Added /new and query param handlers #54
3 changed files with 82 additions and 6 deletions
68
src/game/routing.ts
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68
src/game/routing.ts
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@ -0,0 +1,68 @@
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import { globalBus } from "game/events";
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import { DecimalSource } from "util/bignum";
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import { Ref } from "vue";
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import player from "./player";
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// https://stackoverflow.com/questions/2090551/parse-query-string-in-javascript
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function parseQuery(queryString = window.location.search) {
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const query: Record<string, string> = {};
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const pairs = (queryString[0] === "?" ? queryString.substring(1) : queryString).split("&");
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for (let i = 0; i < pairs.length; i++) {
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const pair = pairs[i].split("=");
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query[decodeURIComponent(pair[0])] = decodeURIComponent(pair[1] || "");
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}
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return query;
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}
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const params = parseQuery();
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/**
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* Register a handler to be called when creating new saves based on a query param
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* @param key The query param to regster
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* @param handler The callback function when the query param is present
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* @param newSavesOnly If set to true, only call the handler on the /new path
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*/
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export function registerQueryParam(
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key: string,
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handler: (value: string) => void,
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newSavesOnly?: boolean
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): void;
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/**
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* Register a ref to have its value set based on a query param
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* @param key The query param to regster
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* @param ref The ref to set the value of
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* @param newSavesOnly If set to true, only overwrite values on the /new path
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* @see {@link numberHandler}.
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*/
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export function registerQueryParam<T extends string | boolean | DecimalSource>(
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key: string,
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ref: Ref<T>,
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newSavesOnly?: boolean
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): void;
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export function registerQueryParam<T extends string | boolean | DecimalSource>(
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key: string,
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handlerOrRef: ((value: string) => void) | Ref<T>,
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newSavesOnly = false
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) {
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globalBus.on("onLoad", () => {
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if (newSavesOnly && player.timePlayed > 0) {
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return;
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}
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if (key in params) {
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if (typeof handlerOrRef === "function") {
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handlerOrRef(params[key]);
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} else {
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if (typeof handlerOrRef.value === "boolean") {
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(handlerOrRef.value as boolean) = params[key].toLowerCase() === "true";
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} else {
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(handlerOrRef.value as string | DecimalSource) = params[key];
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}
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}
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}
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});
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}
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export function numberHandler(ref: Ref<number>) {
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return function (value: string) {
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ref.value = parseFloat(value);
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};
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}
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15
src/main.ts
15
src/main.ts
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@ -3,7 +3,8 @@ import App from "App.vue";
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import projInfo from "data/projInfo.json";
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import "game/notifications";
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import state from "game/state";
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import { load } from "util/save";
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import { loadSettings } from "game/settings";
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import { load, loadSave, newSave } from "util/save";
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import { useRegisterSW } from "virtual:pwa-register/vue";
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import type { App as VueApp } from "vue";
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import { createApp, nextTick } from "vue";
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@ -59,7 +60,17 @@ requestAnimationFrame(async () => {
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"font-weight: bold; font-size: 24px; color: #A3BE8C; background: #2E3440; padding: 4px 8px; border-radius: 8px;",
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"padding: 4px;"
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);
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await load();
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// Load global settings
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loadSettings();
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if (window.location.pathname === "/new") {
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await loadSave(newSave());
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} else {
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await load();
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}
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window.history.replaceState({}, document.title, "/");
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const { globalBus } = await import("./game/events");
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const { startGameLoop } = await import("./game/gameLoop");
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@ -2,7 +2,7 @@ import projInfo from "data/projInfo.json";
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import { globalBus } from "game/events";
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import type { Player } from "game/player";
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import player, { stringifySave } from "game/player";
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import settings, { loadSettings } from "game/settings";
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import settings from "game/settings";
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import LZString from "lz-string";
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import { ref } from "vue";
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@ -33,9 +33,6 @@ export function save(playerData?: Player): string {
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}
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export async function load(): Promise<void> {
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// Load global settings
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loadSettings();
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try {
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let save = localStorage.getItem(settings.active);
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if (save == null) {
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