Implemented proxies
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829eac7068
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27 changed files with 1724 additions and 107 deletions
5
jsconfig.json
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5
jsconfig.json
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@ -0,0 +1,5 @@
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{
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"include": [
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"./src/components/**/*"
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]
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}
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</template>
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</template>
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<script>
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<script>
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import Nav from './components/system/Nav.vue';
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import Nav from './components/system/Nav';
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import Tabs from './components/system/Tabs.vue';
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import Tabs from './components/system/Tabs';
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import TPS from './components/system/TPS.vue';
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import TPS from './components/system/TPS';
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import themes from './data/themes.js';
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import themes from './data/themes';
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import { mapState } from 'vuex';
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import { mapState } from 'vuex';
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export default {
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export default {
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@ -54,9 +54,9 @@
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</template>
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</template>
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<script>
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<script>
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import Modal from './Modal.vue';
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import Modal from './Modal';
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import modInfo from '../../data/mod.js';
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import modInfo from '../../data/modInfo';
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import { formatTime } from '../../util/bignum.js';
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import { formatTime } from '../../util/bignum';
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export default {
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export default {
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name: 'Info',
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name: 'Info',
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20
src/components/system/LayerProvider.vue
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src/components/system/LayerProvider.vue
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<template>
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<span><slot /></span>
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</template>
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<script>
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export default {
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name: 'LayerProvider',
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props: {
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layer: String,
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index: Number
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},
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provide() {
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const { layer, index } = this;
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return { layer, index };
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}
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};
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</script>
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<style scoped>
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</style>
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24
src/components/system/LayerTab.vue
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24
src/components/system/LayerTab.vue
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@ -0,0 +1,24 @@
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<template>
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<LayerProvider :layer="layer" :index="index">
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<div>
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</div>
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</LayerProvider>
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</template>
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<script>
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import LayerProvider from './LayerProvider';
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export default {
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name: 'layer-tab',
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props: {
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layer: String,
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index: Number
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},
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components: {
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LayerProvider
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}
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};
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</script>
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<style scoped>
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</style>
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@ -41,7 +41,7 @@
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</template>
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</template>
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<script>
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<script>
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import modInfo from '../../data/mod.js';
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import modInfo from '../../data/modInfo';
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import Info from './Info';
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import Info from './Info';
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import Options from './Options';
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import Options from './Options';
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@ -19,13 +19,13 @@
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</template>
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</template>
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<script>
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<script>
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import Modal from './Modal.vue';
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import Modal from './Modal';
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import Toggle from './fields/Toggle.vue';
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import Toggle from '../fields/Toggle';
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import Select from './fields/Select.vue';
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import Select from '../fields/Select';
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import themes from '../../data/themes.js';
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import themes from '../../data/themes';
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import { camelToTitle } from '../../util/common.js';
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import { camelToTitle } from '../../util/common';
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import { mapState } from 'vuex';
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import { mapState } from 'vuex';
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import { SET_SETTING } from '../../store/mutations.js';
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import { player } from '../../store/proxies';
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export default {
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export default {
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name: 'Options',
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name: 'Options',
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@ -43,10 +43,10 @@ export default {
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computed: mapState([ "autosave", "offlineProd", "showTPS", "theme" ]),
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computed: mapState([ "autosave", "offlineProd", "showTPS", "theme" ]),
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methods: {
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methods: {
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toggleOption(option) {
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toggleOption(option) {
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this.$store.commit(SET_SETTING, { setting: option });
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player[option] = !player[option];
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},
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},
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setTheme(theme) {
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setTheme(theme) {
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this.$store.commit(SET_SETTING, { setting: "theme", value: theme });
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player.theme = theme;
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},
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},
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save() {
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save() {
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</template>
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</template>
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<script>
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<script>
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import Decimal, { format } from '../../util/bignum.js';
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import Decimal, { format } from '../../util/bignum';
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export default {
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export default {
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name: 'TPS',
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name: 'TPS',
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@ -2,8 +2,10 @@
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<div class="tabs">
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<div class="tabs">
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<div v-for="(tab, index) in tabs" class="tab" :key="index">
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<div v-for="(tab, index) in tabs" class="tab" :key="index">
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<button v-if="index > 0" class="goBack" @click="goBack(index)">←</button>
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<button v-if="index > 0" class="goBack" @click="goBack(index)">←</button>
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<component :is="layers[tab].component" :index="index" v-if="tab in layers && layers[tab].component" />
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<LayerProvider :layer="tab" :index="index" v-if="tab in layers && layers[tab].component">
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<tab-layer :layer="tab" :index="index" v-else-if="tab in layers" />
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<component :is="layers[tab].component" />
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</LayerProvider>
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<layer-tab :layer="tab" :index="index" v-else-if="tab in layers" />
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<component :is="tab" :index="index" v-else />
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<component :is="tab" :index="index" v-else />
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<div class="separator" v-if="index !== tabs.length - 1"></div>
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<div class="separator" v-if="index !== tabs.length - 1"></div>
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</div>
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</div>
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</template>
