Add galaxy api
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parent
b2d7a9ea1d
commit
cfba55d2c6
6 changed files with 464 additions and 88 deletions
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@ -63,9 +63,18 @@ import type { Player } from "game/player";
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import player, { stringifySave } from "game/player";
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import settings from "game/settings";
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import LZString from "lz-string";
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import { getUniqueID, loadSave, newSave, save } from "util/save";
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import {
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clearCachedSave,
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clearCachedSaves,
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decodeSave,
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getCachedSave,
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getUniqueID,
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loadSave,
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newSave,
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save
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} from "util/save";
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import type { ComponentPublicInstance } from "vue";
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import { computed, nextTick, ref, shallowReactive, watch } from "vue";
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import { computed, nextTick, ref, watch } from "vue";
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import Draggable from "vuedraggable";
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import Select from "./fields/Select.vue";
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import Text from "./fields/Text.vue";
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@ -90,16 +99,8 @@ watch(saveToImport, importedSave => {
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if (importedSave) {
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nextTick(() => {
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try {
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if (importedSave[0] === "{") {
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// plaintext. No processing needed
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} else if (importedSave[0] === "e") {
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// Assumed to be base64, which starts with e
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importedSave = decodeURIComponent(escape(atob(importedSave)));
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} else if (importedSave[0] === "ᯡ") {
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// Assumed to be lz, which starts with ᯡ
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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importedSave = LZString.decompressFromUTF16(importedSave)!;
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} else {
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importedSave = decodeSave(importedSave) ?? "";
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if (importedSave === "") {
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console.warn("Unable to determine preset encoding", importedSave);
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importingFailed.value = true;
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return;
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@ -139,48 +140,10 @@ let bank = ref(
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}, [])
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);
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const cachedSaves = shallowReactive<Record<string, LoadablePlayerData | undefined>>({});
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function getCachedSave(id: string) {
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if (cachedSaves[id] == null) {
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let save = localStorage.getItem(id);
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if (save == null) {
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cachedSaves[id] = { error: `Save doesn't exist in localStorage`, id };
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} else if (save === "dW5kZWZpbmVk") {
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cachedSaves[id] = { error: `Save is undefined`, id };
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} else {
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try {
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if (save[0] === "{") {
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// plaintext. No processing needed
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} else if (save[0] === "e") {
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// Assumed to be base64, which starts with e
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save = decodeURIComponent(escape(atob(save)));
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} else if (save[0] === "ᯡ") {
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// Assumed to be lz, which starts with ᯡ
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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save = LZString.decompressFromUTF16(save)!;
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} else {
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console.warn("Unable to determine preset encoding", save);
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importingFailed.value = true;
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cachedSaves[id] = { error: "Unable to determine preset encoding", id };
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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return cachedSaves[id]!;
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}
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cachedSaves[id] = { ...JSON.parse(save), id };
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} catch (error) {
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cachedSaves[id] = { error, id };
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console.warn(
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`SavesManager: Failed to load info about save with id ${id}:\n${error}\n${save}`
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);
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}
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}
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}
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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return cachedSaves[id]!;
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}
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// Wipe cache whenever the modal is opened
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watch(isOpen, isOpen => {
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if (isOpen) {
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Object.keys(cachedSaves).forEach(key => delete cachedSaves[key]);
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clearCachedSaves();
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}
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});
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@ -235,18 +198,18 @@ function duplicateSave(id: string) {
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function deleteSave(id: string) {
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settings.saves = settings.saves.filter((save: string) => save !== id);
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localStorage.removeItem(id);
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cachedSaves[id] = undefined;
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clearCachedSave(id);
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}
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function openSave(id: string) {
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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saves.value[player.id]!.time = player.time;
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save();
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cachedSaves[player.id] = undefined;
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clearCachedSave(player.id);
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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loadSave(saves.value[id]!);
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// Delete cached version in case of opening it again
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cachedSaves[id] = undefined;
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clearCachedSave(id);
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}
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function newFromPreset(preset: string) {
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@ -256,16 +219,8 @@ function newFromPreset(preset: string) {
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selectedPreset.value = null;
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});
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if (preset[0] === "{") {
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// plaintext. No processing needed
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} else if (preset[0] === "e") {
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// Assumed to be base64, which starts with e
