Replaced demo mod with placeholder mod

This commit is contained in:
thepaperpilot 2022-02-27 18:31:51 -06:00
parent 12438b67b3
commit da44b8c4c3
8 changed files with 68 additions and 3691 deletions

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@ -1,135 +0,0 @@
import Row from "@/components/layout/Row.vue";
import Tooltip from "@/components/Tooltip.vue";
import { main } from "@/data/mod";
import { createAchievement } from "@/features/achievements/achievement";
import { jsx } from "@/features/feature";
import { createGrid } from "@/features/grids/grid";
import { createResource } from "@/features/resources/resource";
import { createTreeNode } from "@/features/trees/tree";
import { createLayer } from "@/game/layers";
import { DecimalSource } from "@/lib/break_eternity";
import Decimal from "@/util/bignum";
import { render, renderRow } from "@/util/vue";
import { computed } from "vue";
import f from "./f";
const layer = createLayer(() => {
const id = "a";
const color = "yellow";
const name = "Achievements";
const points = createResource<DecimalSource>(0, "achievement power");
const treeNode = createTreeNode(() => ({
display: "A",
color,
tooltip: {
display: "Achievements",
right: true
},
onClick() {
main.showAchievements();
}
}));
const ach1 = createAchievement(() => ({
image: "https://unsoftcapped2.github.io/The-Modding-Tree-2/discord.png",
display: "Get me!",
tooltip: computed(() => {
if (ach1.earned.value) {
return "You did it!";
}
return "How did this happen?";
}),
shouldEarn: true
}));
const ach2 = createAchievement(() => ({
display: "Impossible!",
tooltip: computed(() => {
if (ach2.earned.value) {
return "HOW????";
}
return "Mwahahaha!";
}),
style: { color: "#04e050" }
}));
const ach3 = createAchievement(() => ({
display: "EIEIO",
tooltip:
"Get a farm point.\n\nReward: The dinosaur is now your friend (you can max Farm Points).",
shouldEarn: function () {
return Decimal.gte(f.points.value, 1);
},
onComplete() {
console.log("Bork bork bork!");
}
}));
const achievements = [ach1, ach2, ach3];
const grid = createGrid(() => ({
rows: 2,
cols: 2,
getStartState(id) {
return id;
},
getStyle(id, state) {
return { backgroundColor: `#${(Number(state) * 1234) % 999999}` };
},
// TODO display should return an object
getTitle(id) {
let direction = "";
if (id === "101") {
direction = "top";
} else if (id === "102") {
direction = "bottom";
} else if (id === "201") {
direction = "left";
} else if (id === "202") {
direction = "right";
}
return jsx(() => (
<Tooltip display={JSON.stringify(this.cells[id].style)} {...{ [direction]: true }}>
<h3>Gridable #{id}</h3>
</Tooltip>
));
},
getDisplay(id, state) {
return String(state);
},
getCanClick() {
return Decimal.eq(main.points.value, 10);
},
onClick(id, state) {
this.cells[id].state = Number(state) + 1;
}
}));
const display = jsx(() => (
<>
<Row>
<Tooltip display={ach1.tooltip} bottom>
{render(ach1)}
</Tooltip>
<Tooltip display={ach2.tooltip} bottom>
{render(ach2)}
</Tooltip>
<Tooltip display={ach3.tooltip} bottom>
{render(ach3)}
</Tooltip>
</Row>
{renderRow(grid)}
</>
));
return {
id,
color,
name,
points,
achievements,
grid,
treeNode,
display
};
});
export default layer;

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@ -1,686 +0,0 @@
import Slider from "@/components/fields/Slider.vue";
import Text from "@/components/fields/Text.vue";
import Toggle from "@/components/fields/Toggle.vue";
import Column from "@/components/layout/Column.vue";
import Row from "@/components/layout/Row.vue";
import Spacer from "@/components/layout/Spacer.vue";
import Sticky from "@/components/layout/Sticky.vue";
import VerticalRule from "@/components/layout/VerticalRule.vue";
import Modal from "@/components/Modal.vue";
import { createLayerTreeNode, createResetButton } from "@/data/common";
import { main } from "@/data/mod";
import themes from "@/data/themes";
import { createBar, Direction } from "@/features/bars/bar";
import { createBuyable } from "@/features/buyable";
import { createChallenge } from "@/features/challenges/challenge";
import { createClickable } from "@/features/clickables/clickable";
import {
addSoftcap,
createCumulativeConversion,
createExponentialScaling
} from "@/features/conversion";
import { jsx, showIf, Visibility } from "@/features/feature";
import { createHotkey } from "@/features/hotkey";
import { createInfobox } from "@/features/infoboxes/infobox";
import { createMilestone } from "@/features/milestones/milestone";
import { createReset } from "@/features/reset";
