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2b861c3fcf
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Fix Links.vue checking startNode twice instead of both nodes
Build and Deploy / build-and-deploy (push) Successful in 1m21s
Run Tests / test (push) Successful in 2m56s
Thanks escapee for reporting the issue!
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2024-10-17 16:50:55 +00:00 |
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9debfe6fb4
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Unref hotkey descriptions
Build and Deploy / build-and-deploy (push) Successful in 1m29s
Run Tests / test (push) Successful in 3m5s
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2024-10-17 16:28:04 +00:00 |
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563eaa7539
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Lint
Run Tests / test (pull_request) Successful in 2m3s
Build and Deploy / build-and-deploy (push) Successful in 53s
Run Tests / test (push) Successful in 2m4s
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2024-03-29 00:19:57 -05:00 |
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90d0307cf0
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Add hotkey tests, make them pass
Includes updating vitest and supporting hotkeys with both ctrl+shift
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2024-03-28 23:40:46 -05:00 |
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df9ba59a1a
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Merge branch 'main' into feat/enforce-eslint
Run Tests / test (pull_request) Successful in 2m3s
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2024-03-04 01:26:29 +00:00 |
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escapee
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b40d4bef32
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Allow both cases in shift+hotkeys
Run Tests / test (pull_request) Successful in 2m0s
Build and Deploy / build-and-deploy (push) Successful in 55s
Run Tests / test (push) Successful in 1m56s
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2024-02-21 19:21:18 +00:00 |
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f7a8fbbb11
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Lint
Run Tests / test (pull_request) Successful in 2m12s
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2024-02-20 22:38:49 -06:00 |
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5f8e35478d
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Merge remote-tracking branch 'upstream/main' into feat/enforce-eslint
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2024-02-20 22:37:17 -06:00 |
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1f22f506dd
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Add tests for tree reset propagation
Build and Deploy / build-and-deploy (push) Successful in 57s
Run Tests / test (push) Successful in 2m1s
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2024-02-21 04:15:49 +00:00 |
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fa2d7cb53a
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Merge branch 'main' into feat/enforce-eslint
Run Tests / test (pull_request) Failing after 2m1s
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2024-02-18 02:17:01 +00:00 |
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143b0773e7
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Add eslint workflow action and CONTRIBUTING.md that says to lint first
Run Tests / test (pull_request) Failing after 2m2s
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2024-02-17 20:16:00 -06:00 |
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263c951cf8
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Requested changes
Run Tests / test (pull_request) Has been cancelled
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2024-02-14 15:56:18 +00:00 |
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5e32fa4985
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Fix branchedResetPropagation
Run Tests / test (pull_request) Has been cancelled
BREAKING CHANGE - Forces branches to be directed
Signed-off-by: nif <nif@incremental.social>
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2024-02-12 19:46:31 +00:00 |
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9edda4d957
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Make links ignore pointer events
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2023-05-22 21:41:53 -05:00 |
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6ad08c4052
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Fix camelCase props not working on links
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2023-05-21 17:27:29 -05:00 |
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c8ba77b89b
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Fix Direction.Left bars
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2023-05-20 21:24:59 -05:00 |
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d6c9f95851
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Fix error about pinnable tooltips
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2023-05-20 08:28:27 -05:00 |
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3b7436ab89
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Clarify progress is from 0 to 1
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2023-05-18 18:57:10 -05:00 |
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73f20d6eb5
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Merge branch 'feature/requirements-refactor'
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2023-05-17 18:35:25 -05:00 |
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a55f99daed
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Fix merge conflicts
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2023-05-17 00:01:28 -05:00 |
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ab3b180db8
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Improve error handling
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2023-05-16 23:49:25 -05:00 |
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539282bef8
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Improve error handling
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2023-05-16 23:49:06 -05:00 |
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d3a74da5ab
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Add utility for getting requirement that's met when a conversion can convert
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2023-05-15 21:16:28 -05:00 |
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f8095a9694
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Made calculateMaxAffordable, calculateCost, and cost requirements interface a bit cleaner
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2023-05-14 18:51:15 -05:00 |
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Seth Posner
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d7a2049ca2
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Make effect decorator generic
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2023-05-14 18:50:19 -05:00 |
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006bfdf65d
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Make node links follow dragging
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2023-05-14 18:30:59 -05:00 |
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0991ef0865
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Fix some persistence issues
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2023-05-13 17:14:29 -05:00 |
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d4f0069dd5
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Fix repeatables not buying max correctly
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2023-05-12 17:08:11 -05:00 |
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9fa5ec971a
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Move amount check in bonus amount decorator to postConstruct
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2023-05-12 10:59:59 -05:00 |
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502fa99f5d
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Show selected node above others
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2023-05-12 09:40:12 -05:00 |
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213bdd6005
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More board optimizations
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2023-05-12 01:40:45 -05:00 |
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2f3ae85eb1
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Fix recursive rendering when panning
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2023-05-12 01:40:22 -05:00 |
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cb4830e06b
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Fix reset typing
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2023-05-10 00:35:16 -05:00 |
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3413585c45
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Fix bar misalignment on actions
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2023-05-03 15:51:18 -05:00 |
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dbdcf19b6d
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Fix actions not being constructible
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2023-05-01 08:20:45 -05:00 |
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8dd2cbe466
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Make upgrade.canPurchase return false when already bought
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2023-04-30 13:17:15 -05:00 |
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04f14c17bd
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Fix extends undefined checks
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2023-04-30 11:49:49 -05:00 |
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5d17d67e00
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Fix repeatable amount display
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2023-04-30 11:49:47 -05:00 |
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36fa4ece65
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Fix mouse leave deselecting nodes
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2023-04-25 23:51:48 -05:00 |
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6f985fd55b
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Correct doc for actionDistance
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2023-04-23 19:31:39 -05:00 |
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7b59fcfc38
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Don't capitalize all tree nodes
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2023-04-23 16:55:45 -05:00 |
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4980074d26
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Fixed board.selectedAction setter not working
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2023-04-23 16:44:57 -05:00 |
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066ef71395
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Made node text easier to read
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2023-04-23 14:16:27 -05:00 |
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425e85a1ee
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Add function to boards for placing nodes in the next available space
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2023-04-23 10:00:40 -05:00 |
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c08ea9ce85
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Make selectedNode and selectedAction writable
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2023-04-23 00:40:10 -05:00 |
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3808f299ec
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Fix canAccept not passing in otherNode
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2023-04-23 00:40:07 -05:00 |
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2999c971cf
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Expose current dragging and receiving nodes
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2023-04-23 00:40:03 -05:00 |
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9707ceb66d
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Fix build issue
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2023-04-22 23:20:41 -05:00 |
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962e789e1d
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Added way to customize board action confirmation label
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2023-04-22 23:14:05 -05:00 |
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21f49756dc
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Move selecting action logic inside the board component
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2023-04-22 23:14:02 -05:00 |
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