Allow null and undefined values in persistent refs #73
4 changed files with 14 additions and 4 deletions
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@ -27,6 +27,13 @@ module.exports = {
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allowNullableObject: true,
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allowNullableObject: true,
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allowNullableBoolean: true
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allowNullableBoolean: true
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}
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}
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],
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"eqeqeq": [
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"error",
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"always",
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{
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"null": "never"
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}
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]
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]
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},
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},
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globals: {
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globals: {
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@ -62,6 +62,8 @@ export type State =
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| number
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| number
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| boolean
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| boolean
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| DecimalSource
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| DecimalSource
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| null
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| undefined
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| { [key: string]: State }
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| { [key: string]: State }
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| { [key: number]: State };
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| { [key: number]: State };
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@ -227,7 +229,7 @@ export function noPersist<T extends Persistent<S>, S extends State>(persistent:
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if (key === PersistentState) {
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if (key === PersistentState) {
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return false;
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return false;
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}
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}
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if (key == SkipPersistence) {
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if (key === SkipPersistence) {
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return true;
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return true;
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}
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}
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return Reflect.has(target, key);
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return Reflect.has(target, key);
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@ -279,7 +281,7 @@ globalBus.on("addLayer", (layer: GenericLayer, saveData: Record<string, unknown>
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// Handle SaveDataPath
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// Handle SaveDataPath
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const newPath = [layer.id, ...path, key];
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const newPath = [layer.id, ...path, key];
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if (
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if (
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value[SaveDataPath] != undefined &&
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value[SaveDataPath] != null &&
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JSON.stringify(newPath) !== JSON.stringify(value[SaveDataPath])
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JSON.stringify(newPath) !== JSON.stringify(value[SaveDataPath])
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) {
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) {
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console.error(
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console.error(
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@ -64,7 +64,8 @@ export default window.player = player;
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/** Convert a player save data object into a JSON string. Unwraps refs. */
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/** Convert a player save data object into a JSON string. Unwraps refs. */
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export function stringifySave(player: Player): string {
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export function stringifySave(player: Player): string {
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return JSON.stringify(player, (key, value) => unref(value));
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// Convert undefineds into nulls for proper parsing
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return JSON.stringify(player, (key, value) => unref(value) ?? null);
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}
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}
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declare global {
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declare global {
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@ -109,7 +109,7 @@ export async function loadSave(playerObj: Partial<Player>): Promise<void> {
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playerObj.time &&
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playerObj.time &&
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playerObj.devSpeed !== 0
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playerObj.devSpeed !== 0
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) {
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) {
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if (playerObj.offlineTime == undefined) playerObj.offlineTime = 0;
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if (playerObj.offlineTime == null) playerObj.offlineTime = 0;
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playerObj.offlineTime += Math.min(
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playerObj.offlineTime += Math.min(
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playerObj.offlineTime + (Date.now() - playerObj.time) / 1000,
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playerObj.offlineTime + (Date.now() - playerObj.time) / 1000,
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projInfo.offlineLimit * 3600
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projInfo.offlineLimit * 3600
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