Add galaxy api

This commit is contained in:
thepaperpilot 2024-02-16 13:17:40 -06:00
parent b2d7a9ea1d
commit cfba55d2c6
6 changed files with 464 additions and 88 deletions

View file

@ -63,9 +63,18 @@ import type { Player } from "game/player";
import player, { stringifySave } from "game/player";
import settings from "game/settings";
import LZString from "lz-string";
import { getUniqueID, loadSave, newSave, save } from "util/save";
import {
clearCachedSave,
clearCachedSaves,
decodeSave,
getCachedSave,
getUniqueID,
loadSave,
newSave,
save
} from "util/save";
import type { ComponentPublicInstance } from "vue";
import { computed, nextTick, ref, shallowReactive, watch } from "vue";
import { computed, nextTick, ref, watch } from "vue";
import Draggable from "vuedraggable";
import Select from "./fields/Select.vue";
import Text from "./fields/Text.vue";
@ -90,16 +99,8 @@ watch(saveToImport, importedSave => {
if (importedSave) {
nextTick(() => {
try {
if (importedSave[0] === "{") {
// plaintext. No processing needed
} else if (importedSave[0] === "e") {
// Assumed to be base64, which starts with e
importedSave = decodeURIComponent(escape(atob(importedSave)));
} else if (importedSave[0] === "ᯡ") {
// Assumed to be lz, which starts with
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
importedSave = LZString.decompressFromUTF16(importedSave)!;
} else {
importedSave = decodeSave(importedSave) ?? "";
if (importedSave === "") {
console.warn("Unable to determine preset encoding", importedSave);
importingFailed.value = true;
return;
@ -139,48 +140,10 @@ let bank = ref(
}, [])
);
const cachedSaves = shallowReactive<Record<string, LoadablePlayerData | undefined>>({});
function getCachedSave(id: string) {
if (cachedSaves[id] == null) {
let save = localStorage.getItem(id);
if (save == null) {
cachedSaves[id] = { error: `Save doesn't exist in localStorage`, id };
} else if (save === "dW5kZWZpbmVk") {
cachedSaves[id] = { error: `Save is undefined`, id };
} else {
try {
if (save[0] === "{") {
// plaintext. No processing needed
} else if (save[0] === "e") {
// Assumed to be base64, which starts with e
save = decodeURIComponent(escape(atob(save)));
} else if (save[0] === "ᯡ") {
// Assumed to be lz, which starts with
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
save = LZString.decompressFromUTF16(save)!;
} else {
console.warn("Unable to determine preset encoding", save);
importingFailed.value = true;
cachedSaves[id] = { error: "Unable to determine preset encoding", id };
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
return cachedSaves[id]!;
}
cachedSaves[id] = { ...JSON.parse(save), id };
} catch (error) {
cachedSaves[id] = { error, id };
console.warn(
`SavesManager: Failed to load info about save with id ${id}:\n${error}\n${save}`
);
}
}
}
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
return cachedSaves[id]!;
}
// Wipe cache whenever the modal is opened
watch(isOpen, isOpen => {
if (isOpen) {
Object.keys(cachedSaves).forEach(key => delete cachedSaves[key]);
clearCachedSaves();
}
});
@ -235,18 +198,18 @@ function duplicateSave(id: string) {
function deleteSave(id: string) {
settings.saves = settings.saves.filter((save: string) => save !== id);
localStorage.removeItem(id);
cachedSaves[id] = undefined;
clearCachedSave(id);
}
function openSave(id: string) {
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
saves.value[player.id]!.time = player.time;
save();
cachedSaves[player.id] = undefined;
clearCachedSave(player.id);
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
loadSave(saves.value[id]!);
// Delete cached version in case of opening it again
cachedSaves[id] = undefined;
clearCachedSave(id);
}
function newFromPreset(preset: string) {
@ -256,16 +219,8 @@ function newFromPreset(preset: string) {
selectedPreset.value = null;
});
if (preset[0] === "{") {
// plaintext. No processing needed
} else if (preset[0] === "e") {
// Assumed to be base64, which starts with e
preset = decodeURIComponent(escape(atob(preset)));
} else if (preset[0] === "ᯡ") {
// Assumed to be lz, which starts with
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
preset = LZString.decompressFromUTF16(preset)!;
} else {
preset = decodeSave(preset) ?? "";
if (preset === "") {
console.warn("Unable to determine preset encoding", preset);
return;
}
@ -287,7 +242,7 @@ function editSave(id: string, newName: string) {
save();
} else {
save(currSave as Player);
cachedSaves[id] = undefined;
clearCachedSave(id);
}
}
}