import MainDisplay from "@/features/resources/MainDisplay.vue";
import { createResource, displayResource, trackBest } from "@/features/resources/resource";
import Resource from "@/features/resources/Resource.vue";
import { createTab } from "@/features/tabs/tab";
import { createTabFamily } from "@/features/tabs/tabFamily";
import { createTree, createTreeNode, GenericTreeNode, TreeBranch } from "@/features/trees/tree";
import { createUpgrade } from "@/features/upgrades/upgrade";
import { createLayer } from "@/game/layers";
import { persistent } from "@/game/persistence";
import settings from "@/game/settings";
import { DecimalSource } from "@/lib/break_eternity";
import Decimal, { format, formatWhole } from "@/util/bignum";
import { render, renderCol, renderRow } from "@/util/vue";
import { computed, ComputedRef, ref } from "vue";
import f from "./f";
const layer = createLayer(() => {
const id = "c";
const color = "#4BDC13";
const name = "Candies";
const points = createResource<DecimalSource>(0, "lollipops");
const best = trackBest(points);
const beep = persistent<boolean>(false);
const thingy = persistent<string>("pointy");
const otherThingy = persistent<number>(10);
const spentOnBuyables = persistent(new Decimal(10));
const waffleBoost = computed(() => Decimal.pow(points.value, 0.2));
const icecreamCap = computed(() => Decimal.times(points.value, 10));
const coolInfo = createInfobox(() => ({
title: "Lore",
titleStyle: { color: "#FE0000" },
display: "DEEP LORE!",
bodyStyle: { backgroundColor: "#0000EE" },
color: "rgb(75, 220, 19)"
}));
const lollipopMilestone3 = createMilestone(() => ({
shouldEarn() {
return Decimal.gte(best.value, 3);
},
display: {
requirement: "3 Lollipops",
effectDisplay: "Unlock the next milestone"
}
}));
const lollipopMilestone4 = createMilestone(() => ({
visibility() {
return showIf(lollipopMilestone3.earned.value);
},
shouldEarn() {
return Decimal.gte(best.value, 4);
},
display: {
requirement: "4 Lollipops",
effectDisplay: "You can toggle beep and boop (which do nothing)",
optionsDisplay: jsx(() => (
<>
<Toggle
title="beep"
onUpdate:modelValue={value => (beep.value = value)}
modelValue={beep.value}
/>
<Toggle
title="boop"
onUpdate:modelValue={value => (f.boop.value = value)}
modelValue={f.boop.value}
/>
</>
))
},
style() {
if (this.earned) {
return { backgroundColor: "#1111DD" };
}
return {};
}
}));
const lollipopMilestones = [lollipopMilestone3, lollipopMilestone4];
const funChallenge = createChallenge(() => ({
title: "Fun",
completionLimit: 3,
display() {
return {
description: `Makes the game 0% harder<br>${formatWhole(this.completions.value)}/${
this.completionLimit
} completions`,
goal: "Have 20 points I guess",
reward: "Says hi",
effectDisplay: format(funEffect.value) + "x"
};
},
visibility() {
return showIf(Decimal.gt(best.value, 0));
},
goal: 20,
resource: main.points,
onComplete() {
console.log("hiii");
},
onEnter() {
main.points.value = 0;
main.best.value = main.points.value;
main.total.value = main.points.value;
console.log("So challenging");
},
onExit() {
console.log("Sweet freedom!");
},
style: {
height: "200px"
}
}));
const funEffect = computed(() => Decimal.add(points.value, 1).tetrate(0.02));
const generatorUpgrade = createUpgrade(() => ({
display: {
title: "Generator of Genericness",
description: "Gain 1 point every second"
},
cost: 1,
resource: points
}));
const lollipopMultiplierUpgrade = createUpgrade(() => ({
display: () => ({
description: "Point generation is faster based on your unspent Lollipops",
effectDisplay: `${format(lollipopMultiplierEffect.value)}x`
}),
cost: 1,
resource: points,
visibility: () => showIf(generatorUpgrade.bought.value)
}));
const lollipopMultiplierEffect = computed(() => {
let ret = Decimal.add(points.value, 1).pow(0.5);
if (ret.gte("1e20000000")) ret = ret.sqrt().times("1e10000000");
return ret;
});
const unlockIlluminatiUpgrade = createUpgrade(() => ({
visibility() {
return showIf(lollipopMultiplierUpgrade.bought.value);
},
canAfford() {
return Decimal.lt(main.points.value, 7);
},
onPurchase() {
main.points.value = Decimal.add(main.points.value, 7);
},
display:
"Only buyable with less than 7 points, and gives you 7 more. Unlocks a secret subtab.",
style() {
if (this.bought) {
return { backgroundColor: "#1111dd" };
}
if (!this.canAfford) {
return { backgroundColor: "#dd1111" };
}
return {};
}
}));
const quasiUpgrade = createUpgrade(() => ({
resource: createResource(exhancers.amount, "Exhancers", 0),
cost: 3,
display: {
title: "This upgrade doesn't exist",
description: "Or does it?"
