Support classes and styles to be defined by node types
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2 changed files with 14 additions and 3 deletions
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@ -1,8 +1,9 @@
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<template>
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<!-- Ugly casting to prevent TS compiler error about style because vue doesn't think it supports arrays when it does -->
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<g
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class="boardnode"
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:class="{ [node.type]: true, isSelected, isDraggable }"
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:style="{ opacity: dragging?.id === node.id && hasDragged ? 0.5 : 1 }"
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:class="{ [node.type]: true, isSelected, isDraggable, ...classes }"
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:style="[{ opacity: dragging?.id === node.id && hasDragged ? 0.5 : 1 }, style ?? []] as unknown as (string | CSSProperties)"
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:transform="`translate(${position.x},${position.y})${isSelected ? ' scale(1.2)' : ''}`"
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>
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<BoardNodeAction
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@ -141,7 +142,7 @@ import type { BoardNode, GenericBoardNodeAction, GenericNodeType } from "feature
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import { ProgressDisplay, Shape, getNodeProperty } from "features/boards/board";
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import { isVisible } from "features/feature";
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import settings from "game/settings";
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import { computed, toRefs, unref, watch } from "vue";
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import { CSSProperties, computed, toRefs, unref, watch } from "vue";
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import BoardNodeAction from "./BoardNodeAction.vue";
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const sqrtTwo = Math.sqrt(2);
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@ -244,6 +245,8 @@ const canAccept = computed(
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unref(props.hasDragged) &&
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getNodeProperty(props.nodeType.value.canAccept, unref(props.node))
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);
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const style = computed(() => getNodeProperty(props.nodeType.value.style, unref(props.node)));
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const classes = computed(() => getNodeProperty(props.nodeType.value.classes, unref(props.node)));
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function mouseDown(e: MouseEvent | TouchEvent) {
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emit("mouseDown", e, props.node.value.id, isDraggable.value);
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@ -92,6 +92,10 @@ export interface NodeTypeOptions {
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label?: NodeComputable<NodeLabel | null>;
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/** The size of the node - diameter for circles, width and height for squares. */
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size: NodeComputable<number>;
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/** CSS to apply to this node. */
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style?: NodeComputable<StyleValue>;
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/** Dictionary of CSS classes to apply to this node. */
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classes?: NodeComputable<Record<string, boolean>>;
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/** Whether the node is draggable or not. */
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draggable?: NodeComputable<boolean>;
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/** The shape of the node. */
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@ -137,6 +141,8 @@ export type NodeType<T extends NodeTypeOptions> = Replace<
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title: GetComputableType<T["title"]>;
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label: GetComputableType<T["label"]>;
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size: GetComputableTypeWithDefault<T["size"], 50>;
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style: GetComputableType<T["style"]>;
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classes: GetComputableType<T["classes"]>;
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draggable: GetComputableTypeWithDefault<T["draggable"], false>;
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shape: GetComputableTypeWithDefault<T["shape"], Shape.Circle>;
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canAccept: GetComputableTypeWithDefault<T["canAccept"], false>;
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@ -378,6 +384,8 @@ export function createBoard<T extends BoardOptions>(
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processComputable(nodeType as NodeTypeOptions, "label");
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processComputable(nodeType as NodeTypeOptions, "size");
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setDefault(nodeType, "size", 50);
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processComputable(nodeType as NodeTypeOptions, "style");
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processComputable(nodeType as NodeTypeOptions, "classes");
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processComputable(nodeType as NodeTypeOptions, "draggable");
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setDefault(nodeType, "draggable", false);
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processComputable(nodeType as NodeTypeOptions, "shape");
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