View file

@ -3,7 +3,7 @@ import { Themes } from "data/themes";
import type { CoercableComponent } from "features/feature";
import { globalBus } from "game/events";
import LZString from "lz-string";
import { hardReset } from "util/save";
import { decodeSave, hardReset } from "util/save";
import { reactive, watch } from "vue";
/** The player's settings object. */
@ -78,16 +78,8 @@ export function loadSettings(): void {
try {
let item: string | null = localStorage.getItem(projInfo.id);
if (item != null && item !== "") {
if (item[0] === "{") {
// plaintext. No processing needed
} else if (item[0] === "e") {
// Assumed to be base64, which starts with e
item = decodeURIComponent(escape(atob(item)));
} else if (item[0] === "ᯡ") {
// Assumed to be lz, which starts with ᯡ
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
item = LZString.decompressFromUTF16(item)!;
} else {
item = decodeSave(item);
if (item == null) {
console.warn("Unable to determine settings encoding", item);
return;
}

248
src/lib/galaxy.js Normal file
View file

@ -0,0 +1,248 @@
/**
* The Galaxy API defines actions and responses for interacting with the Galaxy platform.
*
* @typedef {object} SupportsAction
* @property {"supports"} action - The action type.
* @property {boolean} saving - If your game auto-saves or allows the user to make/load game saves from within the UI.
* @property {boolean} save_manager - If your game has a complete save manager integrated into it.
*/
/**
* The save list action sends a retrieval request to Galaxy to get the player's cloud save list.
*
* @typedef {object} SaveListAction
* @property {"save_list"} action - The action type.
*/
/**
* The save action creates a cloud save and puts it into a certain save slot.
*
* @typedef {object} SaveAction
* @property {"save"} action - The action type.
* @property {number} slot - The save slot number. Must be an integer between 0 and 10, inclusive.
* @property {string} [label] - The optional label of the save file.
* @property {string} data - The actual save data.
*/
/**
* The load action sends a retrieval request to Galaxy to get the cloud save data inside a certain save slot.
*
* @typedef {object} LoadAction
* @property {"load"} action - The action type.
* @property {number} slot - The save slot number.
*/
/**
* The Galaxy action can be one of SupportsAction, SaveListAction, SaveAction, or LoadAction.
*
* @typedef {SupportsAction | SaveListAction | SaveAction | LoadAction} GalaxyAction
*/
/**
* The info response is sent when the page loads.
*
* @typedef {object} InfoResponse
* @property {"info"} type - The response type.
* @property {boolean} galaxy - Whether you're talking to Galaxy.
* @property {number} api_version - The version of the API.
* @property {string} theme_preference - The player's theme preference.
* @property {boolean} logged_in - Whether the player is logged in.
*/
/**
* The save list response is requested by the save_list action.
*
* @typedef {object} SaveListResponse
* @property {"save_list"} type - The response type.
* @property {Record<number, { label: string; content: string }>} list - A list of saves.
* @property {boolean} error - Whether the action encountered an error.
* @property {("no_account" | "server_error")} [message] - Reason for the error.
*/
/**
* The save content response is requested by the load action.
*
* @typedef {object} SaveContentResponse
* @property {"save_content"} type - The response type.
* @property {boolean} error - Whether the action encountered an error.
* @property {("no_account" | "empty_slot" | "invalid_slot" | "server_error")} [message] - Reason for the error.
* @property {number} slot - The save slot number.
* @property {string} [label] - The save's label.
* @property {string} [content] - The save's actual data.
*/
/**
* The saved response is requested by the save action.
*
* @typedef {object} SavedResponse
* @property {"saved"} type - The response type.
* @property {boolean} error - Whether the action encountered an error.
* @property {number} slot - The save slot number.
* @property {("no_account" | "too_big" | "invalid_slot" | "server_error")} [message] - Reason for the error.
*/
/**
* The GalaxyResponse can be one of InfoResponse, SaveListResponse, SaveContentResponse, or SavedResponse.
*
* @typedef {InfoResponse | SaveListResponse | SaveContentResponse | SavedResponse} GalaxyResponse
*/
/**
* The GalaxyApi interface defines methods and properties for interacting with the Galaxy platform.
*
* @typedef {object} GalaxyApi
* @property {string[]} acceptedOrigins - Accepted origins.
* @property {boolean} [supportsSaving] - Whether saving is supported.
* @property {boolean} [supportsSaveManager] - Whether save manager is supported.
* @property {boolean} [ignoreApiVersion] - Whether to ignore API version.
* @property {function(GalaxyApi): void} [onLoggedInChanged] - Function to handle logged in changes.
* @property {string} origin - Origin of the API.
