
import './table.css';
export default {
name: 'buyables',
inject: [ 'tab' ],
props: {
layer: String,
buyables: Array,
height: {
type: [ Number, String ],
default: "inherit"
}
},
computed: {
filteredBuyables() {
return getFiltered(layers[this.layer || this.tab.layer].buyables, this.buyables);
},
showRespec() {
return layers[this.layer || this.tab.layer].buyables.showRespec;
},
confirmRespec() {
return player[this.layer || this.tab.layer].buyables.confirmRespec;
}
},
methods: {
setConfirmRespec(value) {
if (this.confirmRespec != undefined) {
this.$emit("set-confirm-respec", value);
} else {
player[this.layer || this.tab.layer].buyables.confirmRespec = value;
}
},
respec() {
// If they're controlling confirmRespec, assume they're also controlling what's being respecced
if (this.confirmRespec != undefined) {
this.$emit("respec");
} else {
layers[this.layer || this.tab.layer].buyables.respec();
}
}
}
};
</script>
<style scoped>
.buyable-container {
margin-left: 7px;
margin-right: 7px;
}
</style>

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<template>
<div v-if="shown" :style="style" :class="{ challenge: true, [challengeClass]: true }">
<div v-if="title"><component :is="title" /></div>
<button :class="{ [layer || tab.layer]: true, longUpg: true, can: true }" :style="{ backgroundColor: buttonColor }"
@click="toggle">
{{ buttonText }}
</button>
<component v-if="fullDisplay" :is="fullDisplay" />
<default-challenge-display v-else :id="id" />
<mark-node :mark="challenge.mark" />
<branch-node :branches="challenge.branches" :id="id" featureType="challenge" />
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import { coerceComponent } from '../../util/vue';
import './features.css';
export default {
name: 'challenge',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ]
},
computed: {
challenge() {
return layers[this.layer || this.tab.layer].challenges[this.id];
},
shown() {
return this.challenge.unlocked && !(player.hideChallenges && this.challenge.maxes);
},
challengeClass() {
if (this.challenge.canComplete) {
return "canComplete";
}
if (this.challenge.completed) {
return "done";
}
return "locked";
},
style() {
return [
layers[this.layer || this.tab.layer].componentStyles?.challenge,
this.challenge.style
];
},
title() {
if (this.challenge.title) {
return coerceComponent(this.challenge.titleDisplay, 'h3');
}
return null;
},
buttonColor() {
return layers[this.layer || this.tab.layer].color;
},
buttonText() {
if (this.challenge.active) {
return this.challenge.canComplete ? "Finish" : "Exit Early";
}
if (this.challenge.maxed) {
return "Completed";
}
return "Start";
},
fullDisplay() {
if (this.challenge.fullDisplay) {
return coerceComponent(this.challenge.fullDisplay, 'div');
}
return null;
}
},
methods: {
toggle() {
this.challenge.toggle();
}
}
};
</script>
<style scoped>
.challenge {
margin: var(--feature-margin);
}
</style>

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@ -0,0 +1,37 @@
<template>
<div v-if="filteredChallenges" class="table">
<div v-frag v-if="filteredChallenges.rows && filteredChallenges.cols">
<div v-for="row in filteredChallenges.rows" class="row" :key="row">
<div v-for="col in filteredChallenges.cols" :key="col">
<challenge v-if="filteredChallenges[row * 10 + col] !== undefined" :id="row * 10 + col" />
</div>
</div>
</div>
<div v-frag v-else>
<challenge v-for="(challenge, id) in filteredChallenges" :key="id" :id="id" />
</div>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { getFiltered } from '../../util/vue';
import './table.css';
export default {
name: 'challenges',
inject: [ 'tab' ],
props: {
layer: String,
challenges: Array
},
computed: {
filteredChallenges() {
return getFiltered(layers[this.layer || this.tab.layer].challenges, this.challenges);
}
}
};
</script>
<style scoped>
</style>

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<template>
<div v-if="clickable.unlocked">
<button :class="{ feature: true, [layer || tab.layer]: true, can: clickable.canClick, locked: !clickable.canClick }" :style="style"
@click="clickable.click" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
@touchend="stop" @touchcancel="stop">
<div v-if="titleDisplay">
<component :is="titleDisplay" />
</div>
<component :is="descriptionDisplay" style="white-space: pre-line;" />
<mark-node :mark="clickable.mark" />
<branch-node :branches="clickable.branches" :id="id" featureType="clickable" />
</button>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { coerceComponent } from '../../util/vue';
import './features.css';
export default {
name: 'clickable',
inject: [ 'tab' ],
props: {
id: [ Number, String ],
size: {
type: [ Number, String ]
}
},
data() {
return {
interval: false,
time: 0
};
},
computed: {
clickable() {
return layers[this.layer || this.tab.layer].clickables[this.id];
},
style() {
return [
this.clickable.canClick ? { 'background-color': layers[this.layer || this.tab.layer].color } : {},
this.size ? {'height': this.size, 'width': this.size} : {},
layers[this.layer || this.tab.layer].componentStyles?.clickable,
this.clickable.style
];
},
titleDisplay() {
if (this.clickable.titleDisplay) {
return coerceComponent(this.clickable.titleDisplay, 'h2');
}
return null;
},
descriptionDisplay() {
return coerceComponent(this.clickable.descriptionDisplay, 'div');
}
},
methods: {
start() {
if (!this.interval) {
this.interval = setInterval(this.clickable.click, 250);
}
},
stop() {
clearInterval(this.interval);
this.interval = false;
this.time = 0;
}
}
};
</script>
<style scoped>
</style>

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<template>
<div v-if="filteredClickables" class="table">
<master-button v-if="showMasterButton" style="margin-bottom: 12px;" @press="press" />
<div v-frag v-if="filteredClickables.rows && filteredClickables.cols">
<div v-for="row in filteredClickables.rows" class="row" :key="row">
<div v-for="col in filteredClickables.cols" :key="col">
<clickable v-if="filteredClickables[row * 10 + col] !== undefined" class="align clickable-container"
:style="{ height }" :id="row * 10 + col" :size="height === 'inherit' ? null : height" />
</div>
</div>
</div>
<div v-frag v-else>
<clickable v-for="(clickable, id) in filteredClickables" :key="id" class="align clickable-container" :style="{ height }"
:id="id" :size="height === 'inherit' ? null : height" />
</div>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { getFiltered } from '../../util/vue';
import './table.css';
export default {
name: 'clickables',
inject: [ 'tab' ],
props: {
layer: String,
clickables: Array,
showMaster: Boolean,
height: {
type: [ Number, String ],
default: "inherit"
}
},
computed: {
filteredClickables() {
return getFiltered(layers[this.layer || this.tab.layer].clickables, this.clickables);
},
showMasterButton() {
if (layers[this.layer || this.tab.layer].clickables.masterButtonPress == undefined) {
return false;
}
if (this.showMaster != undefined) {
return this.showMaster;
}
return layers[this.layer || this.tab.layer].clickables.showMaster;
}
},
methods: {
respec() {
layers[this.layer || this.tab.layer].clickables.masterButtonPress();
}
}
};
</script>
<style scoped>
.clickable-container {
margin-left: 7px;
margin-right: 7px;
}
</style>

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<template>
<div v-frag>
<component :is="challengeDescription" />
<div>Goal: <component :is="goalDescription" /></div>
<div>Reward: <component :is="rewardDescription" /></div>
<component v-if="rewardDisplay" :is="rewardDisplay" />
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { coerceComponent } from '../../util/vue';
export default {
name: 'default-challenge-display',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ]
},
computed: {
challenge() {
return layers[this.layer || this.tab.layer].challenges[this.id];
},
challengeDescription() {
return coerceComponent(this.challenge.challengeDescription, 'div');
},
goalDescription() {
if (this.challenge.goalDescription) {
return coerceComponent(this.challenge.goalDescription);
}
return coerceComponent(`format(${this.goal}) ${this.currencyDisplayName || 'points'}`);
},
rewardDescription() {
return coerceComponent(this.challenge.goalDescription);
},
rewardDisplay() {
if (this.challenge.rewardDisplay) {
return coerceComponent(this.challenge.rewardDisplay);
}
if (this.challenge.rewardEffect) {
return coerceComponent(`Currently: ${this.challenge.rewardEffect}`);
}
return null;
},
}
};
</script>
<style scoped>
</style>

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<template>
<span>
{{ resetDescription }}<b>{{ resetGain }}</b>
{{ resource }}
<br/><br/>
{{ nextAt }}
</span>
</template>
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import { format, formatWhole } from '../../util/bignum';
export default {
name: 'default-prestige-button-display',
inject: [ 'tab' ],
props: {
layer: String
},
computed: {
resetDescription() {
if (player[this.layer || this.tab.layer].points.lt(1e3) || layers[this.layer || this.tab.layer].type === "static") {
return layers[this.layer || this.tab.layer].resetDescription || "Reset for ";
}
return "";
},
resetGain() {
return formatWhole(layers[this.layer || this.tab.layer].resetGain);
},
resource() {
return layers[this.layer || this.tab.layer].resource;
},
showNextAt() {
if (layers[this.layer || this.tab.layer].showNextAt != undefined) {
return layers[this.layer || this.tab.layer].showNextAt;
} else {
return layers[this.layer || this.tab.layer].type === "static" ?
player[this.layer || this.tab.layer].points.lt(30) : // static
player[this.layer || this.tab.layer].points.lt(1e3) && layers[this.layer ||
this.tab.layer].resetGain.lt(100); // normal
}
},
nextAt() {
if (this.showNextAt) {
let prefix;
if (layers[this.layer || this.tab.layer].type === "static") {
if (layers[this.layer || this.tab.layer].baseAmount.gte(layers[this.layer || this.tab.layer].nextAt) &&
layers[this.layer || this.tab.layer].canBuyMax !== false) {
prefix = "Next:";
} else {
prefix = "Req:";
}
const baseAmount = formatWhole(layers[this.layer || this.tab.layer].baseAmount);
const nextAt = (layers[this.layer || this.tab.layer].roundUpCost ? formatWhole : format)(layers[this.layer || this.tab.layer].nextAtMax);
const baseResource = layers[this.layer || this.tab.layer].baseResource;
return `${prefix} ${baseAmount} / ${nextAt} ${baseResource}`;
} else {
return `Next at ${formatWhole(layers[this.layer || this.tab.layer].baseAmount)} ${layers[this.layer || this.tab.layer].baseResource}`;
}
}
return "";
}
}
};
</script>
<style scoped>
</style>

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@ -0,0 +1,53 @@
<template>
<span>
<div v-if="title"><component :is="title" /></div>
<component :is="description" />
<div v-if="effectDisplay"><br>Currently: <component :is="effectDisplay" /></div>
<br>
Cost: {{ cost }} {{ costResource }}
</span>
</template>
<script>
import { layers } from '../../store/layers';
import { coerceComponent } from '../../util/vue';
import { formatWhole } from '../../util/bignum';
export default {
name: 'default-upgrade-display',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ]
},
computed: {
upgrade() {
return layers[this.layer || this.tab.layer].upgrades[this.id];
},
title() {
if (this.upgrade.title) {
return coerceComponent(this.upgrade.title, 'h2');
}
return null;
},
description() {
return coerceComponent(this.upgrade.description, 'div');
},
effectDisplay() {
if (this.upgrade.effectDisplay) {
return coerceComponent(this.upgrade.effectDisplay);
}
return null;
},
cost() {
return formatWhole(this.upgrade.cost);
},
costResource() {
return this.upgrade.currencyDisplayName || layers[this.layer || this.tab.layer].resource;
}
}
};
</script>
<style scoped>
</style>

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@ -0,0 +1,31 @@
<template>
<div v-if="grid" class="table">
<div v-for="row in grid.rows" class="row" :key="row">
<div v-for="col in grid.cols" :key="col">
<gridable class="align" :id="id" :cell="row * 100 + col" />
</div>
</div>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import './table.css';
export default {
name: 'grid',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ]
},
computed: {
grid() {
return layers[this.layer || this.tab.layer].grids[this.id];
}
}
};
</script>
<style scoped>
</style>

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@ -0,0 +1,75 @@
<template>
<button v-if="gridable.unlocked" :class="{ feature: true, tile: true, can: gridable.canClick, locked: !gridable.canClick}"
:style="style" @click="gridable.click" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
@touchend="stop" @touchcancel="stop">
<div v-if="title"><component :is="title" /></div>
<component :is="display" style="white-space: pre-line;" />
<branch-node :branches="gridable.branches" :id="id" featureType="gridable" />
</button>
</template>
<script>
import { layers } from '../../store/layers';
import { coerceComponent } from '../../util/vue';
import './features.css';
export default {
name: 'gridable',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ],
cell: [ Number, String ],
size: {
type: [ Number, String ]
}
},
data() {
return {
interval: false,
time: 0
};
},
computed: {
gridable() {
return layers[this.layer || this.tab.layer].grids[this.id][this.cell];
},
style() {
return [
this.gridable.canClick ? { 'background-color': layers[this.layer || this.tab.layer].color } : {},
layers[this.layer || this.tab.layer].componentStyles?.gridable,
this.gridable.style
];
},
title() {
if (this.gridable.title) {
return coerceComponent(this.gridable.title, 'h3');
}
return null;
},
display() {
return coerceComponent(this.gridable.display, 'div');
}
},
methods: {
start() {
if (!this.interval) {
this.interval = setInterval(this.gridable.click, 250);
}
},
stop() {
clearInterval(this.interval);
this.interval = false;
this.time = 0;
}
}
};
</script>
<style scoped>
.tile {
min-height: 80px;
width: 80px;
font-size: 10px;
}
</style>

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@ -0,0 +1,169 @@
<template>
<div class="infobox" v-if="infobox.unlocked" :style="style" :class="{ collapsed, stacked }">
<button class="title" :style="titleStyle" @click="toggle">
<span class="toggle"></span>
<component :is="title" />
</button>
<transition-expand>
<div v-if="!collapsed" class="body" :style="{ backgroundColor: this.borderColor }">
<component :is="body" :style="bodyStyle" />
</div>
</transition-expand>
<branch-node :branches="infobox.branches" :id="id" featureType="infobox" />
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import { coerceComponent } from '../../util/vue';
import themes from '../../data/themes';
export default {
name: 'infobox',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ]
},
computed: {
infobox() {
return layers[this.layer || this.tab.layer].infoboxes[this.id];
},
borderColor() {
return this.infobox.borderColor || layers[this.layer || this.tab.layer].color;
},
style() {
return [
{ borderColor: this.borderColor },
layers[this.layer || this.tab.layer].componentStyles?.infobox,
this.infobox.style
];
},
titleStyle() {
return [
{ backgroundColor: layers[this.layer || this.tab.layer].color },
layers[this.layer || this.tab.layer].componentStyles?.['infobox-title'],
this.infobox.titleStyle
];
},
bodyStyle() {
return [
layers[this.layer || this.tab.layer].componentStyles?.['infobox-body'],
this.infobox.bodyStyle
];
},
title() {
if (this.infobox.title) {
return coerceComponent(this.infobox.title);
}
return coerceComponent(layers[this.layer || this.tab.layer].name);
},
body() {
return coerceComponent(this.infobox.body);
},
collapsed() {
return player[this.layer || this.tab.layer].infoboxes[this.id];
},
stacked() {
return themes[player.theme].stackedInfoboxes;
}
},
methods: {
toggle() {
player[this.layer || this.tab.layer].infoboxes[this.id] = !player[this.layer || this.tab.layer].infoboxes[this.id];
}
}
};
</script>
<style scoped>
.infobox {
position: relative;
width: 600px;
max-width: 95%;
margin-top: 0;
text-align: left;
border-style: solid;
border-width: 0px;
box-sizing: border-box;
border-radius: 5px;
}
.infobox.stacked {
border-width: 4px;
}
.infobox:not(.stacked) + .infobox:not(.stacked) {
margin-top: 20px;
}
.infobox + :not(.infobox) {
margin-top: 10px;
}
.title {
font-size: 24px;
color: black;
cursor: pointer;
border: none;
padding: 4px;
width: auto;
text-align: left;
padding-left: 30px;
}
.infobox:not(.stacked) .title {
border-top-left-radius: 5px;
border-top-right-radius: 5px;
}
.infobox.stacked + .infobox.stacked {
border-top-left-radius: 0;
border-top-right-radius: 0;
margin-top: -5px;
}
.stacked .title {
width: 100%;
}
.collapsed:not(.stacked) .title::after {
content: "";
position: absolute;
left: 0;
right: 0;
bottom: 0;
height: 4px;
background-color: inherit;
}
.toggle {
position: absolute;
left: 10px;
}
.collapsed .toggle {
transform: rotate(-90deg);
}
.body {
transition-duration: .5s;
border-radius: 5px;
border-top-left-radius: 0;
}
.infobox:not(.stacked) .body {
padding: 4px;
}
.body > * {
padding: 8px;
width: 100%;
display: block;
box-sizing: border-box;
border-radius: 5px;
border-top-left-radius: 0;
background-color: var(--background);
}
</style>

