onClick, onPress, and onHold => click, press, and hold

This commit is contained in:
thepaperpilot 2021-06-28 00:20:29 -05:00
parent 6849b89706
commit e5b031ddb0
11 changed files with 27 additions and 27 deletions

View file

@ -3,7 +3,7 @@
<div slot="header">
<h2>Saves Manager</h2>
</div>
<div slot="body" v-sortable="{ onUpdate, handle: '.handle' }">
<div slot="body" v-sortable="{ update, handle: '.handle' }">
<save v-for="(save, index) in saves" :key="index" :save="save" @open="openSave(save.id)" @export="exportSave(save.id)"
@editSave="name => editSave(save.id, name)" @duplicate="duplicateSave(save.id)" @delete="deleteSave(save.id)" />
</div>
@ -169,7 +169,7 @@ export default {
this.importingFailed = false;
}
},
onUpdate(e) {
update(e) {
this.saves.splice(e.newIndex, 0, this.saves.splive(e.oldIndex, 1)[0]);
const modData = JSON.parse(decodeURIComponent(escape(atob(localStorage.getItem(modInfo.id)))));

View file

@ -89,8 +89,8 @@ export default {
clickTab(e) {
if (e.shiftKey) {
player[this.id].forceTooltip = !player[this.id].forceTooltip;
} else if (this.layer.onClick != undefined) {
this.layer.onClick();
} else if (this.layer.click != undefined) {
this.layer.click();
} else if (this.layer.modal) {
this.$emit('show-modal', this.id);
} else if (this.append) {

View file

@ -56,7 +56,7 @@ export default {
getStyle(cell, data) {
return {'background-color': '#'+ (data*1234%999999)}
},
onClick() { // Don't forget onHold
click() { // Don't forget onHold
this.data++
},
getTitle(cell) {

View file

@ -222,8 +222,8 @@ export default {
}, // Useful for if you gain secondary resources or have other interesting things happen to this layer when you reset it. You gain the currency after this function ends.
hotkeys: [
{key: "c", description: "reset for lollipops or whatever", onPress(){if (layers[this.layer].canReset) resetLayer(this.layer)}},
{key: "ctrl+c", description: "respec things", onPress(){layers[this.layer].buyables.respec()}, unlocked() {return hasUpgrade('c', '22')}} ,
{key: "c", description: "reset for lollipops or whatever", press(){if (layers[this.layer].canReset) resetLayer(this.layer)}},
{key: "ctrl+c", description: "respec things", press(){layers[this.layer].buyables.respec()}, unlocked() {return hasUpgrade('c', '22')}} ,
],
increaseUnlockOrder: [], // Array of layer names to have their order increased when this one is first unlocked

View file

@ -84,7 +84,7 @@ export default {
break;
}
},
onHold(){
hold(){
console.log("Clickkkkk...")
},
style() {

View file

@ -32,7 +32,7 @@ export default {
prestigeButtonText(){return "Reset everything for +"+format(layers.i.getResetGain)+" Infinity.<br>You need "+format(layers.i.requires())+" pointy points to reset."},
row: 1, // Row the layer is in on the tree (0 is the first row)
hotkeys: [
{key: "i", description: "I: Infinity", onPress(){if (layers.i.canReset) resetLayer(this.layer)}},
{key: "i", description: "I: Infinity", press(){if (layers.i.canReset) resetLayer(this.layer)}},
],
layerShown(){return player[this.layer].unlocked||new Decimal(player.p.buyables[21]).gte(8)},
milestones: {