* @property {number} apiVersion - Version of the API.
* @property {boolean} loggedIn - Whether the player is logged in.
* @property {function(GalaxyAction): void} postMessage - Method to post a message.
* @property {function(): Promise<Record<number, { label: string; content: string }>>} getSaveList - Method to get the save list.
* @property {function(number, string, string?): Promise<number>} save - Method to save data.
* @property {function(number): Promise<{ content: string; label?: string; slot: number }>} load - Method to load data.
*/
/**
* Initialize the Galaxy API.
* @param {Object} [options] - An object of options that configure the API
* @param {string[]} [options.acceptedOrigins] - A list of domains that the API trusts messages from. Defaults to `['https://galaxy.click']`.
* @param {boolean} [options.supportsSaving] - Indicates to Galaxy that this game supports saving. Defaults to false.
* @param {boolean} [options.supportsSaveManager] - Indicates to Galaxy that this game supports a saves manager. Defaults to false.
* @param {boolean} [options.ignoreApiVersion] - Ignores the api_version property received from Galaxy. By default this value is false, meaning if an unknown API version is encountered, the API will fail to initialize.
* @param {(galaxy: GalaxyApi) => void} [options.onLoggedInChanged] - A callback for when the logged in status of the player changes after the initialization.
* @returns {Promise<GalaxyApi>}
*/
export function initGalaxy({
acceptedOrigins,
supportsSaving,
supportsSaveManager,
ignoreApiVersion,
onLoggedInChanged
}) {
return new Promise((accept, reject) => {
acceptedOrigins = acceptedOrigins ?? ["https://galaxy.click"];
if (acceptedOrigins.includes(window.origin)) {
// Callbacks to resolve promises
/** @type function(SaveListResponse["list"]):void */
let saveListAccept,
/** @type function(string?):void */
saveListReject;
/** @type Record<number, { accept: function(number):void, reject: function(string?):void }> */
const saveCallbacks = {};
/** @type Record<number, { accept: function({ content: string; label?: string; slot: number }):void, reject: function(string?):void }> */
const loadCallbacks = {};
/** @type GalaxyApi */
const galaxy = {
acceptedOrigins,
supportsSaving,
supportsSaveManager,
ignoreApiVersion,
onLoggedInChanged,
origin: window.origin,
apiVersion: 0,
loggedIn: false,
postMessage: function (message) {
window.top?.postMessage(message, galaxy.origin);
},
getSaveList: function () {
if (saveListAccept != null || saveListReject != null) {
return Promise.reject("save_list action already in progress.");
}
galaxy.postMessage({ action: "save_list" });
return new Promise((accept, reject) => {
saveListAccept = accept;
saveListReject = reject;
});
},
save: function (slot, content, label) {
if (slot in saveCallbacks) {
return Promise.reject(`save action for slot ${slot} already in progress.`);
}
galaxy.postMessage({ action: "save", slot, content, label });
return new Promise((accept, reject) => {
saveCallbacks[slot] = { accept, reject };
});
},
load: function (slot) {
if (slot in loadCallbacks) {
return Promise.reject(`load action for slot ${slot} already in progress.`);
}
galaxy.postMessage({ action: "load", slot });
return new Promise((accept, reject) => {
loadCallbacks[slot] = { accept, reject };
});
}
};
window.addEventListener("message", e => {
if (e.origin === galaxy.origin) {
console.log("Received message from Galaxy", e.data);
/** @type GalaxyResponse */
const data = e.data;
switch (data.type) {
case "info": {
const { galaxy: isGalaxy, api_version, logged_in } = data;
// Ignoring isGalaxy check in case other accepted origins send it as false
if (api_version !== 1 && galaxy.ignoreApiVersion !== true) {
reject(`API version not recognized: ${api_version}`);
} else {
// Info responses may be sent again if the information gets updated
// Specifically, we care if logged_in gets changed
// We can use the api_version to determine if this is the first
// info response or a new one.
const firstInfoResponse = galaxy.apiVersion === 0;
galaxy.apiVersion = api_version;
galaxy.loggedIn = logged_in;
galaxy.origin = e.origin;
if (firstInfoResponse) {
accept(galaxy);
} else {
galaxy.onLoggedInChanged?.(galaxy);
}
}
break;
}
case "save_list": {
const { list, error, message } = data;
if (error === true) {
saveListReject(message);
} else {
saveListAccept(list);
}
saveListAccept = saveListReject = null;
break;
}
case "save_content": {
const { content, label, slot, error, message } = data;
if (error === true) {
loadCallbacks[slot]?.reject(message);
} else {
loadCallbacks[slot]?.accept({ slot, content, label });
}
delete loadCallbacks[slot];
break;
}
case "saved": {
const { slot, error, message } = data;
if (error === true) {
saveCallbacks[slot]?.reject(message);
} else {
saveCallbacks[slot]?.accept(slot);
}
delete saveCallbacks[slot];
break;
}
}
}
});
} else {
reject(`Project is not running on an accepted origin: ${window.origin}`);
}
});
}