View file

@ -16,30 +16,31 @@ import { coerceComponent } from '../../util/vue';
export default {
name: 'main-display',
inject: [ 'layer' ],
inject: [ 'tab' ],
props: {
layer: String,
precision: Number
},
computed: {
style() {
return layers[this.layer].componentStyles?.['main-display'];
return layers[this.layer || this.tab.layer].componentStyles?.['main-display'];
},
resource() {
return layers[this.layer].resource;
return layers[this.layer || this.tab.layer].resource;
},
effectDescription() {
return coerceComponent(layers[this.layer].effectDescription);
return coerceComponent(layers[this.layer || this.tab.layer].effectDescription);
},
showPrefix() {
return player[this.layer].points.lt('1e1000');
return player[this.layer || this.tab.layer].points.lt('1e1000');
},
color() {
return layers[this.layer].color;
return layers[this.layer || this.tab.layer].color;
},
amount() {
return this.precision == undefined ?
formatWhole(player[this.layer].points) :
format(player[this.layer].points, this.precision);
formatWhole(player[this.layer || this.tab.layer].points) :
format(player[this.layer || this.tab.layer].points, this.precision);
}
}
};

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@ -0,0 +1,66 @@
<template>
<div v-if="mark">
<div v-if="mark === true" class="mark star"></div>
<img v-else class="mark" :src="mark" />
</div>
</template>
<script>
export default {
name: 'mark-node',
props: {
mark: [ Boolean, String ]
}
};
</script>
<style scoped>
.mark {
position: absolute;
left: -25px;
top: -10px;
width: 30px;
height: 30px;
pointer-events: none;
margin-left: 0.9em;
margin-right: 0.9em;
margin-bottom: 1.2em;
border-right: 0.3em solid transparent;
border-bottom: 0.7em solid transparent;
border-left: 0.3em solid transparent;
font-size: 10px;
}
.star {
left: -10px;
width: 0;
height: 0;
z-index: 10000;
margin-left: 0.9em;
margin-right: 0.9em;
margin-bottom: 1.2em;
border-right: 0.3em solid transparent;
border-bottom: 0.7em solid #ffcc00;
border-left: 0.3em solid transparent;
font-size: 10px;
pointer-events: none;
}
.star::before,
.star::after {
content: "";
width: 0;
height: 0;
position: absolute;
top: .6em;
left: -1em;
border-right: 1em solid transparent;
border-bottom: 0.7em solid #ffcc00;
border-left: 1em solid transparent;
transform: rotate(-35deg);
}
.star::after {
transform: rotate(35deg);
}
</style>

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@ -0,0 +1,44 @@
<template>
<button @click="press" :class="{ longUpg: true, can: unlocked, locked: !unlocked }" :style="style">
<component :is="masterButtonDisplay" />
</button>
</template>
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import { coerceComponent } from '../../util/vue';
export default {
name: 'master-button',
inject: [ 'tab' ],
props: {
layer: String,
display: [ String, Object ]
},
computed: {
style() {
return [
layers[this.layer || this.tab.layer].componentStyles?.['master-button']
];
},
unlocked() {
return player[this.layer || this.tab.layer].unlocked;
},
masterButtonDisplay() {
if (this.display) {
return coerceComponent(this.display);
}
return coerceComponent("Click Me!");
}
},
methods: {
press() {
this.$emit("press");
}
}
};
</script>
<style scoped>
</style>

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@ -0,0 +1,66 @@
<template>
<div v-if="milestone.shown" :style="style" :class="{ feature: true, milestone: !milestone.earned, milestoneDone: milestone.earned }">
<div v-if="requirementDisplay"><component :is="requirementDisplay" /></div>
<div v-if="effectDisplay"><component :is="effectDisplay" /></div>
<component v-if="optionsDisplay" :is="optionsDisplay" />
<branch-node :branches="milestone.branches" :id="id" featureType="milestone" />
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { coerceComponent } from '../../util/vue';
import './features.css';
export default {
name: 'milestone',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ]
},
computed: {
milestone() {
return layers[this.layer || this.tab.layer].milestones[this.id];
},
style() {
return [
layers[this.layer || this.tab.layer].componentStyles?.milestone,
this.milestone.style
];
},
requirementDisplay() {
if (this.milestone.requirementDisplay) {
return coerceComponent(this.milestone.requirementDisplay, 'h3');
}
return null;
},
effectDisplay() {
if (this.milestone.effectDisplay) {
return coerceComponent(this.milestone.effectDisplay, 'b');
}
return null;
},
optionsDisplay() {
if (this.milestone.optionsDisplay) {
return coerceComponent(this.milestone.optionsDisplay, 'div');
}
return null;
}
}
};
</script>
<style scoped>
.milestone {
width: calc(100% - 10px);
min-width: 120px;
padding-left: 5px;
padding-right: 5px;
min-height: 75px;
background-color: var(--locked);
border-width: 4px;
border-radius: 5px;
color: rgba(0, 0, 0, 0.5);
}
</style>

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@ -0,0 +1,28 @@
<template>
<div v-if="filteredMilestones" class="table">
<milestone v-for="(milestone, id) in filteredMilestones" :key="id" :id="id" />
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { getFiltered } from '../../util/vue';
import './table.css';
export default {
name: 'milestones',
inject: [ 'tab' ],
props: {
layer: String,
milestones: Array
},
computed: {
filteredMilestones() {
return getFiltered(layers[this.layer || this.tab.layer].milestones, this.milestones);
}
}
};
</script>
<style scoped>
</style>

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@ -0,0 +1,56 @@
<template>
<button :style="style" @click="resetLayer"
:class="{ [layer || tab.layer]: true, reset: true, locked: !canReset, can: canReset }" >
<component v-if="prestigeButtonDisplay" :is="prestigeButtonDisplay" />
<default-prestige-button-display v-else />
</button>
</template>
<script>
import { layers } from '../../store/layers';
import { resetLayer } from '../../util/layers';
import { coerceComponent } from '../../util/vue';
export default {
name: 'prestige-button',
inject: [ 'tab' ],
props: {
layer: String
},
computed: {
canReset() {
return layers[this.layer || this.tab.layer].canReset;
},
color() {
return layers[this.layer || this.tab.layer].color;
},
prestigeButtonDisplay() {
if (layers[this.layer || this.tab.layer].prestigeButtonDisplay) {
return coerceComponent(layers[this.layer || this.tab.layer].prestigeButtonDisplay);
}
return null;
},
style() {
return [
this.canReset ? { 'background-color': this.color } : {},
layers[this.layer || this.tab.layer].componentStyles?.['prestige-button']
];
}
},
methods: {
resetLayer() {
resetLayer(this.layer || this.tab.layer);
}
}
};
</script>
<style scoped>
.reset {
min-height: 100px;
width: 180px;
border-radius: var(--border-radius);
border: 4px solid rgba(0, 0, 0, 0.125);
margin: 10px;
}
</style>

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@ -0,0 +1,55 @@
<template>
<div class="resource-display" :class="{ empty }">
<div v-if="baseAmount != undefined">You have {{ baseAmount }} {{ baseResource }}</div>
<div v-if="passiveGeneration != undefined">You are gaining {{ passiveGeneration }} {{ resource }} per second</div>
<spacer v-if="(baseAmount != undefined || passiveGeneration != undefined) && (best != undefined || total != undefined)" />
<div v-if="best != undefined">Your best {{ resource }} is {{ best }}</div>
<div v-if="total != undefined">You have made a total of {{ total }} {{ resource }}</div>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import Decimal, { formatWhole } from '../../util/bignum';
export default {
name: 'resource-display',
inject: [ 'tab' ],
props: {
layer: String
},
computed: {
baseAmount() {
return layers[this.layer || this.tab.layer].baseAmount ? formatWhole(layers[this.layer || this.tab.layer].baseAmount) : null;
},
baseResource() {
return layers[this.layer || this.tab.layer].baseResource;
},
passiveGeneration() {
return layers[this.layer || this.tab.layer].passiveGeneration ?
formatWhole(Decimal.times(layers[this.layer || this.tab.layer].resetGain,
layers[this.layer || this.tab.layer].passiveGeneration)) :
null;
},
resource() {
return layers[this.layer || this.tab.layer].resource;
},
best() {
return player[this.layer || this.tab.layer].best ? formatWhole(player[this.layer || this.tab.layer].best) : null;
},
total() {
return player[this.layer || this.tab.layer].total ? formatWhole(player[this.layer || this.tab.layer].total) : null;
},
empty() {
return !(this.baseAmount || this.passiveGeneration || this.best || this.total);
}
}
};
</script>
<style scoped>
.resource-display:not(.empty) {
margin: 10px;
}
</style>

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@ -0,0 +1,111 @@
<template>
<div style="display: flex">
<tooltip text="Disable respec confirmation">
<Toggle :value="confirmRespec" @change="setConfirmRespec" />
</tooltip>
<button @click="respec" :class="{ feature: true, respec: true, can: unlocked, locked: !unlocked }"
style="margin-right: 18px" :style="style">
<component :is="respecButtonDisplay" />
</button>
<Modal :show="confirming" @close="cancel">
<div slot="header">
<h2>Confirm Respec</h2>
</div>
<slot name="respec-warning" slot="body">
<div>Are you sure you want to respec? This will force you to do a {{ name }} respec as well!</div>
</slot>
<div slot="footer">
<div class="modal-footer">
<div class="modal-flex-grow"></div>
<button class="button modal-button danger" @click="cancel">
Yes!
</button>
<button class="button modal-button" @click="cancel">
Cancel
</button>
</div>
</div>
</Modal>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import { coerceComponent } from '../../util/vue';
import './features.css';
export default {
name: 'respec-button',
inject: [ 'tab' ],
data() {
return {
confirming: false
};
},
props: {
layer: String,
confirmRespec: Boolean,
display: [ String, Object ]
},
computed: {
style() {
return [
layers[this.layer || this.tab.layer].componentStyles?.['respec-button']
];
},
unlocked() {
return player[this.layer || this.tab.layer].unlocked;
},
respecButtonDisplay() {
if (this.display) {
return coerceComponent(this.display);
}
return coerceComponent("Respec");
},
name() {
return layers[this.layer || this.tab.layer].name || this.layer || this.tab.layer;
}
},
methods: {
setConfirmRespec(value) {
this.$emit("set-confirm-respec", value);
},
respec() {
if (this.confirmRespec) {
this.confirming = true;
} else {
this.$emit("respec");
}
},
confirm() {
this.$emit("respec");
this.confirming = false;
},
cancel() {
this.confirming = false;
}
}
};
</script>
<style scoped>
.respec {
height: 40px;
width: 80px;
background: var(--points);
border: 2px solid rgba(0, 0, 0, 0.125);
}
.modal-footer {
display: flex;
}
.modal-flex-grow {
flex-grow: 1;
}
.modal-button {
margin-left: 10px;
}
</style>

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@ -0,0 +1,61 @@
<template>
<button v-if="upgrade.unlocked" :style="style" @click="buy"
:class="{
feature: true,
[tab.layer]: true,
upgrade: true,
can: upgrade.canAfford && !upgrade.bought,
locked: !upgrade.canAfford && !upgrade.bought,
bought: upgrade.bought
}">
<component v-if="fullDisplay" :is="fullDisplay" />
<default-upgrade-display v-else :id="id" />
<branch-node :branches="upgrade.branches" :id="id" featureType="upgrade" />
</button>
</template>
<script>
import { layers } from '../../store/layers';
import { coerceComponent } from '../../util/vue';
import './features.css';
export default {
name: 'upgrade',
inject: [ 'tab' ],
props: {
layer: String,
id: [ Number, String ]
},
computed: {
upgrade() {
return layers[this.layer || this.tab.layer].upgrades[this.id];
},
style() {
return [
this.upgrade.canAfford && !this.upgrade.bought ? { 'background-color': layers[this.layer || this.tab.layer].color } : {},
layers[this.layer || this.tab.layer].componentStyles?.upgrade,
this.upgrade.style
];
},
fullDisplay() {
if (this.upgrade.fullDisplay) {
return coerceComponent(this.upgrade.fullDisplay, 'div');
}
return null;
}
},
methods: {
buy() {
this.upgrade.buy();
}
}
};
</script>
<style scoped>
.upgrade {
min-height: 120px;
width: 120px;
font-size: 10px;
}
</style>

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@ -0,0 +1,37 @@
<template>
<div v-if="filteredUpgrades" class="table">
<div v-frag v-if="filteredUpgrades.rows && filteredUpgrades.cols">
<div v-for="row in filteredUpgrades.rows" class="row" :key="row">
<div v-for="col in filteredUpgrades.cols" :key="col">
<upgrade v-if="filteredUpgrades[row * 10 + col] !== undefined" class="align" :id="row * 10 + col" />
</div>
</div>
</div>
<div v-frag v-else>
<upgrade v-for="(upgrade, id) in filteredUpgrades" :key="id" class="align" :id="id" />
</div>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { getFiltered } from '../../util/vue';
import './table.css';
export default {
name: 'upgrades',
inject: [ 'tab' ],
props: {
layer: String,
upgrades: Array
},
computed: {
filteredUpgrades() {
return getFiltered(layers[this.layer || this.tab.layer].upgrades, this.upgrades);
}
}
};
</script>
<style scoped>
</style>

View file

@ -0,0 +1,32 @@
.feature,
.feature button {
position: relative;
padding-top: 5px;
border-radius: var(--border-radius);
border: 2px solid rgba(0, 0, 0, 0.125);
margin: var(--feature-margin);
box-sizing: border-box;
}
.can,
.can button {
cursor: pointer;
}
.can:hover,
.can:hover button {
transform: scale(1.15, 1.15);
box-shadow: 0 0 20px var(--points);
}
.locked,
.locked button {
background-color: var(--locked);
cursor: not-allowed;
}
.bought,
.bought button {
background-color: var(--bought);
cursor: default;
}

View file

@ -0,0 +1,30 @@
.table {
display: flex;
flex-flow: column wrap;
justify-content: center;
align-items: center;
max-width: 100%;
margin: 0 auto;
}
.table + .table {
margin-top: 10px;
}
.row {
display: flex;
flex-flow: row wrap;
justify-content: center;
align-items: center;
max-width: 100%;
margin: 0 10px;
}
.col {
display: flex;
flex-flow: column wrap;
justify-content: center;
align-items: center;
height: 100%;
margin: 10px 0;
}

View file

@ -1,6 +1,6 @@
<template>
<div class="field">
<span class="field-title">{{ title }}</span>
<span class="field-title" v-if="title">{{ title }}</span>
<v-select :options="options" :value="value" @input="setSelected" />
</div>
</template>
@ -15,8 +15,8 @@ export default {
props: {
title: String,
options: Array, // https://vue-select.org/guide/options.html#options-prop
value: String,
default: String
value: [ String, Object ],
default: [ String, Object ]
},
components: {
vSelect

View file

@ -0,0 +1,23 @@
<template>
<div class="field">
<span class="field-title" v-if="title">{{ title }}</span>
<input type="range" :value="value" @input="e => $emit('change', e.target.value)" :min="min" :max="max" />
</div>
</template>
<script>
import './fields.css';
export default {
name: 'TextField',
props: {
title: String,
value: Number,
min: Number,
max: Number
}
};
</script>
<style scoped>
</style>

View file

@ -0,0 +1,24 @@
<template>
<div class="field">
<span class="field-title" v-if="title">{{ title }}</span>
<textarea-autosize v-if="textarea" :placeholder="placeholder" :value="value" @input="value => $emit('change', value)" />
<input v-else type="text" :value="value" @input="e => $emit('change', e.target.value)" :placeholder="placeholder" />
</div>
</template>
<script>
import './fields.css';
export default {
name: 'TextField',
props: {
title: String,
value: [ String, Object ],
textarea: Boolean,
placeholder: String
}
};
</script>
<style scoped>
</style>

View file

@ -17,7 +17,7 @@ export default {
},
methods: {
handleInput(e) {
this.$emit('change', e.target.value);
this.$emit('change', e.target.checked);
}
}
};

View file

@ -1,7 +1,7 @@
.field {
display: flex;
position: relative;
height: 2em;
min-height: 2em;
margin: 10px 0;
user-select: none;
justify-content: space-between;

