Fix build issues

This commit is contained in:
thepaperpilot 2023-04-02 22:31:13 -05:00
parent b5910cd542
commit 9e0ad6b578

View file

@ -2,13 +2,10 @@ import Profectus from "components/Profectus.vue";
import Spacer from "components/layout/Spacer.vue"; import Spacer from "components/layout/Spacer.vue";
import { jsx } from "features/feature"; import { jsx } from "features/feature";
import { createResource, trackBest, trackOOMPS, trackTotal } from "features/resources/resource"; import { createResource, trackBest, trackOOMPS, trackTotal } from "features/resources/resource";
import type { GenericTree } from "features/trees/tree";
import { branchedResetPropagation, createTree } from "features/trees/tree";
import { globalBus } from "game/events"; import { globalBus } from "game/events";
import type { BaseLayer, GenericLayer } from "game/layers"; import type { BaseLayer, GenericLayer } from "game/layers";
import { setupLayerModal } from "game/layers"; import { setupLayerModal } from "game/layers";
import { createLayer } from "game/layers"; import { createLayer } from "game/layers";
import type { PlayerData } from "game/player";
import player from "game/player"; import player from "game/player";
import type { DecimalSource } from "util/bignum"; import type { DecimalSource } from "util/bignum";
import Decimal, { format, formatTime } from "util/bignum"; import Decimal, { format, formatTime } from "util/bignum";
@ -17,6 +14,8 @@ import { computed, toRaw } from "vue";
import a from "./layers/aca/a"; import a from "./layers/aca/a";
import c from "./layers/aca/c"; import c from "./layers/aca/c";
import f from "./layers/aca/f"; import f from "./layers/aca/f";
import { Player } from "game/player";
import { createTree, GenericTree, branchedResetPropagation } from "features/trees/tree";
/** /**
* @hidden * @hidden
@ -71,10 +70,10 @@ export const main = createLayer("main", function (this: BaseLayer) {
display: jsx(() => ( display: jsx(() => (
<> <>
{player.devSpeed === 0 ? <div>Game Paused</div> : null} {player.devSpeed === 0 ? <div>Game Paused</div> : null}
{player.devSpeed && player.devSpeed !== 1 ? ( {player.devSpeed != null && player.devSpeed != 0 && player.devSpeed !== 1 ? (
<div>Dev Speed: {format(player.devSpeed)}x</div> <div>Dev Speed: {format(player.devSpeed)}x</div>
) : null} ) : null}
{player.offlineTime ? ( {player.offlineTime != null && player.offlineTime != 0 ? (
<div>Offline Time: {formatTime(player.offlineTime)}</div> <div>Offline Time: {formatTime(player.offlineTime)}</div>
) : null} ) : null}
<div> <div>
@ -105,7 +104,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
*/ */
export const getInitialLayers = ( export const getInitialLayers = (
/* eslint-disable-next-line @typescript-eslint/no-unused-vars */ /* eslint-disable-next-line @typescript-eslint/no-unused-vars */
player: Partial<PlayerData> player: Partial<Player>
): Array<GenericLayer> => [main, f, c, a]; ): Array<GenericLayer> => [main, f, c, a];
/** /**
@ -123,7 +122,7 @@ export const hasWon = computed(() => {
/* eslint-disable @typescript-eslint/no-unused-vars */ /* eslint-disable @typescript-eslint/no-unused-vars */
export function fixOldSave( export function fixOldSave(
oldVersion: string | undefined, oldVersion: string | undefined,
player: Partial<PlayerData> player: Partial<Player>
// eslint-disable-next-line @typescript-eslint/no-empty-function // eslint-disable-next-line @typescript-eslint/no-empty-function
): void {} ): void {}
/* eslint-enable @typescript-eslint/no-unused-vars */ /* eslint-enable @typescript-eslint/no-unused-vars */