Migration
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e349258103
commit
745525f777
3 changed files with 34 additions and 41 deletions
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@ -1,17 +1,16 @@
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import Row from "components/layout/Row.vue";
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import Tooltip from "features/tooltips/Tooltip.vue";
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import { main } from "data/projEntry";
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import { createAchievement } from "features/achievements/achievement";
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import { jsx } from "features/feature";
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import { createGrid } from "features/grids/grid";
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import { createResource } from "features/resources/resource";
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import Tooltip from "features/tooltips/Tooltip.vue";
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import { addTooltip } from "features/tooltips/tooltip";
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import { createTreeNode } from "features/trees/tree";
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import { createLayer } from "game/layers";
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import { DecimalSource } from "lib/break_eternity";
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import Decimal from "util/bignum";
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import { render, renderRow } from "util/vue";
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import { computed } from "vue";
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import f from "./f";
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import { Direction } from "util/common";
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import { renderRow } from "util/vue";
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const id = "a";
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const layer = createLayer(id, () => {
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@ -34,35 +33,44 @@ const layer = createLayer(id, () => {
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const ach1 = createAchievement(() => ({
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image: "https://unsoftcapped2.github.io/The-Modding-Tree-2/discord.png",
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display: "Get me!",
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tooltip: computed(() => {
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requirements: [],
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small: true
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}));
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addTooltip(ach1, {
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display() {
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if (ach1.earned.value) {
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return "You did it!";
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}
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return "How did this happen?";
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}),
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shouldEarn: () => true
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}));
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},
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direction: Direction.Down
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});
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const ach2 = createAchievement(() => ({
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display: "Impossible!",
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tooltip: computed(() => {
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style: { color: "#04e050" }
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}));
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addTooltip(ach2, {
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display() {
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if (ach2.earned.value) {
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return "HOW????";
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}
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return "Mwahahaha!";
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}),
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style: { color: "#04e050" }
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}));
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},
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direction: Direction.Down
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});
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const ach3 = createAchievement(() => ({
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display: "EIEIO",
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tooltip:
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"Get a farm point.\n\nReward: The dinosaur is now your friend (you can max Farm Points).",
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shouldEarn: function () {
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return Decimal.gte(f.points.value, 1);
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},
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requirements: [],
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onComplete() {
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console.log("Bork bork bork!");
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}
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},
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small: true
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}));
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addTooltip(ach3, {
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display:
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"Get a farm point.\n\nReward: The dinosaur is now your friend (you can max Farm Points).",
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direction: Direction.Down
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});
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const achievements = [ach1, ach2, ach3];
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const grid = createGrid(() => ({
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@ -105,17 +113,7 @@ const layer = createLayer(id, () => {
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const display = jsx(() => (
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<>
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<Row>
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<Tooltip display={ach1.tooltip} bottom>
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{render(ach1)}
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</Tooltip>
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<Tooltip display={ach2.tooltip} bottom>
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{render(ach2)}
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</Tooltip>
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<Tooltip display={ach3.tooltip} bottom>
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{render(ach3)}
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</Tooltip>
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</Row>
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{renderRow(...achievements)}
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{renderRow(grid)}
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</>
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));
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@ -18,7 +18,6 @@ import { Visibility, jsx } from "features/feature";
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import { createHotkey } from "features/hotkey";
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import { createInfobox } from "features/infoboxes/infobox";
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import { createLinks } from "features/links/links";
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import { createMilestone } from "features/milestones/milestone";
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import { createRepeatable } from "features/repeatable";
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import { createReset } from "features/reset";
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import MainDisplay from "features/resources/MainDisplay.vue";
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@ -35,7 +34,6 @@ import {
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createTreeNode
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} from "features/trees/tree";
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import { createUpgrade } from "features/upgrades/upgrade";
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import Formula, { calculateCost } from "game/formulas/formulas";
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import { createLayer } from "game/layers";
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import {
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createAdditiveModifier,
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@ -44,7 +42,7 @@ import {
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createSequentialModifier
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} from "game/modifiers";
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import { noPersist, persistent } from "game/persistence";
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import { createCostRequirement } from "game/requirements";
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import { createBooleanRequirement, createCostRequirement } from "game/requirements";
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import settings from "game/settings";
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import { DecimalSource } from "lib/break_eternity";
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import Decimal, { format, formatWhole } from "util/bignum";
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@ -53,6 +51,7 @@ import { render, renderCol, renderRow } from "util/vue";
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import { ComputedRef, Ref, computed, ref, unref } from "vue";
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import f from "./f";
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import { ProcessedComputable } from "util/computed";
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import { createAchievement } from "features/achievements/achievement";
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const id = "c";
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const layer = createLayer(id, () => {
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@ -76,20 +75,16 @@ const layer = createLayer(id, () => {
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color: "rgb(75, 220, 19)"
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}));
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const lollipopMilestone3 = createMilestone(() => ({
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shouldEarn() {
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return Decimal.gte(best.value, 3);
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},
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const lollipopMilestone3 = createAchievement(() => ({
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requirements: createBooleanRequirement(() => Decimal.gte(best.value, 3)),
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display: {
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requirement: "3 Lollipops",
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effectDisplay: "Unlock the next milestone"
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}
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}));
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const lollipopMilestone4 = createMilestone(() => ({
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const lollipopMilestone4 = createAchievement(() => ({
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visibility: lollipopMilestone3.earned,
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shouldEarn() {
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return Decimal.gte(best.value, 4);
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},
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requirements: createBooleanRequirement(() => Decimal.gte(best.value, 4)),
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display: {
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requirement: "4 Lollipops",
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effectDisplay: "You can toggle beep and boop (which do nothing)",
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