}
}));
const upgrades = [generatorUpgrade, lollipopMultiplierUpgrade, unlockIlluminatiUpgrade];
const exhancers = createBuyable(() => ({
resource: points,
cost() {
let x = new Decimal(this.amount.value);
if (x.gte(25)) {
x = x.pow(2).div(25);
}
const cost = Decimal.pow(2, x.pow(1.5));
return cost.floor();
},
display() {
return {
title: "Exhancers",
description: `Adds ${format(
thingEffect.value
)} things and multiplies stuff by ${format(stuffEffect.value)}.`
};
},
onPurchase(cost) {
spentOnBuyables.value = Decimal.add(spentOnBuyables.value, cost);
},
style: { height: "222px" },
purchaseLimit: 4
}));
// The following need redundant ComputedRef<Decimal> type annotations because otherwise the ts
// interpreter thinks exhancers are cyclically referenced
const thingEffect: ComputedRef<Decimal> = computed(() => {
if (Decimal.gte(exhancers.amount.value, 0)) {
return Decimal.pow(25, Decimal.pow(exhancers.amount.value, 1.1));
}
return Decimal.pow(1 / 25, Decimal.times(exhancers.amount.value, -1).pow(1.1));
});
const stuffEffect: ComputedRef<Decimal> = computed(() => {
if (Decimal.gte(exhancers.amount.value, 0)) {
return Decimal.pow(25, Decimal.pow(exhancers.amount.value, 1.1));
}
return Decimal.pow(1 / 25, Decimal.times(exhancers.amount.value, -1).pow(1.1));
});
const confirmRespec = persistent<boolean>(false);
const confirming = ref(false);
const respecBuyables = createClickable(() => ({
small: true,
display: "Respec Thingies",
onClick() {
if (confirmRespec.value && !confirming.value) {
confirming.value = true;
return;
}
points.value = Decimal.add(points.value, spentOnBuyables.value);
exhancers.amount.value = 0;
main.tree.reset(treeNode);
}
}));
const sellExhancer = createClickable(() => ({
small: true,
display: "Sell One",
onClick() {
if (Decimal.lte(exhancers.amount.value, 0)) {
return;
}
exhancers.amount.value = Decimal.sub(exhancers.amount.value, 1);
points.value = Decimal.add(points.value, exhancers.cost.value);
spentOnBuyables.value = Decimal.sub(spentOnBuyables.value, exhancers.cost.value);
}
}));
const buyablesDisplay = jsx(() => (
<Column>
<Row>
<Toggle
title="Confirm"
onUpdate:modelValue={value => (confirmRespec.value = value)}
modelValue={confirmRespec.value}
/>
{renderRow(respecBuyables)}
</Row>
{renderRow(exhancers)}
{renderRow(sellExhancer)}
<Modal
modelValue={confirming.value}
onUpdate:modelValue={value => (confirming.value = value)}
v-slots={{
header: () => <h2>Confirm Respec</h2>,
body: () => <>Are you sure? Respeccing these doesn't accomplish much</>,
footer: () => (
<div class="modal-default-footer">
<div class="modal-default-flex-grow"></div>
<button
class="button modal-default-button"
onClick={() => (confirming.value = false)}
>
Cancel
</button>
<button
class="button modal-default-button danger"
onClick={() => {
respecBuyables.onClick();
confirming.value = false;
}}
>
Respec
</button>
</div>
)
}}
/>
</Column>
));
const longBoi = createBar(() => ({
fillStyle: { backgroundColor: "#FFFFFF" },
baseStyle: { backgroundColor: "#696969" },
textStyle: { color: "#04e050" },
direction: Direction.Right,
width: 300,
height: 30,
progress() {
return Decimal.add(main.points.value, 1).log(10).div(10).toNumber();
},
display() {
return format(main.points.value) + " / 1e10 points";
}
}));
const tallBoi = createBar(() => ({
fillStyle: { backgroundColor: "#4BEC13" },
baseStyle: { backgroundColor: "#000000" },
textStyle: { textShadow: "0px 0px 2px #000000" },
borderStyle: { borderWidth: "7px" },
direction: Direction.Up,
width: 50,
height: 200,
progress() {
return Decimal.div(main.points.value, 100);
},
display() {
return formatWhole(Decimal.div(main.points.value, 1).min(100)) + "%";
}
}));
const flatBoi = createBar(() => ({
fillStyle: { backgroundColor: "#FE0102" },
baseStyle: { backgroundColor: "#222222" },
textStyle: { textShadow: "0px 0px 2px #000000" },
direction: Direction.Up,
width: 100,
height: 30,
progress() {
return Decimal.div(points.value, 50);
}
}));
const conversion = createCumulativeConversion(() => ({
scaling: addSoftcap(createExponentialScaling(10, 5, 0.5), 1e100, 0.5),
baseResource: main.points,
gainResource: points,
roundUpCost: true
}));
const reset = createReset(() => ({
thingsToReset: (): Record<string, unknown>[] => [layer]
}));
const hotkeys = [
createHotkey(() => ({
key: "c",
description: "reset for lollipops or whatever",
onPress() {
if (resetButton.canClick.value) {
resetButton.onClick();
