Add save conflict resolver
This commit is contained in:
parent
309e8ebedb
commit
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9 changed files with 291 additions and 46 deletions
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@ -8,6 +8,7 @@
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<TPS v-if="unref(showTPS)" />
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<GameOverScreen />
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<NaNScreen />
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<CloudSaveResolver />
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<component :is="gameComponent" />
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</div>
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</template>
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@ -16,10 +17,11 @@
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<script setup lang="tsx">
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import "@fontsource/roboto-mono";
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import Error from "components/Error.vue";
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import CloudSaveResolver from "components/saves/CloudSaveResolver.vue";
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import { jsx } from "features/feature";
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import state from "game/state";
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import { coerceComponent, render } from "util/vue";
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import { CSSProperties, watch } from "vue";
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import type { CSSProperties } from "vue";
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import { computed, toRef, unref } from "vue";
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import Game from "./components/Game.vue";
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import GameOverScreen from "./components/GameOverScreen.vue";
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@ -4,6 +4,7 @@
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name="modal"
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@before-enter="isAnimating = true"
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@after-leave="isAnimating = false"
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appear
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>
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<div
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class="modal-mask"
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@ -12,7 +13,7 @@
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v-bind="$attrs"
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>
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<div class="modal-wrapper">
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<div class="modal-container">
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<div class="modal-container" :width="width">
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<div class="modal-header">
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<slot name="header" :shown="isOpen"> default header </slot>
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</div>
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@ -45,6 +46,8 @@ import Context from "./Context.vue";
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const _props = defineProps<{
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modelValue: boolean;
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closable?: boolean;
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width?: string;
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}>();
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const props = toRefs(_props);
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const emit = defineEmits<{
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@ -53,8 +56,10 @@ const emit = defineEmits<{
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const isOpen = computed(() => unref(props.modelValue) || isAnimating.value);
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function close() {
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if (unref(props.closable) !== false) {
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emit("update:modelValue", false);
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}
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}
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const isAnimating = ref(false);
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@ -55,7 +55,7 @@ import Decimal, { format } from "util/bignum";
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import type { ComponentPublicInstance } from "vue";
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import { computed, ref, toRef, watch } from "vue";
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import Toggle from "./fields/Toggle.vue";
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import SavesManager from "./SavesManager.vue";
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import SavesManager from "./saves/SavesManager.vue";
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const { discordName, discordLink } = projInfo;
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const autosave = ref(true);
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@ -103,7 +103,7 @@ import type { ComponentPublicInstance } from "vue";
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import { ref } from "vue";
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import Info from "./Info.vue";
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import Options from "./Options.vue";
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import SavesManager from "./SavesManager.vue";
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import SavesManager from "./saves/SavesManager.vue";
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const info = ref<ComponentPublicInstance<typeof Info> | null>(null);
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const savesManager = ref<ComponentPublicInstance<typeof SavesManager> | null>(null);
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186
src/components/saves/CloudSaveResolver.vue
Normal file
186
src/components/saves/CloudSaveResolver.vue
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@ -0,0 +1,186 @@
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<template>
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<Modal v-model="isOpen" width="960px" ref="modal">
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<template v-slot:header>
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<div class="cloud-saves-modal-header">
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<h2>Cloud {{ pluralizedSave }} loaded!</h2>
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</div>
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</template>
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<template v-slot:body>
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<div>
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Upon loading, your cloud {{ pluralizedSave }}
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{{ conflictingSaves.length > 1 ? "appear" : "appears" }} to be out of sync with your
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local {{ pluralizedSave }}. Which
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{{ pluralizedSave }}
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do you want to keep?
