Merge branch 'main' into fix/hotkey-description
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Run Tests / test (pull_request) Successful in 3m13s
This commit is contained in:
commit
b8bdeb2380
24 changed files with 186 additions and 37 deletions
34
CHANGELOG.md
34
CHANGELOG.md
|
@ -6,6 +6,40 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||||
|
|
||||||
## [Unreleased]
|
## [Unreleased]
|
||||||
|
|
||||||
|
## [0.6.2] - 2024-04-01
|
||||||
|
### Added
|
||||||
|
- Export save button in error boundaries
|
||||||
|
- isRendered utility function
|
||||||
|
- Automatic galaxy.click cloud saves support
|
||||||
|
- Support for null and undefined in persistent refs
|
||||||
|
### Changes
|
||||||
|
- round, floor, ceil, trunc, and add now invert as no-ops
|
||||||
|
- "The Paper Pilot Community" renamed to "Profectus & Friends"
|
||||||
|
- Updated CI etc. to work with Forgejo
|
||||||
|
- Improved modifier typing
|
||||||
|
- Rename `printFormula` to `Formula.stringify`
|
||||||
|
### Fixed
|
||||||
|
- Hotkeys not working correctly with most combinations of modifiers
|
||||||
|
- Reset button using `currentAt` when not gaining
|
||||||
|
- Formulas not using modifiers that are disabled initially
|
||||||
|
- branchedResetPropagation logic being incorrect
|
||||||
|
- Fixed default elementsd in the main layer not updating Context when being added or removed
|
||||||
|
- Board links props not working in camelCase
|
||||||
|
- Board links absorbing pointer events
|
||||||
|
- Thrown errors not appearing in console
|
||||||
|
- Disabled elements would eat mouse events
|
||||||
|
- Fixed cost requirement without formula counting as being able to afford infinite purchases rather than just one
|
||||||
|
- Pinnable tooltips causing innocuous console error
|
||||||
|
- Bars with direction as "Left" wouldn't appear correctly
|
||||||
|
### Documentation
|
||||||
|
- Clarified expected progress values for board nodes
|
||||||
|
- Added CONTRIBUTING.md and enforce eslint on all PRs
|
||||||
|
### Tests
|
||||||
|
- Update formula test cases
|
||||||
|
- Tree reset propagation
|
||||||
|
|
||||||
|
Contributors: thepaperpilot, escapee, nif
|
||||||
|
|
||||||
## [0.6.1] - 2023-05-17
|
## [0.6.1] - 2023-05-17
|
||||||
### Added
|
### Added
|
||||||
- Error boundaries around each layer, and errors now display on the page when in development
|
- Error boundaries around each layer, and errors now display on the page when in development
|
||||||
|
|
4
package-lock.json
generated
4
package-lock.json
generated
|
@ -1,12 +1,12 @@
|
||||||
{
|
{
|
||||||
"name": "profectus",
|
"name": "profectus",
|
||||||
"version": "0.6.1",
|
"version": "0.6.2",
|
||||||
"lockfileVersion": 3,
|
"lockfileVersion": 3,
|
||||||
"requires": true,
|
"requires": true,
|
||||||
"packages": {
|
"packages": {
|
||||||
"": {
|
"": {
|
||||||
"name": "profectus",
|
"name": "profectus",
|
||||||
"version": "0.6.1",
|
"version": "0.6.2",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@fontsource/material-icons": "^4.5.4",
|
"@fontsource/material-icons": "^4.5.4",
|
||||||
"@fontsource/roboto-mono": "^4.5.8",
|
"@fontsource/roboto-mono": "^4.5.8",
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"name": "profectus",
|
"name": "profectus",
|
||||||
"version": "0.6.1",
|
"version": "0.6.2",
|
||||||
"private": true,
|
"private": true,
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"start": "vite",
|
"start": "vite",
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
<Nav v-if="useHeader" />
|
<Nav v-if="useHeader" />
|
||||||
<Game />
|
<Game />
|
||||||
<TPS v-if="unref(showTPS)" />
|
<TPS v-if="unref(showTPS)" />
|
||||||
|
<AddictionWarning />
|
||||||
<GameOverScreen />
|
<GameOverScreen />
|
||||||
<NaNScreen />
|
<NaNScreen />