View file

@ -3,40 +3,130 @@
import Vue from 'vue';
/* features */
import Achievement from './features/Achievement';
import Achievements from './features/Achievements';
import Bar from './features/Bar';
import Buyable from './features/Buyable';
import Buyables from './features/Buyables';
import Challenge from './features/Challenge';
import Challenges from './features/Challenges';
import Clickable from './features/Clickable';
import Clickables from './features/Clickables';
import DefaultChallengeDisplay from './features/DefaultChallengeDisplay';
import DefaultPrestigeButtonDisplay from './features/DefaultPrestigeButtonDisplay';
import DefaultUpgradeDisplay from './features/DefaultUpgradeDisplay';
import Grid from './features/Grid';
import Gridable from './features/Gridable';
import Infobox from './features/Infobox';
import MainDisplay from './features/MainDisplay';
import MarkNode from './features/MarkNode';
import MasterButton from './features/MasterButton';
import Milestone from './features/Milestone';
import Milestones from './features/Milestones';
import PrestigeButton from './features/PrestigeButton';
import ResourceDisplay from './features/ResourceDisplay';
import RespecButton from './features/RespecButton';
import Upgrade from './features/Upgrade';
import Upgrades from './features/Upgrades';
/* fields */
import Select from './fields/Select';
import Slider from './fields/Slider';
import Text from './fields/Text';
import Toggle from './fields/Toggle';
/* system */
import Column from './system/Column';
import DefaultLayerTab from './system/DefaultLayerTab';
import Info from './system/Info';
import LayerProvider from './system/LayerProvider';
import LayerTab from './system/LayerTab';
import Microtab from './system/Microtab';
import Modal from './system/Modal';
import Nav from './system/Nav';
import Options from './system/Options';
import Resource from './system/Resource';
import Row from './system/Row';
import Spacer from './system/Spacer';
import Sticky from './system/Sticky';
import Subtab from './system/Subtab';
import TabButton from './system/TabButton';
import Tabs from './system/Tabs';
import Tooltip from './system/Tooltip';
import TPS from './system/TPS';
/* fields */
import Select from './fields/Select';
import Toggle from './fields/Toggle';
/* features */
import MainDisplay from './features/MainDisplay';
import VerticalRule from './system/VerticalRule';
/* tree */
import Branches from './tree/Branches';
import BranchLine from './tree/BranchLine';
import BranchNode from './tree/BranchNode';
import Tree from './tree/Tree';
import TreeNode from './tree/TreeNode';
/* misc */
import { Fragment } from 'vue-fragment';
import frag from 'vue-frag';
import TransitionExpand from 'vue-transition-expand';
import 'vue-transition-expand/dist/vue-transition-expand.css';
import PerfectScrollbar from 'vue2-perfect-scrollbar';
import 'vue2-perfect-scrollbar/dist/vue2-perfect-scrollbar.css';
import VueTextareaAutosize from 'vue-textarea-autosize';
/* features */
Vue.component(Achievement.name, Achievement);
Vue.component(Achievements.name, Achievements);
Vue.component(Bar.name, Bar);
Vue.component(Buyable.name, Buyable);
Vue.component(Buyables.name, Buyables);
Vue.component(Challenge.name, Challenge);
Vue.component(Challenges.name, Challenges);
Vue.component(Clickable.name, Clickable);
Vue.component(Clickables.name, Clickables);
Vue.component(DefaultChallengeDisplay.name, DefaultChallengeDisplay);
Vue.component(DefaultPrestigeButtonDisplay.name, DefaultPrestigeButtonDisplay);
Vue.component(DefaultUpgradeDisplay.name, DefaultUpgradeDisplay);
Vue.component(Grid.name, Grid);
Vue.component(Gridable.name, Gridable);
Vue.component(Infobox.name, Infobox);
Vue.component(MainDisplay.name, MainDisplay);
Vue.component(MarkNode.name, MarkNode);
Vue.component(MasterButton.name, MasterButton);
Vue.component(Milestone.name, Milestone);
Vue.component(Milestones.name, Milestones);
Vue.component(PrestigeButton.name, PrestigeButton);
Vue.component(ResourceDisplay.name, ResourceDisplay);
Vue.component(RespecButton.name, RespecButton);
Vue.component(Upgrade.name, Upgrade);
Vue.component(Upgrades.name, Upgrades);
/* fields */
Vue.component(Select.name, Select);
Vue.component(Slider.name, Slider);
Vue.component(Text.name, Text);
Vue.component(Toggle.name, Toggle);
/* system */
Vue.component(Column.name, Column);
Vue.component(DefaultLayerTab.name, DefaultLayerTab);
Vue.component(Info.name, Info);
Vue.component(LayerProvider.name, LayerProvider);
Vue.component(LayerTab.name, LayerTab);
Vue.component(Microtab.name, Microtab);
Vue.component(Modal.name, Modal);
Vue.component(Nav.name, Nav);
Vue.component(Options.name, Options);
Vue.component(Resource.name, Resource);
Vue.component(Row.name, Row);
Vue.component(Spacer.name, Spacer);
Vue.component(Sticky.name, Sticky);
Vue.component(Subtab.name, Subtab);
Vue.component(TabButton.name, TabButton);
Vue.component(Tabs.name, Tabs);
Vue.component(Tooltip.name, Tooltip);
Vue.component(TPS.name, TPS);
/* fields */
Vue.component(Select.name, Select);
Vue.component(Toggle.name, Toggle);
/* features */
Vue.component(MainDisplay.name, MainDisplay);
Vue.component(VerticalRule.name, VerticalRule);
/* tree */
Vue.component(Branches.name, Branches);
Vue.component(BranchLine.name, BranchLine);
Vue.component(BranchNode.name, BranchNode);
Vue.component(Tree.name, Tree);
Vue.component(TreeNode.name, TreeNode);
/* misc */
Vue.component(Fragment.name, Fragment);
Vue.directive('frag', frag);
Vue.use(TransitionExpand);
Vue.use(PerfectScrollbar);
Vue.use(VueTextareaAutosize);

View file

@ -0,0 +1,15 @@
<template>
<div class="table">
<div class="col">
<slot />
</div>
</div>
</template>
<script>
import '../features/table.css';
export default {
name: 'column'
};
</script>

View file

@ -1,8 +1,8 @@
<template>
<fragment>
<div v-frag>
<infobox v-if="infobox != undefined" :id="infobox" />
<main-display />
<prestige-button v-if="type !== 'none'" />
<sticky v-if="showPrestigeButton"><prestige-button /></sticky>
<resource-display />
<milestones />
<component v-if="midsection" :is="midsection" />
@ -11,25 +11,32 @@
<upgrades />
<challenges />
<achievements />
</fragment>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import { coerceComponent } from '../../util/vue';
export default {
name: 'default-layer-tab',
inject: [ 'layer' ],
inject: [ 'tab' ],
props: {
layer: String
},
computed: {
infobox() {
return layers[this.layer].infoboxes && Object.keys(layers[this.layer].infoboxes)[0];
},
type() {
return layers[this.layer].type;
return layers[this.layer || this.tab.layer].infoboxes && Object.keys(layers[this.layer || this.tab.layer].infoboxes)[0];
},
midsection() {
return layers[this.layer].midsection;
if (layers[this.layer || this.tab.layer].midsection) {
return coerceComponent(layers[this.layer || this.tab.layer].midsection);
}
return null;
},
showPrestigeButton() {
return layers[this.layer || this.tab.layer].type !== "none";
},
}
};
</script>

View file

@ -44,6 +44,7 @@
<br>
<div>Time Played: {{ timePlayed }}</div>
<div v-if="hotkeys.length > 0">
<br>
<h4>Hotkeys</h4>
<div v-for="key in hotkeys" :key="key.key">
{{ key.key }}: {{ key.description }}
@ -56,6 +57,7 @@
<script>
import modInfo from '../../data/modInfo';
import { formatTime } from '../../util/bignum';
import { hotkeys } from '../../store/layers';
export default {
name: 'Info',
@ -72,7 +74,7 @@ export default {
},
hotkeys() {
// TODO check layer is unlocked and hotkey is unlocked
return this.$root.hotkeys.filter(hotkey => hotkey || true);
return hotkeys.filter(hotkey => hotkey || true);
}
}
};

View file

@ -1,19 +1,23 @@
<template>
<fragment>
<div v-frag>
<slot />
</fragment>
</div>
</template>
<script>
import { ReactiveProvideMixin } from 'vue-reactive-provide';
export default {
name: 'LayerProvider',
mixins: [
ReactiveProvideMixin({
name: 'tab',
props: true
})
],
props: {
layer: String,
index: Number
},
provide() {
const { layer, index } = this;
return { layer, index };
}
};
</script>

View file

@ -1,11 +1,14 @@
<template>
<LayerProvider :layer="layer" :index="index">
<div :style="styles">
<div v-if="subtabs && subtabs.length">
<button v-for="subtab in subtabs" @click="selectSubtab(subtab)" :key="subtab">{{ subtab }}</button>
</div>
<component :is="customComponent" v-if="customComponent" />
<div class="layer-tab" :style="style" :class="{ hasSubtabs: subtabs }">
<branches>
<sticky v-if="subtabs" class="subtabs" :class="{ floating, firstTab }">
<tab-button v-for="(subtab, id) in subtabs" @selectTab="selectSubtab(id)" :key="id" :activeTab="id === activeSubtab"
:options="subtab" :text="id" />
</sticky>
<component v-if="display" :is="display" />
<default-layer-tab v-else />
</branches>
</div>
</LayerProvider>
</template>
@ -13,46 +16,126 @@
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import { coerceComponent } from '../../util/vue';
import { isPlainObject } from '../../util/common';
import themes from '../../data/themes';
export default {
name: 'layer-tab',
props: {
layer: String,
index: Number
index: Number,
forceFirstTab: Boolean
},
computed: {
styles() {
const styles = [];
floating() {
return themes[player.theme].floatingTabs;
},
style() {
const style = [];
if (layers[this.layer].style) {
styles.push(layers[this.layer].style);
style.push(layers[this.layer].style);
}
if (layers[this.layer].activeSubtab?.style) {
styles.push(layers[this.layer].activeSubtab.style);
style.push(layers[this.layer].activeSubtab.style);
}
return styles;
return style;
},
customComponent() {
return this.activeSubtab != undefined ? this.activeSubtab.component : layers[this.layer].component;
display() {
if (layers[this.layer].activeSubtab?.display) {
return coerceComponent(layers[this.layer].activeSubtab.display);
}
if (layers[this.layer].display) {
return coerceComponent(layers[this.layer].display);
}
return null;
},
subtabs() {
if (layers[this.layer].subtabs) {
return Object.entries(layers[this.layer].subtabs)
.filter(subtab => subtab[1].unlocked)
.map(subtab => subtab[0]);
.filter(subtab => isPlainObject(subtab[1]) && subtab[1].unlocked !== false)
.reduce((acc, curr) => {
acc[curr[0]] = curr[1];
return acc;
}, {});
}
return null;
},
activeSubtab() {
return player.subtabs[this.layer];
return layers[this.layer].activeSubtab.id;
},
firstTab() {
if (this.forceFirstTab != undefined) {
return this.forceFirstTab;
}
return this.index === 0;
}
},
methods: {
selectSubtab(subtab) {
player.subtabs[this.layer] = subtab;
if (player.subtabs[this.layer] == undefined) {
player.subtabs[this.layer] = {};
}
player.subtabs[this.layer].mainTabs = subtab;
}
}
};
</script>
<style scoped>
.layer-tab {
padding-top: 50px;
padding-bottom: 20px;
min-height: 100%;
flex-grow: 1;
text-align: center;
position: relative;
}
.inner-tab > .layer-tab {
margin: -50px -10px;
padding: 50px 10px;
}
.layer-tab .subtabs {
margin-bottom: 24px;
display: flex;
z-index: 4;
}
.subtabs:not(.floating) {
width: calc(100% + 14px);
border-top: solid 4px var(--separator);
border-bottom: solid 4px var(--separator);
height: 50px;
margin-left: -7px;
margin-right: -7px;
box-sizing: border-box;
text-align: left;
padding-left: 14px;
}
.modal-body .layer-tab {
padding-bottom: 0;
}
.modal-body .layer-tab:not(.hasSubtabs) {
padding-top: 0;
}
.modal-body .subtabs {
width: 100%;
margin-left: 0;
margin-right: 0;
padding-left: 0;
}
.subtabs:not(.floating):first-child {
margin-top: -50px;
border-top: 0;
}
.subtabs:not(.floating):not(.firstTab) {
padding-left: 70px;
}
</style>

View file

@ -0,0 +1,29 @@
<template>
<LayerProvider :layer="layer || tab.layer" :index="tab.index">
<component :is="display" />
</LayerProvider>
</template>
<script>
import { layers } from '../../store/layers';
import { coerceComponent } from '../../util/vue';
export default {
name: 'microtab',
inject: [ 'tab' ],
props: {
layer: String,
family: String,
id: String
},
computed: {
display() {
const family = layers[this.layer || this.tab.layer].microtabs[this.family];
return coerceComponent((this.id !== undefined ? family[this.id] : family.activeMicrotab).display);
}
}
};
</script>
<style scoped>
</style>

View file

@ -3,24 +3,23 @@
<div class="modal-mask" v-show="show" v-on:pointerdown.self="$emit('close')">
<div class="modal-wrapper">
<div class="modal-container">
<div class="modal-header">
<slot name="header">
default header
</slot>
</div>
<div class="modal-body">
<perfect-scrollbar class="modal-body">
<branches>
<slot name="body">
default body
</slot>
</div>
</branches>
</perfect-scrollbar>
<div class="modal-footer">
<slot name="footer">
<div class="modal-default-footer">
<div class="modal-default-flex-grow"></div>
<button class="modal-default-button" @click="$emit('close')">
<button class="button modal-default-button" @click="$emit('close')">
Close
</button>
</div>
@ -61,18 +60,31 @@ export default {
}
.modal-container {
width: 400px;
max-width: calc(95vw - 40px);
width: 640px;
max-width: 95vw;
max-height: 95vh;
background-color: var(--background);
padding: 20px;
border-radius: 5px;
transition: all 0.3s ease;
text-align: left;
border: var(--modal-border);
box-sizing: border-box;
display: flex;
flex-direction: column;
}
.modal-header {
width: 100%;
}
.modal-body {
margin: 20px 0;
width: 100%;
}
.modal-footer {
width: 100%;
}
.modal-default-footer {
@ -97,3 +109,9 @@ export default {
transform: scale(1.1);
}
</style>
<style>
.modal-body > .ps__rail-y {
z-index: 100;
}
</style>

View file

@ -1,5 +1,5 @@
<template>
<div>
<div v-frag>
<div class="nav" v-if="useHeader">
<img v-if="banner" :src="banner" height="100%" :alt="title" />
<div v-else class="title">{{ title }}</div>
@ -79,8 +79,9 @@ export default {
left: 0;
right: 0;
top: 0;
height: 50px;
height: 46px;
width: 100%;
border-bottom: 4px solid var(--separator);
}
.title {

View file

@ -5,15 +5,17 @@
</div>
<div slot="body">
<div class="actions">
<button @click="save">Manually Save</button>
<button @click="exportSave">Export</button>
<button @click="importSave" class="danger">Import</button>
<button @click="hardReset" class="danger">Hard Reset</button>
<button class="button" @click="save">Manually Save</button>
<button @click="exportSave" class="button" >Export</button>
<button @click="importSave" class="button danger">Import</button>
<button @click="hardReset" class="button danger">Hard Reset</button>
</div>
<Select title="Theme" :options="themes" :value="theme" @change="setTheme" default="classic" />
<Select title="Show Milestones" :options="msDisplayOptions" :value="msDisplay" @change="setMSDisplay" default="all" />
<Toggle title="Autosave" :value="autosave" @change="toggleOption('autosave')" />
<Toggle title="Offline Production" :value="offlineProd" @change="toggleOption('offlineProd')" />
<Toggle title="Show TPS" :value="showTPS" @change="toggleOption('showTPS')" />
<Select title="Theme" :options="themes" :value="theme" @change="setTheme" default="default" />
<Toggle title="Hide Maxed Challenges" :value="hideChallenges" @change="toggleOption('hideChallenges')" />
</div>
</Modal>
</template>
@ -31,10 +33,20 @@ export default {
},
data() {
return {
themes: Object.keys(themes).map(theme => ({ label: camelToTitle(theme), value: theme }))
themes: Object.keys(themes).map(theme => ({ label: camelToTitle(theme), value: theme })),
msDisplayOptions: [ "all", "last", "configurable", "incomplete", "none" ]
.map(option => ({ label: camelToTitle(option), value: option }))
}
},
computed: {
...mapState([ "autosave", "offlineProd", "showTPS", "hideChallenges" ]),
theme() {
return { label: camelToTitle(player.theme), value: player.theme };
},
msDisplay() {
return { label: camelToTitle(player.msDisplay), value: player.msDisplay };
}
},
computed: mapState([ "autosave", "offlineProd", "showTPS", "theme" ]),
methods: {
toggleOption(option) {
player[option] = !player[option];
@ -42,6 +54,9 @@ export default {
setTheme(theme) {
player.theme = theme;
},
setMSDisplay(msDisplay) {
player.msDisplay = msDisplay;
},
save() {
console.warn("Not yet implemented!");
},

View file

@ -0,0 +1,15 @@
<template>
<div class="table">
<div class="row">
<slot />
</div>
</div>
</template>
<script>
import '../features/table.css';
export default {
name: 'row'
};
</script>

View file

@ -0,0 +1,21 @@
<template>
<div :style="{ width: spacingWidth, height: spacingHeight }"></div>
</template>
<script>
export default {
name: 'spacer',
props: {
width: String,
height: String
},
computed: {
spacingWidth() {
return this.width || '8px';
},
spacingHeight() {
return this.height || '17px';
}
}
};
</script>

View file

@ -0,0 +1,64 @@
<template>
<div class="sticky" :style="{ top }" ref="sticky" data-v-sticky>
<slot />
</div>
</template>
<script>
export default {
name: 'sticky',
data() {
return {
top: 0,
observer: null
};
},
mounted() {
this.$nextTick(() => {
if (this.$refs.sticky == undefined) {
this.$nextTick(this.mounted);
} else {
this.updateTop();
this.observer = new ResizeObserver(this.updateTop);
this.observer.observe(this.$refs.sticky.parentElement);
}
});
},
methods: {
updateTop() {
let el = this.$refs.sticky;
if (el == undefined) {
return;
}
let top = 0;
while (el.previousSibling) {
if (el.previousSibling.dataset && 'vSticky' in el.previousSibling.dataset) {
top += el.previousSibling.offsetHeight;
}
el = el.previousSibling;
}
this.top = top + "px";
}
}
};
</script>
<style scoped>
.sticky {
position: sticky;
background: var(--background);
margin-left: -7px;
margin-right: -7px;
padding-left: 7px;
padding-right: 7px;
z-index: 3;
}
.modal-body .sticky {
margin-left: 0;
margin-right: 0;
padding-left: 0;
padding-right: 0;
}
</style>

