An example project loosely recreating TMT's Demo
thepaperpilot
4207677944
Note: Requires the use of noPersist quite a bit, but the console will tell you when you missed a spot Also required breaking up events.ts due to cyclical dependencies |
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.github/workflows | ||
.vscode | ||
public | ||
saves | ||
src | ||
tests/util | ||
.eslintrc.js | ||
.gitignore | ||
.prettierrc.json | ||
.replit | ||
CHANGELOG.md | ||
index.html | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
replit.nix | ||
tsconfig.json | ||
vite.config.ts |
Profectus
A game engine that grows with you
Project setup
npm install
Hosts dev server and hot-reloads modules as they're changed
npm start
Compiles and minifies for production
npm run build
Hosts the production build
npm run preview
Lints and fixes files
npm run lint
Runs the tests using vite-jest
npm run test