|
||||||
<CloudSaveResolver />
|
<CloudSaveResolver />
|
||||||
|
@ -17,15 +18,16 @@
|
||||||
<script setup lang="tsx">
|
<script setup lang="tsx">
|
||||||
import "@fontsource/roboto-mono";
|
import "@fontsource/roboto-mono";
|
||||||
import Error from "components/Error.vue";
|
import Error from "components/Error.vue";
|
||||||
import CloudSaveResolver from "components/saves/CloudSaveResolver.vue";
|
import AddictionWarning from "components/modals/AddictionWarning.vue";
|
||||||
|
import CloudSaveResolver from "components/modals/CloudSaveResolver.vue";
|
||||||
|
import GameOverScreen from "components/modals/GameOverScreen.vue";
|
||||||
|
import NaNScreen from "components/modals/NaNScreen.vue";
|
||||||
import { jsx } from "features/feature";
|
import { jsx } from "features/feature";
|
||||||
import state from "game/state";
|
import state from "game/state";
|
||||||
import { coerceComponent, render } from "util/vue";
|
import { coerceComponent, render } from "util/vue";
|
||||||
import type { CSSProperties } from "vue";
|
import type { CSSProperties } from "vue";
|
||||||
import { computed, toRef, unref } from "vue";
|
import { computed, toRef, unref } from "vue";
|
||||||
import Game from "./components/Game.vue";
|
import Game from "./components/Game.vue";
|
||||||
import GameOverScreen from "./components/GameOverScreen.vue";
|
|
||||||
import NaNScreen from "./components/NaNScreen.vue";
|
|
||||||
import Nav from "./components/Nav.vue";
|
import Nav from "./components/Nav.vue";
|
||||||
import TPS from "./components/TPS.vue";
|
import TPS from "./components/TPS.vue";
|
||||||
import projInfo from "./data/projInfo.json";
|
import projInfo from "./data/projInfo.json";
|
||||||
|
|
|
@ -103,9 +103,9 @@ import { Direction } from "util/common";
|
||||||
import { galaxy, syncedSaves } from "util/galaxy";
|
import { galaxy, syncedSaves } from "util/galaxy";
|
||||||
import type { ComponentPublicInstance } from "vue";
|
import type { ComponentPublicInstance } from "vue";
|
||||||
import { computed, ref } from "vue";
|
import { computed, ref } from "vue";
|
||||||
import Info from "./Info.vue";
|
import Info from "./modals/Info.vue";
|
||||||
import Options from "./Options.vue";
|
import Options from "./modals/Options.vue";
|
||||||
import SavesManager from "./saves/SavesManager.vue";
|
import SavesManager from "./modals/SavesManager.vue";
|
||||||
|
|
||||||
const info = ref<ComponentPublicInstance<typeof Info> | null>(null);
|
const info = ref<ComponentPublicInstance<typeof Info> | null>(null);
|
||||||
const savesManager = ref<ComponentPublicInstance<typeof SavesManager> | null>(null);
|
const savesManager = ref<ComponentPublicInstance<typeof SavesManager> | null>(null);
|
||||||
|
|
83
src/components/modals/AddictionWarning.vue
Normal file
83
src/components/modals/AddictionWarning.vue
Normal file
|
@ -0,0 +1,83 @@
|
||||||
|
<template>
|
||||||
|
<Modal v-model="isOpen" v-bind="$attrs">
|
||||||
|
<template v-slot:header>
|
||||||
|
<div class="vga-modal-header">
|
||||||
|
<h2>Kindly consider taking a break.</h2>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
<template v-slot:body>
|
||||||
|
<p>
|
||||||
|
You've been actively enjoying this game for awhile recently - and it's great that
|
||||||
|
you've been having a good time! That said, there are dangers to games like these that you should be aware of:
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
While incremental games can be fun and even healthy in certain contexts, they can
|
||||||
|
exacerbate video game addiction even more than other genres. If you feel like
|
||||||
|
playing incremental games is taking priority over other things in your life, or
|
||||||
|
manipulating your sleep schedule, it may be prudent to seek help.
