Fix build issues
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b5910cd542
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9e0ad6b578
1 changed files with 6 additions and 7 deletions
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@ -2,13 +2,10 @@ import Profectus from "components/Profectus.vue";
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import Spacer from "components/layout/Spacer.vue";
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import { jsx } from "features/feature";
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import { createResource, trackBest, trackOOMPS, trackTotal } from "features/resources/resource";
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import type { GenericTree } from "features/trees/tree";
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import { branchedResetPropagation, createTree } from "features/trees/tree";
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import { globalBus } from "game/events";
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import type { BaseLayer, GenericLayer } from "game/layers";
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import { setupLayerModal } from "game/layers";
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import { createLayer } from "game/layers";
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import type { PlayerData } from "game/player";
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import player from "game/player";
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import type { DecimalSource } from "util/bignum";
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import Decimal, { format, formatTime } from "util/bignum";
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@ -17,6 +14,8 @@ import { computed, toRaw } from "vue";
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import a from "./layers/aca/a";
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import c from "./layers/aca/c";
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import f from "./layers/aca/f";
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import { Player } from "game/player";
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import { createTree, GenericTree, branchedResetPropagation } from "features/trees/tree";
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/**
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* @hidden
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@ -71,10 +70,10 @@ export const main = createLayer("main", function (this: BaseLayer) {
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display: jsx(() => (
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<>
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{player.devSpeed === 0 ? <div>Game Paused</div> : null}
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{player.devSpeed && player.devSpeed !== 1 ? (
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{player.devSpeed != null && player.devSpeed != 0 && player.devSpeed !== 1 ? (
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<div>Dev Speed: {format(player.devSpeed)}x</div>
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) : null}
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{player.offlineTime ? (
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{player.offlineTime != null && player.offlineTime != 0 ? (
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<div>Offline Time: {formatTime(player.offlineTime)}</div>
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) : null}
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<div>
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@ -105,7 +104,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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*/
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export const getInitialLayers = (
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/* eslint-disable-next-line @typescript-eslint/no-unused-vars */
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player: Partial<PlayerData>
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player: Partial<Player>
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): Array<GenericLayer> => [main, f, c, a];
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/**
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@ -123,7 +122,7 @@ export const hasWon = computed(() => {
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/* eslint-disable @typescript-eslint/no-unused-vars */
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export function fixOldSave(
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oldVersion: string | undefined,
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player: Partial<PlayerData>
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player: Partial<Player>
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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): void {}
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/* eslint-enable @typescript-eslint/no-unused-vars */
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