}
}
})),
createHotkey(() => ({
key: "ctrl+c",
description: "respec things",
onPress() {
respecBuyables.onClick();
}
}))
];
const treeNode = createLayerTreeNode(() => ({
layerID: id,
color,
reset,
mark: "https://unsoftcapped2.github.io/The-Modding-Tree-2/discord.png",
tooltip() {
let tooltip = displayResource(points);
if (Decimal.gt(exhancers.amount.value, 0)) {
tooltip += `<br><i><br><br><br>${formatWhole(
exhancers.amount.value
)} Exhancers</i>`;
}
return tooltip;
},
style: {
color: "#3325CC",
textDecoration: "underline"
}
}));
const resetButton = createResetButton(() => ({
conversion,
tree: main.tree,
treeNode,
style: {
color: "#AA66AA"
},
resetDescription: "Melt your points into "
}));
const g = createTreeNode(() => ({
display: "TH",
color: "#6d3678",
canClick() {
return Decimal.gte(main.points.value, 10);
},
tooltip: "Thanos your points",
onClick() {
main.points.value = Decimal.div(main.points.value, 2);
console.log("Thanos'd");
},
glowColor() {
if (Decimal.eq(exhancers.amount.value, 1)) {
return "orange";
}
return "";
}
}));
const h = createTreeNode(() => ({
display: "h",
color() {
return themes[settings.theme].variables["--locked"];
},
tooltip: {
display: computed(() => `Restore your points to ${format(otherThingy.value)}`),
right: true
},
canClick() {
return Decimal.lt(main.points.value, otherThingy.value);
},
onClick() {
main.points.value = otherThingy.value;
}
}));
const spook = createTreeNode(() => ({
visibility: Visibility.Hidden
}));
const tree = createTree(() => ({
nodes(): GenericTreeNode[][] {
return [
[f.treeNode, treeNode],
[g, spook, h]
];
},
branches(): TreeBranch[] {
return [
{
startNode: f.treeNode,
endNode: treeNode,
"stroke-width": "25px",
stroke: "green",
style: {
filter: "blur(5px)"
}
},
{ startNode: treeNode, endNode: g },
{ startNode: g, endNode: h }
];
}
}));
const illuminatiTabs = createTabFamily(() => ({
tabs: {
first: {
tab: jsx(() => (
<>
{renderRow(...upgrades)}
{renderRow(quasiUpgrade)}
<div>confirmed</div>
</>
)),
display: "first"
},
second: {
tab: f.display,
display: "second"
}
},
style: {
width: "660px",
backgroundColor: "brown",
"--background": "brown",
border: "solid white",
marginLeft: "auto",
marginRight: "auto"
}
}));
const tabs = createTabFamily(() => ({
tabs: {
mainTab: {
tab: createTab(() => ({
display: jsx(() => (
<>
<MainDisplay
resource={points}
color={color}
effectDisplay={`which are boosting waffles by ${format(
waffleBoost.value
)} and increasing the Ice Cream cap by ${format(
icecreamCap.value
)}`}
/>
<Sticky>{render(resetButton)}</Sticky>
<Resource resource={points} color={color} />
<Spacer height="5px" />
<button onClick={() => console.log("yeet")}>'HI'</button>
<div>Name your points!</div>
<Text
modelValue={thingy.value}
onUpdate:modelValue={value => (thingy.value = value)}
/>
<Sticky style="color: red; font-size: 32px; font-family: Comic Sans MS;">
I have {displayResource(main.points)} {thingy.value} points!
</Sticky>
<hr />
{renderCol(...lollipopMilestones)}
<Spacer />
{renderRow(...upgrades)}
{renderRow(quasiUpgrade)}
{renderRow(funChallenge)}
</>
))
})),
display: "main tab",
glowColor() {
if (
generatorUpgrade.canPurchase.value ||
lollipopMultiplierUpgrade.canPurchase.value ||
unlockIlluminatiUpgrade.canPurchase.value ||
funChallenge.canComplete.value
) {
return "blue";
}
return "";
},
style: { color: "orange" }
},
thingies: {
tab: createTab(() => ({
style() {
return { backgroundColor: "#222222", "--background": "#222222" };
},
display: jsx(() => (
<>
{render(buyablesDisplay)}
<Spacer />
<Row style="width: 600px; height: 350px; background-color: green; border-style: solid;">
<Toggle
onUpdate:modelValue={value => (beep.value = value)}
modelValue={beep.value}
/>
<Spacer width="30px" height="10px" />
<div>
<span>Beep</span>
</div>
<Spacer />
<VerticalRule height="200px" />
</Row>
<Spacer />
<img src="https://unsoftcapped2.github.io/The-Modding-Tree-2/discord.png" />
</>
))
})),
glowColor: "white",
display: "thingies",
style: { borderColor: "orange" }
},
jail: {
tab: createTab(() => ({
display: jsx(() => (
<>
{render(coolInfo)}
{render(longBoi)}
<Spacer />
<Row>
<Column style="background-color: #555555; padding: 15px">
<div style="color: teal">Sugar level:</div>
<Spacer />
{render(tallBoi)}
</Column>
<Spacer />
<Column>
<div>idk</div>
<Spacer width="0" height="50px" />
{render(flatBoi)}
</Column>
</Row>
<Spacer />