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<h4>Resources:</h4>
|
||||||
|
<span>
|
||||||
|
<a style="display: inline" href="https://www.samhsa.gov/" target="_blank">
|
||||||
|
SAMHSA
|
||||||
|
</a>
|
||||||
|
(<a style="display: inline" href="tel:1-800-662-4357">1-800-662-HELP</a>)
|
||||||
|
</span>
|
||||||
|
<br />
|
||||||
|
<a href="https://www.reddit.com/r/StopGaming/">r/StopGaming</a>
|
||||||
|
</p>
|
||||||
|
</template>
|
||||||
|
<template v-slot:footer>
|
||||||
|
<div class="vga-footer">
|
||||||
|
<button @click="neverShow" class="button">Never show this again</button>
|
||||||
|
<button @click="isOpen = false" class="button">Close</button>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
</Modal>
|
||||||
|
<SavesManager ref="savesManager" />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import projInfo from "data/projInfo.json";
|
||||||
|
import settings from "game/settings";
|
||||||
|
import state from "game/state";
|
||||||
|
import { ref, watchEffect } from "vue";
|
||||||
|
import Modal from "./Modal.vue";
|
||||||
|
|
||||||
|
const isOpen = ref(false);
|
||||||
|
watchEffect(() => {
|
||||||
|
if (
|
||||||
|
projInfo.disableHealthWarning === false &&
|
||||||
|
settings.showHealthWarning &&
|
||||||
|
state.mouseActivity.filter(i => i).length > 6
|
||||||
|
) {
|
||||||
|
isOpen.value = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
function neverShow() {
|
||||||
|
settings.showHealthWarning = false;
|
||||||
|
isOpen.value = false;
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.vga-modal-header {
|
||||||
|
padding-top: 10px;
|
||||||
|
margin-left: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.vga-footer {
|
||||||
|
display: flex;
|
||||||
|
justify-content: flex-end;
|
||||||
|
}
|
||||||
|
|
||||||
|
.vga-footer button {
|
||||||
|
margin: 0 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
p {
|
||||||
|
margin-bottom: 10px;
|
||||||
|
}
|
||||||
|
</style>
|
|
@ -74,13 +74,13 @@
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import Modal from "components/Modal.vue";
|
|
||||||
import { stringifySave } from "game/player";
|
import { stringifySave } from "game/player";
|
||||||
import settings from "game/settings";
|
import settings from "game/settings";
|
||||||
import LZString from "lz-string";
|
import LZString from "lz-string";
|
||||||
import { conflictingSaves, galaxy } from "util/galaxy";
|
import { conflictingSaves, galaxy } from "util/galaxy";
|
||||||
import { getUniqueID, save, setupInitialStore } from "util/save";
|
import { getUniqueID, save, setupInitialStore } from "util/save";
|
||||||
import { ComponentPublicInstance, computed, ref, unref, watch } from "vue";
|
import { ComponentPublicInstance, computed, ref, unref, watch } from "vue";
|
||||||
|
import Modal from "./Modal.vue";
|
||||||
import Save from "./Save.vue";
|
import Save from "./Save.vue";
|
||||||
|
|
||||||
const isOpen = ref(false);
|
const isOpen = ref(false);
|
|
@ -37,14 +37,14 @@
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import Modal from "components/Modal.vue";
|
|
||||||
import { hasWon } from "data/projEntry";
|
import { hasWon } from "data/projEntry";
|
||||||
import projInfo from "data/projInfo.json";
|
import projInfo from "data/projInfo.json";
|
||||||
import player from "game/player";
|
import player from "game/player";
|
||||||
import { formatTime } from "util/bignum";
|
import { formatTime } from "util/bignum";
|
||||||
import { loadSave, newSave } from "util/save";
|
import { loadSave, newSave } from "util/save";
|
||||||
import { computed, toRef } from "vue";