View file

@ -8,6 +8,7 @@ import { useRegisterSW } from "virtual:pwa-register/vue";
import type { App as VueApp } from "vue";
import { createApp, nextTick } from "vue";
import { useToast } from "vue-toastification";
import "util/galaxy";
declare global {
/**

134
src/util/galaxy.ts Normal file
View file

@ -0,0 +1,134 @@
import player, { Player } from "game/player";
import settings from "game/settings";
import { GalaxyApi, initGalaxy } from "lib/galaxy";
import { decodeSave, loadSave, save } from "./save";
import { setupInitialStore } from "./save";
import { ref } from "vue";
export const galaxy = ref<GalaxyApi>();
export const conflictingSaves = ref<string[]>([]);
export function sync() {
if (galaxy.value == null || !galaxy.value.loggedIn) {
return;
}
if (conflictingSaves.value.length > 0) {
// Pause syncing while resolving conflicted saves
return;
}
galaxy.value.getSaveList().then(syncSaves);
}
// Setup Galaxy API
initGalaxy({
supportsSaving: true,
supportsSaveManager: true,
onLoggedInChanged
}).then(g => {
galaxy.value = g;
onLoggedInChanged(g);
});
function onLoggedInChanged(g: GalaxyApi) {
if (g.loggedIn !== true) {
return;
}
if (conflictingSaves.value.length > 0) {
// Pause syncing while resolving conflicted saves
return;
}
g.getSaveList().then(list => {
const saves = syncSaves(list);
// If our current save has under a minute of playtime, load the cloud save with the most recent time.
if (player.timePlayed < 60 && saves.length > 0) {
const longestSave = saves.reduce((acc, curr) =>
acc.content.time < curr.content.time ? curr : acc
);
loadSave(longestSave.content);
}
});
}
function syncSaves(
list: Record<
number,
{
label: string;
content: string;
}
>
) {
return (
Object.keys(list)
.map(slot => {
const { label, content } = list[slot as unknown as number];
try {
return { slot: parseInt(slot), label, content: JSON.parse(content) };
} catch (e) {
return null;
}
})
.filter(
n =>
n != null &&
typeof n.content.id === "string" &&
typeof n.content.time === "number" &&
typeof n.content.timePlayed === "number"
) as {
slot: number;
label?: string;
content: Partial<Player> & { id: string; time: number; timePlayed: number };
}[]
).filter(cloudSave => {
if (cloudSave.label != null) {
cloudSave.content.name = cloudSave.label;
}
const localSaveId = settings.saves.find(id => id === cloudSave.content.id);
if (localSaveId == undefined) {
settings.saves.push(cloudSave.content.id);
save(setupInitialStore(cloudSave.content));
} else {
try {
const localSave = JSON.parse(
decodeSave(localStorage.getItem(localSaveId) ?? "") ?? ""
) as Partial<Player> | null;
if (localSave == null) {
return false;
}
localSave.id = localSaveId;
localSave.time = localSave.time ?? 0;
localSave.timePlayed = localSave.timePlayed ?? 0;
const timePlayedDiff = Math.abs(
localSave.timePlayed - cloudSave.content.timePlayed
);
const timeDiff = Math.abs(localSave.time - cloudSave.content.time);
// If their last played time and total time played are both within a minute, just use the newer save (very unlikely to be coincidence)
// Otherwise, ask the player
if (timePlayedDiff < 60 && timeDiff < 60) {
if (localSave.time < cloudSave.content.time) {
save(setupInitialStore(cloudSave.content));
if (settings.active === localSaveId) {
loadSave(cloudSave.content);
}
} else {
galaxy.value?.save(
cloudSave.slot,
JSON.stringify(cloudSave.content),
cloudSave.label ?? null
);
// Update cloud save content for the return value
cloudSave.content = localSave as Player;
}
} else {
conflictingSaves.value.push(localSaveId);
}
} catch (e) {
return false;
}
}
return true;
});
}