View file

@ -0,0 +1,27 @@
<template>
<LayerProvider :layer="layer || tab.layer" :index="tab.index">
<component :is="display" />
</LayerProvider>
</template>
<script>
import { layers } from '../../store/layers';
import { coerceComponent } from '../../util/vue';
export default {
name: 'subtab',
inject: [ 'tab' ],
props: {
layer: String,
id: String
},
computed: {
display() {
return coerceComponent(layers[this.layer || this.tab.layer].subtabs[this.id].display);
}
}
};
</script>
<style scoped>
</style>

View file

@ -0,0 +1,81 @@
<template>
<button @click="$emit('selectTab')" class="tabButton" :style="style"
:class="{ notify: options.notify, resetNotify: options.resetNotify, floating, activeTab }">
{{ text }}
</button>
</template>
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import themes from '../../data/themes';
import '../common/notify.css';
export default {
name: 'tab-button',
props: {
layer: String,
text: String,
options: Object,
activeTab: Boolean
},
inject: [ 'tab' ],
computed: {
floating() {
return themes[player.theme].floatingTabs;
},
style() {
return [
(this.floating || this.activeTab) && { 'border-color': layers[this.layer || this.tab.layer].color },
layers[this.layer || this.tab.layer].componentStyles?.['tab-button'],
this.options.resetNotify && this.options.glowColor &&
{
boxShadow: this.floating ?
`-2px -4px 4px rgba(0, 0, 0, 0) inset, 0 0 8px ${this.options.glowColor}` :
`0px 10px 7px -10px ${this.options.glowColor}`
},
this.options.notify && this.options.glowColor &&
{
boxShadow: this.floating ?
`-2px -4px 4px rgba(0, 0, 0, 0) inset, 0 0 20px ${this.options.glowColor}` :
`0px 15px 7px -10px ${this.options.glowColor}`
},
this.options.buttonStyle
];
}
}
};
</script>
<style scoped>
.tabButton {
background-color: transparent;
color: var(--color);
font-size: 20px;
cursor: pointer;
padding: 5px 20px;
margin: 5px;
border-radius: 5px;
border: 2px solid;
}
.tabButton:hover {
transform: scale(1.1, 1.1);
text-shadow: 0 0 7px var(--color);
}
.tabButton:not(.floating) {
height: 50px;
margin: 0;
border-left: none;
border-right: none;
border-top: none;
border-bottom-width: 4px;
border-radius: 0;
transform: unset;
}
.tabButton:not(.floating):not(.activeTab) {
border-bottom-color: transparent;
}
</style>

View file

@ -1,15 +1,21 @@
<template>
<perfect-scrollbar class="tabs-container">
<div class="tabs">
<div v-for="(tab, index) in tabs" class="tab" :key="index">
<div v-for="(tab, index) in tabs" :key="index" class="tab">
<button v-if="index > 0" class="goBack" @click="goBack(index)"></button>
<LayerProvider :layer="tab" :index="index" v-if="tab in layers && layers[tab].component != undefined">
<component :is="layers[tab].component" />
<perfect-scrollbar>
<div class="inner-tab">
<LayerProvider :layer="tab" :index="index" v-if="tab in components && components[tab]">
<component :is="components[tab]" />
</LayerProvider>
<layer-tab :layer="tab" :index="index" v-else-if="tab in layers" />
<layer-tab :layer="tab" :index="index" v-else-if="tab in components" />
<component :is="tab" :index="index" v-else />
</div>
</perfect-scrollbar>
<div class="separator" v-if="index !== tabs.length - 1"></div>
</div>
</div>
</perfect-scrollbar>
</template>
<script>
@ -21,8 +27,11 @@ export default {
name: 'Tabs',
computed: {
...mapState([ 'tabs' ]),
layers() {
return layers;
components() {
return Object.keys(layers).reduce((acc, curr) => {
acc[curr] = layers[curr].component || false;
return acc;
}, {});
}
},
methods: {
@ -34,18 +43,33 @@ export default {
</script>
<style scoped>
.tabs-container {
width: 100vw;
flex-grow: 1;
}
.tabs {
display: flex;
flex-grow: 1;
width: 100%;
height: 100%;
}
.tab {
position: relative;
height: 100%;
width: 100%;
padding: 0 10px;
padding-top: 50px;
min-width: 640px;
}
.tab .ps {
height: 100%;
z-index: 0;
}
.inner-tab {
padding: 50px 10px;
min-height: calc(100% - 100px);
display: flex;
flex-direction: column;
}
.separator {
@ -55,6 +79,7 @@ export default {
bottom: 0;
width: 6px;
background: var(--separator);
z-index: 1;
}
.goBack {
@ -67,6 +92,7 @@ export default {
font-size: 40px;
cursor: pointer;
line-height: 40px;
z-index: 7;
}
.goBack:hover {
@ -74,3 +100,25 @@ export default {
text-shadow: 0 0 7px var(--color);
}
</style>
<style>
.tabs-container > .ps__rail-x {
z-index: 120;
}
.tab hr {
height: 4px;
border: none;
background: var(--separator);
margin: 7px -10px;
}
.tab .modal-body hr {
margin: 7px 0;
}
.tab > .ps > .ps__rail-y {
margin-right: 6px;
z-index: 10;
}
</style>

View file

@ -0,0 +1,90 @@
<template>
<div :tooltip="text">
<slot />
</div>
</template>
<script>
export default {
name: 'tooltip',
props: {
text: String
}
};
</script>
<style scoped>
[tooltip] {
position: relative;
}
[tooltip]:before,
[tooltip]:after {
visibility: hidden;
-ms-filter: "progid:DXImageTransform.Microsoft.Alpha(Opacity=0)";
filter: progid: DXImageTransform.Microsoft.Alpha(Opacity=0);
opacity: 0;
pointer-events: none;
white-space: pre-wrap;
z-index: 100 !important;
}
[tooltip]:before {
position: absolute;
bottom: 100%;
left: 50%;
margin-bottom: 5px;
margin-left: -80px;
padding: 7px;
width: 160px;
-webkit-border-radius: 3px;
-moz-border-radius: 3px;
border-radius: 3px;
background-color: var(--background-tooltip);
color: var(--points);
content: attr(tooltip);
text-align: center;
font-size: 14px;
line-height: 1.2;
white-space: pre-wrap;
}
[tooltip]:after {
position: absolute;
bottom: 100%;
left: 50%;
margin-left: -5px;
width: 0;
border-top: 5px solid var(--background-tooltip);
border-right: 5px solid transparent;
border-left: 5px solid transparent;
content: " ";
font-size: 0;
line-height: 0;
white-space: pre-wrap;
}
[tooltip]:hover:before,
[tooltip].forceTooltip:before,
[tooltip]:hover:after,
[tooltip].forceTooltip:after {
animation: tooltip 0.25s linear 1;
animation-fill-mode: forwards;
white-space: pre-wrap;
}
@keyframes tooltip {
0% {
-ms-filter: "progid:DXImageTransform.Microsoft.Alpha(Opacity=0)";
filter: progid: DXImageTransform.Microsoft.Alpha(Opacity=0);
opacity: 0;
visibility: hidden;
}
100% {
-ms-filter: "progid:DXImageTransform.Microsoft.Alpha(Opacity=100)";
filter: progid: DXImageTransform.Microsoft.Alpha(Opacity=100);
opacity: 1;
visibility: visible;
}
}
</style>

View file

@ -0,0 +1,21 @@
<template>
<div class="vr" :style="{ height }"></div>
</template>
<script>
export default {
name: 'vr',
props: {
height: String
}
};
</script>
<style scoped>
.vr {
width: 4px;
background: var(--separator);
height: 100%;
margin: 0 7px;
}
</style>

View file

@ -0,0 +1,48 @@
<template>
<line :stroke="stroke" :stroke-width="strokeWidth" v-bind="typeof options === 'string' ? [] : options"
:x1="startPosition.x" :y1="startPosition.y" :x2="endPosition.x" :y2="endPosition.y" />
</template>
<script>
export default {
name: 'branch-line',
props: {
options: [ String, Object ],
startNode: Object,
endNode: Object
},
computed: {
stroke() {
if (typeof this.options === 'string' || !('stroke' in this.options)) {
return 'white';
}
return this.options.stroke;
},
strokeWidth() {
if (typeof this.options === 'string' || !('stroke-width' in this.options)) {
return '15px';
}
return this.options['stroke-width'];
},
startPosition() {
const position = { x: this.startNode.x || 0, y: this.startNode.y || 0 };
if (typeof this.options !== 'string' && 'startOffset' in this.options) {
position.x += this.options.startOffset.x || 0;
position.y += this.options.startOffset.y || 0;
}
return position;
},
endPosition() {
const position = { x: this.endNode.x || 0, y: this.endNode.y || 0 };
if (typeof this.options !== 'string' && 'endOffset' in this.options) {
position.x += this.options.endOffset.x || 0;
position.y += this.options.endOffset.y || 0;
}
return position;
}
}
};
</script>
<style scoped>
</style>

View file

@ -0,0 +1,77 @@
<template>
<div class="branch"></div>
</template>
<script>
export default {
name: 'branch-node',
props: {
featureType: String,
id: [ Number, String ],
branches: Array
},
inject: [ 'registerNode', 'unregisterNode', 'registerBranch', 'unregisterBranch' ],
mounted() {
const id = `${this.featureType}@${this.id}`;
if (this.registerNode) {
this.registerNode(id, this);
}
if (this.registerBranch) {
this.branches?.map(this.handleBranch).forEach(branch => this.registerBranch(id, branch));
}
},
beforeDestroy() {
const id = `${this.featureType}@${this.id}`;
if (this.unregisterNode) {
this.unregisterNode(id);
}
if (this.unregisterBranch) {
this.branches?.map(this.handleBranch).forEach(branch => this.unregisterBranch(id, branch));
}
},
watch: {
featureType(newValue, oldValue) {
if (this.registerNode && this.unregisterNode) {
this.unregisterNode(`${oldValue}@${this.id}`);
this.registerNode(`${newValue}@${this.id}`, this);
}
},
id(newValue, oldValue) {
if (this.registerNode && this.unregisterNode) {
this.unregisterNode(`${this.featureType}@${oldValue}`);
this.registerNode(`${this.featureType}@${newValue}`, this);
}
},
branches(newValue, oldValue) {
if (this.registerBranch && this.unregisterBranch) {
const id = `${this.featureType}@${this.id}`;
oldValue?.map(this.handleBranch).forEach(branch => this.unregisterBranch(id, branch));
newValue?.map(this.handleBranch).forEach(branch => this.registerBranch(id, branch));
}
}
},
methods: {
handleBranch(branch) {
if (typeof branch === 'string') {
return branch.includes('@') ? branch : `${this.featureType}@${branch}`;
}
if (!branch.target.includes('@')) {
return { ...branch, target: `${branch.featureType || this.featureType}@${branch.target}` };
}
return branch;
}
}
};
</script>
<style scoped>
.branch {
position: absolute;
z-index: -10;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
}
</style>

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@ -0,0 +1,107 @@
<template>
<div v-frag>
<slot />
<div ref="resizeListener" class="resize-listener" />
<svg>
<branch-line v-for="(branch, index) in branches" :key="index"
:startNode="nodes[branch.start]" :endNode="nodes[branch.end]" :options="branch.options" />
</svg>
</div>
</template>
<script>
import Vue from 'vue';
const observerOptions = {
attributes: true,
childList: true,
subtree: true
};
export default {
name: 'branches',
data() {
return {
observer: new MutationObserver(this.updateNodes),
resizeObserver: new ResizeObserver(this.updateNodes),
nodes: {},
links: []
};
},
mounted() {
this.$nextTick(() => {
if (this.$refs.resizeListener == undefined) {
this.mounted();
} else {
// ResizeListener exists because ResizeObserver's don't work when told to observe an SVG element
this.resizeObserver.observe(this.$refs.resizeListener);
this.updateNodes();
}
});
},
provide() {
return {
registerNode: this.registerNode,
unregisterNode: this.unregisterNode,
registerBranch: this.registerBranch,
unregisterBranch: this.unregisterBranch
};
},
computed: {
branches() {
return this.links.filter(link => link.start in this.nodes && link.end in this.nodes &&
this.nodes[link.start].x != undefined && this.nodes[link.start].y != undefined &&
this.nodes[link.end].x != undefined && this.nodes[link.end].y != undefined);
}
},
methods: {
updateNodes() {
if (this.$refs.resizeListener != undefined) {
const containerRect = this.$refs.resizeListener.getBoundingClientRect();
Object.keys(this.nodes).forEach(id => this.updateNode(id, containerRect));
}
},
updateNode(id, containerRect) {
const linkStartRect = this.nodes[id].element.getBoundingClientRect();
Vue.set(this.nodes[id], 'x', linkStartRect.x + linkStartRect.width / 2 - containerRect.x);
Vue.set(this.nodes[id], 'y', linkStartRect.y + linkStartRect.height / 2 - containerRect.y);
},
registerNode(id, component) {
const element = component.$el.parentElement;
Vue.set(this.nodes, id, { component, element });
this.observer.observe(element, observerOptions);
this.$nextTick(() => {
if (this.$refs.resizeListener != undefined) {
this.updateNode(id, this.$refs.resizeListener.getBoundingClientRect());
}
});
},
unregisterNode(id) {
delete this.nodes[id];
},
registerBranch(start, options) {
const end = typeof options === 'string' ? options : options.target;
this.links.push({ start, end, options });
Vue.set(this, 'links', this.links);
},
unregisterBranch(start, options) {
const index = this.links.findIndex(l => l.start === start && l.options === options);
this.links.splice(index, 1);
Vue.set(this, 'links', this.links);
}
}
};
</script>
<style scoped>
svg,
.resize-listener {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: -1;
pointer-events: none;
}
</style>

View file

@ -0,0 +1,78 @@
<template>
<div v-frag>
<span class="row" v-for="(row, index) in rows" :key="index">
<tree-node v-for="(node, nodeIndex) in row" :key="nodeIndex" :id="node" @show-modal="openModal" />
</span>
<span class="side-nodes" v-if="rows.side">
<tree-node v-for="(node, nodeIndex) in rows.side" :key="nodeIndex" :id="node" @show-modal="openModal" small />
</span>
<modal :show="showModal" @close="closeModal">
<div slot="header"><h2 v-if="modalHeader">{{ modalHeader }}</h2></div>
<layer-tab slot="body" v-if="modal" :layer="modal" :index="tab.index" :forceFirstTab="true" />
</modal>
</div>
</template>
<script>
import { layers } from '../../store/layers';
import '../features/table.css';
export default {
name: 'tree',
data() {
return {
showModal: false,
modal: null
};
},
props: {
nodes: Array
},
inject: [ 'tab' ],
computed: {
modalHeader() {
if (this.modal == null) {
return null;
}
return layers[this.modal].name;
},
rows() {
if (this.nodes != undefined) {
return this.nodes;
}
return Object.keys(layers).reduce((acc, curr) => {
if (!(layers[curr].displayRow in acc)) {
acc[layers[curr].displayRow] = [];
}
if (layers[curr].position != undefined) {
acc[layers[curr].displayRow][layers[curr].position] = curr;
} else {
acc[layers[curr].displayRow].push(curr);
}
return acc;
}, []);
}
},
methods: {
openModal(id) {
this.showModal = true;
this.modal = id;
},
closeModal() {
this.showModal = false;
}
}
};
</script>
<style scoped>
.row {
margin: 50px auto;
}
.side-nodes {
position: absolute;
right: 55px;
top: 65px;
}
</style>