View file

@ -47,7 +47,7 @@ export default {
},
row: 0, // Row the layer is in on the tree (0 is the first row)
hotkeys: [
{key: "p", description: "P: Reset for prestige points", onPress(){if (layers.p.canReset) resetLayer(this.layer)}},
{key: "p", description: "P: Reset for prestige points", press(){if (layers.p.canReset) resetLayer(this.layer)}},
],
layerShown(){return true},
upgrades:{
@ -503,7 +503,7 @@ export default {
display() {return "Multiply generator efficiency by "+format(player.p.cmult)+((player.p.cmult.min(100).eq(100)&&!hasUpgrade(this.layer,111))?" (hardcapped)":"")},
unlocked(){return hasUpgrade("p",94)},
onClick(){player.p.cmult=player.p.cmult.plus(hasUpgrade("p",141)?1:0.01)
click(){player.p.cmult=player.p.cmult.plus(hasUpgrade("p",141)?1:0.01)
if (!hasUpgrade(this.layer,111))player.p.cmult=player.p.cmult.min(100)
},
canClick(){return player.p.cmult.lt(100)||hasUpgrade(this.layer,111)},

View file

@ -16,7 +16,7 @@ const g = {
shown: true,
canClick() {return player.points.gte(10)},
tooltip: "Thanos your points",
onClick() {
click() {
player.points = player.points.div(2);
console.log(this.layer);
}
@ -27,7 +27,7 @@ const h = {
tooltip() {return "Restore your points to {{ player.c.otherThingy }}"},
row: "side",
canClick() {return player.points.lt(player.c.otherThingy)},
onClick() {player.points = new Decimal(player.c.otherThingy)}
click() {player.points = new Decimal(player.c.otherThingy)}
};
const spook = {
id: "spook",

View file

@ -292,8 +292,8 @@ export function addLayer(layer, player = null) {
if (layer.clickables[id].click != undefined) {
layer.clickables[id].click.forceCached = false;
}
if (layer.clickables[id].onHold != undefined) {
layer.clickables[id].onHold.forceCached = false;
if (layer.clickables[id].hold != undefined) {
layer.clickables[id].hold.forceCached = false;
}
}
}
@ -361,11 +361,11 @@ export function addLayer(layer, player = null) {
if (layer.grids[id].getStyle != undefined) {
layer.grids[id].getStyle.forceCached = false;
}
if (layer.grids[id].onClick != undefined) {
layer.grids[id].onClick.forceCached = false;
if (layer.grids[id].click != undefined) {
layer.grids[id].click.forceCached = false;
}
if (layer.grids[id].onHold != undefined) {
layer.grids[id].onHold.forceCached = false;
if (layer.grids[id].hold != undefined) {
layer.grids[id].hold.forceCached = false;
}
if (layer.grids[id].getTitle != undefined) {
layer.grids[id].getTitle.forceCached = false;
@ -446,8 +446,8 @@ export function addLayer(layer, player = null) {
if (layer.hotkeys) {
for (let id in layer.hotkeys) {
if (isPlainObject(layer.hotkeys[id])) {
if (layer.hotkeys[id].onPress) {
layer.hotkeys[id].onPress.forceCached = false;
if (layer.hotkeys[id].press) {
layer.hotkeys[id].press.forceCached = false;
}
if (layer.hotkeys[id].unlocked == undefined) {
layer.hotkeys[id].unlocked = function() {
@ -492,7 +492,7 @@ export function reloadLayer(layer) {
addLayer(layer);
}
const uncachedProperties = [ 'startData', 'onClick', 'update', 'reset', 'hardReset' ];
const uncachedProperties = [ 'startData', 'click', 'update', 'reset', 'hardReset' ];
const gridProperties = [ 'upgrades', 'achievements', 'challenges', 'buyables', 'clickables' ];
const featureProperties = [ 'upgrades', 'achievements', 'challenges', 'buyables', 'clickables', 'milestones', 'bars',
'infoboxes', 'grids', 'hotkeys', 'subtabs' ];

View file

@ -186,11 +186,11 @@ function getCellHandler(id) {
}
let prop = target[key];
if (prop != undefined) {
return prop;
}
if (key.slice == undefined) {
if (isFunction(prop) && prop.forceCached === false) {
return () => prop.call(receiver, id, target.getData(id));
}
if (prop != undefined || key.slice == undefined) {
return prop;
}

View file

@ -307,7 +307,7 @@ document.onkeydown = function(e) {
if (hotkeys[key]) {
e.preventDefault();
if (hotkeys[key].unlocked) {
hotkeys[key].onPress?.();
hotkeys[key].press?.();
}
}
}