View file

@ -1,10 +1,12 @@
import { LoadablePlayerData } from "components/SavesManager.vue";
import projInfo from "data/projInfo.json";
import { globalBus } from "game/events";
import type { Player } from "game/player";
import player, { stringifySave } from "game/player";
import settings, { loadSettings } from "game/settings";
import LZString from "lz-string";
import { ref } from "vue";
import { ref, shallowReactive } from "vue";
import { sync } from "./galaxy";
export function setupInitialStore(player: Partial<Player> = {}): Player {
return Object.assign(
@ -29,6 +31,7 @@ export function setupInitialStore(player: Partial<Player> = {}): Player {
export function save(playerData?: Player): string {
const stringifiedSave = LZString.compressToUTF16(stringifySave(playerData ?? player));
localStorage.setItem((playerData ?? player).id, stringifiedSave);
sync();
return stringifiedSave;
}
@ -42,17 +45,9 @@ export async function load(): Promise<void> {
await loadSave(newSave());
return;
}
if (save[0] === "{") {
// plaintext. No processing needed
} else if (save[0] === "e") {
// Assumed to be base64, which starts with e
save = decodeURIComponent(escape(atob(save)));
} else if (save[0] === "ᯡ") {
// Assumed to be lz, which starts with ᯡ
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
save = LZString.decompressFromUTF16(save)!;
} else {
throw `Unable to determine save encoding`;
save = decodeSave(save);
if (save == null) {
throw "Unable to determine save encoding";
}
const player = JSON.parse(save);
if (player.modID !== projInfo.id) {
@ -67,6 +62,23 @@ export async function load(): Promise<void> {
}
}
export function decodeSave(save: string) {
if (save[0] === "{") {
// plaintext. No processing needed
} else if (save[0] === "e") {
// Assumed to be base64, which starts with e
save = decodeURIComponent(escape(atob(save)));
} else if (save[0] === "ᯡ") {
// Assumed to be lz, which starts with ᯡ
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
save = LZString.decompressFromUTF16(save)!;
} else {
console.warn("Unable to determine preset encoding", save);
return null;
}
return save;
}
export function newSave(): Player {
const id = getUniqueID();
const player = setupInitialStore({ id });
@ -127,6 +139,40 @@ export async function loadSave(playerObj: Partial<Player>): Promise<void> {
globalBus.emit("onLoad");
}
const cachedSaves = shallowReactive<Record<string, LoadablePlayerData | undefined>>({});
export function getCachedSave(id: string) {
if (cachedSaves[id] == null) {
let save = localStorage.getItem(id);
if (save == null) {
cachedSaves[id] = { error: `Save doesn't exist in localStorage`, id };
} else if (save === "dW5kZWZpbmVk") {
cachedSaves[id] = { error: `Save is undefined`, id };
} else {
try {
save = decodeSave(save);
if (save == null) {
console.warn("Unable to determine preset encoding", save);
cachedSaves[id] = { error: "Unable to determine preset encoding", id };
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
return cachedSaves[id]!;
}
cachedSaves[id] = { ...JSON.parse(save), id };
} catch (error) {
cachedSaves[id] = { error, id };
console.warn(`Failed to load info about save with id ${id}:\n${error}\n${save}`);
}
}
}
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
return cachedSaves[id]!;
}
export function clearCachedSaves() {
Object.keys(cachedSaves).forEach(key => delete cachedSaves[key]);
}
export function clearCachedSave(id: string) {
cachedSaves[id] = undefined;
}
setInterval(() => {
if (player.autosave) {
save();