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</div>
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<br />
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<div
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v-for="(conflict, i) in unref(conflictingSaves)"
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:key="conflict.id"
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class="conflict-container"
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>
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<div @click="selectCloud(i)" :class="{ selected: selectedSaves[i] }">
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<h2>
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Cloud
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<span
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v-if="(conflict.cloud.time ?? 0) > (conflict.local.time ?? 0)"
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class="note"
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>(more recent)</span
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>
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<span
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v-if="
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(conflict.cloud.timePlayed ?? 0) > (conflict.local.timePlayed ?? 0)
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"
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class="note"
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>(more playtime)</span
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>
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</h2>
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<Save :save="conflict.cloud" :readonly="true" />
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</div>
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<div @click="selectLocal(i)" :class="{ selected: !selectedSaves[i] }">
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<h2>
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Local
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<span
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v-if="(conflict.cloud.time ?? 0) <= (conflict.local.time ?? 0)"
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class="note"
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>(more recent)</span
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>
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<span
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v-if="
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(conflict.cloud.timePlayed ?? 0) <= (conflict.local.timePlayed ?? 0)
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"
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class="note"
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>(more playtime)</span
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>
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</h2>
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<Save :save="conflict.local" :readonly="true" />
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</div>
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</div>
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</template>
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<template v-slot:footer>
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<div class="cloud-saves-footer">
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<button @click="close" class="button">Confirm</button>
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</div>
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</template>
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</Modal>
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</template>
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<script setup lang="ts">
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import Modal from "components/Modal.vue";
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import { stringifySave } from "game/player";
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import LZString from "lz-string";
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import { conflictingSaves, galaxy } from "util/galaxy";
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import { save, setupInitialStore } from "util/save";
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import { ComponentPublicInstance, computed, ref, unref, watch } from "vue";
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import Save from "./Save.vue";
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const isOpen = ref(false);
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// True means replacing local save with cloud save
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const selectedSaves = ref<boolean[]>([]);
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const pluralizedSave = computed(() => (conflictingSaves.value.length > 1 ? "saves" : "save"));
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const modal = ref<ComponentPublicInstance<typeof Modal> | null>(null);
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watch(
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() => conflictingSaves.value.length > 0,
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shouldOpen => {
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if (shouldOpen) {
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selectedSaves.value = conflictingSaves.value.map(({ local, cloud }) => {
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return (local.time ?? 0) < (cloud.time ?? 0);
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});
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isOpen.value = true;
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}
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},
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{ immediate: true }
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);
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watch(
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() => modal.value?.isOpen,
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open => {
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console.log("!!", open);
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if (open === false) {
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conflictingSaves.value = [];
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}
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}
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);
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watch(
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() => modal.value?.isAnimating,
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open => {
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console.log("!! anim", open);
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}
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);
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function selectLocal(index: number) {
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selectedSaves.value[index] = false;
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}
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function selectCloud(index: number) {
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selectedSaves.value[index] = true;
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}
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function close() {
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for (let i = 0; i < selectedSaves.value.length; i++) {
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const { slot, local, cloud } = conflictingSaves.value[i];
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if (selectedSaves.value[i]) {
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// Replace local save with cloud
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save(setupInitialStore(cloud));
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} else {
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// Replace cloud save with cloud
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galaxy.value
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?.save(
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slot,
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LZString.compressToUTF16(stringifySave(setupInitialStore(local))),
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cloud.name ?? null
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)
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.catch(console.error);
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}
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}
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isOpen.value = false;
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}
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</script>
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<style scoped>
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.cloud-saves-modal-header {
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padding: 10px 0;
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margin-left: 10px;
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}
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.cloud-saves-footer {
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display: flex;
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justify-content: flex-end;
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}
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.cloud-saves-footer button {
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margin: 0 10px;
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}
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.conflict-container {
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display: flex;
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}
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.conflict-container > * {
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flex-basis: 50%;
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}
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.conflict-container + .conflict-container {
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margin-top: 1em;
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}
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.note {
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font-size: x-small;
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opacity: 0.7;
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margin-right: 1em;
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}
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</style>
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<style>
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.conflict-container .save {
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cursor: pointer;
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}
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.conflict-container .selected .save {
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border-color: var(--bought);
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}
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</style>
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<template>
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<div class="save" :class="{ active: isActive }">
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<div class="handle material-icons">drag_handle</div>
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<div class="actions" v-if="!isEditing">
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<div class="save" :class="{ active: isActive, readonly }">
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<div class="handle material-icons" v-if="readonly !== true">drag_handle</div>
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<div class="actions" v-if="!isEditing && readonly !== true">
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<FeedbackButton