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preset = decodeURIComponent(escape(atob(preset)));
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} else if (preset[0] === "ᯡ") {
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// Assumed to be lz, which starts with ᯡ
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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preset = LZString.decompressFromUTF16(preset)!;
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} else {
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preset = decodeSave(preset) ?? "";
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if (preset === "") {
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console.warn("Unable to determine preset encoding", preset);
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return;
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}
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@ -287,7 +242,7 @@ function editSave(id: string, newName: string) {
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save();
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} else {
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save(currSave as Player);
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cachedSaves[id] = undefined;
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clearCachedSave(id);
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}
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}
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}
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@ -3,7 +3,7 @@ import { Themes } from "data/themes";
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import type { CoercableComponent } from "features/feature";
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import { globalBus } from "game/events";
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import LZString from "lz-string";
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import { hardReset } from "util/save";
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import { decodeSave, hardReset } from "util/save";
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import { reactive, watch } from "vue";
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/** The player's settings object. */
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@ -78,16 +78,8 @@ export function loadSettings(): void {
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try {
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let item: string | null = localStorage.getItem(projInfo.id);
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if (item != null && item !== "") {
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if (item[0] === "{") {
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// plaintext. No processing needed
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} else if (item[0] === "e") {
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// Assumed to be base64, which starts with e
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item = decodeURIComponent(escape(atob(item)));
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} else if (item[0] === "ᯡ") {
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// Assumed to be lz, which starts with ᯡ
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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item = LZString.decompressFromUTF16(item)!;
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} else {
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item = decodeSave(item);
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if (item == null) {
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console.warn("Unable to determine settings encoding", item);
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return;
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}
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248
src/lib/galaxy.js
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248
src/lib/galaxy.js
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@ -0,0 +1,248 @@
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/**
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* The Galaxy API defines actions and responses for interacting with the Galaxy platform.
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*
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* @typedef {object} SupportsAction
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* @property {"supports"} action - The action type.
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* @property {boolean} saving - If your game auto-saves or allows the user to make/load game saves from within the UI.
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* @property {boolean} save_manager - If your game has a complete save manager integrated into it.
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*/
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/**
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* The save list action sends a retrieval request to Galaxy to get the player's cloud save list.
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*
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* @typedef {object} SaveListAction
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* @property {"save_list"} action - The action type.
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*/
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/**
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* The save action creates a cloud save and puts it into a certain save slot.
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*
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* @typedef {object} SaveAction
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* @property {"save"} action - The action type.
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* @property {number} slot - The save slot number. Must be an integer between 0 and 10, inclusive.
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* @property {string} [label] - The optional label of the save file.
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* @property {string} data - The actual save data.
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*/
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/**
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* The load action sends a retrieval request to Galaxy to get the cloud save data inside a certain save slot.
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*
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* @typedef {object} LoadAction
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* @property {"load"} action - The action type.
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* @property {number} slot - The save slot number.
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*/
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/**
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* The Galaxy action can be one of SupportsAction, SaveListAction, SaveAction, or LoadAction.
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*
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* @typedef {SupportsAction | SaveListAction | SaveAction | LoadAction} GalaxyAction
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*/
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/**
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* The info response is sent when the page loads.
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*
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* @typedef {object} InfoResponse
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* @property {"info"} type - The response type.
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* @property {boolean} galaxy - Whether you're talking to Galaxy.
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* @property {number} api_version - The version of the API.
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* @property {string} theme_preference - The player's theme preference.
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* @property {boolean} logged_in - Whether the player is logged in.
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*/
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/**
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* The save list response is requested by the save_list action.
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*
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* @typedef {object} SaveListResponse
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* @property {"save_list"} type - The response type.
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* @property {Record<number, { label: string; content: string }>} list - A list of saves.
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* @property {boolean} error - Whether the action encountered an error.
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* @property {("no_account" | "server_error")} [message] - Reason for the error.
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*/
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/**
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* The save content response is requested by the load action.
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*
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* @typedef {object} SaveContentResponse
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* @property {"save_content"} type - The response type.