<div>It's jail because "bars"! So funny! Ha ha!</div>
{render(tree)}
</>
))
})),
display: "jail"
},
illuminati: {
tab: createTab(() => ({
display: jsx(() => (
// This should really just be <> and </>, however for some reason the
// typescript interpreter can't figure out this layer and f.tsx otherwise
<div>
<h1> C O N F I R M E D </h1>
<Spacer />
{render(illuminatiTabs)}
<div>Adjust how many points H gives you!</div>
<Slider
onUpdate:modelValue={value => (otherThingy.value = value)}
modelValue={otherThingy.value}
min={1}
max={30}
/>
</div>
)),
style: {
backgroundColor: "#3325CC"
}
})),
visibility() {
return showIf(unlockIlluminatiUpgrade.bought.value);
},
display: "illuminati"
}
}
}));
return {
id,
color,
name,
links() {
const links = tree.links.value.slice();
links.push({
startNode: h,
endNode: flatBoi,
"stroke-width": "5px",
stroke: "red",
offsetEnd: { x: -50 + 100 * flatBoi.progress.value.toNumber(), y: 0 }
});
return links;
},
points,
best,
beep,
thingy,
otherThingy,
spentOnBuyables,
waffleBoost,
icecreamCap,
coolInfo,
lollipopMilestones,
funChallenge,
funEffect,
generatorUpgrade,
lollipopMultiplierUpgrade,
lollipopMultiplierEffect,
unlockIlluminatiUpgrade,
quasiUpgrade,
exhancers,
respecBuyables,
sellExhancer,
bars: { tallBoi, longBoi, flatBoi },
tree,
g,
h,
spook,
conversion,
reset,
hotkeys,
treeNode,
resetButton,
confirmRespec,
minWidth: 800,
tabs,
display: jsx(() => <>{render(tabs)}</>)
};
});
export default layer;

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@ -1,179 +0,0 @@
import { createLayerTreeNode, createResetButton } from "@/data/common";
import { main } from "@/data/mod";
import { createClickable } from "@/features/clickables/clickable";
import { createExponentialScaling, createIndependentConversion } from "@/features/conversion";
import { jsx } from "@/features/feature";
import { createInfobox } from "@/features/infoboxes/infobox";
import { createReset } from "@/features/reset";
import MainDisplay from "@/features/resources/MainDisplay.vue";
import { createResource, displayResource } from "@/features/resources/resource";
import { createLayer } from "@/game/layers";
import { persistent } from "@/game/persistence";
import Decimal, { DecimalSource, formatWhole } from "@/util/bignum";
import { render } from "@/util/vue";
import c from "./c";
const layer = createLayer(() => {
const id = "f";
const color = "#FE0102";
const name = "Farms";
const points = createResource<DecimalSource>(0, "farm points");
const boop = persistent<boolean>(false);
const coolInfo = createInfobox(() => ({
title: "Lore",
titleStyle: { color: "#FE0000" },
display: "DEEP LORE!",
bodyStyle: { backgroundColor: "#0000EE" }
}));
const clickableState = persistent<string>("Start");
const clickable = createClickable(() => ({
display() {
return {
title: "Clicky clicky!",
description: "Current state:<br>" + clickableState.value
};
},
initialState: "Start",
canClick() {
return clickableState.value !== "Borkened...";
},
onClick() {
switch (clickableState.value) {
case "Start":
clickableState.value = "A new state!";
break;
case "A new state!":
clickableState.value = "Keep going!";
break;
case "Keep going!":
clickableState.value = "Maybe that's a bit too far...";
break;
case "Maybe that's a bit too far...":
//makeParticles(coolParticle, 4)
clickableState.value = "Borkened...";
break;
default:
clickableState.value = "Start";
break;
}
},
onHold() {
console.log("Clickkkkk...");
},
style() {
switch (clickableState.value) {
case "Start":
return { "background-color": "green" };
case "A new state!":
return { "background-color": "yellow" };
case "Keep going!":
return { "background-color": "orange" };
case "Maybe that's a bit too far...":
return { "background-color": "red" };
default:
return {};
}
}
}));
const resetClickable = createClickable(() => ({
onClick() {
if (clickableState.value == "Borkened...") {
clickableState.value = "Start";
}
},
display() {
return clickableState.value == "Borkened..." ? "Fix the clickable!" : "Does nothing";
}
}));
const reset = createReset(() => ({
thingsToReset: (): Record<string, unknown>[] => [layer]
}));
const conversion = createIndependentConversion(() => ({
scaling: createExponentialScaling(10, 3, 0.5),
baseResource: main.points,
gainResource: points,
modifyGainAmount: gain => Decimal.times(gain, c.otherThingy.value)
}));
const treeNode = createLayerTreeNode(() => ({
layerID: id,
color,
reset,
tooltip() {