|
import { computed, toRef } from "vue";
|
||||||
import Toggle from "./fields/Toggle.vue";
|
import Toggle from "../fields/Toggle.vue";
|
||||||
|
import Modal from "./Modal.vue";
|
||||||
|
|
||||||
const { title, logo, discordName, discordLink, versionNumber, versionTitle } = projInfo;
|
const { title, logo, discordName, discordLink, versionNumber, versionTitle } = projInfo;
|
||||||
|
|
|
@ -60,7 +60,6 @@
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="tsx">
|
<script setup lang="tsx">
|
||||||
import Modal from "components/Modal.vue";
|
|
||||||
import type Changelog from "data/Changelog.vue";
|
import type Changelog from "data/Changelog.vue";
|
||||||
import projInfo from "data/projInfo.json";
|
import projInfo from "data/projInfo.json";
|
||||||
import { jsx } from "features/feature";
|
import { jsx } from "features/feature";
|
||||||
|
@ -69,6 +68,7 @@ import { infoComponents } from "game/settings";
|
||||||
import { formatTime } from "util/bignum";
|
import { formatTime } from "util/bignum";
|
||||||
import { coerceComponent, render } from "util/vue";
|
import { coerceComponent, render } from "util/vue";
|
||||||
import { computed, ref, toRefs, unref } from "vue";
|
import { computed, ref, toRefs, unref } from "vue";
|
||||||
|
import Modal from "./Modal.vue";
|
||||||
|
|
||||||
const { title, logo, author, discordName, discordLink, versionNumber, versionTitle } = projInfo;
|
const { title, logo, author, discordName, discordLink, versionNumber, versionTitle } = projInfo;
|
||||||
|
|
|
@ -42,7 +42,7 @@
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { FeatureNode } from "game/layers";
|
import type { FeatureNode } from "game/layers";
|
||||||
import { computed, ref, toRefs, unref } from "vue";
|
import { computed, ref, toRefs, unref } from "vue";
|
||||||
import Context from "./Context.vue";
|
import Context from "../Context.vue";
|
||||||
|
|
||||||
const _props = defineProps<{
|
const _props = defineProps<{
|
||||||
modelValue: boolean;
|
modelValue: boolean;
|
|
@ -46,7 +46,6 @@
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import Modal from "components/Modal.vue";
|
|
||||||
import projInfo from "data/projInfo.json";
|
import projInfo from "data/projInfo.json";
|
||||||
import player from "game/player";
|
import player from "game/player";
|
||||||
import state from "game/state";
|
import state from "game/state";
|
||||||
|
@ -54,8 +53,9 @@ import type { DecimalSource } from "util/bignum";
|
||||||
import Decimal, { format } from "util/bignum";
|
import Decimal, { format } from "util/bignum";
|
||||||
import type { ComponentPublicInstance } from "vue";
|
import type { ComponentPublicInstance } from "vue";
|
||||||
import { computed, ref, toRef, watch } from "vue";
|
import { computed, ref, toRef, watch } from "vue";
|
||||||
import Toggle from "./fields/Toggle.vue";
|
import Toggle from "../fields/Toggle.vue";
|
||||||
import SavesManager from "./saves/SavesManager.vue";
|
import Modal from "./Modal.vue";
|
||||||
|
import SavesManager from "./SavesManager.vue";
|
||||||
|
|
||||||
const { discordName, discordLink } = projInfo;
|
const { discordName, discordLink } = projInfo;
|
||||||
const autosave = ref(true);
|
const autosave = ref(true);
|
|
@ -14,6 +14,7 @@
|
||||||
<Toggle :title="unthrottledTitle" v-model="unthrottled" />
|
<Toggle :title="unthrottledTitle" v-model="unthrottled" />
|
||||||
<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
|
<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
|
||||||
<Toggle :title="offlineProdTitle" v-model="offlineProd" />
|