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* @property {boolean} error - Whether the action encountered an error.
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* @property {("no_account" | "empty_slot" | "invalid_slot" | "server_error")} [message] - Reason for the error.
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* @property {number} slot - The save slot number.
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* @property {string} [label] - The save's label.
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* @property {string} [content] - The save's actual data.
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*/
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/**
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* The saved response is requested by the save action.
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*
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* @typedef {object} SavedResponse
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* @property {"saved"} type - The response type.
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* @property {boolean} error - Whether the action encountered an error.
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* @property {number} slot - The save slot number.
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* @property {("no_account" | "too_big" | "invalid_slot" | "server_error")} [message] - Reason for the error.
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*/
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/**
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* The GalaxyResponse can be one of InfoResponse, SaveListResponse, SaveContentResponse, or SavedResponse.
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*
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* @typedef {InfoResponse | SaveListResponse | SaveContentResponse | SavedResponse} GalaxyResponse
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*/
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/**
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* The GalaxyApi interface defines methods and properties for interacting with the Galaxy platform.
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*
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* @typedef {object} GalaxyApi
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* @property {string[]} acceptedOrigins - Accepted origins.
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* @property {boolean} [supportsSaving] - Whether saving is supported.
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* @property {boolean} [supportsSaveManager] - Whether save manager is supported.
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* @property {boolean} [ignoreApiVersion] - Whether to ignore API version.
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* @property {function(GalaxyApi): void} [onLoggedInChanged] - Function to handle logged in changes.
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* @property {string} origin - Origin of the API.
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* @property {number} apiVersion - Version of the API.
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* @property {boolean} loggedIn - Whether the player is logged in.
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* @property {function(GalaxyAction): void} postMessage - Method to post a message.
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* @property {function(): Promise<Record<number, { label: string; content: string }>>} getSaveList - Method to get the save list.
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* @property {function(number, string, string?): Promise<number>} save - Method to save data.
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* @property {function(number): Promise<{ content: string; label?: string; slot: number }>} load - Method to load data.
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*/
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/**
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* Initialize the Galaxy API.
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* @param {Object} [options] - An object of options that configure the API
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* @param {string[]} [options.acceptedOrigins] - A list of domains that the API trusts messages from. Defaults to `['https://galaxy.click']`.
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* @param {boolean} [options.supportsSaving] - Indicates to Galaxy that this game supports saving. Defaults to false.
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* @param {boolean} [options.supportsSaveManager] - Indicates to Galaxy that this game supports a saves manager. Defaults to false.
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* @param {boolean} [options.ignoreApiVersion] - Ignores the api_version property received from Galaxy. By default this value is false, meaning if an unknown API version is encountered, the API will fail to initialize.
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* @param {(galaxy: GalaxyApi) => void} [options.onLoggedInChanged] - A callback for when the logged in status of the player changes after the initialization.
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* @returns {Promise<GalaxyApi>}
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*/
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export function initGalaxy({
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acceptedOrigins,
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supportsSaving,
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supportsSaveManager,
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ignoreApiVersion,
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onLoggedInChanged
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}) {
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return new Promise((accept, reject) => {
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acceptedOrigins = acceptedOrigins ?? ["https://galaxy.click"];
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if (acceptedOrigins.includes(window.origin)) {
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// Callbacks to resolve promises
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/** @type function(SaveListResponse["list"]):void */
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let saveListAccept,
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/** @type function(string?):void */
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saveListReject;
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/** @type Record<number, { accept: function(number):void, reject: function(string?):void }> */
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const saveCallbacks = {};
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/** @type Record<number, { accept: function({ content: string; label?: string; slot: number }):void, reject: function(string?):void }> */
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const loadCallbacks = {};
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/** @type GalaxyApi */
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const galaxy = {
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acceptedOrigins,
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supportsSaving,
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supportsSaveManager,
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ignoreApiVersion,
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onLoggedInChanged,
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origin: window.origin,
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apiVersion: 0,
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loggedIn: false,
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postMessage: function (message) {
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window.top?.postMessage(message, galaxy.origin);
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},
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getSaveList: function () {
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if (saveListAccept != null || saveListReject != null) {
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return Promise.reject("save_list action already in progress.");
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}
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galaxy.postMessage({ action: "save_list" });
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return new Promise((accept, reject) => {
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saveListAccept = accept;
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saveListReject = reject;
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});
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},
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save: function (slot, content, label) {
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if (slot in saveCallbacks) {