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</template>
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<script>
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<script>
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import LayerProvider from './LayerProvider';
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import LayerTab from './LayerTab';
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import { mapState } from 'vuex';
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import { mapState } from 'vuex';
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import { SET_TABS } from '../../store/mutations.js';
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import { player } from '../../store/proxies';
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export default {
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export default {
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name: 'Tabs',
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name: 'Tabs',
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layers: this.$root.layers
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layers: this.$root.layers
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};
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};
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},
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},
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components: {
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LayerProvider, LayerTab
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},
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computed: mapState([ 'tabs' ]),
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computed: mapState([ 'tabs' ]),
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methods: {
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methods: {
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goBack(index) {
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goBack(index) {
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this.$store.commit(SET_TABS, this.$store.state.tabs.slice(0, index));
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player.tabs.splice(0, index);
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}
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}
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}
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}
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};
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};
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// TODO create example layer and import it
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export const layers = {
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};
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export const hotkeys = [
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];
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145
src/data/layers/demo-infinity.js
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src/data/layers/demo-infinity.js
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export default {
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id: "i",
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position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: false,
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points: new Decimal(0),
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}},
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branches: ["p"],
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color: "#964B00",
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requires(){
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let require = new Decimal(8).plus(player.i.points.div(10).floor().times(2))
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return require
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} , // Can be a function that takes requirement increases into account
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effectDescription(){return "Multiplying points and prestige points by "+format(player[this.layer].points.plus(1).pow(hasUpgrade("p",235)?6.9420:1))},
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resource: "Infinity", // Name of prestige currency
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baseResource: "pointy points", // Name of resource prestige is based on
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baseAmount() {return player.p.buyables[21]}, // Get the current amount of baseResource
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type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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getResetGain(){
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if (hasMilestone("p",12)){return getBuyableAmount("p",21).div(2).floor().times(2).times(5).sub(30).sub(player.i.points)}
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return (player.p.buyables[21].gte(layers.i.requires())?1:0)}, // Prestige currency exponent
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getNextAt(){return new Decimal(100)},
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canReset(){return player.p.buyables[21].gte(layers.i.requires())},
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prestigeButtonText(){return "Reset everything for +"+format(layers.i.getResetGain())+" Infinity.<br>You need "+format(layers.i.requires())+" pointy points to reset."},
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row: 1, // Row the layer is in on the tree (0 is the first row)
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hotkeys: [
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{key: "i", description: "I: Infinity", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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layerShown(){return player[this.layer].unlocked||new Decimal(player.p.buyables[21]).gte(8)},
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milestones: {
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0: {
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requirementDescription: "2 Infinity points",
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effectDescription: "Keep ALL milestones on reset",
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done() { return player[this.layer].points.gte(2) },
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},
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1: {
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requirementDescription: "3 Infinity points",
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effectDescription: "Pointy points don't reset generators",
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done() { return player[this.layer].points.gte(3) },
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unlocked(){return hasMilestone(this.layer,this.id-1)}
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},
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2: {
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requirementDescription: "4 Infinity points",
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effectDescription: "Start with 6 <b>Time Dilation</b>, 3 <b>Point</b>, and 1 of the other 2 challenges",
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done() { return player[this.layer].points.gte(4) },
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unlocked(){return hasMilestone(this.layer,this.id-1)}
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},
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3: {
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requirementDescription: "5 Infinity points",
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effectDescription: "Start with 40 upgrades and 6 boosts",
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done() { return player[this.layer].points.gte(5) },
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unlocked(){return hasMilestone(this.layer,this.id-1)}
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},
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4: {
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requirementDescription: "6 Infinity points",
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effectDescription: "You can choose all of the 14th row upgrades, and remove the respec button",
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done() { return player[this.layer].points.gte(6) },
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unlocked(){return hasMilestone(this.layer,this.id-1)}
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},
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5: {
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requirementDescription: "8 Infinity points",
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effectDescription: "Keep all upgrades and 7 Time dilation",
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done() { return player[this.layer].points.gte(8) },
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unlocked(){return hasMilestone(this.layer,this.id-1)}
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},
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6: {
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requirementDescription: "10 Infinity points",
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effectDescription: "Infinity reset nothing and auto prestige",
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done() { return player[this.layer].points.gte(10) },
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unlocked(){return hasMilestone(this.layer,this.id-1)}
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},
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},
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resetsNothing(){return hasMilestone(this.layer,6)},
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autoPrestige(){return hasMilestone(this.layer,6)},
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update(diff){
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if (hasMilestone(this.layer,0)){
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if (!hasMilestone("p",0)){
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player.p.milestones.push(0)
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player.p.milestones.push(1)
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player.p.milestones.push(2)
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player.p.milestones.push(3)
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player.p.milestones.push(4)
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player.p.milestones.push(5)
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player.p.milestones.push(6)
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player.p.milestones.push(7)
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player.p.milestones.push(8)
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}
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}
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if (hasMilestone(this.layer,2)){
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if (!hasChallenge("p",11)){
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player.p.challenges[11]=(hasMilestone(this.layer,5)?7:6)
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player.p.challenges[12]=3
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player.p.challenges[21]=1
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player.p.challenges[22]=1
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}
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}
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if (hasMilestone(this.layer,3)){
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if (!hasUpgrade("p",71)){
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player.p.upgrades=[11,12,13,14,21,22,23,24,31,32,33,34,41,42,43,44,51,52,53,54,61,62,63,64,71,72,73,74,81,82,83,84,91,92,93,94,101,102,103,104]
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}
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if (getBuyableAmount("p",11).lt(6)){setBuyableAmount("p",11,new Decimal(6))}
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}
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if (hasUpgrade(this.layer,13)){
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for (let i=0;i<(hasUpgrade("p",222)?100:hasUpgrade("p",215)?10:1);i++){
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if (layers.p.buyables[12].canAfford())layers.p.buyables[12].buy()
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if (layers.p.buyables[13].canAfford())layers.p.buyables[13].buy()
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if (layers.p.buyables[14].canAfford()&&layers.p.buyables[14].unlocked())layers.p.buyables[14].buy()
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if (layers.p.buyables[21].canAfford())layers.p.buyables[21].buy()}
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}
