b9f28f764f
allowSmall -> defaultShowSmall, allow it to be overrided
2022-03-02 20:28:11 -06:00
48ef321c89
Changed some default values in projInfo
2022-03-02 20:21:24 -06:00
0f498ab2f7
Fix saves manager displaying "default body" while closing
2022-03-02 20:21:24 -06:00
5e58da0de3
Hide versionTitle if blank
2022-03-02 20:21:23 -06:00
52a9f51510
Renamed modInfo -> projInfo, mod -> projEntry
2022-03-02 20:12:56 -06:00
cb68ccd92d
Merge remote-tracking branch 'template/main'
2022-03-01 23:40:58 -06:00
f352c7d316
Cache decimals used for formatting numbers
2022-03-01 23:40:27 -06:00
189dbfe725
Fixed branches' positions not being accurate
2022-03-01 23:32:21 -06:00
576efc39ea
Added lint-staged
2022-03-01 23:31:31 -06:00
1b08650bb0
Updated package-lock
2022-03-01 21:29:09 -06:00
992290aa53
Merge remote-tracking branch 'template/main'
2022-03-01 21:25:41 -06:00
94f0a63e5c
Updated README
2022-03-01 21:10:37 -06:00
707e24d64b
Fixed some files still looking for persistence from wrong file
2022-03-01 21:10:19 -06:00
294325650a
Added support for replit
2022-03-01 21:03:00 -06:00
5a900410c4
Added support for glitch
2022-03-01 20:39:38 -06:00
d8cbb14efe
Fix spacing on discord logos in NaN screen
2022-03-01 17:08:05 -06:00
0ce3d075c8
Don't build placeholder mod on main repo
2022-02-27 22:45:58 -06:00
cbebe9375b
Add deploy workflow
2022-02-27 22:18:35 -06:00
f0e5442898
Ignore the error about using let instead of const :eye_roll:
...
It's most likely to change once the creator starts working on it
2022-02-27 22:10:42 -06:00
6f577220d4
Add deploy workflow
2022-02-27 22:05:17 -06:00
da44b8c4c3
Replaced demo mod with placeholder mod
2022-02-27 18:31:51 -06:00
0e98944076
Initial commit
2022-02-27 18:11:01 -06:00
12438b67b3
Added some logic to reduce redundancies in player data
2022-02-27 18:07:21 -06:00
690b963afd
Created utility function for opening layers as a modal
2022-02-27 17:06:38 -06:00
53d4c40aba
Fixed game over screen graphical issues
2022-02-27 16:55:43 -06:00
c9d3613d64
Make tab family take TabButtonOptions directly instead of TabButton
2022-02-27 16:49:13 -06:00
5beecba267
Have features register settings fields dynamically
2022-02-27 16:41:39 -06:00
a81040d6a2
Moved persistence related code to its own file
2022-02-27 16:18:13 -06:00
a8af84f581
Reorganized components
2022-02-27 16:04:56 -06:00
552aca20e4
Added Profectus branding
2022-02-27 14:24:48 -06:00
e2126472b2
Fixed runtime issues with vue
...
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00
ebf26c58e7
Call Decimal.fromValue on objects that are Decimal-like
...
I _already_ know I'm going to update b_e.js without remembering I made
this change. If you've noticed that has occurred please link me to this
commit and shame me.
2022-02-20 16:02:39 -06:00
067ba6ce90
Make layers lazy instantiate
2022-01-27 22:47:26 -06:00
90e49e196f
Fixing more issues
2022-01-24 22:25:34 -06:00
15a460bf42
Fixing building / cleanup
2022-01-24 22:23:30 -06:00
6f781b33fa
New layer API WIP
2022-01-13 22:25:47 -06:00
e499447cf5
Added operator overloading for Decimals
...
Note: This feature is being enabled through babel, and unfortunately
doesn't really have any typescript support. Using an overloaded operator
will show an error and be typed as "any". If ecmascript ever
support operator overloading, then typescript will follow suit and these
issues can be resolved.
Here's the current proposal for how that could look like, although it's
a long way's off from being accepted, if it ever is:
https://github.com/tc39/proposal-operator-overloading
Alternatively, there's a proposal for declaring that certain types have
operator overloads, which would also work just perfectly:
https://github.com/microsoft/TypeScript/issues/42218
In the meantime, the errors will unfortunately remain present, although
they won't cause any issues in production.
BTW, the rhs can be any DecimalSource, but the lhs has to be a Decimal.
2021-09-19 23:10:01 -05:00
bc8622f219
Added forums link to nav bar
2021-09-19 21:06:56 -05:00
16467bb0d9
Made tooltips not try to use component names when coercing display
2021-09-19 19:29:20 -05:00
c414fdf451
Made nav bar icons more consistent
2021-09-19 16:59:43 -05:00
21dbcc0d66
Fixed tooltips not animating in
2021-09-19 12:40:30 -05:00
34487cb3da
Hide tabs list when there's only a single tab
2021-09-19 12:04:55 -05:00
54cfb28bd6
Made it so by default, challenges can't be entered when complete
2021-09-19 11:28:44 -05:00
1acf01014f
Added fade out to danger buttons
2021-09-19 11:08:47 -05:00
cc01f35d65
Modified board to not use ID selector
2021-09-19 10:54:13 -05:00
7c0f93b7ad
Renamed grid data -> state
2021-09-19 10:40:18 -05:00
2eeb96a66f
Added unthrottled setting
2021-09-05 19:13:56 -05:00
c617737788
Cleanup
2021-09-05 19:03:50 -05:00
eaf47bb946
Moved properties from player data to new settings and state objects
2021-09-05 18:53:04 -05:00
bc808098ff
Made microtabs not show the tab buttons if forced to specific tab
2021-09-05 13:19:44 -05:00