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return Promise.reject(`save action for slot ${slot} already in progress.`);
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}
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galaxy.postMessage({ action: "save", slot, content, label });
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return new Promise((accept, reject) => {
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saveCallbacks[slot] = { accept, reject };
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});
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},
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load: function (slot) {
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if (slot in loadCallbacks) {
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return Promise.reject(`load action for slot ${slot} already in progress.`);
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}
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galaxy.postMessage({ action: "load", slot });
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return new Promise((accept, reject) => {
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loadCallbacks[slot] = { accept, reject };
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});
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}
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};
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window.addEventListener("message", e => {
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if (e.origin === galaxy.origin) {
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console.log("Received message from Galaxy", e.data);
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/** @type GalaxyResponse */
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const data = e.data;
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switch (data.type) {
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case "info": {
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const { galaxy: isGalaxy, api_version, logged_in } = data;
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// Ignoring isGalaxy check in case other accepted origins send it as false
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if (api_version !== 1 && galaxy.ignoreApiVersion !== true) {
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reject(`API version not recognized: ${api_version}`);
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} else {
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// Info responses may be sent again if the information gets updated
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// Specifically, we care if logged_in gets changed
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// We can use the api_version to determine if this is the first
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// info response or a new one.
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const firstInfoResponse = galaxy.apiVersion === 0;
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galaxy.apiVersion = api_version;
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galaxy.loggedIn = logged_in;
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galaxy.origin = e.origin;
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if (firstInfoResponse) {
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accept(galaxy);
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} else {
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galaxy.onLoggedInChanged?.(galaxy);
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}
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}
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break;
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}
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case "save_list": {
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const { list, error, message } = data;
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if (error === true) {
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saveListReject(message);
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} else {
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saveListAccept(list);
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}
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saveListAccept = saveListReject = null;
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break;
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}
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case "save_content": {
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const { content, label, slot, error, message } = data;
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if (error === true) {
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loadCallbacks[slot]?.reject(message);
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} else {
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loadCallbacks[slot]?.accept({ slot, content, label });
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}
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delete loadCallbacks[slot];
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break;
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}
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case "saved": {
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const { slot, error, message } = data;
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if (error === true) {
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saveCallbacks[slot]?.reject(message);
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} else {
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saveCallbacks[slot]?.accept(slot);
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}
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delete saveCallbacks[slot];
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break;
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}
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}
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}
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});
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} else {
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reject(`Project is not running on an accepted origin: ${window.origin}`);
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}
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});
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}
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@ -8,6 +8,7 @@ import { useRegisterSW } from "virtual:pwa-register/vue";
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import type { App as VueApp } from "vue";
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import { createApp, nextTick } from "vue";
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import { useToast } from "vue-toastification";
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import "util/galaxy";
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declare global {
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/**
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134
src/util/galaxy.ts
Normal file
134
src/util/galaxy.ts
Normal file
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@ -0,0 +1,134 @@
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import player, { Player } from "game/player";
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import settings from "game/settings";
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import { GalaxyApi, initGalaxy } from "lib/galaxy";
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import { decodeSave, loadSave, save } from "./save";
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import { setupInitialStore } from "./save";
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import { ref } from "vue";
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export const galaxy = ref<GalaxyApi>();
|
||||
export const conflictingSaves = ref<string[]>([]);
|
||||
|
||||
export function sync() {
|
||||
if (galaxy.value == null || !galaxy.value.loggedIn) {
|
||||
return;
|
||||
}
|
||||
if (conflictingSaves.value.length > 0) {
|
||||
// Pause syncing while resolving conflicted saves
|
||||
return;
|
||||
}
|
||||
galaxy.value.getSaveList().then(syncSaves);
|
||||
}
|
||||
|
||||
// Setup Galaxy API
|
||||
initGalaxy({
|
||||
supportsSaving: true,
|
||||
supportsSaveManager: true,
|
||||
onLoggedInChanged
|
||||
}).then(g => {
|
||||
galaxy.value = g;
|
||||
onLoggedInChanged(g);
|
||||
});
|
||||
|
||||
function onLoggedInChanged(g: GalaxyApi) {
|
||||
if (g.loggedIn !== true) {
|
||||
return;
|
||||
}
|
||||
if (conflictingSaves.value.length > 0) {
|
||||
// Pause syncing while resolving conflicted saves
|
||||
return;
|
||||
}
|
||||
|
||||
g.getSaveList().then(list => {
|
||||
const saves = syncSaves(list);
|
||||
|
||||
// If our current save has under a minute of playtime, load the cloud save with the most recent time.