<Toggle :title="offlineProdTitle" v-model="offlineProd" />
|
||||||
|
<Toggle :title="showHealthWarningTitle" v-model="showHealthWarning" v-if="!projInfo.disableHealthWarning" />
|
||||||
<Toggle :title="autosaveTitle" v-model="autosave" />
|
<Toggle :title="autosaveTitle" v-model="autosave" />
|
||||||
<FeedbackButton v-if="!autosave" class="button save-button" @click="save()">Manually save</FeedbackButton>
|
<FeedbackButton v-if="!autosave" class="button save-button" @click="save()">Manually save</FeedbackButton>
|
||||||
</div>
|
</div>
|
||||||
|
@ -28,20 +29,20 @@
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="tsx">
|
<script setup lang="tsx">
|
||||||
import Modal from "components/Modal.vue";
|
|
||||||
import projInfo from "data/projInfo.json";
|
import projInfo from "data/projInfo.json";
|
||||||
import { save } from "util/save";
|
|
||||||
import rawThemes from "data/themes";
|
import rawThemes from "data/themes";
|
||||||
import { jsx } from "features/feature";
|
import { jsx } from "features/feature";
|
||||||
import Tooltip from "features/tooltips/Tooltip.vue";
|
import Tooltip from "features/tooltips/Tooltip.vue";
|
||||||
import player from "game/player";
|
import player from "game/player";
|
||||||
import settings, { settingFields } from "game/settings";
|
import settings, { settingFields } from "game/settings";
|
||||||
import { camelToTitle, Direction } from "util/common";
|
import { camelToTitle, Direction } from "util/common";
|
||||||
|
import { save } from "util/save";
|
||||||
import { coerceComponent, render } from "util/vue";
|
import { coerceComponent, render } from "util/vue";
|
||||||
import { computed, ref, toRefs } from "vue";
|
import { computed, ref, toRefs } from "vue";
|
||||||
import Select from "./fields/Select.vue";
|
import FeedbackButton from "../fields/FeedbackButton.vue";
|
||||||
import Toggle from "./fields/Toggle.vue";
|
import Select from "../fields/Select.vue";
|
||||||
import FeedbackButton from "./fields/FeedbackButton.vue";
|
import Toggle from "../fields/Toggle.vue";
|
||||||
|
import Modal from "./Modal.vue";
|
||||||
|
|
||||||
const isOpen = ref(false);
|
const isOpen = ref(false);
|
||||||
const currentTab = ref("behaviour");
|
const currentTab = ref("behaviour");
|
||||||
|
@ -72,7 +73,7 @@ const settingFieldsComponent = computed(() => {
|
||||||
return coerceComponent(jsx(() => (<>{settingFields.map(render)}</>)));
|
return coerceComponent(jsx(() => (<>{settingFields.map(render)}</>)));
|
||||||
});
|
});
|
||||||
|
|
||||||
const { showTPS, theme, unthrottled, alignUnits } = toRefs(settings);
|
const { showTPS, theme, unthrottled, alignUnits, showHealthWarning } = toRefs(settings);
|
||||||
const { autosave, offlineProd } = toRefs(player);
|
const { autosave, offlineProd } = toRefs(player);
|
||||||
const isPaused = computed({
|
const isPaused = computed({
|
||||||
get() {
|
get() {
|
||||||
|
@ -91,10 +92,16 @@ const unthrottledTitle = jsx(() => (
|
||||||
));
|
));
|
||||||
const offlineProdTitle = jsx(() => (
|
const offlineProdTitle = jsx(() => (
|
||||||
<span class="option-title">
|
<span class="option-title">
|
||||||
Offline Production<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
|
Offline production<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
|
||||||
<desc>Simulate production that occurs while the game is closed.</desc>
|
<desc>Simulate production that occurs while the game is closed.</desc>
|
||||||
</span>
|
</span>
|
||||||
));
|
));
|
||||||
|
const showHealthWarningTitle = jsx(() => (
|
||||||
|
<span class="option-title">
|
||||||
|
Show videogame addiction warning