if (treeNode.canClick.value) {
return `${displayResource(points)} ${points.displayName}`;
}
return `This weird farmer dinosaur will only see you if you have at least 10 points. You only have ${displayResource(
main.points
)}`;
},
canClick() {
return Decimal.gte(main.points.value, 10);
}
}));
const resetButton = createResetButton(() => ({
conversion,
tree: main.tree,
treeNode,
display: jsx(() => {
if (resetButton.conversion.buyMax) {
return (
<span>
Hi! I'm a <u>weird dinosaur</u> and I'll give you{" "}
<b>{formatWhole(resetButton.conversion.currentGain.value)}</b> Farm Points
in exchange for all of your points and lollipops! (You'll get another one at{" "}
{formatWhole(resetButton.conversion.nextAt.value)} points)
</span>
);
} else {
return (
<span>
Hi! I'm a <u>weird dinosaur</u> and I'll give you a Farm Point in exchange
for all of your points and lollipops! (At least{" "}
{formatWhole(resetButton.conversion.nextAt.value)} points)
</span>
);
}
})
}));
const tab = jsx(() => (
<>
{render(coolInfo)}
<MainDisplay resource={points} color={color} />
{render(resetButton)}
<div>You have {formatWhole(conversion.baseResource.value)} points</div>
<div>
<br />
<img src="https://images.beano.com/store/24ab3094eb95e5373bca1ccd6f330d4406db8d1f517fc4170b32e146f80d?auto=compress%2Cformat&dpr=1&w=390" />
<div>Bork Bork!</div>
</div>
{render(clickable)}
</>
));
return {
id,
color,
name,
points,
boop,
coolInfo,
clickable,
clickableState,
resetClickable,
reset,
conversion,
treeNode,
resetButton,
display: tab
};
});
export default layer;

View file

@ -1,354 +0,0 @@
/* eslint-disable */
import { layers } from "@/game/layers";
import player from "@/game/player";
import { Layer, RawLayer } from "@/typings/layer";
import Decimal, { format } from "@/util/bignum";
import {
getBuyableAmount, hasChallenge, hasMilestone, hasUpgrade, setBuyableAmount
} from "@/util/features";
import { resetLayer } from "@/util/layers";
export default {
id: "i",
position: 2, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
startData() {
return {
unlocked: false,
points: new Decimal(0)
};
},
branches: ["p"],
color: "#964B00",
requires() {
const require = new Decimal(8).plus(
player.layers.i.points
.div(10)
.floor()
.times(2)
);
return require;
}, // Can be a function that takes requirement increases into account
effectDisplay() {
return (
"Multiplying points and prestige points by " +
format(
player.layers[this.layer].points
.plus(1)
.pow(hasUpgrade("p", 235) ? 6.942 : 1)
)
);
},
resource: "Infinity", // Name of prestige currency
baseResource: "pointy points", // Name of resource prestige is based on
baseAmount() {
return player.layers.p.buyables![21];
}, // Get the current amount of baseResource
type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
resetGain() {
if (hasMilestone("p", 12)) {
return getBuyableAmount("p", 21)!
.div(2)
.floor()
.times(2)
.times(5)
.sub(30)
.sub(player.layers.i.points);
}
return player.layers.p.buyables![21].gte(layers.i.requires!) ? 1 : 0;
}, // Prestige currency exponent
getNextAt() {
return new Decimal(100);
},
canReset() {
return player.layers.p.buyables![21].gte(layers.i.requires!);
},
prestigeButtonDisplay() {
return (
"Reset everything for +" +
format(layers.i.resetGain) +
" Infinity.<br>You need " +
format(layers.i.requires!) +
" pointy points to reset."
);
},
row: 1, // Row the layer is in on the tree (0 is the first row)
hotkeys: [
{
key: "i",
description: "I: Infinity",
press() {
if (layers.i.canReset) resetLayer(this.layer);
}
}
],
layerShown() {
return (
player.layers[this.layer].unlocked ||
new Decimal(player.layers.p.buyables[21]).gte(8)
);
},
milestones: {
data: {
0: {
requirementDisplay: "2 Infinity points",
effectDisplay: "Keep ALL milestones on reset",
done() {
return player.layers[this.layer].points.gte(2);
}
},
1: {
requirementDisplay: "3 Infinity points",
effectDisplay: "Pointy points don't reset generators",
done() {
return player.layers[this.layer].points.gte(3);
},
unlocked() {
return hasMilestone(this.layer, Number(this.id) - 1);
}
},
2: {
requirementDisplay: "4 Infinity points",
effectDisplay:
"Start with 6 <b>Time Dilation</b>, 3 <b>Point</b>, and 1 of the other 2 challenges",
done() {
return player.layers[this.layer].points.gte(4);
},
unlocked() {
return hasMilestone(this.layer, Number(this.id) - 1);
}
},
3: {
requirementDisplay: "5 Infinity points",
effectDisplay: "Start with 40 upgrades and 6 boosts",