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@ -0,0 +1,138 @@
<template>
<tooltip :text="tooltip" :class="{
forceTooltip,
ghost: layer.layerShown === 'ghost',
treeNode: true,
[id]: true,
hidden: !layer.layerShown,
locked: !unlocked,
notify: layer.notify && unlocked,
resetNotify: layer.resetNotify,
can: unlocked,
small
}">
<LayerProvider :index="tab.index" :layer="id">
<button v-if="layer.shown" @click="clickTab" :style="style">
<component :is="display" />
<branch-node :branches="layer.branches" :id="id" featureType="tree-node" />
</button>
<mark-node :mark="layer.mark" />
</LayerProvider>
</tooltip>
</template>
<script>
import { layers } from '../../store/layers';
import { player } from '../../store/proxies';
import { coerceComponent } from '../../util/vue';
import { formatWhole } from '../../util/bignum';
export default {
name: 'tree-node',
props: {
id: [ String, Number ],
small: Boolean
},
inject: [ 'tab' ],
computed: {
layer() {
return layers[this.id];
},
unlocked() {
if (this.layer.canClick != undefined) {
return this.layer.canClick;
}
return this.layer.unlocked;
},
style() {
return [
this.unlocked ? { backgroundColor: this.layer.color } : null,
this.layer.notify && this.unlocked ?
{ boxShadow: `-4px -4px 4px rgba(0, 0, 0, 0.25) inset, 0 0 20px ${this.layer.trueGlowColor}` } : null,
this.layer.nodeStyle
];
},
display() {
if (this.layer.display != undefined) {
return coerceComponent(this.layer.display);
} else if (this.layer.image != undefined) {
return coerceComponent(`<img src=${this.layer.image}/>`);
} else {
return coerceComponent(this.layer.symbol);
}
},
forceTooltip() {
return player[this.id].forceTooltip;
},
tooltip() {
if (this.layer.canClick != undefined) {
if (this.layer.canClick) {
return this.layer.tooltip || 'I am a button!';
} else {
return this.layer.tooltipLocked || this.layer.tooltip || 'I am a button!';
}
}
if (this.layer.unlocked) {
return this.layer.tooltip || `${formatWhole(player[this.id].points)} ${this.layer.resource}`;
} else {
return this.layer.tooltipLocked ||
`Reach ${formatWhole(this.layer.requires)} ${this.layer.baseResource} to unlock (You have ${formatWhole(this.layer.baseAmount)} ${this.layer.baseResource})`;
}
},
components() {
return Object.keys(layers).reduce((acc, curr) => {
acc[curr] = layers[curr].component || false;
return acc;
}, {});
}
},
methods: {
clickTab(e) {
if (e.shiftKey) {
player[this.id].forceTooltip = !player[this.id].forceTooltip;
} else if (this.layer.onClick != undefined) {
this.layer.onClick();
} else if (this.layer.modal) {
this.$emit('show-modal', this.id);
} else {
player.tabs = [...player.tabs.slice(0, this.tab.index + 1), this.id];
}
}
}
};
</script>
<style scoped>
.treeNode {
height: 100px;
width: 100px;
border-radius: 50%;
padding: 0;
margin: 0 10px 0 10px;
}
.treeNode button {
width: 100%;
height: 100%;
border: 2px solid rgba(0, 0, 0, 0.125);
border-radius: inherit;
font-size: 40px;
color: rgba(0, 0, 0, 0.5);
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.25);
box-shadow: -4px -4px 4px rgba(0, 0, 0, 0.25) inset, 0px 0px 20px var(--background);
}
.treeNode.small {
height: 60px;
width: 60px;
}
.treeNode.small button {
font-size: 30px;
}
.ghost {
visibility: hidden;
pointer-events: none;
}
</style>

70
src/data/layers/aca/a.js Normal file
View file

@ -0,0 +1,70 @@
import Decimal from '../../../util/bignum';
import { player } from '../../../store/proxies';
export default {
id: "a",
startData() { return {
unlocked: true,
points: new Decimal(0),
}},
color: "yellow",
modal: true,
name: "Achievements",
resource: "achievement power",
row: "side",
tooltip() { // Optional, tooltip displays when the layer is locked
return ("Achievements")
},
achievementPopups: true,
achievements: {
11: {
image: "https://unsoftcapped2.github.io/The-Modding-Tree-2/discord.png",
name: "Get me!",
done() {return true}, // This one is a freebie
goalTooltip: "How did this happen?", // Shows when achievement is not completed
doneTooltip: "You did it!", // Showed when the achievement is completed
},
12: {
name: "Impossible!",
done() {return false},
goalTooltip: "Mwahahaha!", // Shows when achievement is not completed
doneTooltip: "HOW????", // Showed when the achievement is completed
style: {'color': '#04e050'},
},
13: {
name: "EIEIO",
done() {return player.f.points.gte(1)},
tooltip: "Get a farm point.\n\nReward: The dinosaur is now your friend (you can max Farm Points).", // Showed when the achievement is completed
onComplete() {console.log("Bork bork bork!")}
},
},
midsection: "<grid id='test' />",
grids: {
test: {
maxRows: 3,
rows: 2,
cols: 2,
getStartData(cell) {
return cell
},
getUnlocked() { // Default
return true
},
getCanClick() {
return player.points.eq(10)
},
getStyle(cell, data) {
return {'background-color': '#'+ (data*1234%999999)}
},
onClick() { // Don't forget onHold
this.data++
},
getTitle(cell) {
return "Gridable #" + cell
},
getDisplay(cell, data) {
return data
},
}
},
}

410
src/data/layers/aca/c.js Normal file
View file

@ -0,0 +1,410 @@
import Decimal, { format, formatWhole } from '../../../util/bignum';
import { player, tmp } from '../../../store/proxies';
import { layers } from '../../../store/layers';
import { hasUpgrade, hasMilestone, getBuyableAmount, setBuyableAmount, upgradeEffect, buyableEffect, challengeCompletions } from '../../../util/features';
import { resetLayer, resetLayerData } from '../../../util/layers';
import { UP, RIGHT } from '../../../util/vue';
export default {
id: "c", // This is assigned automatically, both to the layer and all upgrades, etc. Shown here so you know about it
name: "Candies", // This is optional, only used in a few places, If absent it just uses the layer id.
symbol: "C", // This appears on the layer's node. Default is the id with the first letter capitalized
position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
startData() { return {
unlocked: true,
points: new Decimal(0),
best: new Decimal(0),
total: new Decimal(0),
beep: false,
thingy: "pointy",
otherThingy: 10,
spentOnBuyables: new Decimal(0)
}},
color: "#4BDC13",
requires: new Decimal(10), // Can be a function that takes requirement increases into account
resource: "lollipops", // Name of prestige currency
baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
exponent: 0.5, // Prestige currency exponent
base: 5, // Only needed for static layers, base of the formula (b^(x^exp))
roundUpCost: false, // True if the cost needs to be rounded up (use when baseResource is static?)
// For normal layers, gain beyond [softcap] points is put to the [softcapPower]th power
softcap: new Decimal(1e100),
softcapPower: new Decimal(0.5),
canBuyMax() {}, // Only needed for static layers with buy max
gainMult() { // Calculate the multiplier for main currency from bonuses
let mult = new Decimal(1)
if (hasUpgrade(this.layer, 166)) mult = mult.times(2) // These upgrades don't exist
if (hasUpgrade(this.layer, 120)) mult = mult.times(upgradeEffect(this.layer, 120))
return mult
},
gainExp() { // Calculate the exponent on main currency from bonuses
return new Decimal(1)
},
row: 0, // Row the layer is in on the tree (0 is the first row)
effect() {
return { // Formulas for any boosts inherent to resources in the layer. Can return a single value instead of an object if there is just one effect
waffleBoost: Decimal.pow(player[this.layer].points, 0.2),
icecreamCap: (player[this.layer].points * 10)
}},
effectDescription() { // Optional text to describe the effects
let eff = this.effect;
const waffleBoost = eff.waffleBoost.times(buyableEffect(this.layer, 11).first)
return "which are boosting waffles by "+format(waffleBoost)+" and increasing the Ice Cream cap by "+format(eff.icecreamCap)
},
infoboxes:{
coolInfo: {
title: "Lore",
titleStyle: {'color': '#FE0000'},
body: "DEEP LORE!",
bodyStyle: {'background-color': "#0000EE"}
}
},
milestones: {
0: {requirementDisplay: "3 Lollipops",
done() {return player[this.layer].best.gte(3)}, // Used to determine when to give the milestone
effectDisplay: "Unlock the next milestone",
},
1: {requirementDisplay: "4 Lollipops",
unlocked() {return hasMilestone(this.layer, 0)},
done() {return player[this.layer].best.gte(4)},
effectDisplay: "You can toggle beep and boop (which do nothing)",
optionsDisplay: `
<div>
<Toggle :value="player.c.beep" @change="value => player.c.beep = value" />
<Toggle :value="player.f.boop" @change="value => player.f.boop = value" />
</div>
`,
style() {
if(hasMilestone(this.layer, this.id)) return {
'background-color': '#1111DD'
}},
},
},
challenges: {
11: {
name: "Fun",
completionLimit: 3,
challengeDescription() {return "Makes the game 0% harder<br>"+challengeCompletions(this.layer, this.id) + "/" + this.completionLimit + " completions"},
unlocked() { return player[this.layer].best.gt(0) },
goalDescription: 'Have 20 points I guess',
canComplete() {
return player.points.gte(20)
},
rewardEffect() {
let ret = player[this.layer].points.add(1).tetrate(0.02)
return ret;
},
rewardDisplay() { return format(this.rewardEffect)+"x" },
countsAs: [12, 21], // Use this for if a challenge includes the effects of other challenges. Being in this challenge "counts as" being in these.
rewardDescription: "Says hi",
onComplete() {console.log("hiii")}, // Called when you successfully complete the challenge
onEnter() {console.log("So challenging")},
onExit() {console.log("Sweet freedom!")},
},
},
upgrades: {
11: {
title: "Generator of Genericness",
description: "Gain 1 Point every second.",
cost: new Decimal(1),
unlocked() { return player[this.layer].unlocked }, // The upgrade is only visible when this is true
},
12: {
description: "Point generation is faster based on your unspent Lollipops.",
cost: new Decimal(1),
unlocked() { return (hasUpgrade(this.layer, 11))},
effect() { // Calculate bonuses from the upgrade. Can return a single value or an object with multiple values
let ret = player[this.layer].points.add(1).pow(player[this.layer].upgrades.includes(24)?1.1:(player[this.layer].upgrades.includes(14)?0.75:0.5))
if (ret.gte("1e20000000")) ret = ret.sqrt().times("1e10000000")
return ret;
},
effectDisplay() { return format(this.effect)+"x" }, // Add formatting to the effect
},
13: {
unlocked() { return (hasUpgrade(this.layer, 12))},
onPurchase() { // This function triggers when the upgrade is purchased
player[this.layer].unlockOrder = 0
},
style() {
if (hasUpgrade(this.layer, this.id)) return {
'background-color': '#1111dd'
}
else if (!this.canAfford) {
return {
'background-color': '#dd1111'
}
} // Otherwise use the default
},
canAfford(){return player.points.lte(7)},
pay(){player.points = player.points.add(7)},
fullDisplay: "Only buyable with less than 7 points, and gives you 7 more. Unlocks a secret subtab."
},
22: {
title: "This upgrade doesn't exist",
description: "Or does it?.",
currencyLocation() {return player[this.layer].buyables}, // The object in player data that the currency is contained in
currencyDisplayName: "exhancers", // Use if using a nonstandard currency
currencyInternalName: 11, // Use if using a nonstandard currency
cost: new Decimal(3),
unlocked() { return player[this.layer].unlocked }, // The upgrade is only visible when this is true
},
},
buyables: {
showRespec: true,
respec() { // Optional, reset things and give back your currency. Having this function makes a respec button appear
player[this.layer].points = player[this.layer].points.add(player[this.layer].spentOnBuyables) // A built-in thing to keep track of this but only keeps a single value
this.reset;
resetLayer(this.layer, true) // Force a reset
},
respecText: "Respec Thingies", // Text on Respec button, optional
respecMessage: "Are you sure? Respeccing these doesn't accomplish much.",
11: {
title: "Exhancers", // Optional, displayed at the top in a larger font
cost(x) { // cost for buying xth buyable, can be an object if there are multiple currencies
if (x.gte(25)) x = x.pow(2).div(25)
let cost = Decimal.pow(2, x.pow(1.5))
return cost.floor()
},
effect(x) { // Effects of owning x of the items, x is a decimal
let eff = {}
if (x.gte(0)) eff.first = Decimal.pow(25, x.pow(1.1))
else eff.first = Decimal.pow(1/25, x.times(-1).pow(1.1))
if (x.gte(0)) eff.second = x.pow(0.8)
else eff.second = x.times(-1).pow(0.8).times(-1)
return eff;
},
display() { // Everything else displayed in the buyable button after the title
let data = tmp[this.layer].buyables[this.id]
return "Cost: " + format(data.cost) + " lollipops\n\
Amount: " + player[this.layer].buyables[this.id] + "/4\n\
Adds + " + format(data.effect.first) + " things and multiplies stuff by " + format(data.effect.second)
},
unlocked() { return player[this.layer].unlocked },
canAfford() {
return player[this.layer].points.gte(tmp[this.layer].buyables[this.id].cost)},
buy() {
let cost = tmp[this.layer].buyables[this.id].cost
player[this.layer].points = player[this.layer].points.sub(cost)
player[this.layer].buyables[this.id] = player[this.layer].buyables[this.id].add(1)
player[this.layer].spentOnBuyables = player[this.layer].spentOnBuyables.add(cost) // This is a built-in system that you can use for respeccing but it only works with a single Decimal value
},
buyMax() {}, // You'll have to handle this yourself if you want
style: {'height':'222px'},
purchaseLimit: new Decimal(4),
sellOne() {
let amount = getBuyableAmount(this.layer, this.id)
if (amount.lte(0)) return // Only sell one if there is at least one
setBuyableAmount(this.layer, this.id, amount.sub(1))
player[this.layer].points = player[this.layer].points.add(this.cost)
},
},
},
doReset(resettingLayer){ // Triggers when this layer is being reset, along with the layer doing the resetting. Not triggered by lower layers resetting, but is by layers on the same row.
if(layers[resettingLayer].row > this.row) resetLayerData(this.layer, ["points"]) // This is actually the default behavior
},
layerShown() {return true}, // Condition for when layer appears on the tree
automate() {
}, // Do any automation inherent to this layer if appropriate
resetsNothing() {return false},
onPrestige() {
return
}, // Useful for if you gain secondary resources or have other interesting things happen to this layer when you reset it. You gain the currency after this function ends.
hotkeys: [
{key: "c", description: "reset for lollipops or whatever", onPress(){if (layers[this.layer].canReset) resetLayer(this.layer)}},
{key: "ctrl+c", description: "respec things", onPress(){layers[this.layer].buyables.respec()}, unlocked() {return hasUpgrade('c', '22')}} ,
],
increaseUnlockOrder: [], // Array of layer names to have their order increased when this one is first unlocked
microtabs: {
stuff: {
first: {
content: ["upgrades", ["display-text", function() {return "confirmed"}]]
},
second: {
embedLayer: "f",
content: [["upgrade", 11],
["row", [["upgrade", 11], "blank", "blank", ["upgrade", 11],]],
["display-text", function() {return "double confirmed"}]]
},
},
otherStuff: {
// There could be another set of microtabs here
}
},
bars: {
longBoi: {
fillStyle: {'background-color' : "#FFFFFF"},
baseStyle: {'background-color' : "#696969"},
textStyle: {'color': '#04e050'},
borderStyle() {return {}},
direction: RIGHT,
width: 300,
height: 30,
progress() {
return (player.points.add(1).log(10).div(10)).toNumber()
},
display() {
return format(player.points) + " / 1e10 points"
},
unlocked: true,
},
tallBoi: {
fillStyle: {'background-color' : "#4BEC13"},
baseStyle: {'background-color' : "#000000"},
textStyle: {'text-shadow': '0px 0px 2px #000000'},
borderStyle() {return {'border-width': "7px"}},
direction: UP,
width: 50,
height: 200,
progress() {
return player.points.div(100)
},
display() {
return formatWhole((player.points.div(1)).min(100)) + "%"
},
unlocked: true,
},
flatBoi: {
fillStyle: {'background-color' : "#FE0102"},
baseStyle: {'background-color' : "#222222"},
textStyle: {'text-shadow': '0px 0px 2px #000000'},
borderStyle() {return {}},
direction: UP,
width: 100,
height: 30,
progress() {
return player.c.points.div(50)
},
unlocked: true,
},
},
// Optional, lets you format the tab yourself by listing components. You can create your own components in v.js.
subtabs: {
"main tab": {
buttonStyle() {return {'color': 'orange'}},
notify: true,
display: `
<div v-frag>
<main-display />
<sticky><prestige-button /></sticky>
<resource-display />
<spacer height="5px" />
<button onclick='console.log("yeet")'>'HI'</button>
<div>Name your points!</div>
<TextField :value="player.c.thingy" @change="value => player.c.thingy = value" />
<sticky style="color: red; font-size: 32px; font-family: Comic Sans MS;">I have {{ format(player.points) }} {{ player.c.thingy }} points!</sticky>
<hr />
<milestones />
<spacer />
<upgrades />
<challenges />
</div>
`,
glowColor: "blue",
},
thingies: {
resetNotify: true,
style() {return {'background-color': '#222222', '--background': '#222222'}},
buttonStyle() {return {'border-color': 'orange'}},
display: `
<div v-frag>
<buyables />
<spacer />
<row style="width: 600px; height: 350px; background-color: green; border-style: solid;">
<Toggle :value="player.c.beep" @change="value => player.c.beep = value" />
<spacer width="30px" height="10px" />
<div>Beep</div>
<spacer />
<vr height="200px"/>
<column>
<prestige-button style="width: 150px; height: 80px" />
<prestige-button style="width: 100px; height: 150px" />
</column>
</row>
<spacer />
<img src="https://unsoftcapped2.github.io/The-Modding-Tree-2/discord.png" />
</div>
`
},
jail: {
display: `
<div v-frag>
<infobox id="coolInfo" />
<bar id="longBoi" />
<spacer />
<row>
<column style="background-color: #555555; padding: 15px">
<div style="color: teal">Sugar level:</div><spacer /><bar id="tallBoi" />
</column>
<spacer />
<column>
<div>idk</div>
<spacer width="0" height="50px" />
<bar id="flatBoi" />
</column>
</row>
<spacer />
<div>It's jail because "bars"! So funny! Ha ha!</div>
<tree :nodes="[['f', 'c'], ['g', 'spook', 'h']]" />
</div>
`
},
illuminati: {
unlocked() {return (hasUpgrade("c", 13))},
display: `
<div v-frag>
<h1> C O N F I R M E D </h1>
<spacer />
<microtab family="stuff" style="width: 600px; height: 350px; background-color: brown; border-style: solid" />
<div>Adjust how many points H gives you!</div>
<Slider :value="player.c.otherThingy" @change="value => player.c.otherThingy = value" :min="1" :max="30" />
</div>
`
}
},
style() {return {
//'background-color': '#3325CC'
}},
nodeStyle() {return { // Style on the layer node
'color': '#3325CC',
'text-decoration': 'underline'
}},
glowColor: "orange", // If the node is highlighted, it will be this color (default is red)
componentStyles: {
"challenge"() {return {'height': '200px'}},
"prestige-button"() {return {'color': '#AA66AA'}},
},
tooltip() { // Optional, tooltip displays when the layer is unlocked
let tooltip = formatWhole(player[this.layer].points) + " " + this.resource
if (player[this.layer].buyables[11].gt(0)) tooltip += "<br><i><br><br><br>" + formatWhole(player[this.layer].buyables[11]) + " Exhancers</i>"
return tooltip
},
shouldNotify() { // Optional, layer will be highlighted on the tree if true.
// Layer will automatically highlight if an upgrade is purchasable.
return (player.c.buyables[11] == 1)
},
mark: "https://unsoftcapped2.github.io/The-Modding-Tree-2/discord.png",
resetDescription: "Melt your points into ",
};