|
||||||
|
<desc>Show a helpful warning after playing for a long time about video game addiction and encouraging you to take a break.</desc>
|
||||||
|
</span>
|
||||||
|
));
|
||||||
const autosaveTitle = jsx(() => (
|
const autosaveTitle = jsx(() => (
|
||||||
<span class="option-title">
|
<span class="option-title">
|
||||||
Autosave<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
|
Autosave<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
|
|
@ -60,12 +60,12 @@
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import Modal from "components/Modal.vue";
|
|
||||||
import projInfo from "data/projInfo.json";
|
import projInfo from "data/projInfo.json";
|
||||||
import type { Player } from "game/player";
|
import type { Player } from "game/player";
|
||||||
import player, { stringifySave } from "game/player";
|
import player, { stringifySave } from "game/player";
|
||||||
import settings from "game/settings";
|
import settings from "game/settings";
|
||||||
import LZString from "lz-string";
|
import LZString from "lz-string";
|
||||||
|
import { galaxy, syncedSaves } from "util/galaxy";
|
||||||
import {
|
import {
|
||||||
clearCachedSave,
|
clearCachedSave,
|
||||||
clearCachedSaves,
|
clearCachedSaves,
|
||||||
|
@ -81,8 +81,8 @@ import { computed, nextTick, ref, watch } from "vue";
|
||||||
import Draggable from "vuedraggable";
|
import Draggable from "vuedraggable";
|
||||||
import Select from "../fields/Select.vue";
|
import Select from "../fields/Select.vue";
|
||||||
import Text from "../fields/Text.vue";
|
import Text from "../fields/Text.vue";
|
||||||
|
import Modal from "./Modal.vue";
|
||||||
import Save from "./Save.vue";
|
import Save from "./Save.vue";
|
||||||
import { galaxy, syncedSaves } from "util/galaxy";
|
|
||||||
|
|
||||||
export type LoadablePlayerData = Omit<Partial<Player>, "id"> & { id: string; error?: unknown };
|
export type LoadablePlayerData = Omit<Partial<Player>, "id"> & { id: string; error?: unknown };
|
||||||
|
|
||||||
|
@ -130,7 +130,7 @@ watch(saveToImport, importedSave => {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
let bankContext = import.meta.globEager("./../../saves/*.txt", { as: "raw" });
|
let bankContext = import.meta.globEager("./../../../saves/*.txt", { as: "raw" });
|
||||||
let bank = ref(
|
let bank = ref(
|
||||||
Object.keys(bankContext).reduce((acc: Array<{ label: string; value: string }>, curr) => {
|
Object.keys(bankContext).reduce((acc: Array<{ label: string; value: string }>, curr) => {
|
||||||
acc.push({
|
acc.push({
|
|
@ -19,7 +19,7 @@
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import Modal from "components/Modal.vue";
|
import Modal from "components/modals/Modal.vue";
|
||||||
import { ref } from "vue";
|
import { ref } from "vue";
|
||||||
|
|
||||||
const isOpen = ref(false);
|
const isOpen = ref(false);
|
||||||
|
|
|
@ -88,6 +88,10 @@
|
||||||
"type": "string",
|
"type": "string",
|
||||||
"enum": ["base64", "lz", "plain"],
|
"enum": ["base64", "lz", "plain"],
|
||||||
"description": "The encoding to use when exporting to the clipboard. Plain-text is fast to generate but is easiest for the player to manipulate and cheat with. Base 64 is slightly slower and the string will be longer but will offer a small barrier to people trying to cheat. LZ-String is the slowest method, but produces the smallest strings and still offers a small barrier to those trying to cheat. Some sharing platforms like pastebin may automatically delete base64 encoded text, and some sites might not support all the characters used in lz-string exports."