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@click="emit('export')"
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class="button"
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</Tooltip>
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</DangerButton>
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</div>
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<div class="actions" v-else>
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<div class="actions" v-else-if="readonly !== true">
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<button @click="changeName" class="button">
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<Tooltip display="Save" :direction="Direction.Left" class="info">
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<span class="material-icons">check</span>
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</button>
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</div>
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<div class="details" v-if="save.error == undefined && !isEditing">
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<button class="button open" @click="emit('open')">
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<button class="button open" @click="emit('open')" :disabled="readonly">
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<h3>{{ save.name }}</h3>
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</button>
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<span class="save-version">v{{ save.modVersion }}</span
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><br />
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<div v-if="currentTime">Last played {{ dateFormat.format(currentTime) }}</div>
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<div v-if="currentTime" class="time">
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Last played {{ dateFormat.format(currentTime) }}
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</div>
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</div>
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<div class="details" v-else-if="save.error == undefined && isEditing">
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<Text v-model="newName" class="editname" @submit="changeName" />
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@ -73,16 +75,17 @@
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import Tooltip from "features/tooltips/Tooltip.vue";
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import player from "game/player";
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import { Direction } from "util/common";
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import { computed, ref, toRefs, watch } from "vue";
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import DangerButton from "./fields/DangerButton.vue";
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import FeedbackButton from "./fields/FeedbackButton.vue";
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import Text from "./fields/Text.vue";
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import { computed, ref, toRefs, unref, watch } from "vue";
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import DangerButton from "../fields/DangerButton.vue";
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import FeedbackButton from "../fields/FeedbackButton.vue";
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import Text from "../fields/Text.vue";
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import type { LoadablePlayerData } from "./SavesManager.vue";
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const _props = defineProps<{
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save: LoadablePlayerData;
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readonly?: boolean;
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}>();
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const { save } = toRefs(_props);
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const { save, readonly } = toRefs(_props);
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const emit = defineEmits<{
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(e: "export"): void;
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(e: "open"): void;
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@ -106,7 +109,9 @@ const newName = ref("");
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watch(isEditing, () => (newName.value = save.value.name ?? ""));
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const isActive = computed(() => save.value != null && save.value.id === player.id);
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const isActive = computed(
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() => save.value != null && save.value.id === player.id && !unref(readonly)
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);
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const currentTime = computed(() =>
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isActive.value ? player.time : (save.value != null && save.value.time) ?? 0
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);
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padding-left: 0;
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}
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.open:disabled {
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cursor: inherit;
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color: var(--foreground);
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opacity: 1;
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pointer-events: none;
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}
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.handle {
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flex-grow: 0;
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margin-right: 8px;
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margin-right: 80px;
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}
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.save.readonly .details {
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margin-right: 0;
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}
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.error {
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font-size: 0.8em;
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color: var(--danger);
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@ -176,6 +192,10 @@ function changeName() {
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.editname {
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margin: 0;
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}
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.time {
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font-size: small;
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}
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</style>
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<style>
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@ -76,8 +76,8 @@ import {
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import type { ComponentPublicInstance } from "vue";
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import { computed, nextTick, ref, watch } from "vue";
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import Draggable from "vuedraggable";
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import Select from "./fields/Select.vue";
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import Text from "./fields/Text.vue";
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import Select from "../fields/Select.vue";
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import Text from "../fields/Text.vue";
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import Save from "./Save.vue";
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export type LoadablePlayerData = Omit<Partial<Player>, "id"> & { id: string; error?: unknown };
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@ -1,12 +1,15 @@
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import player, { Player } from "game/player";
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import { LoadablePlayerData } from "components/saves/SavesManager.vue";
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import player, { Player, stringifySave } from "game/player";
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import settings from "game/settings";
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import { GalaxyApi, initGalaxy } from "lib/galaxy";
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import { decodeSave, loadSave, save } from "./save";
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import { setupInitialStore } from "./save";
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import LZString from "lz-string";
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import { ref } from "vue";
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import { decodeSave, loadSave, save, setupInitialStore } from "./save";
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export const galaxy = ref<GalaxyApi>();
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export const conflictingSaves = ref<string[]>([]);
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export const conflictingSaves = ref<
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{ id: string; local: LoadablePlayerData; cloud: LoadablePlayerData; slot: number }[]
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>([]);
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export function sync() {
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if (galaxy.value == null || !galaxy.value.loggedIn) {
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@ -16,7 +19,7 @@ export function sync() {
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// Pause syncing while resolving conflicted saves
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return;
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}
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galaxy.value.getSaveList().then(syncSaves);
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galaxy.value.getSaveList().then(syncSaves).catch(console.error);
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}
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// Setup Galaxy API
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@ -24,10 +27,12 @@ initGalaxy({
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supportsSaving: true,
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supportsSaveManager: true,
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onLoggedInChanged
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}).then(g => {
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})
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.then(g => {
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galaxy.value = g;
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onLoggedInChanged(g);
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});
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})
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.catch(console.error);
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function onLoggedInChanged(g: GalaxyApi) {
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if (g.loggedIn !== true) {
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@ -38,7 +43,8 @@ function onLoggedInChanged(g: GalaxyApi) {
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return;
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}
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g.getSaveList().then(list => {
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g.getSaveList()
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.then(list => {
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const saves = syncSaves(list);
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// If our current save has under a minute of playtime, load the cloud save with the most recent time.