106
src/data/layers/aca/f.js Normal file
View file

@ -0,0 +1,106 @@
import Decimal, { formatWhole } from '../../../util/bignum';
import { player, tmp } from '../../../store/proxies';
import { getClickableState } from '../../../util/features';
export default {
id: "f",
infoboxes:{
coolInfo: {
title: "Lore",
titleStyle: {'color': '#FE0000'},
body: "DEEP LORE!",
bodyStyle: {'background-color': "#0000EE"}
}
},
startData() { return {
unlocked: false,
points: new Decimal(0),
boop: false,
clickables: {[11]: "Start"}, // Optional default Clickable state
}},
color: "#FE0102",
requires() {return new Decimal(10)},
resource: "farm points",
baseResource: "points",
baseAmount() {return player.points},
type: "static",
exponent: 0.5,
base: 3,
roundUpCost: true,
canBuyMax() {return false},
//directMult() {return new Decimal(player.c.otherThingy)},
row: 1,
layerShown() {return true},
branches: [{ target: "c", 'stroke-width': '25px', 'stroke': 'blue', style: 'filter: blur(5px)' }], // When this layer appears, a branch will appear from this layer to any layers here. Each entry can be a pair consisting of a layer id and a color.
tooltipLocked() { // Optional, tooltip displays when the layer is locked
return ("This weird farmer dinosaur will only see you if you have at least " + this.requires + " points. You only have " + formatWhole(player.points))
},
midsection: '<div><br/><img src="https://images.beano.com/store/24ab3094eb95e5373bca1ccd6f330d4406db8d1f517fc4170b32e146f80d?auto=compress%2Cformat&dpr=1&w=390" /><div>Bork Bork!</div></div>',
// The following are only currently used for "custom" Prestige type:
prestigeButtonDisplay() { //Is secretly HTML
if (!this.canBuyMax) return "Hi! I'm a <u>weird dinosaur</u> and I'll give you a Farm Point in exchange for all of your points and lollipops! (At least " + formatWhole(tmp[this.layer].nextAt) + " points)"
if (this.canBuyMax) return "Hi! I'm a <u>weird dinosaur</u> and I'll give you <b>" + formatWhole(tmp[this.layer].resetGain) + "</b> Farm Points in exchange for all of your points and lollipops! (You'll get another one at " + formatWhole(tmp[this.layer].nextAtDisp) + " points)"
},
canReset() {
return tmp[this.layer].baseAmount.gte(tmp[this.layer].nextAt)
},
// This is also non minimal, a Clickable!
clickables: {
masterButtonPress() {
if (getClickableState(this.layer, 11) == "Borkened...")
player[this.layer].clickables[11] = "Start"
},
masterButtonText() {return (getClickableState(this.layer, 11) == "Borkened...") ? "Fix the clickable!" : "Does nothing"}, // Text on Respec button, optional
11: {
title: "Clicky clicky!", // Optional, displayed at the top in a larger font
display() { // Everything else displayed in the buyable button after the title
let data = getClickableState(this.layer, this.id)
return "Current state:<br>" + data
},
unlocked() { return player[this.layer].unlocked },
canClick() {
return getClickableState(this.layer, this.id) !== "Borkened..."},
onClick() {
switch(getClickableState(this.layer, this.id)){
case "Start":
player[this.layer].clickables[this.id] = "A new state!"
break;
case "A new state!":
player[this.layer].clickables[this.id] = "Keep going!"
break;
case "Keep going!":
player[this.layer].clickables[this.id] = "Maybe that's a bit too far..."
break;
case "Maybe that's a bit too far...":
//makeParticles(coolParticle, 4)
player[this.layer].clickables[this.id] = "Borkened..."
break;
default:
player[this.layer].clickables[this.id] = "Start"
break;
}
},
onHold(){
console.log("Clickkkkk...")
},
style() {
switch(getClickableState(this.layer, this.id)){
case "Start":
return {'background-color': 'green'}
case "A new state!":
return {'background-color': 'yellow'}
case "Keep going!":
return {'background-color': 'orange'}
case "Maybe that's a bit too far...":
return {'background-color': 'red'}
default:
return {}
}},
},
},
}

View file

@ -2,7 +2,7 @@ import Decimal, { format } from '../../util/bignum';
import { player } from '../../store/proxies';
import { layers } from '../../store/layers';
import { hasUpgrade, hasMilestone, getBuyableAmount, setBuyableAmount, hasChallenge } from '../../util/features';
import { canReset, doReset } from '../../util/layers';
import { resetLayer } from '../../util/layers';
export default {
id: "i",
@ -26,13 +26,13 @@ export default {
getResetGain(){
if (hasMilestone("p",12)){return getBuyableAmount("p",21).div(2).floor().times(2).times(5).sub(30).sub(player.i.points)}
return (player.p.buyables[21].gte(layers.i.requires())?1:0)}, // Prestige currency exponent
return (player.p.buyables[21].gte(layers.i.requires)?1:0)}, // Prestige currency exponent
getNextAt(){return new Decimal(100)},
canReset(){return player.p.buyables[21].gte(layers.i.requires())},
prestigeButtonText(){return "Reset everything for +"+format(layers.i.getResetGain())+" Infinity.<br>You need "+format(layers.i.requires())+" pointy points to reset."},
canReset(){return player.p.buyables[21].gte(layers.i.requires)},
prestigeButtonText(){return "Reset everything for +"+format(layers.i.getResetGain)+" Infinity.<br>You need "+format(layers.i.requires())+" pointy points to reset."},
row: 1, // Row the layer is in on the tree (0 is the first row)
hotkeys: [
{key: "i", description: "I: Infinity", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
{key: "i", description: "I: Infinity", onPress(){if (layers.i.canReset) resetLayer(this.layer)}},
],
layerShown(){return player[this.layer].unlocked||new Decimal(player.p.buyables[21]).gte(8)},
milestones: {

View file

@ -2,7 +2,7 @@ import Decimal, { format } from '../../util/bignum';
import { player } from '../../store/proxies';
import { layers } from '../../store/layers';
import { hasUpgrade, hasMilestone, getBuyableAmount, setBuyableAmount, hasChallenge } from '../../util/features';
import { canReset, doReset } from '../../util/layers';
import { resetLayer } from '../../util/layers';
export default {
id: "p",
@ -47,7 +47,7 @@ export default {
},
row: 0, // Row the layer is in on the tree (0 is the first row)
hotkeys: [
{key: "p", description: "P: Reset for prestige points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
{key: "p", description: "P: Reset for prestige points", onPress(){if (layers.p.canReset) resetLayer(this.layer)}},
],
layerShown(){return true},
upgrades:{
@ -375,7 +375,7 @@ export default {
cost(){return new Decimal(1)},
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades")},
unlocked(){return (hasMilestone("i",5)&&layers.p.activeSubtab!="Upgrades")},
},
212:{
title: "Pointy",
@ -383,7 +383,7 @@ export default {
cost(){return new Decimal(2)},
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,211))},
unlocked(){return (hasMilestone("i",5)&&layers.p.activeSubtab!="Upgrades"&&hasUpgrade(this.layer,211))},
},
213:{
title: "Time",
@ -391,7 +391,7 @@ export default {
cost(){return new Decimal(6)},
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,212))},
unlocked(){return (hasMilestone("i",5)&&layers.p.activeSubtab!="Upgrades"&&hasUpgrade(this.layer,212))},
},
214:{
title: "^0",
@ -399,7 +399,7 @@ export default {
cost(){return new Decimal(11)},
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,213))},
unlocked(){return (hasMilestone("i",5)&&layers.p.activeSubtab!="Upgrades"&&hasUpgrade(this.layer,213))},
},
215:{
title: "bulk",
@ -407,7 +407,7 @@ export default {
cost(){return new Decimal(27)},
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,214))},
unlocked(){return (hasMilestone("i",5)&&layers.p.activeSubtab!="Upgrades"&&hasUpgrade(this.layer,214))},
},
221:{
title: "^-1",
@ -415,7 +415,7 @@ export default {
cost(){return new Decimal(28)},
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,215))},
unlocked(){return (hasMilestone("i",5)&&layers.p.activeSubtab!="Upgrades"&&hasUpgrade(this.layer,215))},
},
222:{
title: "???",
@ -423,7 +423,7 @@ export default {
cost(){return new Decimal(90)},
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,221))},
unlocked(){return (hasMilestone("i",5)&&layers.p.activeSubtab!="Upgrades"&&hasUpgrade(this.layer,221))},
},
223:{
title: "more automation",
@ -431,7 +431,7 @@ export default {
cost(){return new Decimal(96)},
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,222))},
unlocked(){return (hasMilestone("i",5)&&layers.p.activeSubtab!="Upgrades"&&hasUpgrade(this.layer,222))},
},
224:{
title: "Generation",
@ -439,7 +439,7 @@ export default {
cost(){return new Decimal(100)},
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,223))},
unlocked(){return (hasMilestone("i",5)&&layers.p.activeSubtab!="Upgrades"&&hasUpgrade(this.layer,223))},
},
225:{
title: "Boosters",
@ -447,7 +447,7 @@ export default {
cost(){return new Decimal(135)},
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,224))},
unlocked(){return (hasMilestone("i",5)&&layers.p.activeSubtab!="Upgrades"&&hasUpgrade(this.layer,224))},
},
231:{
title: "Blue",
@ -455,7 +455,7 @@ export default {
cost(){return new Decimal(4)},
canAfford(){return getBuyableAmount(this.layer,23).gte(this.cost())},
pay(){setBuyableAmount(this.layer,23,getBuyableAmount(this.layer,23).sub(this.cost()))},
unlocked(){return (player.subtabs.p.mainTabs!="Upgrades"&&hasMilestone(this.layer,11))},
unlocked(){return (layers.p.activeSubtab!="Upgrades"&&hasMilestone(this.layer,11))},
currencyDisplayName: "pointy boosters"
},
232:{
@ -464,7 +464,7 @@ export default {
cost(){return new Decimal(5)},
canAfford(){return getBuyableAmount(this.layer,23).gte(this.cost())},
pay(){setBuyableAmount(this.layer,23,getBuyableAmount(this.layer,23).sub(this.cost()))},
unlocked(){return (player.subtabs.p.mainTabs!="Upgrades"&&hasMilestone(this.layer,12))},
unlocked(){return (layers.p.activeSubtab!="Upgrades"&&hasMilestone(this.layer,12))},
currencyDisplayName: "pointy boosters"
},
233:{
@ -473,7 +473,7 @@ export default {
cost(){return new Decimal(5)},
canAfford(){return getBuyableAmount(this.layer,23).gte(this.cost())},
pay(){setBuyableAmount(this.layer,23,getBuyableAmount(this.layer,23).sub(this.cost()))},
unlocked(){return (player.subtabs.p.mainTabs!="Upgrades"&&hasMilestone(this.layer,12))},
unlocked(){return (layers.p.activeSubtab!="Upgrades"&&hasMilestone(this.layer,12))},
currencyDisplayName: "pointy boosters"
},
234:{
@ -482,7 +482,7 @@ export default {
cost(){return new Decimal(6)},
canAfford(){return getBuyableAmount(this.layer,23).gte(this.cost())},
pay(){setBuyableAmount(this.layer,23,getBuyableAmount(this.layer,23).sub(this.cost()))},
unlocked(){return (player.subtabs.p.mainTabs!="Upgrades"&&hasMilestone(this.layer,12))},
unlocked(){return (layers.p.activeSubtab!="Upgrades"&&hasMilestone(this.layer,12))},
currencyDisplayName: "pointy boosters"
},
235:{
@ -491,7 +491,7 @@ export default {
cost(){return new Decimal(8)},
canAfford(){return getBuyableAmount(this.layer,23).gte(this.cost())},
pay(){setBuyableAmount(this.layer,23,getBuyableAmount(this.layer,23).sub(this.cost()))},
unlocked(){return (player.subtabs.p.mainTabs!="Upgrades"&&hasMilestone(this.layer,12))},
unlocked(){return (layers.p.activeSubtab!="Upgrades"&&hasMilestone(this.layer,12))},
currencyDisplayName: "pointy boosters"
},
},
@ -754,55 +754,55 @@ challenges:{
requirementDescription: "1 reset",
effectDescription: "Add 0.01 to base point gain and prestige requirement, and <b>1</b> doesn't reset upgrades",
done() { return getBuyableAmount("p",11).gte(1) },
unlocked(){return player.subtabs.p.mainTabs!="Pointy points"}
unlocked(){return layers.p.activeSubtab!="Pointy points"}
},
1: {
requirementDescription: "2 resets",
effectDescription: "<b>2</b> and <b>3</b> don't reset upgrades, and start with the first 8 upgrades on reset",
done() { return getBuyableAmount("p",11).gte(2) },
unlocked(){return hasMilestone(this.layer,this.id-1)&&player.subtabs.p.mainTabs!="Pointy points"}
unlocked(){return hasMilestone(this.layer,this.id-1)&&layers.p.activeSubtab!="Pointy points"}
},
2: {
requirementDescription: "3 resets",
effectDescription: "<b>4</b> doesn't reset upgrades, and permanently fix the bug where you can't buy upgrades when you have 1 prestige point",
done() { return getBuyableAmount("p",11).gte(3) },
unlocked(){return hasMilestone(this.layer,this.id-1)&&player.subtabs.p.mainTabs!="Pointy points"}
unlocked(){return hasMilestone(this.layer,this.id-1)&&layers.p.activeSubtab!="Pointy points"}
},
3: {
requirementDescription: "4 resets",
effectDescription: "Don't reset challenges, add 1 to <b>Point</b> maximum completions, and start with 24 upgrades",
done() { return getBuyableAmount("p",11).gte(4) },
unlocked(){return hasMilestone(this.layer,this.id-1)&&player.subtabs.p.mainTabs!="Pointy points"}
unlocked(){return hasMilestone(this.layer,this.id-1)&&layers.p.activeSubtab!="Pointy points"}
},
4: {
requirementDescription: "5 resets",
effectDescription: "Each useless upgrade adds 0.1 to base point gain",
done() { return getBuyableAmount("p",11).gte(5) },
unlocked(){return hasMilestone(this.layer,this.id-1)&&player.subtabs.p.mainTabs!="Pointy points"}
unlocked(){return hasMilestone(this.layer,this.id-1)&&layers.p.activeSubtab!="Pointy points"}
},
5: {
requirementDescription: "6 resets",
effectDescription: "Unlock something",
done() { return getBuyableAmount("p",11).gte(6) },
unlocked(){return hasMilestone(this.layer,this.id-1)&&player.subtabs.p.mainTabs!="Pointy points"}
unlocked(){return hasMilestone(this.layer,this.id-1)&&layers.p.activeSubtab!="Pointy points"}
},
6: {
requirementDescription: "1 pointy point",
effectDescription: "Unlock the upgrade tree",
done() { return getBuyableAmount("p",21).gte(1) },
unlocked(){return hasMilestone(this.layer,this.id-1)&&(hasUpgrade(this.layer,104)||player.i.unlocked)&&player.subtabs.p.mainTabs!="Pointy points"}
unlocked(){return hasMilestone(this.layer,this.id-1)&&(hasUpgrade(this.layer,104)||player.i.unlocked)&&layers.p.activeSubtab!="Pointy points"}
},
7: {
requirementDescription: "7 pointy points",
effectDescription: "You can now buy both first and second row upgrade tree upgrades",
done() { return getBuyableAmount("p",21).gte(7) },
unlocked(){return hasMilestone(this.layer,this.id-1)&&(hasUpgrade(this.layer,111)||player.i.unlocked)&&player.subtabs.p.mainTabs!="Pointy points"}
unlocked(){return hasMilestone(this.layer,this.id-1)&&(hasUpgrade(this.layer,111)||player.i.unlocked)&&layers.p.activeSubtab!="Pointy points"}
},
8: {
requirementDescription: "8 pointy points",
effectDescription: "Unlock another layer",
done() { return getBuyableAmount("p",21).gte(8) },
unlocked(){return hasMilestone(this.layer,this.id-1)&&(hasUpgrade(this.layer,141)||hasUpgrade(this.layer,143)||hasUpgrade(this.layer,142)||player.i.unlocked)&&player.subtabs.p.mainTabs!="Pointy points"}
unlocked(){return hasMilestone(this.layer,this.id-1)&&(hasUpgrade(this.layer,141)||hasUpgrade(this.layer,143)||hasUpgrade(this.layer,142)||player.i.unlocked)&&layers.p.activeSubtab!="Pointy points"}
},
11: {
requirementDescription: "3 boosters",