|
"description": "The encoding to use when exporting to the clipboard. Plain-text is fast to generate but is easiest for the player to manipulate and cheat with. Base 64 is slightly slower and the string will be longer but will offer a small barrier to people trying to cheat. LZ-String is the slowest method, but produces the smallest strings and still offers a small barrier to those trying to cheat. Some sharing platforms like pastebin may automatically delete base64 encoded text, and some sites might not support all the characters used in lz-string exports."
|
||||||
|
},
|
||||||
|
"disableHealthWarning": {
|
||||||
|
"type": "boolean",
|
||||||
|
"description": "Whether or not to disable the health warning that appears to the player after excessive playtime (activity during 6 of the last 8 hours). If left enabled, the player will still be able to individually turn off the health warning in settings or by clicking \"Do not show again\" in the warning itself."
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -22,5 +22,6 @@
|
||||||
"maxTickLength": 3600,
|
"maxTickLength": 3600,
|
||||||
"offlineLimit": 1,
|
"offlineLimit": 1,
|
||||||
"enablePausing": true,
|
"enablePausing": true,
|
||||||
"exportEncoding": "base64"
|
"exportEncoding": "base64",
|
||||||
|
"disableHealthWarning": false
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,6 +2,7 @@ import type { Settings } from "game/settings";
|
||||||
import { createNanoEvents } from "nanoevents";
|
import { createNanoEvents } from "nanoevents";
|
||||||
import type { App } from "vue";
|
import type { App } from "vue";
|
||||||
import type { GenericLayer } from "./layers";
|
import type { GenericLayer } from "./layers";
|
||||||
|
import state from "./state";
|
||||||
|
|
||||||
/** All types of events able to be sent or emitted from the global event bus. */
|
/** All types of events able to be sent or emitted from the global event bus. */
|
||||||
export interface GlobalEvents {
|
export interface GlobalEvents {
|
||||||
|
@ -59,3 +60,7 @@ if ("fonts" in document) {
|
||||||
// JSDom doesn't add document.fonts, and Object.defineProperty doesn't seem to work on document
|
// JSDom doesn't add document.fonts, and Object.defineProperty doesn't seem to work on document
|
||||||
document.fonts.onloadingdone = () => globalBus.emit("fontsLoaded");
|
document.fonts.onloadingdone = () => globalBus.emit("fontsLoaded");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
document.onmousemove = function () {
|
||||||
|
state.mouseActivity[state.mouseActivity.length - 1] = true;
|
||||||
|
};
|
||||||
|
|
|
@ -107,3 +107,7 @@ export async function startGameLoop() {
|
||||||
intervalID = setInterval(update, 50);
|
intervalID = setInterval(update, 50);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
setInterval(() => {
|
||||||
|
state.mouseActivity = [...state.mouseActivity.slice(-7), false];
|
||||||
|
}, 1000 * 60 * 60);
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
import Modal from "components/Modal.vue";
|
import Modal from "components/modals/Modal.vue";
|
||||||
import type {
|
import type {
|
||||||
CoercableComponent,
|
CoercableComponent,
|
||||||
JSXFunction,
|
JSXFunction,
|
||||||
|
|
|
@ -20,6 +20,8 @@ export interface Settings {
|
||||||
unthrottled: boolean;
|
unthrottled: boolean;
|
||||||
/** Whether to align modifiers to the unit. */
|
/** Whether to align modifiers to the unit. */
|
||||||
alignUnits: boolean;
|
alignUnits: boolean;
|
||||||
|
/** Whether or not to show a video game health warning after playing excessively. */
|
||||||
|
showHealthWarning: boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
const state = reactive<Partial<Settings>>({
|
const state = reactive<Partial<Settings>>({
|
||||||
|
@ -28,7 +30,8 @@ const state = reactive<Partial<Settings>>({
|
||||||
showTPS: true,
|
showTPS: true,
|
||||||
theme: Themes.Nordic,
|
theme: Themes.Nordic,
|
||||||
unthrottled: false,
|
unthrottled: false,
|
||||||
alignUnits: false
|
alignUnits: false,
|
||||||
|
showHealthWarning: true
|
||||||
});
|
});
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
|
@ -56,12 +59,15 @@ declare global {
|
||||||
export default window.settings = state as Settings;
|
export default window.settings = state as Settings;
|
||||||
/** A function that erases all player settings, including all saves. */
|
/** A function that erases all player settings, including all saves. */
|
||||||
export const hardResetSettings = (window.hardResetSettings = () => {
|
export const hardResetSettings = (window.hardResetSettings = () => {
|
||||||
const settings = {
|
// Only partial because of any properties that are only added during the loadSettings event.
