Fix canAccept not passing in otherNode
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parent
2999c971cf
commit
3808f299ec
3 changed files with 20 additions and 10 deletions
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@ -122,7 +122,7 @@ watchEffect(() => {
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return smallest;
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return smallest;
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}
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}
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const nodeType = props.types.value[curr.type];
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const nodeType = props.types.value[curr.type];
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const canAccept = getNodeProperty(nodeType.canAccept, curr);
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const canAccept = getNodeProperty(nodeType.canAccept, curr, node);
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if (!canAccept) {
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if (!canAccept) {
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return smallest;
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return smallest;
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}
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}
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@ -225,8 +225,10 @@ function drag(e: MouseEvent | TouchEvent) {
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function endDragging(node: BoardNode | null) {
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function endDragging(node: BoardNode | null) {
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if (props.draggingNode.value != null && props.draggingNode.value === node) {
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if (props.draggingNode.value != null && props.draggingNode.value === node) {
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if (props.receivingNode.value == null) {
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props.draggingNode.value.position.x += Math.round(dragged.value.x / 25) * 25;
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props.draggingNode.value.position.x += Math.round(dragged.value.x / 25) * 25;
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props.draggingNode.value.position.y += Math.round(dragged.value.y / 25) * 25;
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props.draggingNode.value.position.y += Math.round(dragged.value.y / 25) * 25;
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}
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const nodes = props.nodes.value;
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const nodes = props.nodes.value;
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nodes.push(nodes.splice(nodes.indexOf(props.draggingNode.value), 1)[0]);
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nodes.push(nodes.splice(nodes.indexOf(props.draggingNode.value), 1)[0]);
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@ -253,9 +253,9 @@ const progressDisplay = computed(() =>
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);
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);
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const canAccept = computed(
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const canAccept = computed(
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() =>
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() =>
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unref(props.dragging) != null &&
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props.dragging.value != null &&
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unref(props.hasDragged) &&
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unref(props.hasDragged) &&
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getNodeProperty(props.nodeType.value.canAccept, unref(props.node))
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getNodeProperty(props.nodeType.value.canAccept, unref(props.node), props.dragging.value)
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);
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);
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const style = computed(() => getNodeProperty(props.nodeType.value.style, unref(props.node)));
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const style = computed(() => getNodeProperty(props.nodeType.value.style, unref(props.node)));
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const classes = computed(() => getNodeProperty(props.nodeType.value.classes, unref(props.node)));
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const classes = computed(() => getNodeProperty(props.nodeType.value.classes, unref(props.node)));
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@ -33,7 +33,9 @@ export const BoardType = Symbol("Board");
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/**
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/**
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* A type representing a computable value for a node on the board. Used for node types to return different values based on the given node and the state of the board.
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* A type representing a computable value for a node on the board. Used for node types to return different values based on the given node and the state of the board.
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*/
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*/
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export type NodeComputable<T> = Computable<T> | ((node: BoardNode) => T);
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export type NodeComputable<T, S extends unknown[] = []> =
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| Computable<T>
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| ((node: BoardNode, ...args: S) => T);
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/** Ways to display progress of an action with a duration. */
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/** Ways to display progress of an action with a duration. */
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export enum ProgressDisplay {
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export enum ProgressDisplay {
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@ -101,7 +103,7 @@ export interface NodeTypeOptions {
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/** The shape of the node. */
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/** The shape of the node. */
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shape: NodeComputable<Shape>;
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shape: NodeComputable<Shape>;
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/** Whether the node can accept another node being dropped upon it. */
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/** Whether the node can accept another node being dropped upon it. */
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canAccept?: boolean | Ref<boolean> | ((node: BoardNode, otherNode: BoardNode) => boolean);
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canAccept?: NodeComputable<boolean, [BoardNode]>;
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/** The progress value of the node. */
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/** The progress value of the node. */
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progress?: NodeComputable<number>;
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progress?: NodeComputable<number>;
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/** How the progress should be displayed on the node. */
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/** How the progress should be displayed on the node. */
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@ -164,7 +166,7 @@ export type GenericNodeType = Replace<
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size: NodeComputable<number>;
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size: NodeComputable<number>;
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draggable: NodeComputable<boolean>;
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draggable: NodeComputable<boolean>;
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shape: NodeComputable<Shape>;
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shape: NodeComputable<Shape>;
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canAccept: NodeComputable<boolean>;
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canAccept: NodeComputable<boolean, [BoardNode]>;
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progressDisplay: NodeComputable<ProgressDisplay>;
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progressDisplay: NodeComputable<ProgressDisplay>;
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progressColor: NodeComputable<string>;
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progressColor: NodeComputable<string>;
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actionDistance: NodeComputable<number>;
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actionDistance: NodeComputable<number>;
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@ -490,8 +492,14 @@ export function createBoard<T extends BoardOptions>(
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* @param property The property to find the value of
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* @param property The property to find the value of
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* @param node The node to get the property of
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* @param node The node to get the property of
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*/
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*/
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export function getNodeProperty<T>(property: NodeComputable<T>, node: BoardNode): T {
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export function getNodeProperty<T, S extends unknown[]>(
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return isFunction<T, [BoardNode], Computable<T>>(property) ? property(node) : unref(property);
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property: NodeComputable<T, S>,
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node: BoardNode,
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...args: S
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): T {
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return isFunction<T, [BoardNode, ...S], Computable<T>>(property)
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? property(node, ...args)
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: unref(property);
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}
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}
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/**
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/**
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