View file

@ -5,10 +5,43 @@ import Decimal from '../util/bignum';
import modInfo from './modInfo';
// Import initial layers
import demo from './layers/demo.js';
import demoInfinity from './layers/demo-infinity.js';
import f from './layers/aca/f.js';
import c from './layers/aca/c.js';
import a from './layers/aca/a.js';
const g = {
id: "g",
symbol: "TH",
branches: ["c"],
color: '#6d3678',
layerShown: true,
canClick() {return player.points.gte(10)},
tooltip: "Thanos your points",
onClick() {
player.points = player.points.div(2);
console.log(this.layer);
}
};
const h = {
id: "h",
branches: ["g", { target: 'flatBoi', featureType: 'bar', endOffset: { x: () => -50 + 100 * layers.c.bars.flatBoi.progress.toNumber() } }],
layerShown: true,
tooltip() {return "Restore your points to " + player.c.otherThingy},
row: "side",
canClick() {return player.points.lt(player.c.otherThingy)},
onClick() {player.points = new Decimal(player.c.otherThingy)}
};
const spook = {
id: "spook",
row: 1,
layerShown: "ghost",
};
export const initialLayers = [ demo, demoInfinity ];
const main = {
id: 'main',
display: '<tree />'
}
export const initialLayers = [ main, f, c, a, g, h, spook ];
export function update(delta) {
let gain = new Decimal(3.19)

View file

@ -10,10 +10,10 @@
"allowSmall": false,
"defaultDecimalsShown": 2,
"useHeader": false,
"useHeader": true,
"banner": null,
"logo": null,
"initialTabs": ["tree-tab", "p", "i"],
"initialTabs": [ "main", "c" ],
"maxTickLength": 3600
}

View file

@ -1,29 +1,45 @@
const defaultTheme = {
variables: {
"--background": "#0f0f0f",
"--background-tooltip": "rgba(0, 0, 0, 0.75)",
"--secondary-background": "#0f0f0f",
"--color": "#dfdfdf",
"--points": "#ffffff",
"--locked": "#bf8f8f",
"--bought": "#77bf5f",
"--link": "#02f2f2",
"--separator": "#dfdfdf",
"--border-radius": "25%",
"--danger": "rgb(220, 53, 69)",
"--modal-border": "solid 2px var(--color)"
"--modal-border": "solid 2px var(--color)",
"--feature-margin": "0px",
},
stackedInfoboxes: false,
floatingTabs: true
};
export default {
default: defaultTheme,
classic: defaultTheme,
paper: {
...defaultTheme,
variables: {
...defaultTheme.variables,
"--background": "#2a323d",
"--secondary-background": "#333c4a",
"--locked": "#3a3e45",
"--bought": "#5C8A58",
"--separator": "#333c4a",
"--border-radius": "4px",
"--modal-border": ""
"--modal-border": "",
"--feature-margin": "5px",
},
stackedInfoboxes: true,
floatingTabs: false
},
aqua: {
...defaultTheme,
variables: {
...defaultTheme.variables,
"--background": "#001f3f",
"--background-tooltip": "rgba(0, 15, 31, 0.75)",
"--secondary-background": "#001f3f",
@ -32,4 +48,5 @@ export default {
"--locked": "#c4a7b3",
"--separator": "#bfdfff"
}
}
};

49
src/main.css Normal file
View file

@ -0,0 +1,49 @@
* {
transition-duration: 0.5s;
font-family: "Roboto Mono", monospace;
font-weight: bold;
margin: auto;
text-size-adjust: none;
}
*:focus {
outline: none;
}
body {
overflow: hidden;
min-width: 640px;
transition: none;
text-align: center;
}
html, body, #app {
min-height: 100%;
height: 100%;
}
h1, h2, h3, b, input {
display: inline;
}
a,
.button,
.link {
display: block;
color: var(--link);
background: none;
border: none;
cursor: pointer;
text-decoration: none;
}
a:hover,
.button:hover,
.link:hover {
text-shadow: 5px 0 10px var(--link),
-3px 0 12px var(--link);
}
ul {
list-style-type: none;
}

View file

@ -1,20 +1,25 @@
import Vue from 'vue';
import App from './App';
import store from './store';
import { layers, hotkeys } from './store/layers';
import { addLayer} from './store/layers';
import { setVue } from './util/vue';
import './components/index';
// Setup
Vue.config.productionTip = false;
// Create Vue
const vue = window.vue = new Vue({
requestAnimationFrame(async () => {
// Add layers on second frame so dependencies can resolve
const { initialLayers } = await import('./data/mod');
initialLayers.forEach(addLayer);
// Create Vue
const vue = window.vue = new Vue({
store,
render: h => h(App),
data: { layers, hotkeys }
}).$mount('#app');
render: h => h(App)
});
setVue(vue);
vue.$mount('#app');
setVue(vue);
// Start game loop
// Start game loop
});

View file

@ -1,37 +1,49 @@
import { isPlainObject } from '../util/common';
import { isFunction, isPlainObject } from '../util/common';
import { createProxy, createGridProxy, player } from './proxies';
import Decimal from '../util/bignum';
import store from './index';
// Add layers on second frame so dependencies can resolve
requestAnimationFrame(async () => {
const { initialLayers } = await import('../data/mod');
initialLayers.forEach(addLayer);
});
import { resetLayer, noCache, getStartingBuyables, getStartingClickables, getStartingChallenges } from '../util/layers';
export const layers = {};
export const hotkeys = [];
window.layers = layers;
export function addLayer(layer) {
// Check for required properties
if (requiredProperties.some(prop => !(prop in layer))) {
console.error(`Cannot add layer without a ${requiredProperties.find(prop => !(prop in layer))} property!`, layer);
if (!('id' in layer)) {
console.error(`Cannot add layer without a "id" property!`, layer);
return;
}
if (layer.type === "static" || layer.type === "normal") {
const missingProperty = [ 'baseAmount', 'requires' ].find(prop => !(prop in layer));
if (missingProperty) {
console.error(`Cannot add layer without a "${missingProperty}" property!`, layer);
return;
}
}
if (layer.type === "static" && (layer.base == undefined || Decimal.lte(layer.base, 1))) {
layer.base = 2;
}
// Set default property values
layer = Object.assign({}, defaultLayerProperties, layer);
layer.layer = layer.id;
if (layer.shown == undefined) {
layer.shown = true;
}
if (layer.onClick != undefined) {
layer.onClick.forceCached = false;
}
const getters = {};
// Process each feature
for (let property in gridProperties) {
for (let property of gridProperties) {
if (layer[property]) {
setRowCol(layer[property]);
}
}
for (let property in featureProperties) {
for (let property of featureProperties) {
if (layer[property]) {
setupFeature(layer.id, layer[property]);
}
@ -45,6 +57,69 @@ export function addLayer(layer) {
layer.upgrades[id].bought = function() {
return !this.deactivated && player[layer.id].upgrades.some(upgrade => upgrade == id);
}
if (layer.upgrades[id].canAfford == undefined) {
layer.upgrades[id].canAfford = function() {
if (this.currencyInternalName) {
let name = this.currencyInternalName;
if (this.currencyLocation) {
return !(this.currencyLocation[name].lt(this.cost));
} else if (this.currencyLayer) {
let lr = this.currencyLayer;
return !(player[lr][name].lt(this.cost));
} else {
return !(player[name].lt(this.cost));
}
} else {
return !(player[this.layer].points.lt(this.cost))
}
}
}
if (layer.upgrades[id].pay == undefined) {
layer.upgrades[id].pay = noCache(function() {
if (this.bought || !this.canAfford) {
return;
}
if (this.currencyInternalName) {
let name = this.currencyInternalName
if (this.currencyLocation) {
if (this.currencyLocation[name].lt(this.cost)) {
return;
}
this.currencyLocation[name] = this.currencyLocation[name].sub(this.cost);
} else if (this.currencyLayer) {
let lr = this.currencyLayer;
if (player[lr][name].lt(this.cost)) {
return;
}
player[lr][name] = player[lr][name].sub(this.cost);
} else {
if (player[name].lt(this.cost)) {
return;
}
player[name] = player[name].sub(this.cost);
}
} else {
if (player[this.layer].points.lt(this.cost)) {
return;
}
player[this.layer].points = player[this.layer].points.sub(this.cost);
}
});
} else {
layer.upgrades[id].pay.forceCached = false;
}
if (layer.upgrades[id].buy == undefined) {
layer.upgrades[id].buy = noCache(function() {
if (this.bought || !this.canAfford) {
return;
}
this.pay();
player[this.layer].upgrades.push(this.id);
this.onPurchase?.();
});
} else {
layer.upgrades[id].buy.forceCached = false;
}
}
}
}
@ -62,7 +137,7 @@ export function addLayer(layer) {
}
if (layer.challenges) {
if (player[layer.id].challenges == undefined) {
player[layer.id].challenges = {};
player[layer.id].challenges = getStartingChallenges(layer);
}
for (let id in layer.challenges) {
if (isPlainObject(layer.challenges[id])) {
@ -75,21 +150,73 @@ export function addLayer(layer) {
layer.challenges[id].maxed = function() {
return !this.deactivated && Decimal.gte(player[layer.id].challenges[id], this.completionLimit);
}
if (layer.challenges[id].marked == undefined) {
layer.challenges[id].marked = function() {
if (layer.challenges[id].mark == undefined) {
layer.challenges[id].mark = function() {
return this.maxed;
}
}
layer.challenges[id].active = function() {
// TODO search for other rows that "count as" this challenge as well
return !this.deactivated && (player[layer.id].activeChallenge === id || layers[layer.id].challenges[player[layer.id].activeChallenge]?.countsAs?.includes(id));
return !this.deactivated && player[layer.id].activeChallenge === id;
}
if (layer.challenges[id].canComplete == undefined) {
layer.challenges[id].canComplete = function() {
if (this.active) {
return false;
}
if (this.currencyInternalName) {
let name = this.currencyInternalName;
if (this.currencyLocation) {
return !(this.currencyLocation[name].lt(this.goal));
} else if (this.currencyLayer) {
let lr = this.currencyLayer;
return !(player[lr][name].lt(this.goal));
} else {
return !(player[name].lt(this.goal));
}
} else {
return !(player.points.lt(this.goal));
}
}
}
if (layer.challenges[id].completionLimit == undefined) {
layer.challenges[id].completionLimit = new Decimal(1);
}
layer.challenges[id].toggle = function() {
let exiting = player[layer.id].activeChallenge === id;
if (exiting) {
if (this.canComplete && !this.maxed) {
let completions = this.canComplete;
if (completions === true) {
completions = 1;
}
player[layer.id].challenges[id] =
Decimal.min(player[layer.id].challenges[id].add(completions), this.completionLimit);
this.onComplete?.();
}
player[layer.id].activeChallenge = null;
this.onExit?.();
resetLayer(layer.id, true);
} else if (!exiting && this.canStart) {
resetLayer(layer.id, true);
player[layer.id].activeChallenge = id;
this.onEnter?.();
}
}
if (layer.challenges[id].canStart == undefined) {
layer.challenges[id].canStart = true;
}
}
}
}
if (layer.buyables) {
if (player[layer.id].buyables == undefined) {
player[layer.id].buyables = {};
player[layer.id].buyables = getStartingBuyables(layer);
}
if (layer.buyables.reset == undefined) {
layer.buyables.reset = noCache(function() {
player[this.layer].buyables = getStartingBuyables(layer);
});
}
for (let id in layer.buyables) {
if (isPlainObject(layer.buyables[id])) {
@ -100,17 +227,32 @@ export function addLayer(layer) {
player[layer.id].buyables[id] = amount;
}
layer.buyables[id].canBuy = function() {
return !this.deactivated && this.unlocked !== false && this.canAfford !== false && Decimal.lt(player[layer.id].buyables[id], this.purchaseLimit);
return !this.deactivated && this.unlocked !== false && this.canAfford !== false &&
Decimal.lt(player[layer.id].buyables[id], this.purchaseLimit);
}
if (layer.buyables[id].purchaseLimit == undefined) {
layer.buyables[id].purchaseLimit = new Decimal(Infinity);
}
if (layer.buyables[id].cost != undefined && layer.buyables[id].buy == undefined) {
layer.buyables[id].buy = noCache(function() {
player[this.layer].points = player[this.layer].points.sub(this.cost());
this.amount = this.amount.add(1);
});
} else {
layer.buyables[id].buy.forceCached = false;
}
if (layer.buyables[id].sellOne != undefined) {
layer.buyables[id].sellOne.forceCached = false;
}
if (layer.buyables[id].sellAll != undefined) {
layer.buyables[id].sellAll.forceCached = false;
}
}
}
}
if (layer.clickables) {
if (player[layer.id].clickables == undefined) {
player[layer.id].clickables = {};
player[layer.id].clickables = getStartingClickables(layer);
}
for (let id in layer.clickables) {
if (isPlainObject(layer.clickables[id])) {
@ -129,6 +271,26 @@ export function addLayer(layer) {
}
for (let id in layer.milestones) {
if (isPlainObject(layer.milestones[id])) {
layer.milestones[id].shown = function() {
if (!this.unlocked) {
return false;
}
switch (player.msDisplay) {
default:
case "all":
return true;
case "last":
return this.optionsDisplay || !this.earned ||
player[this.layer].milestones[player[this.layer].milestones.length - 1] === this.id;
case "configurable":
return this.optionsDisplay || !this.earned;
case "incomplete":
return !this.earned;
case "none":
return false;
}
}
layer.milestones[id].earned = function() {
return !this.deactivated && player[layer.id].milestones.some(milestone => milestone == id);
}
@ -150,23 +312,62 @@ export function addLayer(layer) {
if (layer.grids[id].getCanClick == undefined) {
layer.grids[id].getCanClick = true;
}
if (layer.grids[id].getStartData == undefined) {
layer.grids[id].getStartData = "";
}
layer.grids[id].data = function(cell) {
if (player[layer.id].grids[id][cell] != undefined) {
return player[layer.id].grids[id][cell];
}
if (isFunction(this.getStartData)) {
return this.getStartData(cell);
}
return this.getStartData;
}
layer.grids[id].dataSet = function(cell, data) {
player[layer.id].grids[id][cell] = data;
}
createGridProxy(layer.grids[id], getters, `${layer.id}/grids-${id}-`);
layer.grids[id] = createGridProxy(layer.grids[id], getters, `${layer.id}/grids-${id}-`);
}
}
}
if (layer.subtabs) {
for (let id in layer.subtabs) {
if (isPlainObject(layer.subtabs[id])) {
layer.subtabs[id].active = function() {
return player.subtabs[this.layer]?.mainTabs === this.id;
}
}
}
layer.activeSubtab = function() {
if (this.subtabs != undefined) {
if (player.subtabs[layer.id] in this.subtabs && this.subtabs[player.subtabs[layer.id]].unlocked !== false) {
return player.subtabs[layer.id];
if (this.subtabs[player.subtabs[layer.id]?.mainTabs] &&
this.subtabs[player.subtabs[layer.id].mainTabs].unlocked !== false) {
return this.subtabs[player.subtabs[layer.id].mainTabs];
}
return Object.keys(this.subtabs).find(subtab => this.subtabs[subtab].unlocked !== false);
// Default to first unlocked tab
return Object.values(this.subtabs).find(subtab => subtab.unlocked !== false);
}
}
}
if (layer.microtabs) {
for (let family in layer.microtabs) {
for (let id in layer.microtabs[family]) {
if (isPlainObject(layer.microtabs[family][id])) {
layer.microtabs[family][id].layer = layer.id;
layer.microtabs[family][id].family = family;
layer.microtabs[family][id].id = id;
layer.microtabs[family][id].active = function() {
return player.subtabs[this.layer]?.[this.family] === this.id;
}
}
}
layer.microtabs[family].activeMicrotab = function() {
if (this[player.subtabs[layer.id][family]]?.unlocked !== false) {
return this[player.subtabs[layer.id][family]];
}
// Default to first unlocked tab
return Object.values(this).find(microtab => microtab.unlocked !== false);
}
}
}
@ -205,14 +406,176 @@ export function reloadLayer(layer) {
addLayer(layer);
}
const requiredProperties = [ 'id' ];
const defaultLayerProperties = {
export const defaultLayerProperties = {
type: "none",
layerShown: true,
glowColor: "red"
glowColor: "red",
displayRow() {
return this.row;
},
symbol() {
return this.id;
},
unlocked() {
if (player[this.id].unlocked) {
return true;
}
if (this.type !== "none" && this.canReset && this.layerShown) {
return true;
}
return false;
},
trueGlowColor() {
if (this.subtabs) {
for (let subtab of Object.values(this.subtabs)) {
if (subtab.notify) {
return subtab.glowColor || "red";
}
}
}
if (this.microtabs) {
for (let microtab of Object.values(this.microtabs)) {
if (microtab.notify) {
return microtab.glowColor || "red";
}
}
}
return this.glowColor || "red";
},
resetGain() {
if (this.type === "none" || this.type === "custom") {
return new Decimal(0);
}
if (this.gainExp?.eq(0)) {
return new Decimal(0);
}
if (this.baseAmount.lt(this.requires)) {
return new Decimal(0);
}
if (this.type === "static") {
if (!this.canBuyMax) {
return new Decimal(1);
}
let gain = this.baseAmount.div(this.requires).div(this.gainMult || 1).max(1).log(this.base)
.times(this.gainExp || 1).pow(Decimal.pow(this.exponent || 1, -1));
gain = gain.times(this.directMult || 1);
return gain.floor().sub(player[this.layer].points).add(1).max(1);
}
if (this.type === "normal") {
let gain = this.baseAmount.div(this.requires).pow(this.exponent || 1).times(this.gainMult || 1)
.pow(this.gainExp || 1);
if (this.softcap && gain.gte(this.softcap)) {
gain = gain.pow(this.softcapPower).times(this.softcap.pow(Decimal.sub(1, this.softcapPower)));
}
gain = gain.times(this.directMult || 1);
return gain.floor().max(0);
}
// Unknown prestige type
return new Decimal(0);
},
nextAt() {
if (this.type === "none" || this.type === "custom") {
return new Decimal(Infinity);
}
if (this.gainMult?.lte(0) || this.gainExp?.lte(0)) {
return new Decimal(Infinity);
}
if (this.type === "static") {
const amount = player[this.layer].points.div(this.directMult || 1);
const extraCost = Decimal.pow(this.base, amount.pow(this.exponent || 1).div(this.gainExp || 1))
.times(this.gainMult || 1);
let cost = extraCost.times(this.requires).max(this.requires);
if (this.roundUpCost) {
cost = cost.ceil();
}
return cost;
}
if (this.type === "normal") {
let next = this.resetGain.div(this.directMult || 1);
if (this.softcap && next.gte(this.softcap)) {
next = next.div(this.softcap.pow(Decimal.sub(1, this.softcapPower)))
.pow(Decimal.div(1, this.softcapPower));
}
next = next.root(this.gainExp || 1).div(this.gainMult || 1).root(this.exponent || 1)
.times(this.requires).max(this.requires);
if (this.roundUpCost) {
next = next.ceil();
}
return next;
}
// Unknown prestige type
return new Decimal(0);
},
nextAtMax() {
if (!this.canBuyMax || this.type !== "static") {
return this.nextAt;
}
const amount = player[this.layer].points.plus(this.resetGain).div(this.directMult || 1);
const extraCost = Decimal.pow(this.base, amount.pow(this.exponent || 1).div(this.gainExp || 1))
.times(this.gainMult || 1);
let cost = extraCost.times(this.requires).max(this.requires);
if (this.roundUpCost) {
cost = cost.ceil();
}
return cost;
},
canReset() {
if (this.type === "normal") {
return this.baseAmount.gte(this.requires);
}
if (this.type === "static") {
return this.baseAmount.gte(this.nextAt);
}
return false;
},
notify() {
if (this.upgrades) {
if (Object.values(this.upgrades).some(upgrade => upgrade.canAfford && !upgrade.bought && upgrade.unlocked)) {
return true;
}
}
if (player[this.layer].activeChallenge && this.challenges[player[this.layer].activeChallenge].canComplete) {
return true;
}
if (this.subtabs) {
if (Object.values(this.subtabs).some(subtab => subtab.notify)) {
return true;
}
}
if (this.microtabs) {
if (Object.values(this.microtabs).some(subtab => subtab.notify)) {
return true;
}
}
return false;
},
resetNotify() {
if (this.subtabs) {
if (Object.values(this.subtabs).some(subtab => subtab.prestigeNotify)) {
return true;
}
}
if (this.microtabs) {
if (Object.values(this.microtabs).some(microtab => microtab.prestigeNotify)) {
return true;
}
}
if (this.autoPrestige || this.passiveGeneration) {
return false;
}
if (this.type === "static") {
return this.canReset;
}
if (this.type === "normal") {
return this.canReset && this.resetGain.gte(player[this.layer].points.div(10));
}
return false;
}
};
const gridProperties = [ 'upgrades', 'achievements', 'challenges', 'buyables', 'clickables' ];
const featureProperties = [ 'upgrades', 'achievements', 'challenges', 'buyables', 'clickables', 'milestones', 'bars', 'infoboxes', 'grids', 'hotkeys', 'subtabs' ];
const featureProperties = [ 'upgrades', 'achievements', 'challenges', 'buyables', 'clickables', 'milestones', 'bars',
'infoboxes', 'grids', 'hotkeys', 'subtabs' ];
function setRowCol(features) {
if (features.rows && features.cols) {
@ -235,11 +598,15 @@ function setRowCol(features) {
}
function setupFeature(layer, features) {
features.layer = layer;
for (let id in features) {
const feature = features[id];
if (isPlainObject(feature)) {
feature.id = id;
feature.layer = layer;
if (feature.unlocked == undefined) {
feature.unlocked = true;
}
}
}
}