|
||||||
|
const settings: Partial<Settings> = {
|
||||||
active: "",
|
active: "",
|
||||||
saves: [],
|
saves: [],
|
||||||
showTPS: true,
|
showTPS: true,
|
||||||
theme: Themes.Nordic,
|
theme: Themes.Nordic,
|
||||||
alignUnits: false
|
unthrottled: false,
|
||||||
|
alignUnits: false,
|
||||||
|
showHealthWarning: true
|
||||||
};
|
};
|
||||||
globalBus.emit("loadSettings", settings);
|
globalBus.emit("loadSettings", settings);
|
||||||
Object.assign(state, settings);
|
Object.assign(state, settings);
|
||||||
|
|
|
@ -6,6 +6,8 @@ import type { Persistent } from "./persistence";
|
||||||
export interface Transient {
|
export interface Transient {
|
||||||
/** A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS. */
|
/** A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS. */
|
||||||
lastTenTicks: number[];
|
lastTenTicks: number[];
|
||||||
|
/** A list of bools represnting which of the last few hours had mouse activity. */
|
||||||
|
mouseActivity: boolean[];
|
||||||
/** Whether or not a NaN value has been detected and undealt with. */
|
/** Whether or not a NaN value has been detected and undealt with. */
|
||||||
hasNaN: boolean;
|
hasNaN: boolean;
|
||||||
/** The location within the player save data object of the NaN value. */
|
/** The location within the player save data object of the NaN value. */
|
||||||
|
@ -25,6 +27,7 @@ declare global {
|
||||||
/** The global transient state object. */
|
/** The global transient state object. */
|
||||||
export default window.state = shallowReactive<Transient>({
|
export default window.state = shallowReactive<Transient>({
|
||||||
lastTenTicks: [],
|
lastTenTicks: [],
|
||||||
|
mouseActivity: [false],
|
||||||
hasNaN: false,
|
hasNaN: false,
|
||||||
NaNPath: [],
|
NaNPath: [],
|
||||||
errors: reactive([])
|
errors: reactive([])
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
import { LoadablePlayerData } from "components/saves/SavesManager.vue";
|
import { LoadablePlayerData } from "components/modals/SavesManager.vue";
|
||||||
import player, { Player, stringifySave } from "game/player";
|
import player, { Player, stringifySave } from "game/player";
|
||||||
import settings from "game/settings";
|
import settings from "game/settings";
|
||||||
import { GalaxyApi, initGalaxy } from "unofficial-galaxy-sdk";
|
|
||||||
import LZString from "lz-string";
|
import LZString from "lz-string";
|
||||||
|
import { GalaxyApi, initGalaxy } from "unofficial-galaxy-sdk";
|
||||||
import { ref } from "vue";
|
import { ref } from "vue";
|
||||||
import { decodeSave, loadSave, save, setupInitialStore } from "./save";
|
import { decodeSave, loadSave, save, setupInitialStore } from "./save";
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
import { LoadablePlayerData } from "components/saves/SavesManager.vue";
|
import { LoadablePlayerData } from "components/modals/SavesManager.vue";
|
||||||
import projInfo from "data/projInfo.json";
|
import projInfo from "data/projInfo.json";
|
||||||
import { globalBus } from "game/events";
|
import { globalBus } from "game/events";
|
||||||
import type { Player } from "game/player";
|
import type { Player } from "game/player";
|
||||||
|
|
Loading…
Reference in a new issue