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if (hasUpgrade("p",223)){
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if (hasMilestone("p",14))player.p.buyables[22]=player.p.buyables[22].max(player.p.buyables[21].sub(7))
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else if (layers.p.buyables[22].canAfford())layers.p.buyables[22].buy()
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}
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if (hasMilestone(this.layer,5)&&!hasUpgrade("p",111)){player.p.upgrades=[11,12,13,14,21,22,23,24,31,32,33,34,41,42,43,44,51,52,53,54,61,62,63,64,71,72,73,74,81,82,83,84,91,92,93,94,101,102,103,104,111,121,122,131,132,141,142,143]}
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},
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upgrades:{
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rows: 999,
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cols: 5,
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11:{
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title: "Prestige",
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description: "Gain 100% of prestige points per second",
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cost(){
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return new Decimal(1)},
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unlocked(){return hasMilestone(this.layer,4)}
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},
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12:{
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title: "Automation",
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description: "Remove the nerf of upgrade <b>Active</b>",
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cost(){
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return new Decimal(2)},
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unlocked(){return hasUpgrade(this.layer,11)}
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},
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13:{
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title: "Pointy",
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description: "Automatically buy generators and pointy points",
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cost(){
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return new Decimal(5)},
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unlocked(){return hasUpgrade(this.layer,11)}
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},
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}
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}
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962
src/data/layers/demo.js
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962
src/data/layers/demo.js
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export default {
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id: "p",
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row: 0,
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position: 0,
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startData() { return {
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unlocked: true,
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points: new Decimal(0),
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gp: new Decimal(0),
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g: new Decimal(0),
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geff: new Decimal(1),
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cmult: new Decimal(1),
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}},
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color: "#4BDC13",
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requires(){
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let require = new Decimal(68.99)
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if (hasMilestone(this.layer,0))require=require.plus(0.01)
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if (hasUpgrade(this.layer,21))require=require.tetrate(hasUpgrade("p",34)?(new Decimal(1).div(new Decimal(1).plus(layers.p.upgrades[34].effect()))):1)
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if (hasUpgrade(this.layer,22))require=require.pow(hasUpgrade("p",34)?(new Decimal(1).div(new Decimal(1).plus(layers.p.upgrades[34].effect()))):1)
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||||||
|
if (hasUpgrade(this.layer,23))require=require.div(hasUpgrade("p",34)?(new Decimal(1).plus(layers.p.upgrades[34].effect())):1)
|
||||||
|
if (hasUpgrade(this.layer,24))require=require.sub(hasUpgrade("p",34)?(new Decimal(1).plus(layers.p.upgrades[34].effect())):1)
|
||||||
|
return require.max(1)
|
||||||
|
},
|
||||||
|
resource: "prestige points",
|
||||||
|
baseResource: "points",
|
||||||
|
baseAmount() {return player.points}, // Get the current amount of baseResource
|
||||||
|
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
|
||||||
|
exponent: 0.5, // Prestige currency exponent
|
||||||
|
gainMult() { // Calculate the multiplier for main currency from bonuses
|
||||||
|
mult = new Decimal(1)
|
||||||
|
if (hasUpgrade(this.layer,131))mult=mult.times(10)
|
||||||
|
if (player.i.unlocked)mult=mult.times(player.i.points.plus(1).pow(hasUpgrade("p",235)?6.9420:1))
|
||||||
|
if (hasUpgrade(this.layer,222))mult=mult.times(getBuyableAmount(this.layer,22).plus(1))
|
||||||
|
if (hasUpgrade("p",231)){
|
||||||
|
let asdf = (hasUpgrade("p",132)?player.p.gp.plus(1).pow(new Decimal(1).div(2)):hasUpgrade("p",101)?player.p.gp.plus(1).pow(new Decimal(1).div(3)):hasUpgrade("p",93)?player.p.gp.plus(1).pow(0.2):player.p.gp.plus(1).log10())
|
||||||
|
mult=mult.mul(asdf.plus(1))
|
||||||
|
}
|
||||||
|
if (hasMilestone(this.layer,13))mult=mult.mul(new Decimal(2).plus(layers.p.buyables[33].effect()).pow(getBuyableAmount(this.layer,32)))
|
||||||
|
return mult
|
||||||
|
},
|
||||||
|
gainExp() { // Calculate the exponent on main currency from bonuses
|
||||||
|
return new Decimal(1)
|
||||||
|
},
|
||||||
|
row: 0, // Row the layer is in on the tree (0 is the first row)
|
||||||
|
hotkeys: [
|
||||||
|
{key: "p", description: "P: Reset for prestige points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
|
||||||
|
],
|
||||||
|
layerShown(){return true},
|
||||||
|
upgrades:{
|
||||||
|
rows: 999,
|
||||||
|
cols: 5,
|
||||||
|
11:{
|
||||||
|
title: "Gain points",
|
||||||
|
description: "Point generation is increased by 1",
|
||||||
|
cost(){
|
||||||
|
if (hasMilestone(this.layer,2))return new Decimal(1)
|
||||||
|
return new Decimal(1.00001)},
|
||||||
|
unlocked(){return true}
|
||||||
|
},
|
||||||
|
12:{
|
||||||
|
title: "Gain more points",
|
||||||
|
description: "Point generation is singled",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,11)}
|
||||||
|
},
|
||||||
|
13:{
|
||||||
|
title: "Gain more points",
|
||||||
|
description: "Point generation is lined",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,12)}
|
||||||
|
},
|
||||||
|
14:{
|
||||||
|
title: "Gain more points",
|
||||||
|
description: "Point generation is tetrated by 1",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,13)}
|
||||||
|
},
|
||||||
|
21:{
|
||||||
|
title: "Lower prestige requirement",
|
||||||
|
description: "Prestige point requirement is superrooted by 1",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,14)}
|
||||||
|
},
|
||||||
|
22:{
|
||||||
|
title: "Lower prestige requirement more",
|
||||||
|
description: "Prestige point requirement is line rooted",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,21)}
|
||||||
|
},
|
||||||
|
23:{
|
||||||
|
title: "Lower prestige requirement more",
|
||||||
|
description: "Prestige point requirement is wholed",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,22)}
|
||||||
|
},
|
||||||
|
24:{
|
||||||
|
title: "Lower prestige requirement more",
|
||||||
|
description: "Prestige point requirement is decreased by 1",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,23)}
|
||||||
|
},
|
||||||
|
31:{
|
||||||
|
title: "Unlock",
|
||||||
|
description: "Unlock an upgrade",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,24)}
|
||||||
|
},
|
||||||
|
32:{
|
||||||
|
title: "An",
|
||||||
|
description: "Unlock an upgrade",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,31)}
|
||||||
|
},
|
||||||
|
33:{
|
||||||
|
title: "Upgrade",
|
||||||
|
description: "Unlock an upgrade",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,32)}
|
||||||
|
},
|
||||||
|
34:{
|
||||||
|
title: "Increase",
|
||||||
|
description(){return "Add 0.01 to all above upgrades. Currently: +"+format(this.effect())},
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,33)},
|
||||||
|
effect(){
|
||||||
|
let r = (hasUpgrade("p",41)?new Decimal(0.01).times(layers.p.upgrades[41].effect()):new Decimal(0.01))
|
||||||
|
r=r.times(new Decimal(1).plus(new Decimal(player[this.layer].challenges[11]+1).pow(hasUpgrade(this.layer,121)?1.2:1)))
|
||||||
|
if (hasUpgrade(this.layer,92)) r=r.plus(new Decimal(0.001).times(player[this.layer].g.plus(1)).min(0.05))
|
||||||
|
return r
|
||||||
|
}
|
||||||
|
},
|
||||||
|
41:{
|
||||||
|
title: "Increase again",
|
||||||
|
description(){return "Multiply the previous upgrade by 1.01. Currently: x"+format(this.effect())},
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,34)},
|
||||||
|
effect(){return new Decimal(1.01).pow(hasUpgrade("p",42)?layers.p.upgrades[42].effect():1).times(hasUpgrade("p",63)?2:1)}
|
||||||
|
},
|
||||||
|
42:{
|
||||||
|
title: "Increase again",
|
||||||
|
description(){return "Exponentiate the previous upgrade by 1.01. Currently: ^"+format(this.effect())},
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,41)},
|
||||||
|
effect(){return new Decimal(1.01).tetrate(hasUpgrade("p",43)?layers.p.upgrades[43].effect():1).times(hasUpgrade("p",63)?2:1).times(hasUpgrade("p",64)?2:1)}
|
||||||
|
},
|
||||||
|
43:{
|
||||||
|
title: "Increase again",
|
||||||
|
description(){return "Tetrate the previous upgrade by 1.01. Currently: ^^"+format(this.effect())},
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,42)},
|
||||||
|
effect(){return new Decimal(1.01).pentate(hasUpgrade("p",44)?layers.p.upgrades[44].effect():1).times(hasUpgrade("p",63)?2:1).times(hasUpgrade("p",64)?2:1)}
|
||||||
|
},
|
||||||
|
44:{
|
||||||
|
title: "Increase again",
|
||||||
|
description(){return "Pentate the previous upgrade by 1.01. Currently: ^^^"+format(this.effect())},
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,43)},
|
||||||
|
effect(){return new Decimal(1.01).times(hasUpgrade("p",63)?2:1).times(hasUpgrade("p",64)?2:1)}
|
||||||
|
},
|
||||||
|
51:{
|
||||||
|
title: "Challenging",
|
||||||
|
description: "This upgrade doesn't unlock a challenge",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,44)},
|
||||||
|
},
|
||||||
|
52:{
|
||||||
|
title: "Not challenging",
|
||||||
|
description: "This upgrade doesn't add 1 to the completion limit",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,51)},
|
||||||
|
},
|
||||||
|
53:{
|
||||||
|
title: "Not not challenging",
|
||||||
|
description: "This upgrade doesn't add 1 to the completion limit",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,52)},
|
||||||
|
},
|
||||||
|
54:{
|
||||||
|
title: "(not^3) challenging",
|
||||||
|
description: "Fix the bug where you can't buy upgrades when you have 1 prestige point",
|
||||||
|
cost(){return new Decimal(0.99999)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,53)},
|
||||||
|
onPurchase(){player.p.points=player.p.points.round()},
|
||||||
|
},
|
||||||
|
61:{
|
||||||
|
title: "(not^4) challenging",
|
||||||
|
description: "Doesn't unlock a second challenge",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,54)&&hasUpgrade(this.layer,53)},
|
||||||
|
},
|
||||||
|
62:{
|
||||||
|
title: "Infinity points",
|
||||||
|
description: "You can now complete Time Dilation 4 more times",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,61)},
|
||||||
|
},
|
||||||
|
63:{
|
||||||
|
title: "Eternity points",
|
||||||
|
description: "Double all fourth row upgrade effects",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,62)},
|
||||||
|
},
|
||||||
|
64:{
|
||||||
|
title: "Reality points",
|
||||||
|
description: "Previous upgrade, but only to the last 3 upgrades",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,63)},
|
||||||
|
},
|
||||||
|
71:{
|
||||||
|
title: "1",
|
||||||
|
description: "Add 1.1 to point gain, but reset all above upgrades",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,64)},
|
||||||
|
onPurchase(){if (!hasMilestone(this.layer,0)) player[this.layer].upgrades=[71]}
|
||||||
|
},
|
||||||
|
72:{
|
||||||
|
title: "2",
|
||||||
|
description: "Multiply point gain by 1.1, but reset all above upgrades",
|
||||||
|
cost(){return new Decimal(2)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,64)&&hasUpgrade(this.layer, this.id-1)},
|
||||||
|
onPurchase(){if (!hasMilestone(this.layer,1))player[this.layer].upgrades=[71,72]}
|
||||||
|
},
|
||||||
|
73:{
|
||||||
|
title: "3",
|
||||||
|
description: "Raise point gain by ^1.1, but reset all above upgrades",
|