done() {
return player.layers[this.layer].points.gte(5);
},
unlocked() {
return hasMilestone(this.layer, Number(this.id) - 1);
}
},
4: {
requirementDisplay: "6 Infinity points",
effectDisplay:
"You can choose all of the 14th row upgrades, and remove the respec button",
done() {
return player.layers[this.layer].points.gte(6);
},
unlocked() {
return hasMilestone(this.layer, Number(this.id) - 1);
}
},
5: {
requirementDisplay: "8 Infinity points",
effectDisplay: "Keep all upgrades and 7 Time dilation",
done() {
return player.layers[this.layer].points.gte(8);
},
unlocked() {
return hasMilestone(this.layer, Number(this.id) - 1);
}
},
6: {
requirementDisplay: "10 Infinity points",
effectDisplay: "Infinity reset nothing and auto prestige",
done() {
return player.layers[this.layer].points.gte(10);
},
unlocked() {
return hasMilestone(this.layer, Number(this.id) - 1);
}
}
}
},
resetsNothing() {
return hasMilestone(this.layer, 6);
},
update(this: Layer) {
if (hasMilestone(this.layer, 0)) {
if (!hasMilestone("p", 0)) {
player.layers.p.milestones!.push(0);
player.layers.p.milestones!.push(1);
player.layers.p.milestones!.push(2);
player.layers.p.milestones!.push(3);
player.layers.p.milestones!.push(4);
player.layers.p.milestones!.push(5);
player.layers.p.milestones!.push(6);
player.layers.p.milestones!.push(7);
player.layers.p.milestones!.push(8);
}
}
if (hasMilestone(this.layer, 2)) {
if (!hasChallenge("p", 11)) {
player.layers.p.challenges![11] = new Decimal(
hasMilestone(this.layer, 5) ? 7 : 6
);
player.layers.p.challenges![12] = new Decimal(3);
player.layers.p.challenges![21] = new Decimal(1);
player.layers.p.challenges![22] = new Decimal(1);
}
}
if (hasMilestone(this.layer, 3)) {
if (!hasUpgrade("p", 71)) {
player.layers.p.upgrades = [
11,
12,
13,
14,
21,
22,
23,
24,
31,
32,
33,
34,
41,
42,
43,
44,
51,
52,
53,
54,
61,
62,
63,
64,
71,
72,
73,
74,
81,
82,
83,
84,
91,
92,
93,
94,
101,
102,
103,
104
];
}
if (getBuyableAmount("p", 11)!.lt(6)) {
setBuyableAmount("p", 11, new Decimal(6));
}
}
if (hasUpgrade(this.layer, 13)) {
for (
let i = 0;
i < (hasUpgrade("p", 222) ? 100 : hasUpgrade("p", 215) ? 10 : 1);
i++
) {
if (layers.p.buyables!.data[12].canAfford) layers.p.buyables!.data[12].buy();
if (layers.p.buyables!.data[13].canAfford) layers.p.buyables!.data[13].buy();
if (
layers.p.buyables!.data[14].canAfford &&
layers.p.buyables!.data[14].unlocked
)
layers.p.buyables!.data[14].buy();
if (layers.p.buyables!.data[21].canAfford) layers.p.buyables!.data[21].buy();
}
}
if (hasUpgrade("p", 223)) {
if (hasMilestone("p", 14))
player.layers.p.buyables![22] = player.layers.p.buyables![22].max(
player.layers.p.buyables![21].sub(7)
);
else if (layers.p.buyables!.data[22].canAfford) layers.p.buyables!.data[22].buy();
}
if (hasMilestone(this.layer, 5) && !hasUpgrade("p", 111)) {
player.layers.p.upgrades = [
11,
12,
13,
14,
21,
22,
23,
24,
31,
32,
33,
34,
41,
42,
43,
44,
51,
52,
53,
54,
61,
62,
63,
64,
71,
72,
73,
74,
81,
82,
83,
84,
91,
92,
93,
94,
101,
102,
103,
104,
111,
121,
122,
131,
132,
141,
142,
143
];
}
if (hasMilestone(this.layer, 6)) {
this.reset();
}
},
upgrades: {
rows: 999,
cols: 5,
data: {
11: {
title: "Prestige",
description: "Gain 100% of prestige points per second",
cost() {
return new Decimal(1);
},
unlocked() {
return hasMilestone(this.layer, 4);
}
},
12: {
title: "Automation",
description: "Remove the nerf of upgrade <b>Active</b>",
cost() {
return new Decimal(2);
},
unlocked() {
return hasUpgrade(this.layer, 11);
}
},
13: {
title: "Pointy",
description: "Automatically buy generators and pointy points",
cost() {
return new Decimal(5);
},
unlocked() {
return hasUpgrade(this.layer, 11);
}
}
}
}
} as RawLayer;

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,56 @@
import { main } from "@/data/mod";
import { createCumulativeConversion, createExponentialScaling } from "@/features/conversion";
import { jsx } from "@/features/feature";
import { createReset } from "@/features/reset";
import MainDisplay from "@/features/resources/MainDisplay.vue";
import { createResource } from "@/features/resources/resource";
import { createLayer } from "@/game/layers";
import { DecimalSource } from "@/lib/break_eternity";
import { render } from "@/util/vue";
import { createLayerTreeNode, createResetButton } from "../common";
const layer = createLayer(() => {
const id = "p";
const name = "Prestige";