View file

@ -24,7 +24,7 @@ const playerHandler = {
return;
}
if (!target[key].isProxy && !(target[key] instanceof Decimal) && isPlainObject(target[key])) {
if (!target[key].isProxy && !(target[key] instanceof Decimal) && (isPlainObject(target[key]) || Array.isArray(target[key]))) {
// Note that player isn't pre-created since it (shouldn't) have functions or getters
// so creating proxies as they're requested is A-OK
target[key] = new Proxy(target[key], playerHandler);
@ -41,6 +41,9 @@ const playerHandler = {
export const player = window.player = new Proxy(store.state, playerHandler);
export function createProxy(object, getters, prefix) {
if (object.isProxy) {
console.warn("Creating a proxy out of a proxy! This may cause unintentional function calls and stack overflows.");
}
const objectProxy = new Proxy(object, getHandler(prefix));
travel(createProxy, object, objectProxy, getters, prefix);
return objectProxy;
@ -48,6 +51,9 @@ export function createProxy(object, getters, prefix) {
// TODO cache grid values? Currently they'll be calculated every render they're visible
export function createGridProxy(object, getters, prefix) {
if (object.isProxy) {
console.warn("Creating a proxy out of a proxy! This may cause unintentional function calls and stack overflows.");
}
const objectProxy = new Proxy(object, getGridHandler(prefix));
travel(createGridProxy, object, objectProxy, getters, prefix);
return objectProxy;
@ -59,14 +65,13 @@ function travel(callback, object, objectProxy, getters, prefix) {
continue;
}
if (isFunction(object[key])) {
// Skip any functions that require a parameter, since they can't be cached through vuex
if (object[key].length !== 0) {
if ((object[key].length !== 0 && object[key].forceCached !== true) || object[key].forceCached === false) {
continue;
}
getters[`${prefix}${key}`] = () => {
return object[key].call(objectProxy);
}
} else if (isPlainObject(object[key])) {
} else if ((isPlainObject(object[key]) || Array.isArray(object[key])) && !(object[key] instanceof Decimal)) {
object[key] = callback(object[key], getters, `${prefix}${key}-`);
}
}
@ -83,9 +88,9 @@ function getHandler(prefix) {
return;
}
if (target[key].isProxy) {
if (target[key].isProxy || target[key] instanceof Decimal) {
return target[key];
} else if (isPlainObject(target[key])) {
} else if ((isPlainObject(target[key]) || Array.isArray(target[key])) && key.slice(0, 2) !== '__') {
console.warn("Creating proxy outside `createProxy`. This may cause issues when calling proxied functions.",
target, key);
target[key] = new Proxy(target[key], getHandler(`${prefix}${key}-`));
@ -103,6 +108,7 @@ function getHandler(prefix) {
set(target, key, value, receiver) {
if (`${key}Set` in target && isFunction(target[`${key}Set`]) && target[`${key}Set`].length < 2) {
target[`${key}Set`].call(receiver, value);
return true;
} else {
console.warn(`No setter for "${key}".`, target);
}
@ -117,9 +123,9 @@ function getGridHandler(prefix) {
return true;
}
if (target[key].isProxy) {
if (target[key] && (target[key].isProxy || target[key] instanceof Decimal)) {
return target[key];
} else if (isPlainObject(target[key])) {
} else if (isPlainObject(target[key]) || Array.isArray(target[key])) {
console.warn("Creating proxy outside `createProxy`. This may cause issues when calling proxied functions.",
target, key);
target[key] = new Proxy(target[key], getHandler(`${prefix}${key}-`));
@ -132,7 +138,7 @@ function getGridHandler(prefix) {
return target[key].bind(receiver);
}
}
if (!isNaN(key) && parseInt(key) > 100) {
if (!isNaN(key)) {
target[key] = new Proxy(target, getCellHandler(key));
}
return target[key];
@ -140,6 +146,7 @@ function getGridHandler(prefix) {
set(target, key, value, receiver) {
if (`${key}Set` in target && isFunction(target[`${key}Set`]) && target[`${key}Set`].length < 2) {
target[`${key}Set`].call(receiver, value);
return true;
} else {
console.warn(`No setter for "${key}".`, target);
}
@ -156,31 +163,36 @@ function getCellHandler(id) {
let prop = target[key];
if (isFunction(prop)) {
// TODO explicitly list functions that don't receive cell data?
if (prop.length < 2) {
return prop.call(receiver, id);
} else {
return prop.call(receiver, receiver.data, id);
}
return prop.call(receiver, id, target.data(id));
} else if (prop != undefined) {
return prop;
}
prop = target[`get${key.slice(0, 1).toUpperCase() + key.slice(1)}`];
if (isFunction(prop)) {
// TODO explicitly list functions that don't receive cell data?
if (prop.length < 2) {
return prop.call(receiver, id);
} else {
return prop.call(receiver, receiver.data, id);
}
} else {
if (key.slice == undefined) {
return prop;
}
key = key.slice(0, 1).toUpperCase() + key.slice(1);
prop = target[`get${key}`];
if (isFunction(prop)) {
return prop.call(receiver, id, target.data(id));
} else if (prop != undefined) {
return prop;
}
prop = target[`on${key}`];
if (isFunction(prop)) {
return () => prop.call(receiver, id, target.data(id));
} else if (prop != undefined) {
return prop;
}
return target[key];
},
set(target, key, value, receiver) {
if (`${key}Set` in target && isFunction(target[`${key}Set`]) && target[`${key}Set`].length < 3) {
target[`${key}Set`].call(receiver, id, value);
return true;
} else {
console.warn(`No setter for "${key}".`, target);
}

View file

@ -1,3 +1,5 @@
import Decimal from './bignum';
// Reference: https://stackoverflow.com/questions/7225407/convert-camelcasetext-to-sentence-case-text
export function camelToTitle(camel) {
let title = camel.replace(/([A-Z])/g, " $1");
@ -12,3 +14,11 @@ export function isPlainObject(object) {
export function isFunction(func) {
return typeof func === 'function';
}
export function softcap(value, cap, power = 0.5) {
if (value.lte(cap)) {
return value;
} else {
return value.pow(power).times(cap.pow(Decimal.sub(1, power)));
}
}

View file

@ -1,35 +1,35 @@
import { layers } from '../store/layers';
export function hasUpgrade(layer, id) {
return layers[layer].upgrades[id].bought;
return layers[layer]?.upgrades?.[id]?.bought;
}
export function hasMilestone(layer, id) {
return layers[layer].milestones[id].earned;
return layers[layer]?.milestones?.[id]?.earned;
}
export function hasAchievement(layer, id) {
return layers[layer].achievements[id].earned;
return layers[layer]?.achievements?.[id]?.earned;
}
export function hasChallenge(layer, id) {
return layers[layer].challenges[id].completed;
return layers[layer]?.challenges?.[id]?.completed;
}
export function maxedChallenge(layer, id) {
return layers[layer].challenges[id].maxed;
return layers[layer]?.challenges?.[id]?.maxed;
}
export function challengeCompletions(layer, id) {
return layers[layer].challenges[id].completions;
return layers[layer]?.challenges?.[id]?.completions;
}
export function inChallenge(layer, id) {
return layers[layer].challenges[id].active;
return layers[layer]?.challenges?.[id]?.active;
}
export function getBuyableAmount(layer, id) {
return layers[layer].buyables[id].amount;
return layers[layer]?.buyables?.[id]?.amount;
}
export function setBuyableAmount(layer, id, amt) {
@ -37,7 +37,7 @@ export function setBuyableAmount(layer, id, amt) {
}
export function getClickableState(layer, id) {
return layers[layer].clickables[id].state;
return layers[layer]?.clickables?.[id]?.state;
}
export function setClickableState(layer, id, state) {
@ -45,7 +45,7 @@ export function setClickableState(layer, id, state) {
}
export function getGridData(layer, id, cell) {
return layers[layer].grids[id][cell];
return layers[layer]?.grids?.[id]?.[cell];
}
export function setGridData(layer, id, cell, data) {
@ -53,25 +53,25 @@ export function setGridData(layer, id, cell, data) {
}
export function upgradeEffect(layer, id) {
return layers[layer].upgrades[id].effect;
return layers[layer]?.upgrades?.[id]?.effect;
}
export function challengeEffect(layer, id) {
return layers[layer].challenges[id].rewardEffect;
return layers[layer]?.challenges?.[id]?.rewardEffect;
}
export function buyableEffect(layer, id) {
return layers[layer].buyables[id].effect;
return layers[layer]?.buyables?.[id]?.effect;
}
export function clickableEffect(layer, id) {
return layers[layer].clickables[id].effect;
return layers[layer]?.clickables?.[id]?.effect;
}
export function achievementEffect(layer, id) {
return layers[layer].achievements[id].effect;
return layers[layer]?.achievements?.[id]?.effect;
}
export function gridEffect(layer, id, cell) {
return layers[layer].grids[id][cell].effect;
return layers[layer]?.grids?.[id]?.[cell]?.effect;
}

View file

@ -1,11 +1,49 @@
export function canReset(layer) {
console.warn("Not yet implemented!", layer);
import Decimal from './bignum';
import { isPlainObject } from './common';
// TODO make layer.reset(force = false)
export function resetLayer(layer, force = false) {
console.warn("Not yet implemented!", layer, force);
}
export function doReset(layer) {
console.warn("Not yet implemented!", layer);
// TODO make layer.resetData(keep = [])
export function resetLayerData(layer, keep = []) {
console.warn("Not yet implemented!", layer, keep);
}
export function layerDataReset(layer) {
console.warn("Not yet implemented!", layer);
export function cache(func) {
func.forceCached = true;
return func;
}
export function noCache(func) {
func.forceCached = false;
return func;
}
export function getStartingBuyables(layer) {
return layer.buyables && Object.keys(layer.buyables).reduce((acc, curr) => {
if (isPlainObject(layer.buyables[curr])) {
acc[curr] = new Decimal(0);
}
return acc;
}, {});
}
export function getStartingClickables(layer) {
return layer.clickables && Object.keys(layer.clickables).reduce((acc, curr) => {
if (isPlainObject(layer.clickables[curr])) {
acc[curr] = "";
}
return acc;
}, {});
}
export function getStartingChallenges(layer) {
return layer.challenges && Object.keys(layer.challenges).reduce((acc, curr) => {
if (isPlainObject(layer.challenges[curr])) {
acc[curr] = new Decimal(0);
}
return acc;
}, {});
}

View file

@ -1,5 +1,6 @@
import modInfo from '../data/modInfo';
import { getStartingData, initialLayers } from '../data/mod';
import { getStartingBuyables, getStartingClickables, getStartingChallenges } from './layers';
export function getInitialStore() {
return {
@ -12,11 +13,22 @@ export function getInitialStore() {
hasNaN: false,
lastTenTicks: [],
showTPS: true,
msDisplay: "all",
hideChallenges: false,
theme: "paper",
subtabs: {},
...getStartingData(),
...initialLayers.reduce((acc, layer) => {
acc[layer.id] = layer.startData();
acc[layer.id] = {
upgrades: [],
achievements: [],
milestones: [],
infoboxes: {},
buyables: getStartingBuyables(layer),
clickables: getStartingClickables(layer),
challenges: getStartingChallenges(layer),
...layer.startData?.()
};
return acc;
}, {})
}

View file

@ -8,25 +8,44 @@ export function setVue(vm) {
}
// Pass in various data that the template could potentially use
const defaultComputed = {
const computed = {
player() { return player; },
layers() { return layers; }
};
const defaultData = function() {
const data = function() {
return { Decimal, ...numberUtils };
}
export function coerceComponent(component) {
if (typeof component === 'string' && !(component in vue.$options.components)) {
let computed = defaultComputed;
let data = defaultData;
export function coerceComponent(component, defaultWrapper = 'span') {
if (typeof component === 'number') {
component = "" + component;
}
if (typeof component === 'string') {
component = component.trim();
if (!(component in vue.$options.components)) {
if (component.charAt(0) !== '<') {
// Not a template string, so make it one and remove the data
component = `<span>${component}</span>`;
computed = null;
data = null;
component = `<${defaultWrapper}>${component}</${defaultWrapper}>`;
}
return { template: component, computed, data };
return { template: component, computed, data, inject: [ 'tab' ] };
}
}
return component;
}
export function getFiltered(objects, filter = null) {
if (filter) {
return Object.keys(objects)
.filter(key => key in filter)
.reduce((acc, curr) => {
acc[curr] = objects[curr];
return acc;
}, {});
}
return objects;
}
export const UP = 'UP';
export const DOWN = 'DOWN';
export const LEFT = 'LEFT';
export const RIGHT = 'RIGHT';
export const DEFAULT = 'DEFAULT';