||||||
|
cost(){return new Decimal(4)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,64)&&hasUpgrade(this.layer, this.id-1)},
|
||||||
|
onPurchase(){if (!hasMilestone(this.layer,1))player[this.layer].upgrades=[71,72,73]}
|
||||||
|
},
|
||||||
|
74:{
|
||||||
|
title: "4",
|
||||||
|
description: "Tetrate point gain by 1.1, but reset all above upgrades",
|
||||||
|
cost(){return new Decimal(8)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,64)&&hasUpgrade(this.layer, this.id-1)},
|
||||||
|
onPurchase(){if (!hasMilestone(this.layer,2))player[this.layer].upgrades=[71,72,73,74]
|
||||||
|
if (hasMilestone(this.layer,1)&&!hasMilestone(this.layer,2)) {player[this.layer].upgrades=[11,12,13,14,21,22,23,24,71,72,73,74]}}
|
||||||
|
},
|
||||||
|
81:{
|
||||||
|
title: "5",
|
||||||
|
description: "Generator efficiency is increased by 2",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,74)&&(player[this.layer].buyables[12].gt(0)||player[this.layer].buyables[21].gt(0))},
|
||||||
|
},
|
||||||
|
82:{
|
||||||
|
title: "6",
|
||||||
|
description: "Unlock another way to buy generators",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,81)&&(player[this.layer].buyables[12].gt(0)||player[this.layer].buyables[21].gt(0))},
|
||||||
|
},
|
||||||
|
83:{
|
||||||
|
title: "7",
|
||||||
|
description: "Generator efficiency is boosted by prestige points",
|
||||||
|
cost(){return new Decimal(3)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,82)},
|
||||||
|
},
|
||||||
|
84:{
|
||||||
|
title: "8",
|
||||||
|
description: "You can complete <b>Point</b> one more time",
|
||||||
|
cost(){return new Decimal(3)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,83)},
|
||||||
|
},
|
||||||
|
91:{
|
||||||
|
title: "9",
|
||||||
|
description: "New Challenge Time",
|
||||||
|
cost(){return new Decimal(20)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,84)&&new Decimal(player[this.layer].challenges[12]).gte(3)},
|
||||||
|
},
|
||||||
|
92:{
|
||||||
|
title: "10",
|
||||||
|
description: "Each of the first 50 generators adds 0.001 to <b>Increase</b>",
|
||||||
|
cost(){return new Decimal(5)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,91)&&hasChallenge(this.layer,21)},
|
||||||
|
},
|
||||||
|
93:{
|
||||||
|
title: "11",
|
||||||
|
description: "Change the tree trunk in generator effect to a hypertessaract root",
|
||||||
|
cost(){return new Decimal(7)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,92)},
|
||||||
|
},
|
||||||
|
94:{
|
||||||
|
title: "12",
|
||||||
|
description: "Unlock a clickable in generators",
|
||||||
|
cost(){return new Decimal(50)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,93)},
|
||||||
|
},
|
||||||
|
101:{
|
||||||
|
title: "10th row????",
|
||||||
|
description: "Decrease the dimensions of <b>11</b> by 2",
|
||||||
|
cost(){return new Decimal(10)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,94)},
|
||||||
|
},
|
||||||
|
102:{
|
||||||
|
title: "2 Tree Trunks",
|
||||||
|
description: "Double log of generator points adds to generator efficiency",
|
||||||
|
cost(){return new Decimal(25)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,101)},
|
||||||
|
},
|
||||||
|
103:{
|
||||||
|
title: "(not^5) challenging",
|
||||||
|
description: "Unlock the last challenge",
|
||||||
|
cost(){return new Decimal(103)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,102)},
|
||||||
|
},
|
||||||
|
104:{
|
||||||
|
title: "2 layers tree",
|
||||||
|
description: "Prestige points boost points, and unlock another tab",
|
||||||
|
cost(){return new Decimal(100)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,103)&&hasChallenge(this.layer,22)},
|
||||||
|
},
|
||||||
|
111:{
|
||||||
|
title: "not (hardcapped)",
|
||||||
|
description: "Remove the generator clickable hardcap, and you can only pick one upgrade on each row below this",
|
||||||
|
cost(){return new Decimal(110)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,104)&&hasMilestone(this.layer,6)},
|
||||||
|
},
|
||||||
|
112:{
|
||||||
|
title: "Respec button",
|
||||||
|
description: "Respec all lower upgrades, but you don't get points back",
|
||||||
|
cost(){return new Decimal(100)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,111)&&(hasUpgrade(this.layer,121)||hasUpgrade(this.layer,122))&&!hasMilestone("i",4)},
|
||||||
|
onPurchase(){
|
||||||
|
player.p.upgrades=player.p.upgrades.filter(function x(i){return i<112})
|
||||||
|
}
|
||||||
|
},
|
||||||
|
121:{
|
||||||
|
title: "Timers",
|
||||||
|
description: "Raise the <b>Time Dilation</b> reward effect to the 1.2",
|
||||||
|
cost(){return new Decimal(500)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,111)&&(!hasUpgrade(this.layer,122)||hasMilestone(this.layer,7))},
|
||||||
|
},
|
||||||
|
122:{
|
||||||
|
title: "Generators",
|
||||||
|
description: "Decrease the first generator buyable cost scaling base by 2",
|
||||||
|
cost(){return new Decimal(500)},
|
||||||
|
unlocked(){return hasUpgrade(this.layer,111)&&(!hasUpgrade(this.layer,121)||hasMilestone(this.layer,7))},
|
||||||
|
},
|
||||||
|
131:{
|
||||||
|
title: "Prestige",
|
||||||
|
description: "Gain 10x more prestige points",
|
||||||
|
cost(){return new Decimal(5000)},
|
||||||
|
unlocked(){return (hasUpgrade(this.layer,121)||hasUpgrade(this.layer,122))&&(!hasUpgrade(this.layer,132)||hasMilestone(this.layer,7))},
|
||||||
|
},
|
||||||
|
132:{
|
||||||
|
title: "One and a half",
|
||||||
|
description: "Raise generator effect to the 1.5",
|
||||||
|
cost(){return new Decimal(5000)},
|
||||||
|
unlocked(){return (hasUpgrade(this.layer,121)||hasUpgrade(this.layer,122))&&(!hasUpgrade(this.layer,131)||hasMilestone(this.layer,7))},
|
||||||
|
},
|
||||||
|
|
||||||
|
141:{
|
||||||
|
title: "Active",
|
||||||
|
description: "Multiply generator efficiency now increases by 1, but it doesn't automatically click.",
|
||||||
|
cost(){return new Decimal(50000)},
|
||||||
|
unlocked(){return (hasUpgrade(this.layer,131)||hasUpgrade(this.layer,132))&&((!hasUpgrade(this.layer,142)&&!hasUpgrade(this.layer,143))||hasMilestone("i",4))},
|
||||||
|
},
|
||||||
|
142:{
|
||||||
|
title: "Passive",
|
||||||
|
description: "Gain 5x more points",
|
||||||
|
cost(){return new Decimal(50000)},
|
||||||
|
unlocked(){return (hasUpgrade(this.layer,131)||hasUpgrade(this.layer,132))&&((!hasUpgrade(this.layer,141)&&!hasUpgrade(this.layer,143))||hasMilestone("i",4))},
|
||||||
|
},
|
||||||
|
143:{
|
||||||
|
title: "Idle",
|
||||||
|
description: "Hours played multiply generator power",
|
||||||
|
cost(){return new Decimal(50000)},
|
||||||
|
unlocked(){return (hasUpgrade(this.layer,131)||hasUpgrade(this.layer,132))&&((!hasUpgrade(this.layer,142)&&!hasUpgrade(this.layer,141))||hasMilestone("i",4))},
|
||||||
|
},
|
||||||
|
211:{
|
||||||
|
title: "Prestige",
|
||||||
|
description: "Pointy points multiply points",
|
||||||
|
cost(){return new Decimal(1)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
|
||||||
|
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades")},
|
||||||
|
},
|
||||||
|
212:{
|
||||||
|
title: "Pointy",
|
||||||
|
description: "Pointy prestige points reduce the cost scaling of pointy points",
|
||||||
|
cost(){return new Decimal(2)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
|
||||||
|
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,211))},
|
||||||
|
},
|
||||||
|
213:{
|
||||||
|
title: "Time",
|
||||||
|
description: "Generator power also multiplies point gain",
|
||||||
|
cost(){return new Decimal(6)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
|
||||||
|
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,212))},
|
||||||
|
},
|
||||||
|
214:{
|
||||||
|
title: "^0",
|
||||||
|
description: "Further reduce the pointy point scaling",
|
||||||
|
cost(){return new Decimal(11)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
|
||||||
|
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,213))},
|
||||||
|
},
|
||||||
|
215:{
|
||||||
|
title: "bulk",
|
||||||
|
description: "Auto-pointy points now buys 10 per tick",
|
||||||
|
cost(){return new Decimal(27)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
|
||||||
|
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,214))},
|
||||||
|
},
|
||||||
|
221:{
|
||||||
|
title: "^-1",
|
||||||
|
description: "^0 is even more powerful",
|
||||||
|
cost(){return new Decimal(28)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
|
||||||
|
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,215))},
|
||||||
|
},
|
||||||
|
222:{
|
||||||
|
title: "???",
|
||||||
|
description: "square <b>bulk</b> and pointy prestige points multiply prestige points",
|
||||||
|
cost(){return new Decimal(90)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
|
||||||
|
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,221))},
|
||||||
|
},
|
||||||
|
223:{
|
||||||
|
title: "more automation",
|
||||||
|
description: "Automatically gain pointy prestige points",
|
||||||
|
cost(){return new Decimal(96)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
|
||||||
|
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,222))},
|
||||||
|
},
|
||||||
|
224:{
|
||||||
|
title: "Generation",
|
||||||
|
description: "Generator costs are divided by generator effect",
|
||||||
|
cost(){return new Decimal(100)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
|
||||||
|
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,223))},
|
||||||
|
},
|
||||||
|
225:{
|
||||||
|
title: "Boosters",
|
||||||
|
description: "Unlock boosters (next update)",
|
||||||
|
cost(){return new Decimal(135)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,22).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,22,getBuyableAmount(this.layer,22).sub(this.cost()))},
|
||||||
|
unlocked(){return (hasMilestone("i",5)&&player.subtabs.p.mainTabs!="Upgrades"&&hasUpgrade(this.layer,224))},
|
||||||
|
},
|
||||||
|
231:{
|
||||||
|
title: "Blue",
|
||||||
|
description: "The generator effect also affects prestige points",
|
||||||
|
cost(){return new Decimal(4)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,23).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,23,getBuyableAmount(this.layer,23).sub(this.cost()))},
|
||||||
|
unlocked(){return (player.subtabs.p.mainTabs!="Upgrades"&&hasMilestone(this.layer,11))},
|
||||||
|
currencyDisplayName: "pointy boosters"
|
||||||
|
},
|
||||||
|
232:{
|
||||||
|
title: "Red",
|
||||||
|
description: "Unlock a third way to buy generators",
|
||||||
|
cost(){return new Decimal(5)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,23).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,23,getBuyableAmount(this.layer,23).sub(this.cost()))},
|
||||||
|
unlocked(){return (player.subtabs.p.mainTabs!="Upgrades"&&hasMilestone(this.layer,12))},
|
||||||
|
currencyDisplayName: "pointy boosters"
|
||||||
|
},
|
||||||
|
233:{
|
||||||
|
title: "Green",
|
||||||
|
description: "Prestige points do not reset your pointy points and boosters don't reset generators",
|
||||||
|
cost(){return new Decimal(5)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,23).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,23,getBuyableAmount(this.layer,23).sub(this.cost()))},
|
||||||
|
unlocked(){return (player.subtabs.p.mainTabs!="Upgrades"&&hasMilestone(this.layer,12))},
|
||||||
|
currencyDisplayName: "pointy boosters"
|
||||||
|
},
|
||||||
|
234:{
|
||||||
|
title: "Yellow",
|
||||||
|
description: "Divide the cost of the third generator buyable based on boosters",
|
||||||
|
cost(){return new Decimal(6)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,23).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,23,getBuyableAmount(this.layer,23).sub(this.cost()))},
|
||||||
|
unlocked(){return (player.subtabs.p.mainTabs!="Upgrades"&&hasMilestone(this.layer,12))},
|
||||||
|
currencyDisplayName: "pointy boosters"
|
||||||
|
},
|
||||||
|
235:{
|
||||||
|
title: "Orange",
|
||||||
|
description: "Raise the Infinity effect to the 6.9420th power",
|
||||||
|
cost(){return new Decimal(8)},
|
||||||
|
canAfford(){return getBuyableAmount(this.layer,23).gte(this.cost())},
|
||||||
|
pay(){setBuyableAmount(this.layer,23,getBuyableAmount(this.layer,23).sub(this.cost()))},
|
||||||
|
unlocked(){return (player.subtabs.p.mainTabs!="Upgrades"&&hasMilestone(this.layer,12))},
|
||||||
|
currencyDisplayName: "pointy boosters"
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
clickables: {
|
||||||
|
rows: 1,
|
||||||
|
cols: 1,
|
||||||
|
11: {
|
||||||
|
|
||||||
|
display() {return "Multiply generator efficiency by "+format(player.p.cmult)+((player.p.cmult.min(100).eq(100)&&!hasUpgrade(this.layer,111))?" (hardcapped)":"")},
|
||||||
|
unlocked(){return hasUpgrade("p",94)},
|
||||||
|
onClick(){player.p.cmult=player.p.cmult.plus(hasUpgrade("p",141)?1:0.01)
|
||||||
|
if (!hasUpgrade(this.layer,111))player.p.cmult=player.p.cmult.min(100)
|
||||||
|
},
|
||||||
|
canClick(){return player.p.cmult.lt(100)||hasUpgrade(this.layer,111)},
|
||||||
|
},
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
|
challenges:{
|
||||||
|
rows: 99,
|
||||||
|
cols: 2,
|
||||||
|
11:{
|
||||||
|
name: "Time dilation",
|
||||||