|
||||
if (player.timePlayed < 60 && saves.length > 0) {
|
||||
const longestSave = saves.reduce((acc, curr) =>
|
||||
acc.content.time < curr.content.time ? curr : acc
|
||||
);
|
||||
loadSave(longestSave.content);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function syncSaves(
|
||||
list: Record<
|
||||
number,
|
||||
{
|
||||
label: string;
|
||||
content: string;
|
||||
}
|
||||
>
|
||||
) {
|
||||
return (
|
||||
Object.keys(list)
|
||||
.map(slot => {
|
||||
const { label, content } = list[slot as unknown as number];
|
||||
try {
|
||||
return { slot: parseInt(slot), label, content: JSON.parse(content) };
|
||||
} catch (e) {
|
||||
return null;
|
||||
}
|
||||
})
|
||||
.filter(
|
||||
n =>
|
||||
n != null &&
|
||||
typeof n.content.id === "string" &&
|
||||
typeof n.content.time === "number" &&
|
||||
typeof n.content.timePlayed === "number"
|
||||
) as {
|
||||
slot: number;
|
||||
label?: string;
|
||||
content: Partial<Player> & { id: string; time: number; timePlayed: number };
|
||||
}[]
|
||||
).filter(cloudSave => {
|
||||
if (cloudSave.label != null) {
|
||||
cloudSave.content.name = cloudSave.label;
|
||||
}
|
||||
const localSaveId = settings.saves.find(id => id === cloudSave.content.id);
|
||||
if (localSaveId == undefined) {
|
||||
settings.saves.push(cloudSave.content.id);
|
||||
save(setupInitialStore(cloudSave.content));
|
||||
} else {
|
||||
try {
|
||||
const localSave = JSON.parse(
|
||||
decodeSave(localStorage.getItem(localSaveId) ?? "") ?? ""
|
||||
) as Partial<Player> | null;
|
||||
if (localSave == null) {
|
||||
return false;
|
||||
}
|
||||
localSave.id = localSaveId;
|
||||
localSave.time = localSave.time ?? 0;
|
||||
localSave.timePlayed = localSave.timePlayed ?? 0;
|
||||
|
||||
const timePlayedDiff = Math.abs(
|
||||
localSave.timePlayed - cloudSave.content.timePlayed
|
||||
);
|
||||
const timeDiff = Math.abs(localSave.time - cloudSave.content.time);
|
||||
// If their last played time and total time played are both within a minute, just use the newer save (very unlikely to be coincidence)
|
||||
// Otherwise, ask the player
|
||||
if (timePlayedDiff < 60 && timeDiff < 60) {
|
||||
if (localSave.time < cloudSave.content.time) {
|
||||
save(setupInitialStore(cloudSave.content));
|
||||
if (settings.active === localSaveId) {
|
||||
loadSave(cloudSave.content);
|
||||
}
|
||||
} else {
|
||||
galaxy.value?.save(
|
||||
cloudSave.slot,
|
||||
JSON.stringify(cloudSave.content),
|
||||
cloudSave.label ?? null
|
||||
);
|
||||
// Update cloud save content for the return value
|
||||
cloudSave.content = localSave as Player;
|
||||
}
|
||||
} else {
|
||||
conflictingSaves.value.push(localSaveId);
|
||||
}
|
||||
} catch (e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
|
@ -1,10 +1,12 @@
|
|||
import { LoadablePlayerData } from "components/SavesManager.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import { globalBus } from "game/events";
|
||||
import type { Player } from "game/player";
|
||||
import player, { stringifySave } from "game/player";
|
||||
import settings, { loadSettings } from "game/settings";
|
||||
import LZString from "lz-string";
|
||||
import { ref } from "vue";
|
||||
import { ref, shallowReactive } from "vue";
|
||||
import { sync } from "./galaxy";
|
||||
|
||||
export function setupInitialStore(player: Partial<Player> = {}): Player {
|
