Fixed fonts causing shifts in Node positions on firefox

This commit is contained in:
thepaperpilot 2022-08-22 00:39:59 -05:00
parent 3042d5ebb6
commit ad613d06d4
3 changed files with 14 additions and 6 deletions

View file

@ -12,6 +12,7 @@ import {
} from "game/layers";
import type { FeatureNode } from "game/layers";
import { nextTick, onMounted, provide, ref } from "vue";
import { globalBus } from "game/events";
const emit = defineEmits<{
(e: "updateNodes", nodes: Record<string, FeatureNode | undefined>): void;
@ -31,7 +32,7 @@ onMounted(() => {
let isDirty = true;
let boundingRect = ref(resizeListener.value?.getBoundingClientRect());
function updateBounds() {
if (resizeListener.value != null && isDirty) {
if (isDirty) {
isDirty = false;
nextTick(() => {
boundingRect.value = resizeListener.value?.getBoundingClientRect();
@ -43,7 +44,7 @@ function updateBounds() {
});
}
}
document.fonts.ready.then(updateBounds);
globalBus.on("fontsLoaded", updateBounds);
const observerOptions = {
attributes: false,

View file

@ -10,6 +10,7 @@
<script lang="tsx">
import { Application } from "@pixi/app";
import type { StyleValue } from "features/feature";
import { globalBus } from "game/events";
import "lib/pixi";
import { processedPropType } from "util/vue";
import type { PropType } from "vue";
@ -63,15 +64,14 @@ export default defineComponent({
if (isDirty) {
isDirty = false;
nextTick(() => {
if (resizeListener.value != null && props.onContainerResized) {
props.onContainerResized(resizeListener.value.getBoundingClientRect());
app.value?.resize();
if (resizeListener.value != null) {
props.onContainerResized?.(resizeListener.value.getBoundingClientRect());
}
isDirty = true;
});
}
}
document.fonts.ready.then(updateBounds);
globalBus.on("fontsLoaded", updateBounds);
return {
unref,

View file

@ -50,6 +50,11 @@ export interface GlobalEvents {
* Happens when the page is opened and upon switching saves in the saves manager.
*/
onLoad: VoidFunction;
/**
* Using document.fonts.ready returns too early on firefox, so we use document.fonts.onloadingdone instead, which doesn't accept multiple listeners.
* This event fires when that callback is called.
*/
fontsLoaded: VoidFunction;
}
/** A global event bus for hooking into {@link GlobalEvents}. */
@ -152,3 +157,5 @@ export async function startGameLoop() {
intervalID = setInterval(update, 50);
}
}
document.fonts.onloadingdone = () => globalBus.emit("fontsLoaded");