SwappableState #42
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Reference: profectus/Profectus#42
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Basically a more automagic version of what advent did for mastery. It should take a list of objects that will be recursively searched for persistent values from, and will swap it all out. Care will have to be taken that it is given non-proxied objects. (layer objects or objects in player should work)