||||
return Object.assign(
|
||||
|
@ -29,6 +31,7 @@ export function setupInitialStore(player: Partial<Player> = {}): Player {
|
|||
export function save(playerData?: Player): string {
|
||||
const stringifiedSave = LZString.compressToUTF16(stringifySave(playerData ?? player));
|
||||
localStorage.setItem((playerData ?? player).id, stringifiedSave);
|
||||
sync();
|
||||
return stringifiedSave;
|
||||
}
|
||||
|
||||
|
@ -42,17 +45,9 @@ export async function load(): Promise<void> {
|
|||
await loadSave(newSave());
|
||||
return;
|
||||
}
|
||||
if (save[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (save[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
save = decodeURIComponent(escape(atob(save)));
|
||||
} else if (save[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
save = LZString.decompressFromUTF16(save)!;
|
||||
} else {
|
||||
throw `Unable to determine save encoding`;
|
||||
save = decodeSave(save);
|
||||
if (save == null) {
|
||||
throw "Unable to determine save encoding";
|
||||
}
|
||||
const player = JSON.parse(save);
|
||||
if (player.modID !== projInfo.id) {
|
||||
|
@ -67,6 +62,23 @@ export async function load(): Promise<void> {
|
|||
}
|
||||
}
|
||||
|
||||
export function decodeSave(save: string) {
|
||||
if (save[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (save[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
save = decodeURIComponent(escape(atob(save)));
|
||||
} else if (save[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
save = LZString.decompressFromUTF16(save)!;
|
||||
} else {
|
||||
console.warn("Unable to determine preset encoding", save);
|
||||
return null;
|
||||
}
|
||||
return save;
|
||||
}
|
||||
|
||||
export function newSave(): Player {
|
||||
const id = getUniqueID();
|
||||
const player = setupInitialStore({ id });
|
||||
|
@ -127,6 +139,40 @@ export async function loadSave(playerObj: Partial<Player>): Promise<void> {
|
|||
globalBus.emit("onLoad");
|
||||
}
|
||||
|
||||
const cachedSaves = shallowReactive<Record<string, LoadablePlayerData | undefined>>({});
|
||||
export function getCachedSave(id: string) {
|
||||
if (cachedSaves[id] == null) {
|
||||
let save = localStorage.getItem(id);
|
||||
if (save == null) {
|
||||
cachedSaves[id] = { error: `Save doesn't exist in localStorage`, id };
|
||||
} else if (save === "dW5kZWZpbmVk") {
|
||||
cachedSaves[id] = { error: `Save is undefined`, id };
|
||||
} else {
|
||||
try {
|
||||
save = decodeSave(save);
|
||||
if (save == null) {
|
||||
console.warn("Unable to determine preset encoding", save);
|
||||
cachedSaves[id] = { error: "Unable to determine preset encoding", id };
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
return cachedSaves[id]!;
|
||||
}
|
||||
cachedSaves[id] = { ...JSON.parse(save), id };
|
||||
} catch (error) {
|
||||
cachedSaves[id] = { error, id };
|
||||
console.warn(`Failed to load info about save with id ${id}:\n${error}\n${save}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
return cachedSaves[id]!;
|
||||
}
|
||||
export function clearCachedSaves() {
|
||||
Object.keys(cachedSaves).forEach(key => delete cachedSaves[key]);
|
||||
}
|
||||
export function clearCachedSave(id: string) {
|
||||
cachedSaves[id] = undefined;
|
||||
}
|
||||
|
||||
setInterval(() => {
|
||||
if (player.autosave) {
|
||||
save();
|
||||
|
|
Loading…
Reference in a new issue