|
challengeDescription(){return "Point gain exponent is raised to the ^0.75"},
|
||||||
|
goal(){return new Decimal(100).times(new Decimal(10).pow(new Decimal(player[this.layer].challenges[this.id]).times(new Decimal(1).sub(new Decimal(layers[this.layer].challenges[12].effect()).div(100))).pow(2)))},
|
||||||
|
rewardDescription(){return "You have completed this challenge "+player[this.layer].challenges[this.id]+"/"+this.completionLimit()+" times. Multiply <b>Increase</b>'s effect by challenge completions+1. Currently: x"+format(new Decimal(player[this.layer].challenges[this.id]+1).pow(hasUpgrade(this.layer,121)?1.2:1))},
|
||||||
|
unlocked(){return hasUpgrade("p",51)||hasChallenge(this.layer,this.id)},
|
||||||
|
completionLimit(){
|
||||||
|
if (hasUpgrade("p",62))return 7
|
||||||
|
if (hasUpgrade("p",53))return 3
|
||||||
|
if (hasUpgrade("p",52))return 2
|
||||||
|
return 1
|
||||||
|
|
||||||
|
}
|
||||||
|
},
|
||||||
|
12:{
|
||||||
|
name: "Point",
|
||||||
|
challengeDescription: "Points are pointed",
|
||||||
|
goal(){return new Decimal(100)},
|
||||||
|
rewardDescription(){return "You have completed this challenge "+player[this.layer].challenges[this.id]+"/"+this.completionLimit()+" times, making previous challenge goal scale "+(layers[this.layer].challenges[this.id].effect())+"% slower."},
|
||||||
|
unlocked(){return hasUpgrade("p",61)||hasChallenge(this.layer,this.id)},
|
||||||
|
effect(){
|
||||||
|
if (!hasChallenge(this.layer,this.id)) return 0
|
||||||
|
if (player[this.layer].challenges[this.id]==1) return 50
|
||||||
|
if (player[this.layer].challenges[this.id]==2) return 60
|
||||||
|
if (player[this.layer].challenges[this.id]==3) return 70
|
||||||
|
},
|
||||||
|
completionLimit(){
|
||||||
|
let l=new Decimal(1)
|
||||||
|
if (hasUpgrade("p",84)) l=l.plus(1)
|
||||||
|
if (hasMilestone("p",3))l=l.plus(1)
|
||||||
|
return l
|
||||||
|
|
||||||
|
}
|
||||||
|
},
|
||||||
|
21:{
|
||||||
|
name: "Time Points",
|
||||||
|
challengeDescription: "You are stuck in all above challenges",
|
||||||
|
goal(){return new Decimal(308.25)},
|
||||||
|
rewardDescription(){return "Lower the first generator buyable cost base by 6"},
|
||||||
|
unlocked(){return hasUpgrade("p",91)||hasChallenge(this.layer,this.id)},
|
||||||
|
},
|
||||||
|
22:{
|
||||||
|
name: "Last Challenge",
|
||||||
|
challengeDescription: "Generator points do nothing",
|
||||||
|
goal(){return new Decimal(9999)},
|
||||||
|
rewardDescription(){return "Autoclick the clickable and reduce <b>2 Tree Trunks</b> by 1"},
|
||||||
|
unlocked(){return hasUpgrade("p",103)||hasChallenge(this.layer,this.id)},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
buyables: {
|
||||||
|
rows: 99,
|
||||||
|
cols: 4,
|
||||||
|
11: {
|
||||||
|
cost(x) { return new Decimal(0)},
|
||||||
|
display() { return "Reset all upgrades and challenges, but get a boost. You have reset "+getBuyableAmount(this.layer,this.id)+" times.<br>"+(getBuyableAmount(this.layer,this.id).eq(6)?"You can't buy more than 6 boosts!":"You need all upgrades to reset.") },
|
||||||
|
canAfford() { return (player[this.layer].points.gte(this.cost())&&hasUpgrade(this.layer,74)&&hasUpgrade(this.layer,64))&&getBuyableAmount(this.layer,this.id).lt(6) },
|
||||||
|
buy() {
|
||||||
|
player[this.layer].points = player[this.layer].points.sub(this.cost())
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
player[this.layer].points=new Decimal(0)
|
||||||
|
player[this.layer].upgrades=[]
|
||||||
|
if (hasMilestone(this.layer,1))player[this.layer].upgrades=[11,12,13,14,21,22,23,24]
|
||||||
|
if (hasMilestone(this.layer,3))player[this.layer].upgrades=[11,12,13,14,21,22,23,24,31,32,33,34,41,42,43,44,51,52,53,54,61,62,63,64]
|
||||||
|
if (!hasMilestone(this.layer,2)){
|
||||||
|
for (let c in layers[this.layer].challenges){
|
||||||
|
player[this.layer].challenges[c]=0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
unlocked(){return (hasUpgrade(this.layer,74)&&hasUpgrade(this.layer,64))||hasMilestone(this.layer,0)}
|
||||||
|
},
|
||||||
|
12: {
|
||||||
|
cost(x) { return new Decimal(1).times(new Decimal(hasChallenge(this.layer,21)?4:10).sub(hasUpgrade(this.layer,122)?2:0).pow(player.p.buyables[this.id])).div(hasUpgrade(this.layer,224)?(hasUpgrade("p",132)?player.p.gp.plus(1).pow(new Decimal(1).div(2)):hasUpgrade("p",101)?player.p.gp.plus(1).pow(new Decimal(1).div(3)):hasUpgrade("p",93)?player.p.gp.plus(1).pow(0.2):player.p.gp.plus(1).log10()):1)},
|
||||||
|
display() { return "Buy a generator for "+format(this.cost())+" points" },
|
||||||
|
canAfford() { return (player.points.gte(this.cost())&&hasMilestone(this.layer,5)) },
|
||||||
|
buy() {
|
||||||
|
if (!hasMilestone("p",13))player.points = player.points.sub(this.cost())
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
player[this.layer].g=player[this.layer].g.plus(1)
|
||||||
|
},
|
||||||
|
unlocked(){return (hasMilestone(this.layer,5))}
|
||||||
|
},
|
||||||
|
13: {
|
||||||
|
cost(x) { return new Decimal(1).times(new Decimal(2).pow(player.p.buyables[this.id])).div(hasUpgrade(this.layer,224)?(hasUpgrade("p",132)?player.p.gp.plus(1).pow(new Decimal(1).div(2)):hasUpgrade("p",101)?player.p.gp.plus(1).pow(new Decimal(1).div(3)):hasUpgrade("p",93)?player.p.gp.plus(1).pow(0.2):player.p.gp.plus(1).log10()):1)},
|
||||||
|
display() { return "Buy a generator for "+format(this.cost())+" prestige points" },
|
||||||
|
canAfford() { return (player.p.points.gte(this.cost())&&hasUpgrade("p",82)) },
|
||||||
|
buy() {
|
||||||
|
if (!hasMilestone("p",13))player.p.points = player.p.points.sub(this.cost())
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
player[this.layer].g=player[this.layer].g.plus(1)
|
||||||
|
},
|
||||||
|
unlocked(){return (hasUpgrade(this.layer,82))}
|
||||||
|
},
|
||||||
|
14: {
|
||||||
|
cost(x) { return new Decimal(900).mul(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id))).round().div(hasUpgrade(this.layer,234)?getBuyableAmount(this.layer,23).pow(0.3).plus(1):1)},
|
||||||
|
display() { return "Buy a generator for "+format(this.cost())+" Infinity points" },
|
||||||
|
canAfford() { return (player.i.points.gte(this.cost())&&hasUpgrade("p",232)) },
|
||||||
|
buy() {
|
||||||
|
if (!hasMilestone("p",13))player.i.points = player.i.points.sub(this.cost()).round()
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
player[this.layer].g=player[this.layer].g.plus(1)
|
||||||
|
},
|
||||||
|
unlocked(){return (hasUpgrade(this.layer,232))}
|
||||||
|
},
|
||||||
|
21: {
|
||||||
|
cost(x) { return new Decimal(20).plus(getBuyableAmount(this.layer, this.id).pow(new Decimal(2).sub(new Decimal(hasUpgrade(this.layer,221)?0.9:hasUpgrade(this.layer,214)?0.6:0.3).times(hasUpgrade(this.layer,212)?(new Decimal(1).sub(new Decimal(0.75).pow(getBuyableAmount(this.layer,22)))):0))))},
|
||||||
|
display() { return "Reset your generators for +1 pointy point! Cost: "+format(this.cost())+" Generators" },
|
||||||
|
canAfford() { return (player.p.g.gte(this.cost())&&hasUpgrade("p",104)) },
|
||||||
|
buy() {
|
||||||
|
if (!hasMilestone("i",1))player.p.g = new Decimal(0)
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
if (!hasMilestone("i",1))setBuyableAmount(this.layer,12, new Decimal(0))
|
||||||
|
if (!hasMilestone("i",1))setBuyableAmount(this.layer,13, new Decimal(0))
|
||||||
|
if (!hasMilestone("i",1))player.p.gp=new Decimal(0)
|
||||||
|
},
|
||||||
|
unlocked(){return (hasUpgrade(this.layer,104))}
|
||||||
|
},
|
||||||
|
22: {
|
||||||
|
cost(x) { return new Decimal(8).plus(getBuyableAmount(this.layer,this.id))},
|
||||||
|
display() { return "Gain a pointy prestige point. Cost: "+format(this.cost())+" Pointy Points" },
|
||||||
|
canAfford() { return (getBuyableAmount(this.layer,21).gte(this.cost())&&(hasMilestone("i",5))) },
|
||||||
|
buy() {
|
||||||
|
if (!hasUpgrade(this.layer,233))setBuyableAmount(this.layer,21, getBuyableAmount(this.layer,21).sub(this.cost()))
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
},
|
||||||
|
unlocked(){return (hasMilestone("i",5))}
|
||||||
|
},
|
||||||
|
23: {
|
||||||
|
cost(x) { return new Decimal(124).plus(getBuyableAmount(this.layer,this.id).times(2).pow(2))},
|
||||||
|
display() { return "Gain a booster. Cost: "+format(this.cost())+" Pointy Points" },
|
||||||
|
canAfford() { return (getBuyableAmount(this.layer,21).gte(this.cost())&&(hasMilestone("i",5))) },
|
||||||
|
buy() {
|
||||||
|
if (!hasMilestone(this.layer,15))setBuyableAmount(this.layer,21, getBuyableAmount(this.layer,21).sub(this.cost()))
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
if (!hasMilestone(this.layer,15)){
|
||||||
|
if (!hasMilestone(this.layer,12)){player.p.upgrades=player.p.upgrades.filter((x)=>{return (x<200||x>230)})
|
||||||
|
if (hasMilestone(this.layer,11)){player.p.upgrades.push(215);player.p.upgrades.push(225);player.p.upgrades.push(223);player.p.upgrades.push(222)}}
|
||||||
|
setBuyableAmount("p",21,new Decimal(0))
|
||||||
|
setBuyableAmount("p",22,new Decimal(0))
|
||||||
|
if (!hasUpgrade("p",233)){
|
||||||
|
setBuyableAmount("p",12,new Decimal(0))
|
||||||
|
setBuyableAmount("p",13,new Decimal(0))
|
||||||
|
setBuyableAmount("p",14,new Decimal(0))
|
||||||
|
|
||||||
|
player.p.g = new Decimal(0)}
|
||||||
|
player.p.gp=new Decimal(0)}
|
||||||
|
},
|
||||||
|
unlocked(){return (hasUpgrade("p",225)||getBuyableAmount("p",23).gt(0))}
|
||||||
|
},
|
||||||
|
31: {
|
||||||
|
cost(x) { return new Decimal(1e93).times(new Decimal(1.5).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.1).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||||
|
effect(){return new Decimal(2).plus(layers.p.buyables[33].effect()).pow(getBuyableAmount(this.layer,this.id).plus(layers.p.buyables[51].effect()))},
|
||||||
|
display() { return "Double point gain. \nCurrently: x"+format(this.effect())+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||||
|
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||||
|
buy() {
|
||||||
|
player.p.points=player.p.points.sub(this.cost())
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
},
|
||||||
|
unlocked(){return (hasMilestone("p",13))}
|
||||||
|
},
|
||||||
|
32: {
|
||||||
|
cost(x) { return new Decimal(1e95).times(new Decimal(2).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||||
|
display() { return "Double prestige point gain. \nCurrently: x"+format(new Decimal(2).plus(layers.p.buyables[33].effect()).pow(getBuyableAmount(this.layer,this.id)))+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||||
|
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||||
|
buy() {
|
||||||
|
player.p.points=player.p.points.sub(this.cost())
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
},
|
||||||
|
unlocked(){return (hasMilestone("p",13)&&getBuyableAmount(this.layer,31).gte(5))}
|
||||||
|
},
|
||||||
|
33: {
|
||||||
|
cost(x) { return new Decimal(1e100).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||||
|
effect(){return new Decimal(0.01).mul(getBuyableAmount(this.layer,this.id)).times(layers.p.buyables[43].effect())},
|
||||||
|
display() { return "Add 0.01 to the previous 2 buyable bases. \nCurrently: +"+format(this.effect())+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||||
|
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||||
|
buy() {
|
||||||
|
player.p.points=player.p.points.sub(this.cost())
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
},
|
||||||
|
unlocked(){return (hasMilestone("p",13)&&(getBuyableAmount(this.layer,this.id).gt(0)||player.p.points.gte(1e100)))}
|
||||||
|
},
|
||||||
|
41: {
|
||||||
|
cost(x) { return new Decimal(1e110).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||||
|
effect(){return new Decimal(0.01).mul(getBuyableAmount(this.layer,this.id).plus(layers.p.buyables[51].effect()))},
|
||||||
|
display() { return "Add 0.01 to the booster effect base. \nCurrently: +"+format(this.effect())+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||||
|
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||||
|
buy() {
|
||||||
|
player.p.points=player.p.points.sub(this.cost())
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
},
|
||||||
|
unlocked(){return (hasMilestone("p",13)&&(getBuyableAmount(this.layer,this.id).gt(0)||player.p.points.gte(1e110)))}
|
||||||
|
},
|
||||||
|
42: {
|
||||||
|
cost(x) { let c = new Decimal(1e270).times(new Decimal(2).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1.01).pow(getBuyableAmount(this.layer,this.id).pow(2)))
|
||||||
|
|
||||||
|
return c
|
||||||
|
},
|
||||||
|
effect(){
|
||||||
|
let f= new Decimal(1.001).pow(getBuyableAmount(this.layer,this.id))
|
||||||
|
if (f.gte(1.1))f=f.pow(0.8).times(new Decimal(1.1).pow(0.2))
|
||||||
|
if (f.gte(1.35))f=f.pow(0.5).times(new Decimal(1.35).pow(0.5))
|
||||||
|
if (f.gte(3))f=new Decimal(3)
|
||||||
|
return f
|
||||||
|
},
|
||||||
|
display() { return "Raise point gain to the 1.001 \nCurrently: ^"+format(this.effect())+(this.effect().eq(3)?"(hardcapped)":"")+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||||
|
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13)))&&this.effect().lt(3) },
|
||||||
|
buy() {
|
||||||
|
player.p.points=player.p.points.sub(this.cost())