const color = "#4BDC13";
const points = createResource<DecimalSource>(0, "prestige points");
const conversion = createCumulativeConversion(() => ({
scaling: createExponentialScaling(10, 5, 0.5),
baseResource: main.points,
gainResource: points,
roundUpCost: true
}));
const reset = createReset(() => ({
thingsToReset: (): Record<string, unknown>[] => [layer]
}));
const treeNode = createLayerTreeNode(() => ({
layerID: id,
color,
reset
}));
const resetButton = createResetButton(() => ({
conversion,
tree: main.tree,
treeNode
}));
return {
id,
name,
color,
points,
display: jsx(() => (
<>
<MainDisplay resource={points} color={color} />
{render(resetButton)}
</>
)),
treeNode
};
});
export default layer;

View file

@ -1,18 +1,15 @@
import Profectus from "@/components/Profectus.vue";
import Spacer from "@/components/layout/Spacer.vue";
import { jsx } from "@/features/feature";
import { createResource, trackBest, trackOOMPS, trackTotal } from "@/features/resources/resource";
import { branchedResetPropagation, createTree, GenericTree } from "@/features/trees/tree";
import { globalBus } from "@/game/events";
import { createLayer, GenericLayer, setupLayerModal } from "@/game/layers";
import { createLayer, GenericLayer } from "@/game/layers";
import player, { PlayerData } from "@/game/player";
import { DecimalSource } from "@/lib/break_eternity";
import Decimal, { format, formatTime } from "@/util/bignum";
import { render } from "@/util/vue";
import { computed, toRaw } from "vue";
import a from "./layers/aca/a";
import c from "./layers/aca/c";
import f from "./layers/aca/f";
import prestige from "./layers/prestige";
export const main = createLayer(() => {
const points = createResource<DecimalSource>(10);
@ -20,10 +17,7 @@ export const main = createLayer(() => {
const total = trackTotal(points);
const pointGain = computed(() => {
if (!c.generatorUpgrade.bought.value) return new Decimal(0);
let gain = new Decimal(3.19);
if (c.lollipopMultiplierUpgrade.bought.value)
gain = gain.times(c.lollipopMultiplierEffect.value);
let gain = new Decimal(1);
return gain;
});
globalBus.on("update", diff => {
@ -31,34 +25,17 @@ export const main = createLayer(() => {
});
const oomps = trackOOMPS(points, pointGain);
const { openModal, modal } = setupLayerModal(a);
// Note: Casting as generic tree to avoid recursive type definitions
const tree = createTree(() => ({
nodes: [[c.treeNode], [f.treeNode, c.spook]],
leftSideNodes: [a.treeNode, c.h],
branches: [
{
startNode: f.treeNode,
endNode: c.treeNode,
stroke: "blue",
"stroke-width": "25px",
style: {
filter: "blur(5px)"
}
}
],
nodes: [[prestige.treeNode]],
branches: [],
onReset() {
points.value = toRaw(this.resettingNode.value) === toRaw(c.treeNode) ? 0 : 10;
points.value = toRaw(this.resettingNode.value) === toRaw(prestige.treeNode) ? 0 : 10;
best.value = points.value;
total.value = points.value;
},
resetPropagation: branchedResetPropagation
})) as GenericTree;
// Note: layers don't _need_ a reference to everything,
// but I'd recommend it over trying to remember what does and doesn't need to be included.
// Officially all you need are anything with persistency or that you want to access elsewhere
return {
id: "main",
name: "Tree",
@ -79,28 +56,24 @@ export const main = createLayer(() => {
</div>
<div v-show={Decimal.gt(pointGain.value, 0)}>({oomps.value})</div>
<Spacer />
<button onClick={openModal}>open achievements</button>
{render(modal)}
{render(tree)}
<Profectus height="200px" style="margin: 10px auto; display: block" />
</>
)),
points,
best,
total,
oomps,
tree,
showAchievements: openModal
tree
};
});
export const getInitialLayers = (
/* eslint-disable-next-line @typescript-eslint/no-unused-vars */
player: Partial<PlayerData>
): Array<GenericLayer> => [main, f, c, a];
): Array<GenericLayer> => [main, prestige];
export const hasWon = computed(() => {
return Decimal.gt(main.points.value, 25);
return false;
});
/* eslint-disable @typescript-eslint/no-unused-vars */

View file

@ -1,6 +1,6 @@
{
"title": "Profectus",
"id": "profectus-demo",
"id": "profectus",
"author": "thepaperpilot",
"discordName": "The Paper Pilot Community",
"discordLink": "https://discord.gg/WzejVAx",
@ -13,8 +13,8 @@
"defaultDecimalsShown": 2,
"useHeader": true,
"banner": null,
"logo": "Logo.png",
"initialTabs": [ "main", "c" ],
"logo": "",
"initialTabs": [ "main" ],
"maxTickLength": 3600,
"offlineLimit": 1