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@ -48,7 +54,8 @@ function onLoggedInChanged(g: GalaxyApi) {
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);
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loadSave(longestSave.content);
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}
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});
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})
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.catch(console.error);
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}
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function syncSaves(
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|
@ -60,7 +67,9 @@ function syncSaves(
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}
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>
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) {
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return (
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const savesToUpload = new Set(settings.saves.slice());
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const availableSlots = new Set(new Array(11).fill(0).map((_, i) => i));
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const saves = (
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Object.keys(list)
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.map(slot => {
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const { label, content } = list[slot as unknown as number];
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|
@ -85,11 +94,13 @@ function syncSaves(
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if (cloudSave.label != null) {
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cloudSave.content.name = cloudSave.label;
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}
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availableSlots.delete(cloudSave.slot);
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const localSaveId = settings.saves.find(id => id === cloudSave.content.id);
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if (localSaveId == undefined) {
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settings.saves.push(cloudSave.content.id);
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save(setupInitialStore(cloudSave.content));
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} else {
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savesToUpload.delete(localSaveId);
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try {
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const localSave = JSON.parse(
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decodeSave(localStorage.getItem(localSaveId) ?? "") ?? ""
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|
@ -114,16 +125,25 @@ function syncSaves(
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loadSave(cloudSave.content);
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}
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} else {
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galaxy.value?.save(
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galaxy.value
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?.save(
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cloudSave.slot,
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JSON.stringify(cloudSave.content),
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LZString.compressToUTF16(
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stringifySave(setupInitialStore(cloudSave.content))
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||||
),
|
||||
cloudSave.label ?? null
|
||||
);
|
||||
)
|
||||
.catch(console.error);
|
||||
// Update cloud save content for the return value
|
||||
cloudSave.content = localSave as Player;
|
||||
}
|
||||
} else {
|
||||
conflictingSaves.value.push(localSaveId);
|
||||
conflictingSaves.value.push({
|
||||
id: localSaveId,
|
||||
cloud: cloudSave.content,
|
||||
local: localSave as LoadablePlayerData,
|
||||
slot: cloudSave.slot
|
||||
});
|
||||
}
|
||||
} catch (e) {
|
||||
return false;
|
||||
|
@ -131,4 +151,16 @@ function syncSaves(
|
|||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
savesToUpload.forEach(id => {
|
||||
const localSave = decodeSave(localStorage.getItem(id) ?? "");
|
||||
if (localSave != null && availableSlots.size > 0) {
|
||||
const parsedLocalSave = JSON.parse(localSave);
|
||||
const slot = parseInt(Object.keys(availableSlots)[0]);
|
||||
galaxy.value?.save(slot, localSave, parsedLocalSave.name).catch(console.error);
|
||||
availableSlots.delete(slot);
|
||||
}
|
||||
});
|
||||
|
||||
return saves;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import { LoadablePlayerData } from "components/SavesManager.vue";
|
||||
import { LoadablePlayerData } from "components/saves/SavesManager.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import { globalBus } from "game/events";
|
||||
import type { Player } from "game/player";
|
||||
|
|
Loading…
Reference in a new issue