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
},
|
||||||
|
unlocked(){return (hasMilestone("p",13)&&(getBuyableAmount(this.layer,this.id).gt(0)||player.p.points.gte(1e270)))}
|
||||||
|
},
|
||||||
|
43: {
|
||||||
|
cost(x) { return new Decimal("1e375").times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||||
|
effect(){return new Decimal(0.01).mul(getBuyableAmount(this.layer,this.id)).plus(1)},
|
||||||
|
display() { return "Multiply the above buyable effect. \nCurrently: *"+format(this.effect())+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||||
|
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||||
|
buy() {
|
||||||
|
player.p.points=player.p.points.sub(this.cost())
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
},
|
||||||
|
unlocked(){return (hasMilestone("p",13)&&(getBuyableAmount(this.layer,this.id).gt(0)||player.p.points.gte("1e375")))}
|
||||||
|
},
|
||||||
|
51: {
|
||||||
|
cost(x) { return new Decimal("1e1740").times(new Decimal(10).pow(getBuyableAmount(this.layer,this.id))).times(new Decimal(1e10).pow(getBuyableAmount(this.layer,this.id).pow(2)))},
|
||||||
|
effect(){return getBuyableAmount(this.layer,this.id).pow(0.55)},
|
||||||
|
display() { return "Add free levels to the above 2 buyables \nCurrently: "+format(this.effect())+"\nCost: "+format(this.cost())+" Prestige points" },
|
||||||
|
canAfford() { return (player.p.points.gte(this.cost())&&(hasMilestone("p",13))) },
|
||||||
|
buy() {
|
||||||
|
player.p.points=player.p.points.sub(this.cost())
|
||||||
|
setBuyableAmount(this.layer, this.id, getBuyableAmount(this.layer, this.id).add(1))
|
||||||
|
},
|
||||||
|
unlocked(){return (hasMilestone("p",15)&&(getBuyableAmount(this.layer,this.id).gt(0)||player.p.points.gte("1e1700")))}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
milestones: {
|
||||||
|
0: {
|
||||||
|
requirementDescription: "1 reset",
|
||||||
|
effectDescription: "Add 0.01 to base point gain and prestige requirement, and <b>1</b> doesn't reset upgrades",
|
||||||
|
done() { return getBuyableAmount("p",11).gte(1) },
|
||||||
|
unlocked(){return player.subtabs.p.mainTabs!="Pointy points"}
|
||||||
|
},
|
||||||
|
1: {
|
||||||
|
requirementDescription: "2 resets",
|
||||||
|
effectDescription: "<b>2</b> and <b>3</b> don't reset upgrades, and start with the first 8 upgrades on reset",
|
||||||
|
done() { return getBuyableAmount("p",11).gte(2) },
|
||||||
|
unlocked(){return hasMilestone(this.layer,this.id-1)&&player.subtabs.p.mainTabs!="Pointy points"}
|
||||||
|
},
|
||||||
|
2: {
|
||||||
|
requirementDescription: "3 resets",
|
||||||
|
effectDescription: "<b>4</b> doesn't reset upgrades, and permanently fix the bug where you can't buy upgrades when you have 1 prestige point",
|
||||||
|
done() { return getBuyableAmount("p",11).gte(3) },
|
||||||
|
unlocked(){return hasMilestone(this.layer,this.id-1)&&player.subtabs.p.mainTabs!="Pointy points"}
|
||||||
|
},
|
||||||
|
3: {
|
||||||
|
requirementDescription: "4 resets",
|
||||||
|
effectDescription: "Don't reset challenges, add 1 to <b>Point</b> maximum completions, and start with 24 upgrades",
|
||||||
|
done() { return getBuyableAmount("p",11).gte(4) },
|
||||||
|
unlocked(){return hasMilestone(this.layer,this.id-1)&&player.subtabs.p.mainTabs!="Pointy points"}
|
||||||
|
},
|
||||||
|
4: {
|
||||||
|
requirementDescription: "5 resets",
|
||||||
|
effectDescription: "Each useless upgrade adds 0.1 to base point gain",
|
||||||
|
done() { return getBuyableAmount("p",11).gte(5) },
|
||||||
|
unlocked(){return hasMilestone(this.layer,this.id-1)&&player.subtabs.p.mainTabs!="Pointy points"}
|
||||||
|
},
|
||||||
|
5: {
|
||||||
|
requirementDescription: "6 resets",
|
||||||
|
effectDescription: "Unlock something",
|
||||||
|
done() { return getBuyableAmount("p",11).gte(6) },
|
||||||
|
unlocked(){return hasMilestone(this.layer,this.id-1)&&player.subtabs.p.mainTabs!="Pointy points"}
|
||||||
|
},
|
||||||
|
6: {
|
||||||
|
requirementDescription: "1 pointy point",
|
||||||
|
effectDescription: "Unlock the upgrade tree",
|
||||||
|
done() { return getBuyableAmount("p",21).gte(1) },
|
||||||
|
unlocked(){return hasMilestone(this.layer,this.id-1)&&(hasUpgrade(this.layer,104)||player.i.unlocked)&&player.subtabs.p.mainTabs!="Pointy points"}
|
||||||
|
},
|
||||||
|
7: {
|
||||||
|
requirementDescription: "7 pointy points",
|
||||||
|
effectDescription: "You can now buy both first and second row upgrade tree upgrades",
|
||||||
|
done() { return getBuyableAmount("p",21).gte(7) },
|
||||||
|
unlocked(){return hasMilestone(this.layer,this.id-1)&&(hasUpgrade(this.layer,111)||player.i.unlocked)&&player.subtabs.p.mainTabs!="Pointy points"}
|
||||||
|
},
|
||||||
|
8: {
|
||||||
|
requirementDescription: "8 pointy points",
|
||||||
|
effectDescription: "Unlock another layer",
|
||||||
|
done() { return getBuyableAmount("p",21).gte(8) },
|
||||||
|
unlocked(){return hasMilestone(this.layer,this.id-1)&&(hasUpgrade(this.layer,141)||hasUpgrade(this.layer,143)||hasUpgrade(this.layer,142)||player.i.unlocked)&&player.subtabs.p.mainTabs!="Pointy points"}
|
||||||
|
},
|
||||||
|
11: {
|
||||||
|
requirementDescription: "3 boosters",
|
||||||
|
effectDescription: "Keep automation on booster reset",
|
||||||
|
done() { return getBuyableAmount("p",23).gte(3) },
|
||||||
|
unlocked(){return (getBuyableAmount("p",23).gt(0)||hasMilestone(this.layer,this.id))}
|
||||||
|
},
|
||||||
|
12: {
|
||||||
|
requirementDescription: "5 boosters",
|
||||||
|
effectDescription: "Keep all prestige upgrades on booster reset and buy max infinity points",
|
||||||
|
done() { return getBuyableAmount("p",23).gte(5) },
|
||||||
|
unlocked(){return (getBuyableAmount("p",23).gt(0)||hasMilestone(this.layer,this.id))}
|
||||||
|
},
|
||||||
|
13: {
|
||||||
|
requirementDescription: "10 boosters",
|
||||||
|
effectDescription: "Generators cost nothing",
|
||||||
|
done() { return getBuyableAmount("p",23).gte(10) },
|
||||||
|
unlocked(){return (getBuyableAmount("p",23).gt(0)||hasMilestone(this.layer,this.id))}
|
||||||
|
},
|
||||||
|
14: {
|
||||||
|
requirementDescription: "15 boosters",
|
||||||
|
effectDescription: "Auto buy the first 3 buyables and buy max pointy prestige points",
|
||||||
|
done() { return getBuyableAmount("p",23).gte(15) },
|
||||||
|
unlocked(){return (getBuyableAmount("p",41).gt(0)||hasMilestone(this.layer,this.id))}
|
||||||
|
},
|
||||||
|
15: {
|
||||||
|
requirementDescription: "20 boosters",
|
||||||
|
effectDescription: "Boosters reset nothing and auto booster",
|
||||||
|
done() { return getBuyableAmount("p",23).gte(16) },
|
||||||
|
unlocked(){return (getBuyableAmount("p",41).gt(0)||hasMilestone(this.layer,this.id))}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
passiveGeneration(){return (hasUpgrade("i",11)?1:0)},
|
||||||
|
update(diff){
|
||||||
|
if (hasMilestone(this.layer,2)&&!hasUpgrade(this.layer,54)){
|
||||||
|
player[this.layer].upgrades.push(54)
|
||||||
|
}
|
||||||
|
if (hasMilestone(this.layer,1)&&!hasUpgrade(this.layer,11)&&!hasMilestone(this.layer,3)){
|
||||||
|
player[this.layer].upgrades=[11,12,13,14,21,22,23,24]
|
||||||
|
}
|
||||||
|
if (hasMilestone(this.layer,3)&&!hasUpgrade(this.layer,31)){
|
||||||
|
player[this.layer].upgrades=[11,12,13,14,21,22,23,24,31,32,33,34,41,42,43,44,51,52,53,54,61,62,63,64]
|
||||||
|
}
|
||||||
|
if (hasMilestone(this.layer,5)){
|
||||||
|
player[this.layer].gp=player[this.layer].gp.plus(player.p.g.times(diff).times(player.p.geff))
|
||||||
|
}
|
||||||
|
let geff=new Decimal(1)
|
||||||
|
if (hasUpgrade("p",81)) geff=geff.plus(2)
|
||||||
|
if (hasUpgrade("p",102)) geff=geff.plus(hasChallenge("p",22)?player.p.gp.plus(1).log(10):player.p.gp.plus(1).log(10).plus(1).log(10))
|
||||||
|
if (hasUpgrade("p",83)) geff=geff.times(player.p.points.plus(1).log(10).plus(1))
|
||||||
|
if (hasUpgrade("p",94)) geff=geff.times(player.p.cmult)
|
||||||
|
if (hasUpgrade("p",104)) geff=geff.times(new Decimal(player.p.buyables[21]).plus(1))
|
||||||
|
if (hasUpgrade("p",143)) geff=geff.times(new Decimal(player.timePlayed).div(3600).max(1))
|
||||||
|
if (hasUpgrade("p",225)) geff=geff.pow(new Decimal(player.p.buyables[23]).div(10).mul(new Decimal(0.1).plus(layers.p.buyables[41].effect()).times(10)).plus(1))
|
||||||
|
player.p.geff=geff
|
||||||
|
if (hasChallenge("p",22)&&(!hasUpgrade("p",141)||hasUpgrade("i",12)))player.p.cmult=player.p.cmult.plus(hasUpgrade("p",141)?1:0.01)
|
||||||
|
if (!hasUpgrade("p",111)) player.p.cmult=player.p.cmult.min(100)
|
||||||
|
if (hasMilestone(this.layer,14)){
|
||||||
|
if (layers.p.buyables[31].canAfford())layers.p.buyables[31].buy()
|
||||||
|
if (layers.p.buyables[32].canAfford())layers.p.buyables[32].buy()
|
||||||
|
if (layers.p.buyables[33].canAfford())layers.p.buyables[33].buy()
|
||||||
|
}
|
||||||
|
if (hasMilestone(this.layer,15)){
|
||||||
|
if (layers.p.buyables[23].canAfford())layers.p.buyables[23].buy()
|
||||||
|
}
|
||||||
|
},
|
||||||
|
tabFormat: {
|
||||||
|
Upgrades: {
|
||||||
|
content:[
|
||||||
|
"main-display",
|
||||||
|
"blank",
|
||||||
|
["prestige-button", function(){}],
|
||||||
|
"blank",
|
||||||
|
"blank",
|
||||||
|
"upgrades"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
Challenges: {
|
||||||
|
unlocked(){return hasUpgrade("p",51)||hasMilestone("p",0)},
|
||||||
|
content:[
|
||||||
|
"blank",
|
||||||
|
"blank",
|
||||||
|
"challenges"
|
||||||
|
],
|
||||||
|
},
|
||||||
|
"Buyables and Milestones": {
|
||||||
|
unlocked(){return hasUpgrade("p",74)||hasMilestone("p",0)},
|
||||||
|
content:[
|
||||||
|
"blank",
|
||||||
|
"blank",
|
||||||
|
["buyable",11],
|
||||||
|
"blank",
|
||||||
|
["display-text", function(){
|
||||||
|
if (!hasMilestone("p",0))return ""
|
||||||
|
return "Your boosts are making the point challenge "+getBuyableAmount("p",11).plus(1)+"x less pointy"}],
|
||||||
|
"blank",
|
||||||
|
"milestones"
|
||||||
|
],
|
||||||
|
},
|
||||||
|
"Generators":{
|
||||||
|
unlocked(){return hasMilestone("p",5)||player.i.points.gte(1)},
|
||||||
|
content:[
|
||||||
|
"blank",
|
||||||
|
["display-text", function(){return "You have "+format(player.p.gp)+" generator points, adding "+format(hasUpgrade("p",132)?player.p.gp.plus(1).pow(new Decimal(1).div(2)):hasUpgrade("p",101)?player.p.gp.plus(1).pow(new Decimal(1).div(3)):hasUpgrade("p",93)?player.p.gp.plus(1).pow(0.2):player.p.gp.plus(1).log10())+" to point gain."}],
|
||||||
|
["display-text", function(){return "You have "+format(player.p.g)+" generators, generating "+format(player.p.g.times(player.p.geff))+" generator points per second"}],
|
||||||
|
["display-text", function(){
|
||||||
|
return "Generator efficiency is "+format(player.p.geff)
|
||||||
|
}],
|
||||||
|
"blank",
|
||||||
|
"blank",
|
||||||
|
["column", [["row", [["buyable",12],["buyable",13],["buyable",14]]]]],
|
||||||
|
["clickable",11]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Pointy points":{
|
||||||
|
unlocked(){return hasUpgrade("p",104)||player.i.points.gte(1)},
|
||||||
|
content:[
|
||||||
|
["display-text",
|
||||||
|
function() { return 'I have ' + format(player.p.buyables[21]) + ' pointy points!' },
|
||||||
|
{ "color": "red", "font-size": "32px", "font-family": "Comic Sans MS" }],
|
||||||
|
["display-text",
|
||||||
|
function() { return 'My pointy points are multiplying generator efficiency by '+format(new Decimal(player.p.buyables[21]).plus(1)) },
|
||||||
|
{ "color": "red", "font-size": "32px", "font-family": "Comic Sans MS" }],
|
||||||
|
"blank","blank",
|
||||||
|
["buyable",21],
|
||||||
|
["display-text",
|
||||||
|
function() {
|
||||||
|
if (!hasMilestone("i",5))return ""
|
||||||
|
return 'I have ' + format(player.p.buyables[22]) + ' pointy prestige points!' },
|
||||||
|
{ "color": "red", "font-size": "32px", "font-family": "Comic Sans MS" }],
|
||||||
|
["buyable",22],
|
||||||
|
"blank",
|
||||||
|
["column", [["row", [["upgrade",211],["upgrade",212],["upgrade",213],["upgrade",214],["upgrade",215]]]]],
|
||||||
|
["column", [["row", [["upgrade",221],["upgrade",222],["upgrade",223],["upgrade",224],["upgrade",225]]]]],
|
||||||
|
["display-text",
|
||||||
|
function() {
|
||||||
|
if (!hasUpgrade("p",225)&&getBuyableAmount("p",23).eq(0))return ""
|
||||||
|
return 'I have ' + format(player.p.buyables[23]) + ' pointy boosters!' },
|
||||||
|
{ "color": "red", "font-size": "32px", "font-family": "Comic Sans MS" }],
|
||||||
|
["buyable",23],
|
||||||
|
["display-text",
|
||||||
|
function() {if (!hasUpgrade("p",225)&&getBuyableAmount("p",23).eq(0))return ""
|
||||||
|
return 'My pointy boosters are raising generator efficiency to the ^'+format(new Decimal(player.p.buyables[23]).div(10).mul(new Decimal(0.1).plus(layers.p.buyables[41].effect()).times(10)).plus(1)) },
|
||||||
|
{ "color": "red", "font-size": "32px", "font-family": "Comic Sans MS" }],
|
||||||
|
"blank","blank",
|
||||||
|
["display-text",
|
||||||
|
function() {if (!hasMilestone("p",11))return ""
|
||||||
|
return 'Booster upgrades' },
|
||||||
|
{"font-size": "24px"}],
|
||||||
|
["column", [["row", [["upgrade",231],["upgrade",232],["upgrade",233],["upgrade",234],["upgrade",235]]]]],
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Buyables":{
|
||||||
|
unlocked(){return hasMilestone("p",13)},
|
||||||
|
content:["main-display",
|
||||||
|
["column", [["row", [["buyable",31],["buyable",32],["buyable",33]]]]],
|
||||||
|
["column", [["row", [["buyable",41],["buyable",42],["buyable",43]]]]],
|
||||||
|
//["column", [["row", [["buyable",51],["buyable",52],["buyable",53]]]]],
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,49 +1,66 @@
|
||||||
// Import Decimal and numberUtils from a different file to globally change which big num library gets used
|
import { hasMilestone, hasUpgrade, inChallenge, getBuyableAmount } from '../util/features';
|
||||||
import Decimal, * as numberUtils from '../util/break_eternity.js';
|
import { layers } from '../store/layers';
|
||||||
|
import { player } from '../store/proxies';
|
||||||
|
import Decimal from '../util/bignum';
|
||||||
|
import modInfo from './modInfo';
|
||||||
|
|
||||||
const modInfo = {
|
// Import initial layers
|
||||||
// General Info
|
//import demo from './layers/demo.js';
|
||||||
title: "The Modding Tree X",
|
//import demoInfinity from './layers/demo-infinity.js';
|
||||||
id: "tmt-x",
|
|
||||||
author: "thepaperpilot",
|
|
||||||
discordName: "TMT-X",
|
|
||||||
discordLink: "https://discord.gg/WzejVAx",
|
|
||||||
|
|
||||||
// Gameplay Options
|
export const initialLayers = [];
|
||||||
getStartingData() {
|
|
||||||
|
export function update(delta) {
|
||||||
|
let gain = new Decimal(3.19)
|
||||||
|
if (hasMilestone("p",0))gain=gain.plus(0.01)
|
||||||
|
if (hasMilestone("p",4)){
|
||||||
|
if (hasUpgrade("p",12))gain=gain.plus(0.1)
|
||||||
|
if (hasUpgrade("p",13))gain=gain.plus(0.1)
|
||||||
|
if (hasUpgrade("p",14))gain=gain.plus(0.1)
|
||||||
|
if (hasUpgrade("p",21))gain=gain.plus(0.1)
|
||||||
|
if (hasUpgrade("p",22))gain=gain.plus(0.1)
|
||||||
|
if (hasUpgrade("p",23))gain=gain.plus(0.1)
|
||||||
|
if (hasUpgrade("p",31))gain=gain.plus(0.1)
|
||||||
|
if (hasUpgrade("p",32))gain=gain.plus(0.1)
|
||||||
|
if (hasUpgrade("p",33))gain=gain.plus(0.1)
|
||||||
|
}
|
||||||
|
if (hasUpgrade("p",11))gain=gain.plus(hasUpgrade("p",34)?(new Decimal(1).plus(layers.p.upgrades[34].effect)):1)
|
||||||
|
if (hasUpgrade("p",12))gain=gain.times(hasUpgrade("p",34)?(new Decimal(1).plus(layers.p.upgrades[34].effect)):1)
|
||||||
|
if (hasUpgrade("p",13))gain=gain.pow(hasUpgrade("p",34)?(new Decimal(1).plus(layers.p.upgrades[34].effect)):1)
|
||||||
|
if (hasUpgrade("p",14))gain=gain.tetrate(hasUpgrade("p",34)?(new Decimal(1).plus(layers.p.upgrades[34].effect)):1)
|
||||||
|
|
||||||
|
if (hasUpgrade("p",71)) gain=gain.plus(1.1)
|
||||||
|
if (hasUpgrade("p",72)) gain=gain.times(1.1)
|
||||||
|
if (hasUpgrade("p",73)) gain=gain.pow(1.1)
|
||||||
|
if (hasUpgrade("p",74)) gain=gain.tetrate(1.1)
|
||||||
|
if (hasMilestone("p",5)&&!inChallenge("p",22)){
|
||||||
|
let asdf = (hasUpgrade("p",132)?player.p.gp.plus(1).pow(new Decimal(1).div(2)):hasUpgrade("p",101)?player.p.gp.plus(1).pow(new Decimal(1).div(3)):hasUpgrade("p",93)?player.p.gp.plus(1).pow(0.2):player.p.gp.plus(1).log10())
|
||||||
|
gain=gain.plus(asdf)
|
||||||
|
if (hasUpgrade("p",213))gain=gain.mul(asdf.plus(1))
|
||||||
|
}
|
||||||
|
if (hasUpgrade("p",104)) gain=gain.times(player.p.points.plus(1).pow(0.5))
|
||||||
|
if (hasUpgrade("p",142))gain=gain.times(5)
|
||||||
|
if (player.i.unlocked)gain=gain.times(player.i.points.plus(1).pow(hasUpgrade("p",235)?6.9420:1))
|
||||||
|
if (inChallenge("p",11)||inChallenge("p",21))gain=new Decimal(10).pow(gain.log10().pow(0.75))
|
||||||
|
if (inChallenge("p",12)||inChallenge("p",21))gain=gain.pow(new Decimal(1).sub(new Decimal(1).div(getBuyableAmount("p",11).plus(1))))
|
||||||
|
if (hasUpgrade("p",211))gain=gain.times(getBuyableAmount("p",21).plus(1))
|
||||||
|
if (hasMilestone("p",13))gain=gain.times(layers.p.buyables[31].effect)
|
||||||
|
if (hasMilestone("p",13))gain=gain.pow(layers.p.buyables[42].effect)
|
||||||
|
gain.times(delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getStartingData() {
|
||||||
return {
|
return {
|
||||||
points: new Decimal(10),
|
points: new Decimal(10),
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
hasWon() {
|
|
||||||
|
export function hasWon() {
|
||||||
return false;
|
return false;
|
||||||
},
|
}
|
||||||
update(delta) {
|
|
||||||
let gain = new Decimal(1);
|
|
||||||
// TODO add gain to player.deltas
|
|
||||||
gain.times(delta);
|
|
||||||
},
|
|
||||||
|
|
||||||
// Version
|
/* eslint-disable-next-line no-unused-vars */
|
||||||
versionNumber: "0.0",
|
export function fixOldSave(oldVersion) {
|
||||||
versionTitle: "Initial Commit",
|
}
|
||||||
|
|
||||||
// UI options
|
|
||||||
allowSmall: false,
|
|
||||||
defaultDecimalsShown: 2,
|
|
||||||
useHeader: false,
|
|
||||||
banner: null,
|
|
||||||
logo: null,
|
|
||||||
initialTabs: ["tree-tab", "info-tab", "dummy"],
|
|
||||||
|
|
||||||
// Advanced Options
|
|
||||||
/* eslint-disable-next-line no-unused-vars */
|
|
||||||
fixOldSave(oldVersion) {
|
|
||||||
},
|
|
||||||
bigNum: { Decimal, ...numberUtils },
|
|
||||||
maxTickLength: 3600
|
|
||||||
};
|
|
||||||
|
|
||||||
document.title = modInfo.title;
|
document.title = modInfo.title;
|
||||||
|
|
||||||
export default modInfo;
|
|
||||||
|
|
19
src/data/modInfo.json
Normal file
19
src/data/modInfo.json
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
{
|
||||||
|
"title": "The Modding Tree X",
|
||||||
|
"id": "tmt-x",
|
||||||
|
"author": "thepaperpilot",
|
||||||
|
"discordName": "TMT-X",
|
||||||
|
"discordLink": "https://discord.gg/WzejVAx",
|
||||||
|
|
||||||
|
"versionNumber": "0.0",
|
||||||
|
"versionTitle": "Initial Commit",
|
||||||
|
|
||||||
|
"allowSmall": false,
|
||||||
|
"defaultDecimalsShown": 2,
|
||||||
|
"useHeader": false,
|
||||||
|
"banner": null,
|
||||||
|
"logo": null,
|
||||||
|
"initialTabs": ["tree-tab", "p"],
|
||||||
|
|
||||||
|
"maxTickLength": 3600
|
||||||
|
}
|
|
@ -1,11 +1,10 @@
|
||||||
import Vue from 'vue';
|
import Vue from 'vue';
|
||||||
import App from './App.vue';
|
import App from './App';
|
||||||
import store from './store';
|
import store from './store';
|
||||||
import { layers, hotkeys } from './data/layers.js';
|
import { layers, hotkeys } from './store/layers';
|
||||||
|
|
||||||
// Setup
|
// Setup
|
||||||
Vue.config.productionTip = false;
|
Vue.config.productionTip = false;
|
||||||
window.player = store.state;
|
|
||||||
|
|
||||||
// Create Vue
|
// Create Vue
|
||||||
window.vue = new Vue({
|
window.vue = new Vue({
|
||||||
|
|
|
@ -1,11 +1,9 @@
|
||||||
import Vue from 'vue'
|
import Vue from 'vue'
|
||||||
import Vuex from 'vuex'
|
import Vuex from 'vuex'
|
||||||
import { getInitialStore } from '../util/load.js';
|
import { getInitialStore } from '../util/load';
|
||||||
import mutations from './mutations';
|
|
||||||
|
|
||||||
Vue.use(Vuex)
|
Vue.use(Vuex);
|
||||||
|
|
||||||
export default new Vuex.Store({
|
export default new Vuex.Store({
|
||||||
state: getInitialStore(),
|
state: getInitialStore()
|
||||||
mutations
|
});
|
||||||
})
|
|
||||||
|
|
194
src/store/layers.js
Normal file
194
src/store/layers.js
Normal file
|
@ -0,0 +1,194 @@
|
||||||
|
import { isPlainObject } from '../util/common';
|
||||||
|
import { createProxy, createGridProxy, player } from './proxies';
|
||||||
|
import Decimal from '../util/bignum';
|
||||||
|
import store from './index';
|
||||||
|
|
||||||
|
// Add layers on second frame so dependencies can resolve
|
||||||
|
requestAnimationFrame(() => {
|
||||||
|
const { initialLayers } = import('../data/mod');
|
||||||
|
for (let layer in initialLayers) {
|
||||||
|
addLayer(layer);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
export const layers = {};
|
||||||
|
export const hotkeys = [];
|
||||||
|
|
||||||
|
export function addLayer(layer) {
|
||||||
|
// Check for required properties
|
||||||
|
if (requiredProperties.some(prop => !(prop in layer))) {
|
||||||
|
console.error(`Cannot add layer without a ${requiredProperties.find(prop => !(prop in layer))} property!`, layer);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set default property values
|
||||||
|
layer = Object.assign({}, defaultLayerProperties, layer);
|
||||||
|
|
||||||
|
const getters = {};
|
||||||
|
|
||||||
|
// Process each feature
|
||||||
|
for (let property in gridProperties) {
|
||||||
|
if (layer[property]) {
|
||||||
|
setRowCol(layer[property]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (let property in featureProperties) {
|
||||||
|
if (layer[property]) {
|
||||||
|
setupFeature(layer.name, layer[property]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (layer.upgrades) {
|
||||||
|
for (let id in layer.upgrades) {
|
||||||
|
layer.upgrades[id].bought = function() {
|
||||||
|
return !this.deactivated && player[layer.name].upgrades.some(upgrade => upgrade == id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (layer.achievements) {
|
||||||
|
for (let id in layer.achievements) {
|
||||||
|
layer.achievements[id].earned = function() {
|
||||||
|
return !this.deactivated && player[layer.name].achievements.some(achievement => achievement == id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (layer.challenges) {
|
||||||
|
for (let id in layer.challenges) {
|
||||||
|
layer.challenges[id].completed = function() {
|
||||||
|
return !this.deactivated && !!player[layer.name].challenges[id];
|
||||||
|
}
|
||||||
|
layer.challenges[id].completions = function() {
|
||||||
|
return player[layer.name].challenges[id];
|
||||||
|
}
|
||||||
|
layer.challenges[id].maxed = function() {
|
||||||
|
return !this.deactivated && Decimal.gte(player[layer.name].challenges[id], this.completionLimit);
|
||||||
|
}
|
||||||
|
if (layer.challenges[id].marked == undefined) {
|
||||||
|
layer.challenges[id].marked = function() {
|
||||||
|
return this.maxed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (layer.buyables) {
|
||||||
|
for (let id in layer.buyables) {
|
||||||
|
layer.buyables[id].amount = function() {
|
||||||
|
return player[layer.name].buyables[id];
|
||||||
|
}
|
||||||
|
layer.buyables[id].amountSet = function(amount) {
|
||||||
|
player[layer.name].buyables[id] = amount;
|
||||||
|
}
|
||||||
|
layer.buyables[id].canBuy = function() {
|
||||||
|
return !this.deactivated && this.unlocked !== false && this.canAfford !== false && Decimal.lt(player[layer.name].buyables[id], this.purchaseLimit);
|
||||||
|
}
|
||||||
|
if (layer.buyables[id].purchaseLimit == undefined) {
|
||||||
|
layer.buyables[id].purchaseLimit = new Decimal(Infinity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (layer.clickables) {
|
||||||
|
for (let id in layer.clickables) {
|
||||||
|
layer.clickables[id].state = function() {
|
||||||
|
return player[layer.name].clickables[id];
|
||||||
|
}
|
||||||
|
layer.clickables[id].stateSet = function(state) {
|
||||||
|
player[layer.name].clickables[id] = state;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (layer.milestones) {
|
||||||
|
for (let id in layer.milestones) {
|
||||||
|
layer.milestones[id].earned = function() {
|
||||||
|
return !this.deactivated && player[layer.name].milestones.some(milestone => milestone == id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (layer.grids) {
|
||||||
|
for (let id in layer.grids) {
|
||||||
|
if (layer.grids[id].getUnlocked == undefined) {
|
||||||
|
layer.grids[id].getUnlocked = true;
|
||||||
|
}
|
||||||
|
if (layer.grids[id].getCanClick == undefined) {
|
||||||
|
layer.grids[id].getCanClick = true;
|
||||||
|
}
|
||||||
|
layer.grids[id].data = function(cell) {
|
||||||
|
return player[layer.name].grids[id][cell];
|
||||||
|
}
|
||||||
|
layer.grids[id].dataSet = function(cell, data) {
|
||||||
|
player[layer.name].grids[id][cell] = data;
|
||||||
|
}
|
||||||
|
createGridProxy(layer.name, layer.grids[id], getters, `grids-${id}-`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create layer proxy
|
||||||
|
layer = createProxy(layer.name, layer, getters);
|
||||||
|
|
||||||
|
// Register layer
|
||||||
|
layers[layer.name] = layer;
|
||||||
|
store.registerModule(layer.name, { getters });
|
||||||
|
|
||||||
|
// Register hotkeys
|
||||||
|
if (layer.hotkeys) {
|
||||||
|
for (let id in layer.hotkeys) {
|
||||||
|
hotkeys[id] = layer.hotkeys[id];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function removeLayer(layer) {
|
||||||
|
// Un-set hotkeys
|
||||||
|
if (layers[layer].hotkeys) {
|
||||||
|
for (let id in layers[layer].hotkeys) {
|
||||||
|
delete hotkeys[id];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Un-register layer
|
||||||
|
store.unregisterModule(layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function reloadLayer(layer) {
|
||||||
|
removeLayer(layer.name);
|
||||||
|
|
||||||
|
// Re-create layer
|
||||||
|
addLayer(layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
const requiredProperties = [ 'id' ];
|
||||||
|
const defaultLayerProperties = {
|
||||||
|
type: "none",
|
||||||
|
layerShown: true,
|
||||||
|
glowColor: "red"
|
||||||
|
};
|
||||||
|
const gridProperties = [ 'upgrades', 'achievements', 'challenges', 'buyables', 'clickables' ];
|
||||||
|
const featureProperties = [ 'upgrades', 'achievements', 'challenges', 'buyables', 'clickables', 'milestones', 'bars', 'infoboxes', 'grids', 'hotkeys' ];
|
||||||
|
|
||||||
|
function setRowCol(features) {
|
||||||
|
if (features.rows && features.cols) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
let maxRow = 0;
|
||||||
|
let maxCol = 0;
|
||||||
|
for (let id in features) {
|
||||||
|
if (!isNaN(id)) {
|
||||||
|
if (Math.floor(id / 10) > maxRow) {
|
||||||
|
maxRow = Math.floor(id / 10);
|
||||||
|
}
|
||||||
|
if (id % 10 > maxCol) {
|
||||||
|
maxCol = id % 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
features.rows = maxRow;
|
||||||
|
features.cols = maxCol;
|
||||||
|
}
|
||||||
|
|
||||||
|
function setupFeature(getters, layer, featurePrefix, features) {
|
||||||
|
for (let id in features) {
|
||||||
|
const feature = features[id];
|
||||||
|
if (isPlainObject(feature)) {
|
||||||
|
feature.id = id;
|
||||||
|
feature.layer = layer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,16 +0,0 @@
|
||||||
import Vue from 'vue';
|
|
||||||
|
|
||||||
export const SET_TABS = 'SET_TABS';
|
|
||||||
export const SET_SETTING = 'SET_SETTING';
|
|
||||||
|
|
||||||
export default {
|
|
||||||
[SET_TABS](state, tabs) {
|
|
||||||
Vue.set(state, 'tabs', tabs);
|
|
||||||
},
|
|
||||||
[SET_SETTING](state, { setting, value }) {
|
|
||||||
if (value == null) {
|
|
||||||
value = !state[setting];
|
|
||||||
}
|
|
||||||
state[setting] = value;
|
|
||||||
}
|
|
||||||
};
|
|
168
src/store/proxies.js
Normal file
168
src/store/proxies.js
Normal file
|
@ -0,0 +1,168 @@
|
||||||
|
import { layers } from './layers';
|
||||||
|
import { isFunction, isPlainObject } from '../util/common';
|
||||||
|
import store from './index';
|
||||||
|
import Vue from 'vue';
|
||||||
|
|
||||||
|
export const tmp = new Proxy({}, {
|
||||||
|
get(target, property) {
|
||||||
|
if (property in layers) {
|
||||||
|
return layers[property];
|
||||||
|
}
|
||||||
|
// TODO implement other tmp values for backwards compatibility
|
||||||
|
console.error(`No getter for "${property}"`, target);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
export const player = window.player = new Proxy(store.state, {
|
||||||
|
set(target, property, value) {
|
||||||
|
Vue.set(target, property, value);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
export function createProxy(layer, object, getters, prefix = "") {
|
||||||
|
const objectProxy = new Proxy(object, getHandler(`${layer}/${prefix}`));
|
||||||
|
travel(createProxy, layer, object, objectProxy, getters, prefix);
|
||||||
|
return objectProxy;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO cache grid values? Currently they'll be calculated every render they're visible
|
||||||
|
export function createGridProxy(layer, object, getters, prefix = "") {
|
||||||
|
const objectProxy = new Proxy(object, getGridHandler(`${layer}/${prefix}`));
|
||||||
|
travel(createGridProxy, layer, object, objectProxy, getters, prefix);
|
||||||
|
return objectProxy;
|
||||||
|
}
|
||||||
|
|
||||||
|
function travel(callback, layer, object, objectProxy, getters, prefix) {
|
||||||
|
for (let key in object) {
|
||||||
|
if (object[key].isProxy) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (isFunction(object[key])) {
|
||||||
|
// Skip any functions that require a parameter, since they can't be cached through vuex
|
||||||
|
if (object[key].length !== 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
getters[`${prefix}${key}`] = () => {
|
||||||
|
return object[key].call(objectProxy);
|
||||||
|
}
|
||||||
|
} else if (isPlainObject(object[key])) {
|
||||||
|
object[key] = callback(layer, object[key], getters, `${prefix}${key}-`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getHandler(prefix) {
|
||||||
|
return {
|
||||||
|
get(target, key, receiver) {
|
||||||
|
if (key == 'isProxy') {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (typeof target[key] == "undefined") {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target[key].isProxy) {
|
||||||
|
return target[key];
|
||||||
|
} else if (isPlainObject(target[key])) {
|
||||||
|
console.warn("Creating proxy outside `createProxy`. This may cause issues when calling proxied functions.",
|
||||||
|
target, key);
|
||||||
|
target[key] = new Proxy(target[key], getHandler(`${prefix}${key}-`));
|
||||||
|
return target[key];
|
||||||
|
} else if (isFunction(target[key])) {
|
||||||
|
const getterID = `${prefix}${key}`;
|
||||||
|
if (getterID in store.getters) {
|
||||||
|
return store.getters[getterID]();
|
||||||
|
} else {
|
||||||
|
return target[key].bind(receiver);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return target[key];
|
||||||
|
},
|
||||||
|
set(target, key, value, receiver) {
|
||||||
|
if (`${key}Set` in target && isFunction(target[`${key}Set`]) && target[`${key}Set`].length < 2) {
|
||||||
|
target[`${key}Set`].call(receiver, value);
|
||||||
|
} else {
|
||||||
|
console.warn(`No setter for "${key}".`, target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function getGridHandler(prefix) {
|
||||||
|
return {
|
||||||
|
get(target, key, receiver) {
|
||||||
|
if (key == 'isProxy') {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target[key].isProxy) {
|
||||||
|
return target[key];
|
||||||
|
} else if (isPlainObject(target[key])) {
|
||||||
|
console.warn("Creating proxy outside `createProxy`. This may cause issues when calling proxied functions.",
|
||||||
|
target, key);
|
||||||
|
target[key] = new Proxy(target[key], getHandler(`${prefix}${key}-`));
|
||||||
|
return target[key];
|
||||||
|
} else if (isFunction(target[key])) {
|
||||||
|
const getterID = `${prefix}${key}`;
|
||||||
|
if (getterID in store.getters) {
|
||||||
|
return store.getters[getterID]();
|
||||||
|
} else {
|
||||||
|
return target[key].bind(receiver);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!isNaN(key) && parseInt(key) > 100) {
|
||||||
|
target[key] = new Proxy(target, getCellHandler(key));
|
||||||
|
}
|
||||||
|
return target[key];
|
||||||
|
},
|
||||||
|
set(target, key, value, receiver) {
|
||||||
|
if (`${key}Set` in target && isFunction(target[`${key}Set`]) && target[`${key}Set`].length < 2) {
|
||||||
|
target[`${key}Set`].call(receiver, value);
|
||||||
|
} else {
|
||||||
|
console.warn(`No setter for "${key}".`, target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function getCellHandler(id) {
|
||||||
|
return {
|
||||||
|
get(target, key, receiver) {
|
||||||
|
if (key == 'isProxy') {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
let prop = target[key];
|
||||||
|
if (isFunction(prop)) {
|
||||||
|
// TODO explicitly list functions that don't receive cell data?
|
||||||
|
if (prop.length < 2) {
|
||||||
|
return prop.call(receiver, id);
|
||||||
|
} else {
|
||||||
|
return prop.call(receiver, receiver.data, id);
|
||||||
|
}
|
||||||
|
} else if (prop != undefined) {
|
||||||
|
return prop;
|
||||||
|
}
|
||||||
|
|
||||||
|
prop = target[`get${key.slice(0, 1).toUpperCase() + key.slice(1)}`];
|
||||||
|
if (isFunction(prop)) {
|
||||||
|
// TODO explicitly list functions that don't receive cell data?
|
||||||
|
if (prop.length < 2) {
|
||||||
|
return prop.call(receiver, id);
|
||||||
|
} else {
|
||||||
|
return prop.call(receiver, receiver.data, id);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return prop;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
set(target, key, value, receiver) {
|
||||||
|
if (`${key}Set` in target && isFunction(target[`${key}Set`]) && target[`${key}Set`].length < 3) {
|
||||||
|
target[`${key}Set`].call(receiver, id, value);
|
||||||
|
} else {
|
||||||
|
console.warn(`No setter for "${key}".`, target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
|
@ -1,10 +1,8 @@
|
||||||
// This class is just used to lookup the correct bignum library set in modInfo and pass it, along with its format utility functions, through this file
|
// Import Decimal and numberUtils from a different file to globally change which big num library gets used
|
||||||
// This way switching out big number libraries just needs to happen in mod.js, not every file that needs big numbers
|
// This way switching out big number libraries just needs to happen here, not every file that needs big numbers
|
||||||
|
import Decimal, * as numberUtils from '../util/break_eternity';
|
||||||
import modInfo from '../data/mod.js';
|
|
||||||
|
|
||||||
export const {
|
export const {
|
||||||
Decimal,
|
|
||||||
exponentialFormat,
|
exponentialFormat,
|
||||||
commaFormat,
|
commaFormat,
|
||||||
regularFormat,
|
regularFormat,
|
||||||
|
@ -14,6 +12,6 @@ export const {
|
||||||
toPlaces,
|
toPlaces,
|
||||||
formatSmall,
|
formatSmall,
|
||||||
invertOOM
|
invertOOM
|
||||||
} = modInfo.bigNum;
|
} = numberUtils;
|
||||||
|
|
||||||
export default Decimal;
|
export default Decimal;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
import Decimal from '../lib/break_eternity.js';
|
import Decimal from '../lib/break_eternity';
|
||||||
import modInfo from '../data/mod.js';
|
import modInfo from '../data/modInfo';
|
||||||
|
|
||||||
export default Decimal;
|
export default Decimal;
|
||||||
|
|
||||||
|
|
|
@ -4,3 +4,11 @@ export function camelToTitle(camel) {
|
||||||
title = title.charAt(0).toUpperCase() + title.slice(1);
|
title = title.charAt(0).toUpperCase() + title.slice(1);
|
||||||
return title;
|
return title;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function isPlainObject(object) {
|
||||||
|
return Object.prototype.toString.call(object) === '[object Object]';
|
||||||
|
}
|
||||||
|
|
||||||
|
export function isFunction(func) {
|
||||||
|
return typeof func === 'function';
|
||||||
|
}
|
||||||
|
|
73
src/util/features.js
Normal file
73
src/util/features.js
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
import { layers } from '../store/layers';
|
||||||
|
|
||||||
|
export function hasUpgrade(layer, id) {
|
||||||
|
return layers[layer].upgrades[id].bought;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function hasMilestone(layer, id) {
|
||||||
|
return layers[layer].milestones[id].earned;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function hasAchievement(layer, id) {
|
||||||
|
return layers[layer].achievements[id].earned;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function hasChallenge(layer, id) {
|
||||||
|
return layers[layer].challenges[id].completed;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function maxedChallenge(layer, id) {
|
||||||
|
return layers[layer].challenges[id].maxed;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function challengeCompletions(layer, id) {
|
||||||
|
return layers[layer].challenges[id].completions;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getBuyableAmount(layer, id) {
|
||||||
|
return layers[layer].buyables[id].amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function setBuyableAmount(layer, id, amt) {
|
||||||
|
layers[layer].buyables[id].amount = amt;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getClickableState(layer, id) {
|
||||||
|
return layers[layer].clickables[id].state;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function setClickableState(layer, id, state) {
|
||||||
|
layers[layer].clickables[id].state = state;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getGridData(layer, id, cell) {
|
||||||
|
return layers[layer].grids[id][cell];
|
||||||
|
}
|
||||||
|
|
||||||
|
export function setGridData(layer, id, cell, data) {
|
||||||
|
layers[layer].grids[id][cell] = data;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function upgradeEffect(layer, id) {
|
||||||
|
return layers[layer].upgrades[id].effect;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function challengeEffect(layer, id) {
|
||||||
|
return layers[layer].challenges[id].rewardEffect;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function buyableEffect(layer, id) {
|
||||||
|
return layers[layer].buyables[id].effect;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function clickableEffect(layer, id) {
|
||||||
|
return layers[layer].clickables[id].effect;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function achievementEffect(layer, id) {
|
||||||
|
return layers[layer].achievements[id].effect;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function gridEffect(layer, id, cell) {
|
||||||
|
return layers[layer].grids[id][cell].effect;
|
||||||
|
}
|
|
@ -1,4 +1,5 @@
|
||||||
import modInfo from '../data/mod.js';
|
import modInfo from '../data/modInfo';
|
||||||
|
import { getStartingData, initialLayers } from '../data/mod';
|
||||||
|
|
||||||
export function getInitialStore() {
|
export function getInitialStore() {
|
||||||
return {
|
return {
|
||||||
|
@ -12,6 +13,10 @@ export function getInitialStore() {
|
||||||
lastTenTicks: [],
|
lastTenTicks: [],
|
||||||
showTPS: true,
|
showTPS: true,
|
||||||
theme: "paper",
|
theme: "paper",
|
||||||
...modInfo.getStartingData()
|
...getStartingData(),
|
||||||
|
...initialLayers.reduce((acc, layer) => {
|
||||||
|
acc[layer.name] = layer.startData();
|
||||||
|
return acc;
|
||||||
|
}, {})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue